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Monkey MAC
Lost Millennium
1674
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Posted - 2014.01.27 00:35:00 -
[61] - Quote
Because Suits are getting overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 00:43:00 -
[62] - Quote
Monkey MAC wrote:Because Suits are getting overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength.
Well I certainly hope you are right. Do you have a link to this?
I guess a better question is... will they have enough CPU/PG to fit all these things... it doesnt matter if they have the space and not enough CPU/PG. and are you talking militia level or what? i need to see the link.
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Monkey MAC
Lost Millennium
1674
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Posted - 2014.01.27 00:52:00 -
[63] - Quote
D legendary hero wrote:Monkey MAC wrote:Because Suits aresuitsing overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength. Well I certainly hope you are right. Do you have a link to this? I guess a better question is... will they have enough CPU/PG to fit all these things... it doesnt matter if they have the space and not enough CPU/PG. and are you talking militia level or what? i need to see the link.
Unfortunately its mostly speculation, but based on scouts C= 4H 2L = 6T G= 2H 4L = 6T A= 2H 4L = 6T M= 3H 3L = 6T
and Commando C= 3H 1L = 4T G= 1H 3L = 4T A= 1H 3L = 4T M = 2H 2L = 4T
it would be logical to predict as similar change to medium suits, the only exception is the sentinel,
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 01:48:00 -
[64] - Quote
Monkey MAC wrote:D legendary hero wrote:Monkey MAC wrote:Because Suits aresuitsing overhauled. The minnie is getting what it always shoulda had an equal number of hih and low slots. The minnie scout isvgetting 3H 3L, while the others are getting 2-4 or vice versa.
This brings minmatar suits in line with EvE where you can A) Dual-Tank, all the positives of shields, all the positives of armour none of the drawbacks 2) Shield-Tank then slap 3 Regulators on the bottom for a hit and run suit 3) Shield-Tank then slap 3 Scan Based mods for an EWAR suit 4) Shield-Tank then slap 3 Kin-Cats for a flanking suit 5) Armour-Tank then slap 3 damage mods for a glass cannon 6) Armour-Tank then slap 3 energizers for a buffer suit
Assuming this philosophy is carried to the medium suits and assaults get a 4-4 layout Minmatar will become the most adaptable suit in game. Which is its real strength. Well I certainly hope you are right. Do you have a link to this? I guess a better question is... will they have enough CPU/PG to fit all these things... it doesnt matter if they have the space and not enough CPU/PG. and are you talking militia level or what? i need to see the link. Unfortunately its mostly speculation, but based on scouts C= 4H 2L = 6T G= 2H 4L = 6T A= 2H 4L = 6T M= 3H 3L = 6T and Commando C= 3H 1L = 4T G= 1H 3L = 4T A= 1H 3L = 4T M = 2H 2L = 4T it would be logical to predict as similar change to medium suits, the only exception is the sentinel,
Still i dnt understand why minmatar stats are so much lower than others and we still haqve the same number of slots...
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KING CHECKMATE
Ametat Security Amarr Empire
4045
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Posted - 2014.01.27 01:51:00 -
[65] - Quote
Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass.
MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses...
GIVE ME A RESPEC CCP.
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BLUNT SMKR
Ahrendee Mercenaries EoN.
9
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Posted - 2014.01.27 01:52:00 -
[66] - Quote
As someone that runs mainly only min assault ( in PC matchs too) i gotta say the 1+ hp is useless i just run a compact nano for armor reps. The only problem i got with the min assault is i cant fit **** on it. The new combat rifle helpd with that a little bit though. n i dont shield tank either my min is pretty balanced with armor n shields ( proto suit 400shields n 400armor). its all about the strafe speed n the damage mods n if min get that damage boost to damage mods damn that thing going to be OP lol.
also that would really suk if they lowerd H-L slots to 3-3 just doesnt give u much options i think but watever i'll adapt |
KING CHECKMATE
Ametat Security Amarr Empire
4045
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Posted - 2014.01.27 01:53:00 -
[67] - Quote
MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
GIVE ME A RESPEC CCP.
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xSir Campsalotx
G0DS AM0NG MEN
84
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Posted - 2014.01.27 02:32:00 -
[68] - Quote
Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. |
D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 03:23:00 -
[69] - Quote
KING CHECKMATE wrote:Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass. MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses...
One word: scrambler
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D legendary hero
Ultramarine Corp
1361
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Posted - 2014.01.27 03:27:00 -
[70] - Quote
BLUNT SMKR wrote:As someone that runs mainly only min assault ( in PC matchs too) i gotta say the 1+ hp is useless i just run a compact nano for armor reps. The only problem i got with the min assault is i cant fit **** on it. The new combat rifle helpd with that a little bit though. n i dont shield tank either my min is pretty balanced with armor n shields ( proto suit 400shields n 400armor). its all about the strafe speed n the damage mods n if min get that damage boost to damage mods damn that thing going to be OP lol.
also that would really suk if they lowerd H-L slots to 3-3 just doesnt give u much options i think but watever i'll adapt
edit: actually the 3H 3L would be pretty nice the more i think bout it especially if we get the damage buff cause instead of having 5 slots wich i put 2-3 damage mods n rest shield mods. i would be getting a passive damage mod n would really only need to put 1 damage mod to be at were i'm at now with the 5 slots n plus i'll have n extra slot on the other side wich i would put a pg or cpu mod (depending wich i need). so i would be running pretty close to the same setup i got now just with some extra pg or cpu. but that also depends on how the base stats look after 1.8
This is a pretty balanced veiw point. I appreciate your contributtion. I didn't know they were adding the slot layout thing here until someone mentioned it. Still that 1hp/sec does add up. in 60sec thats 60 armor repaired. And since shields come back pretty easy it really gives minmatar the hit and run style....
TBH I wish minmatar had faster shield recharge lower stats should mean higher repairablility
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D legendary hero
Ultramarine Corp
1362
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Posted - 2014.01.27 03:31:00 -
[71] - Quote
KING CHECKMATE wrote:MATARIS HAVING ARMOR REP IS JUST PLAIN STUPID>
AMARR AND GALLENTE should have Armor rep.
PERIOD.
Mataris are fast and hit hard....
look. Galente and minmatar are the armor rep guys and should have faster sheild recovery in one way or another. This is how it is in EVE.
Amarr should ALWAYS have the highest EHP. That is their trademark in EVE. Relentless and unstoppable. Caldari are supposed to have extremely high shields.
So, EHP wise the flow should be: Ammar> Caldari> Galente > minmatar
but Armor and shield rep/recharge the flow should be: Minmatar> Galente> Caldari> Amarr
got it?
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xSir Campsalotx
G0DS AM0NG MEN
86
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Posted - 2014.01.27 03:33:00 -
[72] - Quote
+1 for D legendary and logic no point for further arguments |
D legendary hero
Ultramarine Corp
1362
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Posted - 2014.01.27 03:34:00 -
[73] - Quote
xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective.
^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits.
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Espartoi
Zero-Day Attack Zero-Day
28
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Posted - 2014.01.27 03:41:00 -
[74] - Quote
D legendary hero wrote:xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. ^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits.
For me Minmatar's suit is an idea not complete worked compared to others suits it always lose.
cos caldaris are shild tanker, gallentes are armor tanker, amarr are balanced and minmatar are who knows where something near the void.
You think that everything must be like you want and all is unfair? the answer is simple as Deal with it or GTFO.
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KING CHECKMATE
Ametat Security Amarr Empire
4067
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Posted - 2014.01.27 03:43:00 -
[75] - Quote
D legendary hero wrote:KING CHECKMATE wrote:Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass. MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses... One word: scrambler
Two words: OVERHEAT MECHANIC
Plus,you guys have combat rifles....which at standard level hit harder than a PROTO SCR rifle per R1 Button press...Plus its fitting requirements are a joke...i dont believe i even have to TRY to convince people how good matari equipment is.....
GIVE ME A RESPEC CCP.
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Komodo Jones
Chaotik Serenity
371
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Posted - 2014.01.27 03:45:00 -
[76] - Quote
I didn't even know mini-suits had armor rep, I know the starter fit had some just because there were no low slots for armor repair mods but i didn't know it went beyond that at all.
This is a signature.
You're now reading it.
You may now reply to my post.
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D legendary hero
Ultramarine Corp
1362
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Posted - 2014.01.27 03:56:00 -
[77] - Quote
KING CHECKMATE wrote:D legendary hero wrote:KING CHECKMATE wrote:Espartoi wrote:Is like minmatar are getting whitouth any usefull. Maybe is cos-¦ Minmatar's suits just looks badass. MATARIS SURE know who to endlesly QQ ...
even when we amarr are the ones who get the crappy rep and stamina bonuses... One word: scrambler Two words: OVERHEAT MECHANICPlus,you guys have combat rifles....which at standard level hit harder than a PROTO SCR rifle per R1 Button press...Plus its fitting requirements are a joke...i dont believe i even have to TRY to convince people how good matari equipment is.....
You must admit my friend... that when you specc into amarr scrambler and lazer tech become godly. Scrambler rifles are just as good if not better than minmatar tech. But scrambler tech isnt meant for close range so, trying to out gun a minmatar in close range with a scr and expecting to win is a bit much. Still the Scr is great in CQC too.
technically since the Scr doesnt over sample your dps can sky rocket before the overheat kicks in.
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BLUNT SMKR
Ahrendee Mercenaries EoN.
11
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Posted - 2014.01.27 03:58:00 -
[78] - Quote
Espartoi wrote:D legendary hero wrote:xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. ^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits. For me Minmatar's suit is an idea not complete worked compared to others suits it always lose. cos caldaris are shild tanker, gallentes are armor tanker, amarr are balanced and minmatar are who knows where something near the void.
i have to disagree i do just fine against other suits except maybe heavys but i think all suits struggle against them lately. i think it comes down to how good u are at strafing with min having the highest base movment speed (not run speed) it just feels not as slugish as the other suits making its easier to strafe n duck in n out of cover. |
D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 04:00:00 -
[79] - Quote
BLUNT SMKR wrote:Espartoi wrote:D legendary hero wrote:xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. ^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits. For me Minmatar's suit is an idea not complete worked compared to others suits it always lose. cos caldaris are shild tanker, gallentes are armor tanker, amarr are balanced and minmatar are who knows where something near the void. i have to disagree i do just fine against other suits except maybe heavys but i think all suits struggle against them lately. i think it comes down to how good u are at strafing with min having the highest base movment speed (not run speed) it just feels not as slugish as the other suits making its easier to strafe n duck in n out of cover.
but the movement speeds are approximately the same. And if oyu have any sort of armr plate on your minmatar suit you essentially become a slowed down caldari/genelte with little shields and no armor
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Scout Registry
Nos Nothi
1045
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Posted - 2014.01.27 04:04:00 -
[80] - Quote
Nova Knives |
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
285
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Posted - 2014.01.27 04:08:00 -
[81] - Quote
The best way to buff minmitar is to give them 5% higher sprint/strafe/movement speed than what they have, lower pg cost on shield extenders and other shield related modules as those are the minmitar lifeblood, and the minmitar have way to low pg to effectively run anything. And, in addition to this, add a larger stacking penalty on kincats so other suits cant be better than minmitar in EVERY SINGLE WAY IF THEY JUST PUT ON A BASIC KINCAT
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Kharga Lum
Arcana Imperii Ltd. Northern Army.
259
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Posted - 2014.01.27 04:18:00 -
[82] - Quote
Ghosts Chance wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. the minmatar are damage tankers... aka who needs health when you have this much dmg and speed :P their ships in eve go either way, shield or armor. my little pvp frigate was speed/sig tanked with a tracking disruptor and as much gank as i could fit and had almost no tank to speak of outside a damage control.
The T2 minimatar ships are often better shield tankers then the Caldari because of their Shield booster bonus or perfect passive resistance bonus. |
BLUNT SMKR
Ahrendee Mercenaries EoN.
11
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Posted - 2014.01.27 04:28:00 -
[83] - Quote
D legendary hero wrote:BLUNT SMKR wrote:Espartoi wrote:D legendary hero wrote:xSir Campsalotx wrote:Everyone pretty much hits the same usually 2-3 damage mods and sure speed but for that weak EHP not really worth it, speed countered by active scanner and every noob using auto aim. Right now everyone knows where everyone is so a stand and deliver suit is more effective. ^this. Which is exactly why I am beginning to think we've been had... the minmatar just aren't balanced with the other suits. For me Minmatar's suit is an idea not complete worked compared to others suits it always lose. cos caldaris are shild tanker, gallentes are armor tanker, amarr are balanced and minmatar are who knows where something near the void. i have to disagree i do just fine against other suits except maybe heavys but i think all suits struggle against them lately. i think it comes down to how good u are at strafing with min having the highest base movment speed (not run speed) it just feels not as slugish as the other suits making its easier to strafe n duck in n out of cover. but the movement speeds are approximately the same. And if oyu have any sort of armr plate on your minmatar suit you essentially become a slowed down caldari/genelte with little shields and no armor
min assault has 5.3 m/s cal n gal have 5.0 m/s amar has 4.8 m/s
n that .30 makes a def to me when it comes to strafing. the only suit i think that is on par with the min is maybe cal cause they mainly use shield mods but people probably still stack armor on them to get the most total hp. with the min assault only having 2 low slots u really cant stack alot of plates i got 2 adv plates on mine n i'm still at 4.99 m/s that more then a stock amar suit add on a few plates n its dwn to 4.5 n the gal would be even worse. but i guess it might just be me but i feel like there is a def |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2340
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Posted - 2014.01.27 04:55:00 -
[84] - Quote
D legendary hero wrote:Ghost Kaisar wrote:Mordecai Sanguine wrote: -snip- Wow. I don't think I have ever seen a post so full of inaccuracies. Lets start from the beginning. Base Strafe has been the same on all suits since ~1.4 We have 1 more slot than you, and the ever amazing 5/2 layout (CPU heavy on a suit with less CPU and PG than the Amarr Assault) "You can fit everything at everytime" Once again, the MK.0 Assault has LESS CPU and PG than the Amarr AK.0. Invalid. OP weapons: SMG: Yeah that thing is amazing, but have you ever used the ScP? It's deadly in it's own way. CR: Once again, great gun. But the ScR is JUST as deadly. Charge shot headshots will insta-kill more than half the suits in the game. It also boasts the highest DPS in the game with a fast enough trigger finger and damage mods. HMG: It's a freaking HMG. Get over it. It's SUPPOSED to ruin your day. Mass Driver: Almost useless right now. AlmostLocus: You can use that crap too. Remote: You're complaining about remotes? Holy hell you're butthurt. Repair Tool: And now you're complaining about rep tools? DEAR GOD. About learning how to play: Stacking armor plates on a speed suit means you're stupid. Because Speed lets you dodge bullets. AA much? Speed tanking is almost useless right now except for overall mobility. "Play with Dampener, Play with Biotic, Play with Hack modules". WE ONLY HAVE TWO LOW SLOTS. "Stop Complaining" What was this entire post about? Hypocritical no? "Racial Bonus is 2x as great" Debateable. Sidearm bonus is great, and so is hack speed, but you gotta remember, the Amarr Assault bonus turns the ScR into a MONSTER. With a reduction to heat build up on top of quickened heat dissipation, the Amarr Assault can spam shots with it all day. "Amarr Bonus always sucks" See above. "Open your [CENSORED] eyes" Open YOUR EYES. I could eat a bowl of spaghetti O's and defecate a better argument than this. This such a perfect counter to his argument there is almost nothing left to add. Save that a basical scrambler on an Amar assault can still out DPS a heavy suit with an HMG.
I do try to be thorough
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 14:05:00 -
[85] - Quote
Kharga Lum wrote:Ghosts Chance wrote:Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. the minmatar are damage tankers... aka who needs health when you have this much dmg and speed :P their ships in eve go either way, shield or armor. my little pvp frigate was speed/sig tanked with a tracking disruptor and as much gank as i could fit and had almost no tank to speak of outside a damage control. The T2 minimatar ships are often better shield tankers then the Caldari because of their Shield booster bonus or perfect passive resistance bonus.
Minmatar have passive resistance in EVE? Please tell me more.
I beleive following the EVE models for the dropsuits can help attain balance.
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 14:11:00 -
[86] - Quote
[quote=BLUNT SMKR]Quote: min assault has 5.3 m/s cal n gal have 5.0 m/s amar has 4.8 m/s
n that .30 makes a def to me when it comes to strafing. the only suit i think that is on par with the min is maybe cal cause they mainly use shield mods but people probably still stack armor on them to get the most total hp. with the min assault only having 2 low slots u really cant stack alot of plates i got 2 adv plates on mine n i'm still at 4.99 m/s that more then a stock amar suit add on a few plates n its dwn to 4.5 n the gal would be even worse. but i guess it might just be me but i feel like there is a def
oh n i'm basing all this off assault proto gear setups (end game). dnt use std n adv much anymore so it might be def for some
the difference between 5.3 and 5.0 is only .3. this is not faster than your turn speed which all suits have the same. This is means that you can still turn faster than I can strafe and with AA still shoot me. Since 5.3 m/s is not fster than an instant hit scan minmatar movement speed means nothing.
This why they need more EHP. since minmatar only have 6% higher movement speed than the remaining suits. They should only have 6% lower total ehp than the other suits. Doesn't that make sense?
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Cat Merc
Ahrendee Mercenaries EoN.
6023
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Posted - 2014.01.27 14:15:00 -
[87] - Quote
A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields.
Two: While Gallente are armor regenerators, they're still not as fast at regenerating as Caldari. So Gallente are supposed to have higher eHP than Caldari, and lower regen than Caldari.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Korvin Lomont
United Pwnage Service RISE of LEGION
525
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Posted - 2014.01.27 14:19:00 -
[88] - Quote
Skihids wrote: *Faster reps = fewer repair cycles = fewer WPs earned
I am not sure if you are correct here to my experience the WP reward is based on the HP you restore. With my proto repper I get the same amount of WP I get the WP just a lot faster. Its more like +25,+25,+25...instead of +25.......+25........+25 |
D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 14:22:00 -
[89] - Quote
Cat Merc wrote:A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields.
Two: While Gallente are armor regenerators, they're still not as fast at regenerating as Caldari. So Gallente are supposed to have higher eHP than Caldari, and lower regen than Caldari.
1: minmatar are supposed to be the most versitile, so trying to categorize them in one area or biasing them defeats the point of their diversity. Minmatar ARE NOT SHIELD OR ARMOR they are whatever they choose based on the need. This is their phlosophy in EVE. In eve they can easily do either or.
2. Caldari do not regenerate. Their shields recharge but they DO NOT regenerate. Therefore Galente are the best regenerators when it comes to armor. Minmatar being in an aliance with galente and being he primary developers of the repair tool and technology like that are progenitors of repair technology and as such use it themselves.
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D legendary hero
Ultramarine Corp
1364
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Posted - 2014.01.27 18:11:00 -
[90] - Quote
bump
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