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81. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Nono, it just means, I have the means to always have assault and scouts have the highest strafe speed, regardless of walking/running speeds. Brekaing Stuff, True Adamance, i think you guys are reacting a little harsh to...
- by Tesfa Alem - at 2015.05.29 11:19:00
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82. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Al the destroyer wrote: It don't matter what gun I use lol I use an exile in PC brah so I'll say what I want when I want got it and like I said I'm not for sidearm only logi read my responses again I just don't want equipment spammer logi slay...
- by Tesfa Alem - at 2015.05.29 05:09:00
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83. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. All of those weapons have no place for a sup...
- by Tesfa Alem - at 2015.05.29 02:51:00
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84. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Regis Blackbird wrote: Tesfa Alem wrote: No. Hell no . Most all dedicated Logis dont want the amarr to lose a light weapon and a sidearm , let alone making all of the logis sidearm only. Please, just stop. These two are really, really b...
- by Tesfa Alem - at 2015.05.28 20:26:00
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85. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Whats this about logis losing grenades? Whats an actual valid reason? Are logis getting a disporpotionate number of grenade kills? Are they fluxing too much equipment? Grenades are just as defensive as they are offensive. Clearing remotes, enemy...
- by Tesfa Alem - at 2015.05.28 18:52:00
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86. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Just throwing this out there Amarr logi is 3 HS / 1 L / 1 S /1G /3 EQ /4 LS Instead of removing a low slot or the side arm, i propose trading the high slot 2 HS / 1 L / 1 S / 1 G / 4 EQ / 4 LS Unless anybody can tell me what the third h...
- by Tesfa Alem - at 2015.05.28 10:25:00
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87. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I am very impressed with changes you have made. TL;DR from the last two pages. - Logis walk faster (every one who tried keeping up with a moving squad with rep tool will appreciate this). - Assaults sprint retained (keeping high mobilitiy and ge...
- by Tesfa Alem - at 2015.05.28 10:13:00
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88. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: That's not necessary actually, it just works out that way because such a system is linear as well. Instead, the suits have been placed on the curve, so as to give that impression, and because it is intuitive, to a degree. Bu...
- by Tesfa Alem - at 2015.05.27 12:50:00
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89. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: I appreciate the thought, but there is a reason I am trying to move away from "feelings" and more to math and facts. The design needs to make sense, and players trade speed for tank, that's why dropsuits need to fit on the c...
- by Tesfa Alem - at 2015.05.27 11:39:00
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90. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
The only stiff resistance was with getting rid of the Amarr Logi's sidearm. That resistance is still here, you shouldn't' get rid of it. It still a bad idea, no matter how much time passes between proposals. For all the talk of getting rid amar ...
- by Tesfa Alem - at 2015.05.27 11:02:00
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91. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Okay this may seem a bit ranty, but its just my observations, no dev bashing here. I'm all for across the board consistency. Here the assaults suits are getting a really big nerf. From what i can tell from the picture, logis get 0.25 m/s buff, t...
- by Tesfa Alem - at 2015.05.27 09:47:00
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92. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: I sometimes wonder why I share stuff Had to quote it, its too good a line not to. I've posted my own my fair share of forum nastiness. About medium slot and fitting bonuses, though you'd like to know that Dust did have ...
- by Tesfa Alem - at 2015.05.26 10:01:00
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93. ISK cost vs effectiveness - in Feedback/Requests [original thread]
It what dropships pilots have seen. The price of ADS reduced by over 100k and yet thier effectiveness was slashed as well. The high cost was one of many reasons ADS pilots were vehemently opposed to change. Tanks should not be disposable. But you...
- by Tesfa Alem - at 2015.05.26 09:07:00
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94. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
My question is concerning how you plan to balance fits and/or do you plan to buff cpu and PG accordingly? I am under the impression that PG/CPU is balanced according to the tier of modules a player ought to fit at basic/adv/proto. For example: ...
- by Tesfa Alem - at 2015.05.26 08:54:00
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95. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
99% of this proposal is fantastic. The 1 percent of it however, the 'Keep what you kill...' Is this based on the individual or is it the team as a whole, and the total isk value of destroyed gear divided up evenly? If its as a whole, then its 1...
- by Tesfa Alem - at 2015.05.25 18:37:00
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96. Ion Pistol - A Great Sidearm! If all the other sidearms didn't e... - in Feedback/Requests [original thread]
I did like the Ion pistol when it first came out, but its outclassed in terms spamming shots by the SMG or the Magsec, reliability by the scrambler pistol, or raw damage by the bolt pistol. The charge shot works great against low tier suits, but ...
- by Tesfa Alem - at 2015.05.25 11:48:00
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97. Fix Armor tanks. - in Feedback/Requests [original thread]
I have enough restrictions on flying my incubus already, i dont need to cycle armor reps each time i take the slightest bit of amage. No thank you.
- by Tesfa Alem - at 2015.05.22 13:58:00
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98. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
Pokey Dravon wrote: You're not thinking deep enough. Let's consider this, each dropsuit has a list of attributes in the database. To name a few High Slots Low Slots PG CPU Shield HP Armor HP Movement Speed Sprint Speed Strafe Speed Shiel...
- by Tesfa Alem - at 2015.05.21 04:31:00
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99. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
I'm very skeptical about all of this. Frankly about the idea that mermory will be 'saved.' Maybe the PS3 hard drive? To get this straight to reduce the number of suits from 180 ( only total 96 but BPO vairants) to 20 (bullshit?) CCP needs to : ...
- by Tesfa Alem - at 2015.05.20 17:22:00
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100. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Adipem Nothi wrote: What Tesfa really wants is for others to learn to be logical and reasonable, just like him. Yay more me.
- by Tesfa Alem - at 2015.05.13 21:43:00
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