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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1474
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Posted - 2014.01.22 19:29:00 -
[1] - Quote
If the MinAssault is meant to be a hit and run flanker/single-engagement suit its bonuses/inherent abilities should apply to some or all of:
Speed, biotics, damping, recharge/repair rate, alpha damage/dps.
The suit as it stands is not and will never be a frontline assault suit - if it's not that, what is it?
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1480
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Posted - 2014.01.26 07:36:00 -
[2] - Quote
Tech Ohm Eaven wrote:Vrain Matari wrote:If the MinAssault is meant to be a hit and run flanker/single-engagement suit its bonuses/inherent abilities should apply to some or all of:
Speed, biotics, damping, recharge/repair rate, alpha damage/dps.
The suit as it stands is not and will never be a frontline assault suit - if it's not that, what is it? Fix the laser by giving it a lot more range 130 to 160m, better optimal, less dropoff and give the suit some bonus like extra laser damage per level?? There now it has a reason to exist by being a long range laser assasin/scout. Can you hear the screams of Amarr RP folks??: You, you, YOU HERETIC!!!!! A laser, a LASER!! for those minmatar FILTH!!! Normally i wouldn't dirty myself with Ammar gear, but when you put it that way.....
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1521
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Posted - 2014.02.04 04:57:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:give all minmitar suits a lot better shield regen and delay, and a 5% speed bonus and ill be happy This would certainly fit the role better. Much more interesting than just moar tank, and would still leave the suit with significant weaknesses.
Minmatar assaults would be in their element out roaming the hills but would get hammered when a full frontal assault or a 'You shall not pass' defense was called for.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1606
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Posted - 2014.02.18 03:40:00 -
[4] - Quote
Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts?
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1606
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Posted - 2014.02.18 05:02:00 -
[5] - Quote
True Adamance wrote:Vrain Matari wrote:Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts? Nice idea but how does that make sense lore wise? Fitting it in lore wise would be a bit of a stretch but not too much - the slow grenade regen would mean minmatar assaults would more often than not have grenades, so there's the racial explosive thing,. tho tbh i hate anything that promotes explosive spam in this game.
The ammo regen comes from the suit's role and the minmatar hit and run flanker/ranger fighting style. That role means that by necessity the minmatar assault is often separated from any support so the ammo regen gives the independence to fulfill that role, frees up the equipment slot for ranger type gear: scanners or RE's.
What i like most about the ammo/grenade regen is that it's not a buff to damage and doesn't affect TTK.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1607
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Posted - 2014.02.18 13:45:00 -
[6] - Quote
True Adamance wrote:Vrain Matari wrote:True Adamance wrote:Vrain Matari wrote:Had a thought today, maybe it's a bad thought - you tell me.
Minmatar suit bonus, for assault i suppose: built in personal ammo regeneration, prolly for grenades too, but not too fast. Thoughts? Nice idea but how does that make sense lore wise? Fitting it in lore wise would be a bit of a stretch but not too much - the slow grenade regen would mean minmatar assaults would more often than not have grenades, so there's the racial explosive thing,. tho tbh i hate anything that promotes explosive spam in this game. The ammo regen comes from the suit's role and the minmatar hit and run flanker/ranger fighting style. That role means that by necessity the minmatar assault is often separated from any support so the ammo regen gives the independence to fulfill that role, frees up the equipment slot for ranger type gear: scanners or RE's. What i like most about the ammo/grenade regen is that it's not a buff to damage and doesn't affect TTK. I mean how do you justify the technology. Nanites restore our ammo. Nanites are Caldari Tech, thus it would only make sense if anyone could do it, it would be the Caldari. Ah, understood. Well, although Caldari Nanohives are part of the DUST equipment lineup, by this point in the history of new Eden nanites are a pure industrial commodity, intimately foundational to the entire New Eden industrial infrastructure.
In EVE we've been using nanites for armour & hull reppers from day one, and DUST reppers use the same method.
Nanites are also a Planetary Interaction commodity across all of New Eden, and are referenced in the EVE tech lore many times to explain various technologies, in particular strategically critical makeup.
I've heard you Ammarian boys are into that, no worries tho, that's cool by me. 'Sides, i'm only really interested in your golden locks, for my scalp collection. Now there Ishukone technology is crucial in the harvesting process. =)
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1611
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Posted - 2014.02.18 18:43:00 -
[7] - Quote
D legendary hero wrote:the minmatar still need the boost to shield regen, decreased shield delay and armor regen (low but still there)
Agreed. Just throwing out ideas, sorry if i muddied the thread - it's a bad habit.
I support SP rollover.
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