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121. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Yep, I love the new system. I wish we had it for dropsuits as well. Really? The new system is pretty garbage. There no reason why i should have to use a Complex PG/CPU mods to fit ADV. modules on my ADV tank. I'm not ma...
- by Tesfa Alem - at 2015.03.26 06:00:00
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122. 150wp minimum is stupid - in Feedback/Requests [original thread]
How to hit the minimum: - Two pickups with a pro needle: 180 WP - 3 pickups with an ADV needle: 180 WP - 5 pickups with a militia needle: 150 WP - 6 spawns: 150 WP - 6 kill assists: 150 WP - 3 kills: 150 WP - 2 kills 2 kill assists: 150 WP...
- by Tesfa Alem - at 2015.03.23 11:41:00
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123. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a different way then just with mo...
- by Tesfa Alem - at 2015.03.20 11:42:00
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124. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Jebus McKing wrote: Guess we'll have to wait until after Fanfest. Well, at least we'll find out what they have planned for the future of Dust at the Fanfest Dust keynote. This is disapointingly bad, unless CCP is flying the entire shanghai ...
- by Tesfa Alem - at 2015.03.18 12:42:00
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125. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Is it your intent that ADS have similar EHP to a madrugar and gunnlogi? These numbers would bring the ability to solidly mount heavy shield extenders and 120mm plates. Having a flying platform with in excess of 6000 raw H...
- by Tesfa Alem - at 2015.03.18 12:28:00
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126. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: P.S.: You actually read that? Yes i did, and kudos. I have the same ideas, but i don't have mathematical know how to accurately display it like you did. Working within the paramters of the system, instead of trying t...
- by Tesfa Alem - at 2015.03.16 20:38:00
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127. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Question about tank fitting: I was under the impression that tanks should be able to fit all modules and one lower module of the same tier. Instead, I have to fit a complex PG upgrade to fit 3 adv modules and a adv turret and the rest basic on my...
- by Tesfa Alem - at 2015.03.13 06:51:00
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128. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
682,500 isk per hull confirmed, then I am saving my SP because i am no longer getting proto tanks. There no change in slots, and i can go for pure damage on an ADV or pure eHP. There is no 300% difference in the fitting abillities between tank...
- by Tesfa Alem - at 2015.03.11 09:37:00
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129. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: The way i see it the SL users want there cake and to eat it aswell, ADS/DS pilots want lock on warnings and countermeasures, ground vehicles would like it to actually hit cover and stop following around corners. SL us...
- by Tesfa Alem - at 2015.03.10 20:09:00
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130. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Delete it, it's the only way to be sure. Over 3 years and the basic problems have never been fixed or solved and i don't see that happening any time soon. Disclaimer: The above post is respectful, contains no rant...
- by Tesfa Alem - at 2015.03.10 16:39:00
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131. [Feedback] Hotfix Echo HAV Pricing - in Feedback/Requests [original thread]
I think what needs to be kept in mind whilst adjusting prices it that the new tanks will have more slots to fill, and fitting more modules, proto or otherwise, by themselves will already increase the price of tanking. There should be tiered pric...
- by Tesfa Alem - at 2015.03.10 16:21:00
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132. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
^^ This. If the swarm vs dropship fight was more interactive i would have no problems buffing swarms to make them easier to use while giving dropships an easier chance to dodge. Longer Lock-on rages,shorter lock on times and more missiles per ma...
- by Tesfa Alem - at 2015.03.10 15:21:00
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133. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
The-Errorist [* wrote: What is the point of increasing the LAV scan radius to 30m when their scan precision is 50 dB and when vehicle active scanner range is independent of base range? [/list] At least this i can answer. Stats directly ...
- by Tesfa Alem - at 2015.03.10 14:12:00
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134. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Pagl1u M wrote: What about apex suits and bpos? I d say a suit should have a minimum cost for this mode, or that you shouldnt be allowed to play with a suit that costs less than x. Why? Say for example that the average cost of suits used b...
- by Tesfa Alem - at 2015.03.10 10:15:00
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135. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Rifles have 1% efficiency against vehicles (or thereabouts) so can inflict no damage. AHMG has 100% in Hotfix Echo. 100%. Whoa. 21 more meter range than the other HMG types. 63m range, out ranging most gallente rifles. E...
- by Tesfa Alem - at 2015.03.10 10:05:00
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136. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: DRT 99 wrote: i dont think the AHMG not breaking shield regen is a big deal. Most heavies already carry fluxes, and av oriented AHMG heavies will carry the newly buffed AV grenades. we going to r...
- by Tesfa Alem - at 2015.03.10 05:52:00
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137. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
[quote=Vesta Opalus In addition the swarm launcher turn behavior is not consistent, there doesnt seem to be a limit most of the time, and Ive even seen swarms spinning around a dropship trying to hit it once they get close, if turn radius limits ...
- by Tesfa Alem - at 2015.03.10 05:42:00
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138. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
An issue with focusing only on turn rate is how slow Dropships actually turn. I can spin an ADS on its nose quick enough. The sharper a Dropships changes the direction its facing doesn't mean that the dropships have changed the direction its head...
- by Tesfa Alem - at 2015.03.09 17:56:00
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139. The Swarm Can of Worms: Ideas for improvement. - in Feedback/Requests [original thread]
Taking this issue back from the Hotfix Echo thread. Basically a Brainstorm thread. Leave all of your emotions out of it. I don't care about the time an ADS blapped your proto suit, and i don't care how quickly swarms ganked your Tank. The "one tim...
- by Tesfa Alem - at 2015.03.09 17:06:00
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140. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
@ CCP Rattati and Swarm Rhetoric The mechinics of how swarms work is the issue. With a certain range Swarms are mathermatically garunteed a hit, and beyond a certain range Dropships mathematically are garunteed escape. Before the hotifx Delta ch...
- by Tesfa Alem - at 2015.03.09 11:54:00
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