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481. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: I'm mad because you are buffing an underperforming weapon that couldn't do anything more than tickle me. If there's no risk, then it's overpowered. currently, there's no ADS risk vs. swarms. They're ...
- by Tesfa Alem - at 2014.09.05 18:24:00
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482. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi all these are our Turret proposals: Remove all splash damage from Large Rail Turrets from 2m to 0m Remove all splash damage from Small Rail Turrets from 1m to 0m Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, RO...
- by Tesfa Alem - at 2014.09.05 18:18:00
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483. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
1) & 2) Swarm speed increas, it only makes sense if your goal is to have every single volley from every single swarm launcher fired within 175 meters to land. regardless of distance and where they were aiming and how fast or which direction ...
- by Tesfa Alem - at 2014.09.05 17:58:00
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484. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Meee One wrote: It's funny you single out the "50,000 isk swarm launcher". Yet you mention the whole dropship. That suit can't escape from you,you can however escape from him. You have 3x his ammo and damage easily,in an endurance battle y...
- by Tesfa Alem - at 2014.09.01 05:25:00
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485. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Right, tried to not forum rage, but seeing what the CPM and rattati have to say about dropship vs swarms.... Whats the purpose behind reducing the small rail rate of fire? They fire pretty slow already, and only have any decent ROF for thos specc...
- by Tesfa Alem - at 2014.09.01 03:34:00
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486. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Monkey MAC wrote: [ Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise. You should expect pretty much every python to fall to your Incubus, your railgun wil...
- by Tesfa Alem - at 2014.07.30 01:44:00
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487. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Cyrus Grevare wrote: Tesfa Alem wrote: Dont pay attention to protofits,if anything it shows a false view of air to air combat especialyy as it currently stands. if i encounter any Python with less than 3K shiels i will definitely engage in ...
- by Tesfa Alem - at 2014.07.30 01:24:00
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488. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Monkey MAC wrote: I'll say it again, but I think 600 extra shields is too much for the Python. It closes the gap between the ships, too much. Observe the following fitting http://www.protofits.com/fittings/shared/0/5594 It has 1x STD Shiel...
- by Tesfa Alem - at 2014.07.29 02:49:00
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489. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
CCP Rattati wrote: Judge Rhadamanthus wrote: If you want to see dropships run away more, making all tiers fire the same number of missiles is a great way to do it. It also adds a very large imbalance into the engagement. The swarm player can...
- by Tesfa Alem - at 2014.07.28 01:00:00
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490. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: A lttile too much of a buff to HP, if you're also going to also improve the AI. The only way to engage turrets for long periods of time would be at the safest range i.e. with rail tanks popping around cor...
- by Tesfa Alem - at 2014.07.28 00:22:00
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491. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
A lttile too much of a buff to HP, if you're also going to also improve the AI. The only way to engage turrets for long periods of time would be at the safest range i.e. with rail tanks popping around corners. I'lll just say ADS flying is going to...
- by Tesfa Alem - at 2014.07.27 01:23:00
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492. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
CCP Logibro wrote: Hey guys So for Hotfix Charlie, we're looking at changing Swarm Launchers. Primary focus on this is to reduce the difference in power between tiers. We're also slightly pulling back their damage at prototype levels to compen...
- by Tesfa Alem - at 2014.07.25 02:09:00
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493. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: OK this is literally going nowhere. Can I ask you to only reply with "I like these changes" and see if there is a harmony in those answers. I seem to see a few happy Min Assaults, what about the GA STD and ADV logis who hav...
- by Tesfa Alem - at 2014.07.17 10:04:00
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494. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
I have to get the bad out of the way so here it goes: At a quick glance i'm dissapointed that you ignored the vast majority of the logi/ Dust community and insist on removing the Amarr Logi Side arm. I don't like losing a unique suit, and at the ...
- by Tesfa Alem - at 2014.07.16 22:26:00
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495. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Syeven Reed wrote: Tesfa Alem wrote: Syeven Reed wrote: Maybe "abuse" is the wrong word but I do agree with them, placing a bed of hives and then swapping out to a heavy brick seems like a misuse of a bad mechanic? I don't think so. E...
- by Tesfa Alem - at 2014.07.10 23:48:00
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496. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Cat Merc wrote: Tesfa Alem wrote: Cat Merc wrote: Tesfa Alem wrote: Cat Merc wrote: A small idea I had. How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction?...
- by Tesfa Alem - at 2014.07.10 23:45:00
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497. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Cat Merc wrote: Tesfa Alem wrote: Cat Merc wrote: A small idea I had. How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction? Sidearms become a low CPU/PG option fo...
- by Tesfa Alem - at 2014.07.10 13:33:00
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498. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Syeven Reed wrote: [quote=Tesfa Alem] Maybe "abuse" is the wrong word but I do agree with them, placing a bed of hives and then swapping out to a heavy brick seems like a misuse of a bad mechanic? I don't think so. Even the situation you me...
- by Tesfa Alem - at 2014.07.10 12:38:00
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499. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Beren Hurin wrote: Hawkings Greenback wrote: Beren Hurin wrote: A selling point on logi equipment balance at PRO. If passive scans are removed, then it will be the logi's job to scan. Getting that extra scanner at PRO for the amarr and ca...
- by Tesfa Alem - at 2014.07.10 12:20:00
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500. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Cat Merc wrote: A small idea I had. How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction? Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less...
- by Tesfa Alem - at 2014.07.10 12:07:00
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