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Master Smurf
Nos Nothi
306
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Posted - 2014.04.02 14:08:00 -
[271] - Quote
Poonmunch wrote:Rather than fiddling with slots too much, this problem might be best addressed by helping each race in a slightly different way. This avoids claims of favouritism and racism.
Give each suit a small fitting bonus (CPU/PG) when players run equipment and weapons of the suit's faction.
For example Minmatar suits get a bonus when fitting Minmatar equipment and weapons.
Having said this, all the Minmatar suits should be faster than they are now.
Munch
I agree with this. Thing is, Minmatar equipment is usually easy to fit by all the races and when Minmatar try to fit other races tech the PG is an issue.
also Kin Cats are under Gallente - I really would like to see a big PG reduction for Minnie using them if they dont make our suits faster or give them more PG
"Shine bright like a diamond"
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Hoover Damn
H.A.R.V.E.S.T.
92
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Posted - 2014.04.02 15:23:00 -
[272] - Quote
Reav Hannari wrote:I think the real question is why doesn't the Minmatar Logistics specialize in shield transfer?
Because it'd make shields worth a damn.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Jack McReady
DUST University Ivy League
1256
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Posted - 2014.04.02 15:54:00 -
[273] - Quote
everyone saying minmatar is this and that, you are all wrong. speed is minmatars first racial advantage and their second is that minmatar are jack of all trades.
go check eve online, minmatar have ships for everything, armor tank, shield tank, speed tank, gank, sniping etc... this just does not translate well into dust currently, their ~7% higher speeds are totally wortheless in a game with hitscan weapons and aimassist esp. when you give up 15% of total ehp after a full fit. their shield recharge is nothing special thus they cant actually do their guerilla style warfare (which is minmatars domain), active tanking does anyway not exist in dust and they cant armor tank properly too because of fitting issues (and it makes their speed advantage even more worthless)
increase that speed advantage to 20% and we might talk. |
D legendary hero
Ultramarine Corp
1849
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Posted - 2014.04.12 07:45:00 -
[274] - Quote
they are still bad
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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The Robot Devil
Brave Bunnies Brave Collective
2302
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Posted - 2014.04.12 08:17:00 -
[275] - Quote
D legendary hero wrote:they are still bad
I use an advanced Minmatar logi with a proto tool with all level five skills, it is a cash cow. I played in 12+ matches today and only placed under 5th out of 32 in one or two games. This is the norm and not the exception. I pull between 2-3k WP per match with a proto tool, advanced hives and a needle. I like the shield regen because it saves me all the time, the speed allows me to keep up with a running heavy frame without having to unlock and sprint and the tool range and speed combo lets me get to cover quicker - while the shield regen reps me quick - and still have a rep target. I am very happy with my logi suit and I almost always use an advanced suit because it is the most cost effective but still does whatever I want it to do.
I get compliments all the time on my logi skills and it is because of the Minmatar logi suit. It is a good suit and if you use it as intended then it pays for itself in no time. Following a fat suit with a tool will score 2k WP on average and with two heavies sticking together I usually pull closer to 4k. If you change too much on the suit it will be OP because when used as intended it works like new money.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Lynn Beck
Wake N' Bake Inc Top Men.
1101
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Posted - 2014.04.12 09:07:00 -
[276] - Quote
Those saying "i do well with it, so it doesn't need a buff" Pubs.
You don't balance off of pubs.
Minmatar assault has EVERY STAT worse than caldari EXCEPT: 15 armor(loses a low slot, thus eliminating a potential 135 HP, or 6 reps) .4 speed(while it could previously be argued that no other suit can strafe like this, Caldari scout is all i have to say.) ...clip bonus? While i will say it's unique and that i certainly love it, it doesn't fit the "look at me and i die" "combat philosophy" of the Minmatar. Think of it this way- i have a 78 shot CR. I die by the time i shoot my 5th burst(15 bullets)... Congrats? Somethin like 20 CPU(this is negated by a lacking of 6-8 PG, which is now forcing the suit to run a PG mod)
End result: must run PG mod in 1 low, natural requirement for large amounts of high slots is a CPU, can't fit Kincats/armor rep/plates because no more lows.
So much for general purpose.
Try fitting an energizer, and you lack the CPU for your other 4 high slots. Try fitting a NON specialist main weapon, you will NEVER NOT need a CPU again.
Only way to run a fitting even remotely comparable to a Caldari would require Fitting Op 3/4 in both weapons, along with maxed Demolitions(cpu reduction on nades) and many others.
General John Ripper is my 2nd best friend!
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D legendary hero
Ultramarine Corp
1849
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Posted - 2014.04.12 13:40:00 -
[277] - Quote
Lynn Beck wrote:Those saying "i do well with it, so it doesn't need a buff" Pubs.
You don't balance off of pubs.
Minmatar assault has EVERY STAT worse than caldari EXCEPT: 15 armor(loses a low slot, thus eliminating a potential 135 HP, or 6 reps) .4 speed(while it could previously be argued that no other suit can strafe like this, Caldari scout is all i have to say.) ...clip bonus? While i will say it's unique and that i certainly love it, it doesn't fit the "look at me and i die" "combat philosophy" of the Minmatar. Think of it this way- i have a 78 shot CR. I die by the time i shoot my 5th burst(15 bullets)... Congrats? Somethin like 20 CPU(this is negated by a lacking of 6-8 PG, which is now forcing the suit to run a PG mod)
End result: must run PG mod in 1 low, natural requirement for large amounts of high slots is a CPU, can't fit Kincats/armor rep/plates because no more lows.
So much for general purpose.
Try fitting an energizer, and you lack the CPU for your other 4 high slots. Try fitting a NON specialist main weapon, you will NEVER NOT need a CPU again.
Only way to run a fitting even remotely comparable to a Caldari would require Fitting Op 3/4 in both weapons, along with maxed Demolitions(cpu reduction on nades) and many others.
^^this
in facted a rarely see minmatar assaults in pubs anymore. or even minmatar logi's. The only things minmatar i see are the heavies followed by the scout and this is still rare.
people avoid things that dnt work and it looks like the entire race has gone the way of the flaylock.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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The Robot Devil
Brave Bunnies Brave Collective
2307
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Posted - 2014.04.12 14:19:00 -
[278] - Quote
Lynn Beck wrote:Those saying "i do well with it, so it doesn't need a buff" Pubs.
You don't balance off of pubs.
Minmatar assault has EVERY STAT worse than caldari EXCEPT: 15 armor(loses a low slot, thus eliminating a potential 135 HP, or 6 reps) .4 speed(while it could previously be argued that no other suit can strafe like this, Caldari scout is all i have to say.) ...clip bonus? While i will say it's unique and that i certainly love it, it doesn't fit the "look at me and i die" "combat philosophy" of the Minmatar. Think of it this way- i have a 78 shot CR. I die by the time i shoot my 5th burst(15 bullets)... Congrats? Somethin like 20 CPU(this is negated by a lacking of 6-8 PG, which is now forcing the suit to run a PG mod)
End result: must run PG mod in 1 low, natural requirement for large amounts of high slots is a CPU, can't fit Kincats/armor rep/plates because no more lows.
So much for general purpose.
Try fitting an energizer, and you lack the CPU for your other 4 high slots. Try fitting a NON specialist main weapon, you will NEVER NOT need a CPU again.
Only way to run a fitting even remotely comparable to a Caldari would require Fitting Op 3/4 in both weapons, along with maxed Demolitions(cpu reduction on nades) and many others.
Not being a smart ass but how do you balance something then? Pubs are where most of the players play and if we were balance things off of PC only then everything would be the same because the "top" players only use the most powerful gear. Players want it easy, not good that is why OP items are the go to for PC players. It is because it is the easiest way to win.
Balance is about making easy weapons do less and hard to use weapons do more. Players flock to OP to make it easy. Balance shouldn't only be considered for the top end players. It should come from the entire game. Balance is a difficult thing to accomplish in this game because every one has a different suit with different levels and I don't think some consider this when they come here to complain about something be OP or UP. Yes, there are things out of balance but just because you say it is bad doesn't mean that it is.
It is not any different than me saying that I can make it work and you then you saying it doesn't. I am a bad at FPS games and if I can make it work then it can't be that bad but if you say you're good at FPSs and can't make it work who is right? It comes down to how we use the item and our perception. Also, many players try to stretch their suit too far and try to make it do things it isn't supposed to be able to do. They come here and complain that they can't do this or that because of some limitation unless they have a certain skill at a certain level. It is about choices, I would love to run full proto all the time but my wallet and skills don't support that and I can't complain about that suit because it isn't the suit's fault. I am not pointing a you, I am just making an observation.
When I see this much debate on which suit is the best or the worst it makes me think it is getting to good spot because some players need high DPS while others need speed. It is about choosing the right suit for the job and an individuals play style. I have never, in two years, used any module that adds CPU or PG to a suit, not one single time. Does that mean that someone that does is bad? No, it means we use the suits differently and place value on different things. I think using a resource enhancer is bad in every situation but that doesn't mean that it is.
Again, I am not trying to splork out a bunch of insults or anything like that. I am just saying that in general when an item is used as intended then it usually does it job and personal skill, choices on fitting and SP placement make a big difference with how it performs. Things like communication, teamwork and tactics also play a big role in being a winner or a loser. I can't play solo and do as well as in a squad but some players can and it all comes down to the individual and how the item is used. I am not saying we have perfect balance, far from it but I am saying that other things factor in to how well an item does when used by the masses.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Lynn Beck
Wake N' Bake Inc Top Men.
1105
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Posted - 2014.04.12 18:15:00 -
[279] - Quote
What i was saying, is that you balance off of PC, yes.
You don't give them an OP thing, you take away their OP thing.
Imagine this scenario: 95% of pub kills is Rail Rifle, but 87% of PC kills are Scout with Shotty?
In Pubs you have the freedom to abandon every other point in the map, and jus sit a squad at the enemy MCC, pelting them with rail rifles.
In PC, you need to defend your point with all of your men, no freedom for Jihad Jeepers.
General John Ripper is my 2nd best friend!
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D legendary hero
Ultramarine Corp
1849
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Posted - 2014.04.12 23:53:00 -
[280] - Quote
like i said before there is nothing minmatar do that other races cant do better or with equal efficiency.
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D legendary hero
Ultramarine Corp
1850
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Posted - 2014.04.13 22:33:00 -
[281] - Quote
minmatar need changes to be playable suits. these arent buffs per say, just alterations so that they play how they are supposed too. people try to play minmatar hit and run, but their current stats don't help thhat. caldari can do hit and run better than minmatatar
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Obodiah Garro
Tech Guard RISE of LEGION
885
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Posted - 2014.04.13 22:40:00 -
[282] - Quote
current speed advantages offered by minmatar dropsuits far exceed any caldari ehp setups. There is more to the game than standing still and whittling down each others health plus minmatar dropsuits are far more versatile, infact minmatar get more low slots on the whole, they are generally better by default alone.
Also combat rifle. Minmatar aint going now here lol
Nemo me impune lacessit
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Boot Booter
Kang Lo Directorate Gallente Federation
497
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Posted - 2014.04.13 23:44:00 -
[283] - Quote
OK.. I just want to say. I am a vet min assault user and have been specced into this suit since it came into existence. The suit really isn't as bad as many of you are claiming.. It's just different.
The real advantage of the minmatar suit is its stamina and large clip size. I've been running a 15k standard min assault suit in 1.8 and Normally hit a kdr between 2 and 8.. Or more idk. The high stamina allows you to get behind groups of enemies, the large clip allows you to seriously wound or take out multiple enemies without reloading, and finally the immense stamina regen makes it so you have full stamina to escape or throw a couple elbows. If you try to use the min assault as if it's a Caldari (mid range combat) you're gonna have a bad time and constantly be asking why does this suit suck.
Now you keep comparing the Caldari assault to the min assault but for the caldari to match minmatar stock fitness they'd, have to equip both a red and green bottle leaving only one low. For the minmatar to reach Caldari stock shields we would have to fit an extender and a small recharger. (plus a regulator but who cares about that). Really besides the higher base shields the Caldari only has minimal shield recharge and regulator bonus. Basically what I'm saying is a shield tanked min is very similar to a speed tanked Caldari.
Here's my fit at proto, go ahead and compare it to a Caldari if you want.
500 shield @ 25 hp/s 230 armor @ 4.3 hp/s
Stock stamina Only 2% speed reduction (complex reactive)
Proto weapons, adv grenade
Moral of the story is don't underestimate high stamina/ learn how to use it to your advantage.
SMG Specialist
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Thang Bausch
Pierrot Le Fou Industries
95
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Posted - 2014.04.14 00:16:00 -
[284] - Quote
Skihids wrote:In a way I'm happy for it because it makes it easier for me to dump Minmitar Logi and not look back.
Hacking bonus: Gone Self repair: Gone All deployable equipment: Nerfed Repair tool rewards: Nerfed* Low eHP suit encouraged to run frontline medic in the heat of battle: Stupid
*Faster reps = fewer repair cycles = fewer WPs earned
Are the WP awarded based on cycles rather than HP repaired?!? If so, that is a crazy stupid way to award WP: you are better than everyone else at repairing armor but you get less WP than the people who suck at repairing armor.
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Beeeees
Militaires Sans Jeux
529
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Posted - 2014.04.14 00:38:00 -
[285] - Quote
Fuck shields, fuck armor, give me more speed.
HARDER BETTER FASTER STRONGER
TOLD514
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Yeeeuuuupppp
244
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Posted - 2014.04.14 00:57:00 -
[286] - Quote
But I like my winmatar sentinel and commando
CCP Saberwing: " War elephants for 1.9
Mic status: Muted
Feel the wrath of my troll
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Takron Nistrom
Tinfoil Hatz
317
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Posted - 2014.04.14 01:01:00 -
[287] - Quote
I dont know what all the QQ is about. I love my Mattari commando
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4755
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Posted - 2014.04.14 01:05:00 -
[288] - Quote
Minmatar assaults are everywhere, while minmatar scouts are my favorite for combat; they **** you up at mid AND short range. Knives are just as killy as (if not killier than) shotguns in cqc. And they're a ******* sidearm.
I'm from the weird side of the internet
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Gaurdian Satyr
Glitched Connection
86
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Posted - 2014.04.14 04:09:00 -
[289] - Quote
Ummm... i see plenty of Mins running about
-holds arms in O- throw it in the story basket bro
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neausea 1987
R 0 N 1 N
158
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Posted - 2014.04.14 04:45:00 -
[290] - Quote
i use minmitar, they are fine people jumped off the bandwagon thinking the others were a better choice. they were wrong lol
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9484
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Posted - 2014.04.14 04:50:00 -
[291] - Quote
*ugh stupid....didn't check thread title
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
787
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Posted - 2014.04.14 04:51:00 -
[292] - Quote
D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Fixing swarms
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Lucrezia LeGrand
Sentinels of NEW EDEN
475
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Posted - 2014.04.14 05:10:00 -
[293] - Quote
D legendary hero wrote:Why did CCP create a race that they hate? seriously....
CCP should have just told everyone who their favorite races were and then everyone would have just put SP in those races (cough cough caldari) That is so true.
Thale groupie (not the gun, but the man).
My other car is Utena.
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D legendary hero
Ultramarine Corp
1855
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Posted - 2014.04.15 16:34:00 -
[294] - Quote
Obodiah Garro wrote:current speed advantages offered by minmatar dropsuits far exceed any caldari ehp setups. There is more to the game than standing still and whittling down each others health plus minmatar dropsuits are far more versatile, infact minmatar get more low slots on the whole, they are generally better by default alone.
Also combat rifle. Minmatar aint going now here lol
combat anyone can use. and minmatar commando is a joke.
a .3 m/s movement speed advantage is negligible.
the run speed is only pertinent to scouts. since their recover is bad, you cant retreat and counter attack.
in general they are just inferior quality. speed tanking was broken back in 1.6. and besides nothing can increase movement speed kin cats only do run speed. these take away low slots which are necessary for tank to be viable and not instantly melt under contact with the enemy. and since enemies tend to hang around objects if your not an inviso-scout your gonna get spotted.
So, since caldari, and galente move at approximately the same speed (not run but movement) there is no speed advantage. So, in the end, speed means nothing when it cannot be utilized.
the fastest things in ths game are bullets not minmatar.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1856
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Posted - 2014.04.15 16:39:00 -
[295] - Quote
Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it.
sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it.
How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente.
Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge.
Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds.
* Balance speed with stamina. * balance ehp = recharge and reps
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1856
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Posted - 2014.04.15 16:51:00 -
[296] - Quote
the fastest thing in this game is bullets, second is vehicles, then comes scouts.
Speed advantage is thrown of balance when you consider ththeir are suits designed for speed. Which is why using a marginal speed advantage to justify low ehp stats AND low recovery is a terrible argument at best.
Seriously. Scouts are fast, thats their job. So, comparing minmatar assaults to other assaults and saying their fast is no excuse. why not just use a galente scout if your looking for speed? You can get pretty much the same ehp and more speed than a galente assault.
minmatar although pretty terrible is still the fastest scout (although galente has the ability to be the fastest with kincats). but, a fast assault that cant sustain an assault is useless.
if the movement speed advantage was 1 m/s then it would be more significant. but movement speed advantage is only .3 m/s.
again. Speed should be compared to stamina not ehp or recovery.
low ehp justifies high recover, thats why scouts have high sheild recharge and galente scout has 3/hp armor per second.
but dnt tell me that a sentinel that moves at 3~4 m/s somehow has a speed advantage. thats just ludicrous. so, when comparing speed advantage remember that each suit type has a movement speed higher than the last. so, saying that the minmatat sentinel has lower ehp and recovery than caldari is justified by its speed relative to other heavies is meaningless when many medium frames can get approximately the same ehp and move twice as fast (app).
Speed in this game is RELATIVE. Thats why Speed should be compared to stamina. and EHP to recovery. period.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
843
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Posted - 2014.04.15 16:55:00 -
[297] - Quote
D legendary hero wrote:Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it. sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it. How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente. Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge. Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds. * Balance speed with stamina. * balance ehp = recharge and reps
Minmatar in eve get no bonus to armor repping. I could just as easily say "caldari ships are second only to gallente in armor rep" Amarr are incredibly more suited to armor tank due to their vast capacitors and great damage profiles. OTOH minmatar have great shield damage profiles and are much more suited to that. To say that minmatar are not heavily slanted towards shields is to be disingenuous. The only tanking bonus they ever get is to shields.
Caldari are the best shield rechargers in the game, say high to the drake, the rattlesnake/scorpion, etc...
Yes, speed is a form of tanking. Just because you don't like it, that is how it is. That is how it has always been in new eden. eHP is balanced against speed, why in the world do you think armor plates have a speed penalty you idiot?
Speed is not balanced against stamina, otherwise minmatar wouldn't have the highest speed, the fastest stamina regen, and the second highest stamina pools.
Jesus christ man, you just want everything in the world for minmatar don't you?
Look, minnies are not eHP suits, that is not in their racial make-up. It never has been. Stop making stuff up.
Fixing swarms
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D legendary hero
Ultramarine Corp
1857
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Posted - 2014.04.15 17:05:00 -
[298] - Quote
Magnus Amadeuss wrote:D legendary hero wrote:Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it. sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it. How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente. Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge. Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds. * Balance speed with stamina. * balance ehp = recharge and reps Minmatar in eve get no bonus to armor repping. I could just as easily say "caldari ships are second only to gallente in armor rep" Amarr are incredibly more suited to armor tank due to their vast capacitors and great damage profiles. OTOH minmatar have great shield damage profiles and are much more suited to that. To say that minmatar are not heavily slanted towards shields is to be disingenuous. The only tanking bonus they ever get is to shields. Caldari are the best shield rechargers in the game, say high to the drake, the rattlesnake/scorpion, etc... Yes, speed is a form of tanking. Just because you don't like it, that is how it is. That is how it has always been in new eden. eHP is balanced against speed, why in the world do you think armor plates have a speed penalty you idiot? Speed is not balanced against stamina, otherwise minmatar wouldn't have the highest speed, the fastest stamina regen, and the second highest stamina pools. Jesus christ man, you just want everything in the world for minmatar don't you? Look, minnies are not eHP suits, that is not in their racial make-up. It never has been. Stop making stuff up.
dude, 4% really? thats a penalty? christ. 4% penalty to peed does not translate into a 110 armor boost. stop bullshiting right there.
your just a racist. Seriously, anytime anything thats not what you want asks for a buff you want it nerfed. In fact, you dnt agree with anyone do you. look, unlike you i have a job, so, i wont respond to your next line of elephant **** for a few days. But, feel free to respond and say what ever you want. because obviously you are not reading anything im writting.
You just like things broken. Basically, you dnt use it so, you dnt want it fixed. well **** you. You complete idiot, you obviously have no idea what balance means. You rant about EVE but eve isnt balanced either, although more balanced than dust.
look. just read what i posted. because like i said before, i will not repost it. thanks for trolling my thread. good day
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
843
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Posted - 2014.04.15 17:08:00 -
[299] - Quote
D legendary hero wrote:Magnus Amadeuss wrote:D legendary hero wrote:Magnus Amadeuss wrote:D Legendary Hero:
How many times are you going to say the same exact thing? You have posted this same topic like 15 times now, and you get the same 3-4 people to agree with you.
Minmatar suits are just fine (actually they have WAY TOO MUCH stamina regen), aside from the assault needed to switch module layout with the caldari assault.
The only, and I mean the only problem with minmatar suits (and to the same extent caldari) are that some modules are messed up.
1) shield extenders, kin-cats, hacking mods all take too much PG and not enough CPU.
2) Kin-cats and damage mods need to switch slots (dmg mods should be lows and kincats should be highs)
3) Shield extender progression is horrible wrong. should be 44/55/66 to mirror armor plate progression.
4) stun locking is a bit much
Also, minmatar were never an armor "repping race" except from shanghai's idiocy early on. Just like how amarr are not dual tankers, minmatar are not rep tankers. Minmatar are skirmish fighters, this means that eHP is not as valuable as speed, and that you aren't meant to go toe to toe in a fight with a buffer tanker (like amarr).
Keep acting like speed doesn't matter, and keep getting ignored by everyone because of it. sweet jesus you say i repeat the same thing, and you haven't read a single thing. read the OP, because i refuse to reexplain the all the same points when i already defused your argument before you made it. How the **** are you going to skirmish if you cant recover. Minmatar invented the f****** rep tool. In eve the shield tank, they armor tank, they do whatever the f*** the ship is designed for in eve, but as you mentioned all their ships speed tank. Their ships in eve also have some of the best shield recdover stats, and their armor reping is second only to galente. Caldari shield tank, they do not shield recharge. Amar armor tank they do not armor rep. galente armor rep, minmatar shield recharge. Speed =/= ehp. YOU CAN NOT COMPARE EHP TO SPEED. they are 2 completely different speeds. * Balance speed with stamina. * balance ehp = recharge and reps Minmatar in eve get no bonus to armor repping. I could just as easily say "caldari ships are second only to gallente in armor rep" Amarr are incredibly more suited to armor tank due to their vast capacitors and great damage profiles. OTOH minmatar have great shield damage profiles and are much more suited to that. To say that minmatar are not heavily slanted towards shields is to be disingenuous. The only tanking bonus they ever get is to shields. Caldari are the best shield rechargers in the game, say high to the drake, the rattlesnake/scorpion, etc... Yes, speed is a form of tanking. Just because you don't like it, that is how it is. That is how it has always been in new eden. eHP is balanced against speed, why in the world do you think armor plates have a speed penalty you idiot? Speed is not balanced against stamina, otherwise minmatar wouldn't have the highest speed, the fastest stamina regen, and the second highest stamina pools. Jesus christ man, you just want everything in the world for minmatar don't you? Look, minnies are not eHP suits, that is not in their racial make-up. It never has been. Stop making stuff up. dude, 4% really? thats a penalty? christ. 4% penalty to peed does not translate into a 110 armor boost. stop bullshiting right there. your just a racist. Seriously, anytime anything thats not what you want asks for a buff you want it nerfed. In fact, you dnt agree with anyone do you. look, unlike you i have a job, so, i wont respond to your next line of elephant **** for a few days. But, feel free to respond and say what ever you want. because obviously you are not reading anything im writting. You just like things broken. Basically, you dnt use it so, you dnt want it fixed. well **** you. You complete idiot, you obviously have no idea what balance means. You rant about EVE but eve isnt balanced either, although more balanced than dust. look. just read what i posted. because like i said before, i will not repost it. thanks for trolling my thread. good day
Hey want to see what someone who knows how to use minmatar stuff looks like, go here
I have seen ghost chance fighting for minmatar in FW, and he is good. He knows what he is talking about, you.. you are just an idiot.
Fixing swarms
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Atiim
Living Like Larry Schwag
6751
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Posted - 2014.04.15 17:15:00 -
[300] - Quote
Obodiah Garro wrote:current speed advantages offered by minmatar dropsuits far exceed any caldari ehp setups. There is more to the game than standing still and whittling down each others health plus minmatar dropsuits are far more versatile, infact minmatar get more low slots on the whole, they are generally better by default alone.
Also combat rifle. Minmatar aint going now here lol Actually, the Caldari have more low slots (at PRO), and the same low slots at STD & ADV Tiers (well, at least for the medium frames).
4/3 allows for far more combinations than 5/2, making ck.0 more versatile than mk.0
Though the only problems I find with Minmatar suits is the fact that they have a lower regen than Caldari suits, and the snare effect wiith hit-scan weapons.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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