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Bethhy
Ancient Exiles. Renegade Alliance
992
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Posted - 2014.01.27 18:19:00 -
[91] - Quote
Cat Merc wrote:A few things: One: Minmatar are not armor guys, 5/2 slots is all the proof you need. Yeah yeah they're hybrid and use whatever works blah blah blah, but they're obviously biased towards shields.
Two: While Gallente are armor regenerators, they're still not as fast at regenerating as Caldari. So Gallente are supposed to have higher eHP than Caldari, and lower regen than Caldari.
Back when people ran either a shield or armor tank yah it was great shield suit. With extenders and energizers.
More shield and armor parity will make the suit more balanced...
22 HP for basic Extender 33 for ADV? even 66 HP for the complex at the fitting cost is a lot.. for tanking an extra bullet or two? Doesn't seem worth it for most, pair that with like no useful equipment for highslots other then damage mods or shields.. Its left the suit fairly impotent. |
D legendary hero
Ultramarine Corp
1365
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Posted - 2014.01.27 23:57:00 -
[92] - Quote
bump.
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hgghyujh
Expert Intervention Caldari State
250
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Posted - 2014.01.28 02:56:00 -
[93] - Quote
knight of 6 wrote:to be fair minmatar suits shouldn't have ever had that bonus as it made no sense given they prefer shield tanking.
minmatar actualy are the bastard children of tanking they prefer armor for their brawlers and sheild for their hit and run ships. |
D legendary hero
Ultramarine Corp
1368
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Posted - 2014.01.28 18:07:00 -
[94] - Quote
bumpo
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
45
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Posted - 2014.01.28 20:43:00 -
[95] - Quote
CCP are indeed racist and I have proof!
CCP Remnant wrote: I'm Minmatar all the way!
Ooops,my bad, got it wrong.
Great points brought up in this thread but as many have said I think it's the versatility that is the Minmatar's strength. That and all the ******* badass weapons, badass looking armor and the fact that we are clearly the better lovers (seeing as our population is the biggest).
Subterfuge and terrorist GOD in the making
Proud Minmatar - Alt of THE GREY CARDINAL
Love the Art of War
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D legendary hero
Ultramarine Corp
1369
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Posted - 2014.01.29 01:34:00 -
[96] - Quote
COVERT SUBTERFUGE wrote:CCP are indeed racist and I have proof! CCP Remnant wrote: I'm Minmatar all the way!
Ooops,my bad, got it wrong. Great points brought up in this thread but as many have said I think it's the versatility that is the Minmatar's strength. That and all the ******* badass weapons, badass looking armor and the fact that we are clearly the better lovers (seeing as our population is the biggest).
CCP remant.. all CCP reps have a caldari face on their forum post character.... thats pretty cold love if you ask me.
true we have badass weapons. But 1.) they keep getting systematically nerfed (then partially buffed later to only marginally above UP but still extremely poor) and 2.) anyother race can use our weapons with no reprocusions. pretty much just as good as us....
can't deny the last sentence though. lol
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Espartoi
Zero-Day Attack Zero-Day
56
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Posted - 2014.01.29 01:43:00 -
[97] - Quote
D legendary hero wrote:COVERT SUBTERFUGE wrote:CCP are indeed racist and I have proof! CCP Remnant wrote: I'm Minmatar all the way!
Ooops,my bad, got it wrong. Great points brought up in this thread but as many have said I think it's the versatility that is the Minmatar's strength. That and all the ******* badass weapons, badass looking armor and the fact that we are clearly the better lovers (seeing as our population is the biggest). CCP remant.. all CCP reps have a caldari face on their forum post character.... thats pretty cold love if you ask me. true we have badass weapons. But 1.) they keep getting systematically nerfed (then partially buffed later to only marginally above UP but still extremely poor) and 2.) anyother race can use our weapons with no reprocusions. pretty much just as good as us.... can't deny the last sentence though. lol
CCP can nerf us all they want in exchange to get a more pimp badass looking and we will still owning asses.
Dying must be buffed.
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D legendary hero
Ultramarine Corp
1370
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Posted - 2014.01.29 03:28:00 -
[98] - Quote
^^lolz. nice one.
seriously though, *faster shield recharge *innate regen *even slot distribution
are things that could seriously balance the minmatar suit vs the other suits.
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D legendary hero
Ultramarine Corp
1371
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Posted - 2014.01.29 03:58:00 -
[99] - Quote
support the petition. https://forums.dust514.com/default.aspx?g=posts&m=1776633#post1776633
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D legendary hero
Ultramarine Corp
1378
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Posted - 2014.01.29 16:32:00 -
[100] - Quote
buump
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Kairos Nitak
Molon Labe. Public Disorder.
7
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Posted - 2014.01.29 16:54:00 -
[101] - Quote
It seams to me that the most common complaint I've heard throughout this thread is that it is unfair that all the races are equally effective with the other races weapons and equipment.
So wouldn't the obvious solution be to have a small penalty when adding another races equipment to your suit?
Or perhaps a slight bonus when adding equipment that matches the race of your suit? (so no one complains about the nerf)
They could even implement a smaller nerf for allied suits, so for example Gallente wouldn't be penalized for using Minmatar gear nearly as much as the Caldari and Ammar would. (which would coincide with lore seeing as its quite plausible that the Gal would have helped train the Min to use their equipment in order to aid in the war [for example])
I know this isn't quite viable for everything yet considering that even when 1.8 comes out and we have all our racial suits we will still be lacking certain racial items (like heavy weapons). So it could wait for another year for them to finish the game but it could also be something they begin to implement now for item groups that are complete like the Rifles, SMGs, Pistols etc. And even the equipment as well.
I think this would solve a large portion of the "OP problem" in that most items that have been considered OP in the past were mostly only considered so because such a huge portion of the players were running around kicking @ss with them. The flaylock for example wouldn't have been nerfed if only Minmatar assault suits could use them that effectively.
Also it would help specialize different races roles in the game depending on the equipment bonuses of the race.
I mean I know its not going to happen because its a huge step away from the direction they are taking for 1.8 but I just think its the most logical way to give racial and suit bonuses in the game. It doesn't make sense to give a bonus to "Light Hybrid Blaster Weapons" for example since the Opposing race could have a weapon that falls into that category as well. |
D legendary hero
Ultramarine Corp
1380
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Posted - 2014.01.29 20:47:00 -
[102] - Quote
Well my main argument is the minmatar dropsuits have nothing to offer that other suits can't easily make up and do better. Irrespective of weaponry the minmatar just lack tthe same EHP and regenerative abilities that they need to compete competetively with other dropsuits.
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D legendary hero
Ultramarine Corp
1403
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Posted - 2014.01.31 19:04:00 -
[103] - Quote
bumptastic
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1420
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Posted - 2014.02.03 19:30:00 -
[104] - Quote
applying these practical buffs will make minmatar suits useful.
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
405
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Posted - 2014.02.04 02:54:00 -
[105] - Quote
bump
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 03:52:00 -
[106] - Quote
give all minmitar suits a lot better shield regen and delay, and a 5% speed bonus and ill be happy
Kills- Archduke Ferdinand
Balance!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1521
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Posted - 2014.02.04 04:57:00 -
[107] - Quote
Gavr1lo Pr1nc1p wrote:give all minmitar suits a lot better shield regen and delay, and a 5% speed bonus and ill be happy This would certainly fit the role better. Much more interesting than just moar tank, and would still leave the suit with significant weaknesses.
Minmatar assaults would be in their element out roaming the hills but would get hammered when a full frontal assault or a 'You shall not pass' defense was called for.
I support SP rollover.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
408
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Posted - 2014.02.04 05:03:00 -
[108] - Quote
and min scouts would be better speed tankers than gallente scouts
Kills- Archduke Ferdinand
Balance!
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Ventis Gant
Goibhniu Industries
41
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Posted - 2014.02.04 05:27:00 -
[109] - Quote
I see a reason why the Minmatar are having problems. As several have pointed out, the strength of the Minmatar lies in speed, which is not enough of an advantage given the low TTK we have right now, and high damage weapons, which any other race can use. These racial traits are taken from EVE, where speed matters a LOT. And in EVE, every ship intended for combat that I am aware of gets bonuses to a weapon type, most often to a racial weapon. So in EVE, the only ones who can make full use of the mighty Minmatar projectile weapons are the Minmatar. Anyone else using them gives up the bonus to racial weapons on their own ships.
The solution to this is simple. Give most of the suits a bonus to racial weapons (we also need a full suite of racial weapons for everyone of course), and nerf these weapons a bit. Then, for example, only a Minmatar suit can get full intended damage out of the CR. Anyone else using it will get significantly less damage out of them. In EVE, most common multiplier for damage is 5% per level, but this could obviously be adjusted to whatever value is necessary. I like the 5% value. This would mean that at skill level three, which is easily reachable, a suit using its racial weapons would do 15% more damage than a user of another race using the same weapons. That is enough to encourage most players to stick with their own race's weapons.
I am not advocating a net boost to weapon damage, note. Just that only a racial suit can get the maximum balanced amount of damage out of a given weapon. Basic suits should also get this modifier. Racial bonuses can also be used for things other than damage. Think things like range, ammo, accuracy, etc. For instance, maybe a Caldari suit is the only one that can really get the great hipfire accuracy that is the hallmark of the rail weapons. For everyone else they aren't as accurate. Just some examples of how racial bonuses could be used to keep racial weapons with their racial suits. You can still use anything you want that you can fit, but fitting against bonuses is usually not the right way to go. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
418
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Posted - 2014.02.04 17:08:00 -
[110] - Quote
Ventis Gant wrote:I see a reason why the Minmatar are having problems. As several have pointed out, the strength of the Minmatar lies in speed, which is not enough of an advantage given the low TTK we have right now, and high damage weapons, which any other race can use. These racial traits are taken from EVE, where speed matters a LOT. And in EVE, every ship intended for combat that I am aware of gets bonuses to a weapon type, most often to a racial weapon. So in EVE, the only ones who can make full use of the mighty Minmatar projectile weapons are the Minmatar. Anyone else using them gives up the bonus to racial weapons on their own ships.
The solution to this is simple. Give most of the suits a bonus to racial weapons (we also need a full suite of racial weapons for everyone of course), and nerf these weapons a bit. Then, for example, only a Minmatar suit can get full intended damage out of the CR. Anyone else using it will get significantly less damage out of them. In EVE, most common multiplier for damage is 5% per level, but this could obviously be adjusted to whatever value is necessary. I like the 5% value. This would mean that at skill level three, which is easily reachable, a suit using its racial weapons would do 15% more damage than a user of another race using the same weapons. That is enough to encourage most players to stick with their own race's weapons.
I am not advocating a net boost to weapon damage, note. Just that only a racial suit can get the maximum balanced amount of damage out of a given weapon. Basic suits should also get this modifier. Racial bonuses can also be used for things other than damage. Think things like range, ammo, accuracy, etc. For instance, maybe a Caldari suit is the only one that can really get the great hipfire accuracy that is the hallmark of the rail weapons. For everyone else they aren't as accurate. Just some examples of how racial bonuses could be used to keep racial weapons with their racial suits. You can still use anything you want that you can fit, but fitting against bonuses is usually not the right way to go. Make a minmitar shotgun and knives, and give the minmitar scouts a bonus to those. I like this line of thinking
Kills- Archduke Ferdinand
Balance!
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Master Smurf
Nos Nothi
81
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Posted - 2014.02.04 17:23:00 -
[111] - Quote
+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again
"Shine bright like a diamond"
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1514
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Posted - 2014.02.04 17:38:00 -
[112] - Quote
Reav Hannari wrote:Minmatar are mainly shield tankers. If anything they should have less buffer than the Caldari but faster recovery. I'd be all for this though IMHO, they should also get an across the board speed buff.
Something noticeable too, Minmatar suits should be closer in speed to the slowest of the otjer racial suits of a frame size smaller.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
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Posted - 2014.02.04 17:48:00 -
[113] - Quote
This is about scouts
Gallente- best at everything compared to other scouts other than scanning Caldari- a Proto active scanner functioning at all times with best shields in the game Minmitar-The inferior gallente scout with a bonus to hacking and gimped weaponry Ammarr-The inferior gallente scout with a bonus to stamina and hp
But don't worry the minmitar scout can speed tank, and the ammar scout's extra health is super useful
The only reason the amarr scout is better than minmitar is because of its better slot load out. Gallente, however, has the best slot load out, the best fitting capabilities, the best stealth abilities, and the best hp and speed ratio.
Currently, all scouts except gallente have -1 low slot because a dampener is necessary for survival. the gallente can now put on an adv plate, and 3x kin cats, whereas the minmitar, the speed tanker, can only put on two. Now the gallente scout is faster than the min scout, and has inherent armor repair. Then, all they need is a shield extender and a damage mod. The gallente scout now has enough cpu and pg to fit a cloak and active scanner (stable). A minmitar scout now trying to catch up to the gallente scouts hp uses 3x complex shield extenders. Now, with maxed out fitting skills, they have 17 pg left, 11 if they want the scanner, whereas the gallente has 26. Now the basic cloak costs 9 pg with maxed out scout skills. The minmitar can now run a basic cloak and a flay lock pistol, and the gallente scout can run a proto specialist shotgun, an SMG, and a cloak.
Does this sound fair?
Amarr scouts at least have a better fitting option compared to minmitar
Kills- Archduke Ferdinand
Balance!
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Drapedup Drippedout
0uter.Heaven Ishuk-Raata Enforcement Directive
309
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Posted - 2014.02.04 17:54:00 -
[114] - Quote
What cracks me up is they give us a suit with 5 highs, but not enough resources to fit it properly.
@KingCheckmate -
Have you ever ran a minmatar suit? All you do is complain that we about our fitting reqs...literally, you can run every single mod proto plus proto equip plus proto weap, plus proto side arm, plus proto nades.
If the CR is so OP, throw that **** on your shiny amarr suit. We won't stop you.
We get a proto weapon, pick 5 complex mods that's all you're going to fit, a basic sidearm, basic grenade and compact hive if you are lucky. All skills maxed.
Still care to ***** about fitting reqs?
I agree the Minmatar needs a 5% speed buff, honestly tho, they need to bring back the old armor plate speed penalties. If they aren't going to alter the slot layout of the min assault to 4high 3low, then the speed increase needs to be enough that with 2 comx kin cats we are the fastest med frame. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
425
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Posted - 2014.02.04 18:11:00 -
[115] - Quote
minmitar scouts have the worst fittings in the game. Amarr have the second best (gallente is the best)
Also, armor>shield, so the amarr and gallente are inherently superior
Aim assist negates speed tanking with our low current speeds, so minmitar are left with the worst racial suit bonuses.
Unfair? Yes.
Needs to change? Yes.
Kills- Archduke Ferdinand
Balance!
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D legendary hero
Ultramarine Corp
1425
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Posted - 2014.02.04 21:05:00 -
[116] - Quote
Drapedup Drippedout wrote:What cracks me up is they give us a suit with 5 highs, but not enough resources to fit it properly.
@KingCheckmate -
Have you ever ran a minmatar suit? All you do is complain that we about our fitting reqs...literally, you can run every single mod proto plus proto equip plus proto weap, plus proto side arm, plus proto nades.
If the CR is so OP, throw that **** on your shiny amarr suit. We won't stop you.
We get a proto weapon, pick 5 complex mods that's all you're going to fit, a basic sidearm, basic grenade and compact hive if you are lucky. All skills maxed.
Still care to ***** about fitting reqs?
I agree the Minmatar needs a 5% speed buff, honestly tho, they need to bring back the old armor plate speed penalties. If they aren't going to alter the slot layout of the min assault to 4high 3low, then the speed increase needs to be enough that with 2 comx kin cats we are the fastest med frame.
Don't forget we need a 20% shorter shield recharge delay and about a 35-40hp/s shield recharge rate. inaddition to an innate armor rep of 1 -2 hp/s.
The minmatar are hit and run fighters. In direct combat they should have difficulty winning (as they already do), but we should recover faster.
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D legendary hero
Ultramarine Corp
1427
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Posted - 2014.02.04 21:09:00 -
[117] - Quote
Master Smurf wrote:+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again
I say faster shield regen and shortest delay with basic +1armor rep. this is balanced. why?
minmatar have the LOWEST EHP, so we should have the HIGHEST recovery.
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D legendary hero
Ultramarine Corp
1427
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Posted - 2014.02.04 21:14:00 -
[118] - Quote
A galente STD galente scout with 1 complex shield extender and 2 basic armor plates can have the same or more EHP as a standard minmatar frame with 2 shield extenders and a basic armor plate, while still being faster, dishing out the same damage, carrying equipment, grenade and side arm and have faster shield recovery and recharge.
Just to reiterate this is a galente scount being compared to a minmatar medium frame. This std galente scout completely out classes the minmatar medium frame in every respect.... its faster, has the same or more EHP, and recovers better.
galente scout > minmatar medium frame...
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D legendary hero
Ultramarine Corp
1427
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Posted - 2014.02.04 21:17:00 -
[119] - Quote
Ventis Gant wrote:I see a reason why the Minmatar are having problems. As several have pointed out, the strength of the Minmatar lies in speed, which is not enough of an advantage given the low TTK we have right now, and high damage weapons, which any other race can use. These racial traits are taken from EVE, where speed matters a LOT. And in EVE, every ship intended for combat that I am aware of gets bonuses to a weapon type, most often to a racial weapon. So in EVE, the only ones who can make full use of the mighty Minmatar projectile weapons are the Minmatar. Anyone else using them gives up the bonus to racial weapons on their own ships.
The solution to this is simple. Give most of the suits a bonus to racial weapons (we also need a full suite of racial weapons for everyone of course), and nerf these weapons a bit. Then, for example, only a Minmatar suit can get full intended damage out of the CR. Anyone else using it will get significantly less damage out of them. In EVE, most common multiplier for damage is 5% per level, but this could obviously be adjusted to whatever value is necessary. I like the 5% value. This would mean that at skill level three, which is easily reachable, a suit using its racial weapons would do 15% more damage than a user of another race using the same weapons. That is enough to encourage most players to stick with their own race's weapons.
I am not advocating a net boost to weapon damage, note. Just that only a racial suit can get the maximum balanced amount of damage out of a given weapon. Basic suits should also get this modifier. Racial bonuses can also be used for things other than damage. Think things like range, ammo, accuracy, etc. For instance, maybe a Caldari suit is the only one that can really get the great hipfire accuracy that is the hallmark of the rail weapons. For everyone else they aren't as accurate. Just some examples of how racial bonuses could be used to keep racial weapons with their racial suits. You can still use anything you want that you can fit, but fitting against bonuses is usually not the right way to go.
This isn't just about the weapons but about making the suit better itself.... if the suit sucks then people from other races will just use minmatar weapons to the same efficacy. even if they lose their bonus beause they can tank it better (ehp wise they can endure the weapon fire longer thn we can)...
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Master Smurf
Nos Nothi
84
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Posted - 2014.02.04 21:23:00 -
[120] - Quote
D legendary hero wrote:Master Smurf wrote:+1 to Ventis Gant even though I think that damage disparity would be too much. I agree on your thoughts on bonus design overall however.
I think Minmatar should get shield regen or shortest delay - we shouldnt get both. We are getting 2nd in alot of stats to go with being 1st in speed - The issue is that the difference doesnt look like enough to have us on par with the others.
I would like shield delay, stamina regen, speed and basic +1 rep - Speed needs to be enough to get you out of harms way to recover then strike again I say faster shield regen and shortest delay with basic +1armor rep. this is balanced. why? minmatar have the LOWEST EHP, so we should have the HIGHEST recovery.
I'm not an EVE-ite but I have been made aware that Caldari are supposed shield masters.
Shields are rubbish when being shot at so regen is all fine and dandy - so long as you arent being shot - Its why I would prefer the shortest delay so long as our regen is in line with other suits (2nd fastest is fine). We duck out the way and as soon as we are out of sight the regen starts. We dont have massive shields anyway and have enough CPU to use an energizer.
The key is enough Speed to get away so shield can kick in whilst repper constantly does its job - then back into the fray, preferably from the flank.
"Shine bright like a diamond"
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