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41. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Pokey Dravon wrote: PHASE I[/center] 1. Generally speaking, how do you feel about scan falloff? In short that scans should be more effective at short range, and less effective at long range. 2. What do you feel are appropriate detection condi...
- by Tesfa Alem - at 2015.08.26 16:40:00
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42. Weapon Damage Profiles Broken - in Feedback/Requests [original thread]
Wheezy Wes wrote: Observe how much damage a laser weapon does to armor (-20%) its definitely off the mark. I run Gal Assault and laser weapons go through my armor way to fast to say they suffer a -20% penalty vs. armor. Not QQ here, just think ...
- by Tesfa Alem - at 2015.08.20 10:54:00
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43. Remove Asset Loss - in Feedback/Requests [original thread]
you can already play dust with zero asset loss. everybody has starter Mlt BPOs, or can use APEX suits for LP, or purchase blueprints, or run the loadouts given for free.
- by Tesfa Alem - at 2015.08.14 17:45:00
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44. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Tesfa Alem wrote: Instead of a carry all rep tool, how about a shield nanohive, specific to the caldari logi. - Cal logi specific bonus. - Deployable means its for fixed positions like caldari lore. - Doesnt need ...
- by Tesfa Alem - at 2015.08.04 06:26:00
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45. [IDEA] dropsuit shield booster - in Feedback/Requests [original thread]
The difference between overwhleming a shield rep tool and a armor rep tool is by the time you knock down armor the clone is dead. And there are high alpha ways to overwhelm any rep tool. Knocking down shields in only half the battle, the clone is...
- by Tesfa Alem - at 2015.08.03 07:50:00
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46. [Suggestion] Bolt pistol - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Tesfa Alem wrote: Breakin Stuff wrote: Tesfa Alem wrote: Nobody is saying the bolt pistol shouldn't put down suits. But it certainly ought take more than 4 shots to do it. No other weapon requires more than a f...
- by Tesfa Alem - at 2015.07.31 14:20:00
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47. [Suggestion] Bolt pistol - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: Nobody is saying the bolt pistol shouldn't put down suits. But it certainly ought take more than 4 shots to do it. No other weapon requires more than a full mag/2 seconds to kill any dropsuit. Why...
- by Tesfa Alem - at 2015.07.31 13:47:00
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48. [Suggestion] Bolt pistol - in Feedback/Requests [original thread]
Breakin Stuff wrote: And yet the assault rifle kills significantly faster than the bolt pistol against everyone who has a HP mod count of more than zero (and not in a scout suit) If you're going to bring math to prop up your assertion please b...
- by Tesfa Alem - at 2015.07.31 12:54:00
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49. [Suggestion] Bolt pistol - in Feedback/Requests [original thread]
Bolt pistol has been OP for a long time. Thery do as much damage per tier per shot as do sniper rifles. Pro Ishukone Sniper Rifle: 250 base damage Kaalakiota Bolt Pistol: 251 base damge Adv NT5-11 Sniper Rifle: 240 base damage SR-25 Bolt Pisto...
- by Tesfa Alem - at 2015.07.31 11:16:00
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50. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
bumped. This is too good of an idea to die. Month 4.
- by Tesfa Alem - at 2015.07.27 12:01:00
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51. Assaults with two light weapons... - in Feedback/Requests [original thread]
assaults can run two light weapons right now. weapon of choice + Black eagle AR. but the black eagle isn't in the market and is just a std rifle. game imbalance would go far beyond just AV. The only reason left for running a commando is maybe Hp....
- by Tesfa Alem - at 2015.07.24 23:18:00
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52. myofibril modules need to be unstackable - in Feedback/Requests [original thread]
It's an odd one for the devs. on one hand it makes a mockery of dust being a tactical shooter. on the other, it's a popular enough feature that, as silly as it is, plenty of players like. I may survive jumpers. but my ds3 might not.
- by Tesfa Alem - at 2015.07.24 22:56:00
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53. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Meee One wrote: This seems to be a "fix whats broken" thread. In all actuality its a scout QQ thread. Certainly possible. Is it not also possible that the feedback is fair and accurate? What specifically about the fe...
- by Tesfa Alem - at 2015.07.23 18:17:00
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54. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Tesfa Alem wrote: consider the min scouts moves at a base 7+ meters per second sprint speed, he's in and killed you or in and out of range before your squad even knows he's there. Sounds good. But we must be missing so...
- by Tesfa Alem - at 2015.07.22 22:26:00
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55. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Tesfa Alem wrote: Vesta Opalus wrote: Tesfa Alem wrote: In response, and basically re iterating my support for squad shared passive scans: Whether by original intent when coding the game years ago or not I have yet ...
- by Tesfa Alem - at 2015.07.21 23:02:00
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56. [Feedback] OP / UP - in Feedback/Requests [original thread]
Vesta Opalus wrote: Tesfa Alem wrote: In response, and basically re iterating my support for squad shared passive scans: Whether by original intent when coding the game years ago or not I have yet to hear an argument that squad scans are abu...
- by Tesfa Alem - at 2015.07.21 21:24:00
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57. [Feedback] OP / UP - in Feedback/Requests [original thread]
In response, and basically re iterating my support for squad shared passive scans: Whether by original intent when coding the game years ago or not I have yet to hear an argument that squad scans are abused. It just turned into a talk about the na...
- by Tesfa Alem - at 2015.07.21 19:26:00
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58. Another topic on Novas - For this beautiful weapon to cheer us a lit... - in Feedback/Requests [original thread]
too much of your changes are based on your playstyle than anything witb the suit. If you refuse to fit damps then your going to get scanned. if decloaked timer is getting you killed you are certainly doing it wrong. either you have already been ...
- by Tesfa Alem - at 2015.07.21 11:58:00
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59. [Feedback] OP / UP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Tesfa Alem wrote: * Shared Squad Sight: fine as is. Many are of the opinion that if we could disable shared squad sight, we should. I'm curious; why is it that you feel otherwise? because it's gives a role for scou...
- by Tesfa Alem - at 2015.07.21 09:03:00
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60. [Feedback] OP / UP - in Feedback/Requests [original thread]
* Scrambler Rifle: QQ of the month rather than fotm. * Active Scans: could use some tweaks. * Shared Squad Sight: fine as is. * Armor Modules (Infantry): more caldari QQ. shields need work, rather than armor OP. * Large Blaster Turrets: need...
- by Tesfa Alem - at 2015.07.20 20:23:00
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