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Thread Statistics | Show CCP posts - 10 post(s) |
Adipem Nothi
Nos Nothi
3360
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Posted - 2014.07.29 19:30:00 -
[211] - Quote
JRleo jr wrote: I see you go off people using them.
I very, very rarely use mine.
- Proficiency 5
Shoot scout with yes...
- Ripley Riley
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OP FOTM
Commando Perkone Caldari State
187
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Posted - 2014.07.29 19:42:00 -
[212] - Quote
hmm. i will notify my corp...
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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JRleo jr
Xer Cloud Consortium
143
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Posted - 2014.07.29 19:46:00 -
[213] - Quote
Adipem Nothi wrote:JRleo jr wrote: I see you go off people using them.
I very, very rarely use mine. - Proficiency 5 Use a scout? Damage mods and cloak+nano=pwnage.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Adipem Nothi
Nos Nothi
3363
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Posted - 2014.07.29 20:18:00 -
[214] - Quote
JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote: I see you go off people using them.
I very, very rarely use mine. - Proficiency 5 Use a scout? Damage mods and cloak+nano=pwnage. 1. Yes. Gal and Cal.
2. Good for popping militia vehicles; need REs or a partner for non-militia HAV; need 1-2 partners to pop ADS. Assumes competitive vehicle loadout and a semi-conscious pilot.
3. Define "pwnage" and how it relates to swarms vs ADS.
Shoot scout with yes...
- Ripley Riley
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JRleo jr
Xer Cloud Consortium
143
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Posted - 2014.07.29 20:22:00 -
[215] - Quote
Adipem Nothi wrote:JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote: I see you go off people using them.
I very, very rarely use mine. - Proficiency 5 Use a scout? Damage mods and cloak+nano=pwnage. 1. Yes. Gal and Cal. 2. Good for popping militia vehicles; need REs or a partner for non-militia HAV; need 1-2 partners to pop ADS. Assumes semi-conscious pilot. 3. Define pwnage and how it relates to swarms vs ADS. They stay, they die, or they have to flee because of the power and loss of the ability to aim.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Adipem Nothi
Nos Nothi
3363
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Posted - 2014.07.29 20:37:00 -
[216] - Quote
JRleo jr wrote:Adipem Nothi wrote:
3. Define pwnage and how it relates to swarms vs ADS.
They stay, they die, or they have to flee because of the power and loss of the ability to aim. Yes. My experience has been the same, though 9.5/10 times they readily escape. That's not what I understood "pwnage" to mean, but I'll take it. I suspect that such "pwnage" falls short of necessitating a nerf.
Shoot scout with yes...
- Ripley Riley
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JRleo jr
Xer Cloud Consortium
143
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Posted - 2014.07.29 20:55:00 -
[217] - Quote
Adipem Nothi wrote:JRleo jr wrote:Adipem Nothi wrote:
3. Define pwnage and how it relates to swarms vs ADS.
They stay, they die, or they have to flee because of the power and loss of the ability to aim. Yes. My experience has been the same, though 9.5/10 times they readily escape. That's not what I understood "pwnage" to mean, but I'll take it. I suspect that such "pwnage" falls short of necessitating a nerf. Oh relax, it's just proto and it's a lockon weapon...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
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Adipem Nothi
Nos Nothi
3364
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Posted - 2014.07.29 21:41:00 -
[218] - Quote
JRleo jr wrote:Adipem Nothi wrote:JRleo jr wrote:Adipem Nothi wrote:
3. Define pwnage and how it relates to swarms vs ADS.
They stay, they die, or they have to flee because of the power and loss of the ability to aim. Yes. My experience has been the same, though 9.5/10 times they readily escape. That's not what I understood "pwnage" to mean, but I'll take it. I suspect that such "pwnage" falls short of necessitating a nerf. Oh relax, it's just proto and it's a lockon weapon... Nice narrative.
Shoot scout with yes...
- Ripley Riley
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JRleo jr
Xer Cloud Consortium
145
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Posted - 2014.07.29 23:00:00 -
[219] - Quote
Adipem Nothi wrote:JRleo jr wrote: Oh relax, it's just proto and it's a lockon weapon...
Nice narrative. Anyone care to add to this?
Experience tells us that swarms are crap. The "Expert Challenge" tells us that swarms are crap. Usage statistics likely tell us that swarms are crap. Let's make swarms less crappy. Let's start by notnerfing them. No vehicles are there to kill.
Swarms shouldn't be that powerful in the first place.
Imagine if we had a locking forge...
Max level brony.
Pink fluffy unicorns
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Adipem Nothi
Nos Nothi
3386
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Posted - 2014.07.30 01:21:00 -
[220] - Quote
JRleo jr wrote: Imagine if we had a locking forge...
Imagine if we had your momma...
Shoot scout with yes...
- Ripley Riley
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Tesfa Alem
Until thee End
176
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Posted - 2014.07.30 01:24:00 -
[221] - Quote
Cyrus Grevare wrote:Tesfa Alem wrote: Dont pay attention to protofits,if anything it shows a false view of air to air combat especialyy as it currently stands. if i encounter any Python with less than 3K shiels i will definitely engage in my Incubus and will most likley kill it if it doesn't run away especially with just an ADV turret. With the 600 more shields It wont be OP it will have a fighting chance.
Can I bother you on a more detailed opinion on how to accomplish a 'true view' for air combat, so far I just try to be true to the stats shown in game, but maybe there's another way You make it sound like I'm trying to show things with an agenda.
Best thing to do would be to strap yourself in an incubus with a rail turret and go hunting.
With adv rails and incubus level three i can take out Vipers in one pass, myrons without having to reload and if i get the drop on a python i can usually take it down to armor before he starts to panic and run. It has zero to do with the kind of turret the python pilot is running, i fly a ship speciffically to kill other (specifficaly shield tanked) ships. Yes the python can dance but the incubs can as well, i have had little issue keeping up with pythons as these maps are incredibly small for flying in the first place.
The harsh truth of it is all ADS will fit an afterburner on becuase our first course of action when engaged by AV or other vehicles is to get out of harms way. Pythons have to sacrifice alot of HP where the incubs does not. So giving them the equivalent of a shield extender is adding balance, not making them OP.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Until thee End
176
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Posted - 2014.07.30 01:44:00 -
[222] - Quote
Monkey MAC wrote:[
Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise.
You should expect pretty much every python to fall to your Incubus, your railgun will have a much higher DPS than his missile turret. The incubus is purposefully designed to be better at Anti-Vehicle.
From my own experience as pilot, dropships are pretty much balanced, the only necessary changes are the operation of swarms and prehaps plasma cannons. You have to remember a few certain things as a pilot.
1) You are not a Gunship - Your role is not to rain death from above 2) You have passenger seats - They are there for a reason.
Provided you don't fly straight into AV infested areas your dropship already has plenty of survivability. As my fitting shows you can get a python to nearly 7,000 shields for 24 seconds, which will take nearly 10 volleys to get through. Then you still have a shield boster to rep most of it back.
Pythons shouldn't regularly be fitting over 3,000 shields but as we are about to see in charlie this all too possible. Now even if I agreed with the proposed dropship buff, I, would, still, argue the Incubus needs more than just 100 extra armour, 300 at the least. The python risks over shadowing the Incubus entirely simply because of the innate abilities of shields. The python fit shown has the highest EHP achievable while still maintaing a decent rep rate. Meanwhile the python can achieve this.
Shields: 2986 (3586 - In charlie) Armour: 950
This will out perform the Incubus in tank by 300ehp and will still have passively built in regen, and still be more manouverable, and still have a greater resistance profile.
600 is far too much, especially when they are only giving armour +100 AND 1) They are reducing the price 2) They are nerfing Proto Swarms 3) They are nerfing Swarms + Minmando
It's too much too quickly, it's not goning to balance an already balanced vehicle it's going to overpower them.
DISCLAIMER: Everything i say is anecdotal and was from my own personal experience.
As far as i know any experienced pilot throws on an afterburner but lets say i do have a dogfight with python fit you just listed. Say he gets the drop on me, i burn away and he cant catch me, i have the power now to engage him at will hardener or not i can wait untill he's hardener is on cooldown out of range of his missiles. If he has no afterbuner he will never be faster than me and even if he lands a lot of rounds i can easily escape to regen. Might as well be a giant harderned LAV up there if he has no burner on in a dogfight. You can't kill what you can't catch. 300 more tank isnt too much given that one rail gun round does about 400.
All in all really we are talking about raising the python in terms of hp into a little bit under a sica.
Redline for Thee, but no Redline for Me.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12354
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Posted - 2014.07.30 01:52:00 -
[223] - Quote
Monkey MAC wrote:[
Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise.
You should expect pretty much every python to fall to your Incubus, your railgun will have a much higher DPS than his missile turret. The incubus is purposefully designed to be better at Anti-Vehicle.
From my own experience as pilot, dropships are pretty much balanced, the only necessary changes are the operation of swarms and prehaps plasma cannons. You have to remember a few certain things as a pilot.
1) You are not a Gunship - Your role is not to rain death from above 2) You have passenger seats - They are there for a reason.
Provided you don't fly straight into AV infested areas your dropship already has plenty of survivability. As my fitting shows you can get a python to nearly 7,000 shields for 24 seconds, which will take nearly 10 volleys to get through. Then you still have a shield boster to rep most of it back.
Pythons shouldn't regularly be fitting over 3,000 shields but as we are about to see in charlie this all too possible. Now even if I agreed with the proposed dropship buff, I, would, still, argue the Incubus needs more than just 100 extra armour, 300 at the least. The python risks over shadowing the Incubus entirely simply because of the innate abilities of shields. The python fit shown has the highest EHP achievable while still maintaing a decent rep rate. Meanwhile the python can achieve this.
Shields: 2986 (3586 - In charlie) Armour: 950
This will out perform the Incubus in tank by 300ehp and will still have passively built in regen, and still be more manouverable, and still have a greater resistance profile.
600 is far too much, especially when they are only giving armour +100 AND 1) They are reducing the price 2) They are nerfing Proto Swarms 3) They are nerfing Swarms + Minmando
It's too much too quickly, it's not goning to balance an already balanced vehicle it's going to overpower them.
Oh wow..... ADSers campaigned this hard to build Skytanks.....
Quite frankly I found ADS to be fairly balanced. They'd wreck my vehicles with impunity, and annihilate infantry with the same build.
But now with increased EHP....... good lord. The ADSpocalypse has begun. Hail Judge the first of the 4 Droppshippers of the End Times!
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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JRleo jr
Xer Cloud Consortium
147
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Posted - 2014.07.30 01:58:00 -
[224] - Quote
True Adamance wrote:Monkey MAC wrote:[
Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise.
You should expect pretty much every python to fall to your Incubus, your railgun will have a much higher DPS than his missile turret. The incubus is purposefully designed to be better at Anti-Vehicle.
From my own experience as pilot, dropships are pretty much balanced, the only necessary changes are the operation of swarms and prehaps plasma cannons. You have to remember a few certain things as a pilot.
1) You are not a Gunship - Your role is not to rain death from above 2) You have passenger seats - They are there for a reason.
Provided you don't fly straight into AV infested areas your dropship already has plenty of survivability. As my fitting shows you can get a python to nearly 7,000 shields for 24 seconds, which will take nearly 10 volleys to get through. Then you still have a shield boster to rep most of it back.
Pythons shouldn't regularly be fitting over 3,000 shields but as we are about to see in charlie this all too possible. Now even if I agreed with the proposed dropship buff, I, would, still, argue the Incubus needs more than just 100 extra armour, 300 at the least. The python risks over shadowing the Incubus entirely simply because of the innate abilities of shields. The python fit shown has the highest EHP achievable while still maintaing a decent rep rate. Meanwhile the python can achieve this.
Shields: 2986 (3586 - In charlie) Armour: 950
This will out perform the Incubus in tank by 300ehp and will still have passively built in regen, and still be more manouverable, and still have a greater resistance profile.
600 is far too much, especially when they are only giving armour +100 AND 1) They are reducing the price 2) They are nerfing Proto Swarms 3) They are nerfing Swarms + Minmando
It's too much too quickly, it's not goning to balance an already balanced vehicle it's going to overpower them.
Oh wow..... ADSers campaigned this hard to build Skytanks..... Quite frankly I found ADS to be fairly balanced. They'd wreck my vehicles with impunity, and annihilate infantry with the same build. But now with increased EHP....... good lord. The ADSpocalypse has begun. Hail Judge the first of the 4 Droppshippers of the End Times! My python has 2555 shields and forges completely destroy them. Swarms do good damage to pythons even at adv.
Python has needed some slrt of hp buff for a long time.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
Echo 1991
WarRavens Final Resolution.
374
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Posted - 2014.07.30 02:09:00 -
[225] - Quote
JRleo jr wrote:Echo 1991 wrote:JRleo jr wrote:medomai grey wrote:JRleo jr wrote:Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I've been instant killed by well coordinated players, damage focused red-line tanks equipped large rail turret, and downed in 3 shots. Still not a good reason to increase ADS health. ADS are one of the most mobile things a player can control in game. Able to engage and disengage at the pilot's discretion. Increasing the ADS's EHP while maintaining it's current mobility would increase ADS's survivability to ridiculous levels. This would not be fair to AV users whose goal is to protect their team and interests from us, ADS pilots. ADS must remain fragile. as they currently are. PS: You've never 1v1 a forge gunner before and won? I have just it's not really possible when they have so much hp in say pc, and I drive away pythons and incubi in 1 shot from my forge, so...... So....what? Because a weapon that is designed to destroy a vehicle works its OP? Sniper can down most medium frames in 2-3 hits is that OP? That's harder to hi infantry than a big ship in the sky Regardless of how difficult it is, its the same principle. You cannot complain a weapon that is designed to kill you works just because its 'difficult' have you ever tried to hit a DS with swarms that has pilot that knows what they are doing? Its hard becuase that 3rd volley isn't going to hit it. |
JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 02:10:00 -
[226] - Quote
edomai grey wrote:Echo 1991 wrote:JRleo jr wrote:medomai grey wrote:JRleo jr wrote:Whaat? Haven't you ever been instakilled because your 2550 hp wasn't enough? Or got 3 shotted? I have just it's not really possible when they have so much hp in say pc, and I drive away pythons and incubi in 1 shot from my forge, so...... So....what? Because a weapon that is designed to destroy a vehicle works its OP? Sniper can down most medium frames in 2-3 hits is that OP? That's harder to hi infantry than a big ship in the sky Regardless of how difficult it is, its the same principle. You cannot complain a weapon that is designed to kill you works just because its 'difficult' have you ever tried to hit a DS with swarms that has pilot that knows what they are doing? Its hard becuase that 3rd volley isn't going to hit it. Because he was forced to run away...just because they run doesn't mean it's underpowered...
Eh, whatever stupid quote system...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
Echo 1991
WarRavens Final Resolution.
374
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Posted - 2014.07.30 02:16:00 -
[227] - Quote
I m not saying its under powered, im saying the balance is fine. Try using a hardener on that python and see how much punishment you can take from swarms. 5-6 volleys and you can still just fly off. It doesnt insta kill you, and you have plenty of time to fly off behind a building to recover. I want to know why you think swarms are OP, because they really aren't. |
JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 02:18:00 -
[228] - Quote
Echo 1991 wrote:I m not saying its under powered, im saying the balance is fine. Try using a hardener on that python and see how much punishment you can take from swarms. 5-6 volleys and you can still just fly off. It doesnt insta kill you, and you have plenty of time to fly off behind a building to recover. I want to know why you think swarms are OP, because they really aren't. you think I believe swarms are op?
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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emm kay
New Age Empire. General Tso's Alliance
155
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Posted - 2014.07.30 02:19:00 -
[229] - Quote
CCP Logibro wrote: All Caldari Dropships are getting 600 more base shield HP. All Gallente Dropships are getting 100 more base armor HP.
w00t w00t 600 more python HP to work with! ( seriously though this will be not affect dropship warfare whatsoever) what WILL affect dropship warfare: make the dropship scanner not discriminate in the Y range (give it scans from infinite height) and nerf the forge gun and the afterburner.
--
You called, sir?
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 02:21:00 -
[230] - Quote
emm kay wrote:CCP Logibro wrote: All Caldari Dropships are getting 600 more base shield HP. All Gallente Dropships are getting 100 more base armor HP.
w00t w00t 600 more python HP to work with! ( seriously though this will be not affect dropship warfare whatsoever) what WILL affect dropship warfare: make the dropship scanner not discriminate in the Y range (give it scans from infinite height) and nerf the forge gun and the afterburner. Erm, what?
Nerf the forge? But WHAT ABOUT THE QQ! Think of the qq man...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Monkey MAC
Rough Riders..
3177
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Posted - 2014.07.30 02:48:00 -
[231] - Quote
JRleo jr wrote:Monkey MAC wrote:JRleo jr wrote:Atiim wrote:Your comparison is incomplete, it should be: Big ship with:
- Superior DPS
- Superior HP
- Superior Movement Speed
- Superior Evasion Capabilities
- Superior Ammunition Capacity
- Superior Kills per Ammunition Capacity
- Superior Anti-infantry Capabilities
- Superior Anti-Vehicle Capabilities
- Superior Movement Capabilities
- Superior TTK
or Infantry with Handheld gun Yet an infantry forger will always win 1v1 assuming it's not mlt. You clearly have alot to learn when if comes to piloting dropships. I can win a Gùå Forge 1v1 [ADV regularly, even Proto if Terrain allows] Gùå Swarmer 1v1 [ADV regularly, rarely Proto] Gùå Plasma Cannon 16v1 [Proto] I have even managed to pull a Swarm Launcher 5v1 before, you are a very fast very mobile dropship, stop hovering infront of a guy and expect him to just die. Ah, the noobs who can't read or understand anything and assume... Aah sorry shall I uhh make it clearer?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 02:52:00 -
[232] - Quote
Monkey MAC wrote:JRleo jr wrote:Monkey MAC wrote:JRleo jr wrote:Atiim wrote:Your comparison is incomplete, it should be: Big ship with:
- Superior DPS
- Superior HP
- Superior Movement Speed
- Superior Evasion Capabilities
- Superior Ammunition Capacity
- Superior Kills per Ammunition Capacity
- Superior Anti-infantry Capabilities
- Superior Anti-Vehicle Capabilities
- Superior Movement Capabilities
- Superior TTK
or Infantry with Handheld gun Yet an infantry forger will always win 1v1 assuming it's not mlt. You clearly have alot to learn when if comes to piloting dropships. I can win a Gùå Forge 1v1 [ADV regularly, even Proto if Terrain allows] Gùå Swarmer 1v1 [ADV regularly, rarely Proto] Gùå Plasma Cannon 16v1 [Proto] I have even managed to pull a Swarm Launcher 5v1 before, you are a very fast very mobile dropship, stop hovering infront of a guy and expect him to just die. Ah, the noobs who can't read or understand anything and assume... Aah sorry shall I uhh make it clearer? In my experience, I win or make pythons flee 99% of the time.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
|
Monkey MAC
Rough Riders..
3177
|
Posted - 2014.07.30 02:53:00 -
[233] - Quote
True Adamance wrote:Monkey MAC wrote:[
Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise.
You should expect pretty much every python to fall to your Incubus, your railgun will have a much higher DPS than his missile turret. The incubus is purposefully designed to be better at Anti-Vehicle.
From my own experience as pilot, dropships are pretty much balanced, the only necessary changes are the operation of swarms and prehaps plasma cannons. You have to remember a few certain things as a pilot.
1) You are not a Gunship - Your role is not to rain death from above 2) You have passenger seats - They are there for a reason.
Provided you don't fly straight into AV infested areas your dropship already has plenty of survivability. As my fitting shows you can get a python to nearly 7,000 shields for 24 seconds, which will take nearly 10 volleys to get through. Then you still have a shield boster to rep most of it back.
Pythons shouldn't regularly be fitting over 3,000 shields but as we are about to see in charlie this all too possible. Now even if I agreed with the proposed dropship buff, I, would, still, argue the Incubus needs more than just 100 extra armour, 300 at the least. The python risks over shadowing the Incubus entirely simply because of the innate abilities of shields. The python fit shown has the highest EHP achievable while still maintaing a decent rep rate. Meanwhile the python can achieve this.
Shields: 2986 (3586 - In charlie) Armour: 950
This will out perform the Incubus in tank by 300ehp and will still have passively built in regen, and still be more manouverable, and still have a greater resistance profile.
600 is far too much, especially when they are only giving armour +100 AND 1) They are reducing the price 2) They are nerfing Proto Swarms 3) They are nerfing Swarms + Minmando
It's too much too quickly, it's not goning to balance an already balanced vehicle it's going to overpower them.
Oh wow..... ADSers campaigned this hard to build Skytanks..... Quite frankly I found ADS to be fairly balanced. They'd wreck my vehicles with impunity, and annihilate infantry with the same build. But now with increased EHP....... good lord. The ADSpocalypse has begun. Hail Judge the first of the 4 Droppshippers of the End Times!
Well when it happens, I'm just gonna be the hobo in the corner going Repent, I said, Repent. But did they Repent? Oh no! And now look! Friggin Armageadon! I told you I friggin told you!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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mollerz
4468
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Posted - 2014.07.30 02:58:00 -
[234] - Quote
it's impossible to kill ADS. I was on a ******* blaster turret, point blank basically shooting this ADS, and he didn't even bother to fly off. I'd have no way to get into his armor without over heating, and once I scratched him it would heal up and his shield would come back. He just sat there shooting infantry and ignored me. a blaster turret laying into him. Then his buddy came over and I thought.. hey maybe I can get this guy. NOPE.
I have a dren a-1 with a basic forge and a complex dam mod. Can;t even touch the things. At most I'll take half a shield away and they hover away and heal up no problem.
After that I just figured **** those things. ignore them and run away.
There's no way those things need a buff.
Dingle Dust Berry.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12356
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Posted - 2014.07.30 02:59:00 -
[235] - Quote
JRleo jr wrote:True Adamance wrote:Monkey MAC wrote:[
Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise.
You should expect pretty much every python to fall to your Incubus, your railgun will have a much higher DPS than his missile turret. The incubus is purposefully designed to be better at Anti-Vehicle.
From my own experience as pilot, dropships are pretty much balanced, the only necessary changes are the operation of swarms and prehaps plasma cannons. You have to remember a few certain things as a pilot.
1) You are not a Gunship - Your role is not to rain death from above 2) You have passenger seats - They are there for a reason.
Provided you don't fly straight into AV infested areas your dropship already has plenty of survivability. As my fitting shows you can get a python to nearly 7,000 shields for 24 seconds, which will take nearly 10 volleys to get through. Then you still have a shield boster to rep most of it back.
Pythons shouldn't regularly be fitting over 3,000 shields but as we are about to see in charlie this all too possible. Now even if I agreed with the proposed dropship buff, I, would, still, argue the Incubus needs more than just 100 extra armour, 300 at the least. The python risks over shadowing the Incubus entirely simply because of the innate abilities of shields. The python fit shown has the highest EHP achievable while still maintaing a decent rep rate. Meanwhile the python can achieve this.
Shields: 2986 (3586 - In charlie) Armour: 950
This will out perform the Incubus in tank by 300ehp and will still have passively built in regen, and still be more manouverable, and still have a greater resistance profile.
600 is far too much, especially when they are only giving armour +100 AND 1) They are reducing the price 2) They are nerfing Proto Swarms by a tiny amount 3) They are buffing std and adv Swarms + nerfing Minmando with swarms
It's too much too quickly, it's not goning to balance an already balanced vehicle it's going to overpower them.
Oh wow..... ADSers campaigned this hard to build Skytanks..... Quite frankly I found ADS to be fairly balanced. They'd wreck my vehicles with impunity, and annihilate infantry with the same build. But now with increased EHP....... good lord. The ADSpocalypse has begun. Hail Judge the first of the 4 Droppshippers of the End Times! My python has 2555 shields and forges completely destroy them. Swarms do good damage to pythons even at adv. Python has needed some sort of hp buff for a long time. Incubus needs more pg to fit a non pathetic rep with non pathetic hp, before we could have 100 reps now it's...tiny. And it is impossible for pythons to destroy good incubus pilots. It's impossible for me to destroy either as well.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Monkey MAC
Rough Riders..
3177
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Posted - 2014.07.30 03:01:00 -
[236] - Quote
JRleo jr wrote:Monkey MAC wrote:JRleo jr wrote:Monkey MAC wrote:JRleo jr wrote: Yet an infantry forger will always win 1v1 assuming it's not mlt.
You clearly have alot to learn when if comes to piloting dropships. I can win a Gùå Forge 1v1 [ADV regularly, even Proto if Terrain allows] Gùå Swarmer 1v1 [ADV regularly, rarely Proto] Gùå Plasma Cannon 16v1 [Proto] I have even managed to pull a Swarm Launcher 5v1 before, you are a very fast very mobile dropship, stop hovering infront of a guy and expect him to just die. Ah, the noobs who can't read or understand anything and assume... Aah sorry shall I uhh make it clearer? In my experience, I win or make pythons flee 99% of the time. Congratulations, you got the circumstantial evidence award.
Circumstantial Evidence: indirect evidence (evidence providing only a basis for inference about the fact in dispute)
So now allow me to make my own circumstantial evidence. In my experience I kill the AVer 99.5% of the time. Your point is now moot.
If you wish to provide more than conjecture and crying please use the maths. It's available for a reason.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3177
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Posted - 2014.07.30 03:20:00 -
[237] - Quote
Tesfa Alem wrote:Monkey MAC wrote:[
Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise.
You should expect pretty much every python to fall to your Incubus, your railgun will have a much higher DPS than his missile turret. The incubus is purposefully designed to be better at Anti-Vehicle.
From my own experience as pilot, dropships are pretty much balanced, the only necessary changes are the operation of swarms and prehaps plasma cannons. You have to remember a few certain things as a pilot.
1) You are not a Gunship - Your role is not to rain death from above 2) You have passenger seats - They are there for a reason.
Provided you don't fly straight into AV infested areas your dropship already has plenty of survivability. As my fitting shows you can get a python to nearly 7,000 shields for 24 seconds, which will take nearly 10 volleys to get through. Then you still have a shield boster to rep most of it back.
Pythons shouldn't regularly be fitting over 3,000 shields but as we are about to see in charlie this all too possible. Now even if I agreed with the proposed dropship buff, I, would, still, argue the Incubus needs more than just 100 extra armour, 300 at the least. The python risks over shadowing the Incubus entirely simply because of the innate abilities of shields. The python fit shown has the highest EHP achievable while still maintaing a decent rep rate. Meanwhile the python can achieve this.
Shields: 2986 (3586 - In charlie) Armour: 950
This will out perform the Incubus in tank by 300ehp and will still have passively built in regen, and still be more manouverable, and still have a greater resistance profile.
600 is far too much, especially when they are only giving armour +100 AND 1) They are reducing the price 2) They are nerfing Proto Swarms 3) They are nerfing Swarms + Minmando
It's too much too quickly, it's not goning to balance an already balanced vehicle it's going to overpower them.
DISCLAIMER: Everything i say is anecdotal and was from my own personal experience. As far as i know any experienced pilot throws on an afterburner but lets say i do have a dogfight with python fit you just listed. Say he gets the drop on me, i burn away and he cant catch me, i have the power now to engage him at will hardener or not i can wait untill he's hardener is on cooldown out of range of his missiles. If he has no afterbuner he will never be faster than me and even if he lands a lot of rounds i can easily escape to regen. Might as well be a giant harderned LAV up there if he has no burner on in a dogfight. You can't kill what you can't catch. 300 more tank isnt too much given that one rail gun round does about 400. All in all really we are talking about raising the python in terms of hp into a little bit under a sica.
If you can retreat so can he. Let's assume you both achieve 60% accuracy.
You flee at 30% eHP, he flees at 20% shields. It doesn't matter that he doesn't have a afterburner because everytime you flee he will simply rep back his health too. The fact you are putting an ADS and a tank in the same sentence is the whole point! It's not meant to have the tanking ability of a tank.
Further more its unfair to do this to the Python with out giving the Incubus just undrr the base health of the Madrugar. Or does giving the Incubus the survivability of a tank seem out of place to you?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 03:32:00 -
[238] - Quote
True Adamance wrote:JRleo jr wrote:True Adamance wrote:Monkey MAC wrote:[
Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise.
You should expect pretty much every python to fall to your Incubus, your railgun will have a much higher DPS than his missile turret. The incubus is purposefully designed to be better at Anti-Vehicle.
From my own experience as pilot, dropships are pretty much balanced, the only necessary changes are the operation of swarms and prehaps plasma cannons. You have to remember a few certain things as a pilot.
1) You are not a Gunship - Your role is not to rain death from above 2) You have passenger seats - They are there for a reason.
Provided you don't fly straight into AV infested areas your dropship already has plenty of survivability. As my fitting shows you can get a python to nearly 7,000 shields for 24 seconds, which will take nearly 10 volleys to get through. Then you still have a shield boster to rep most of it back.
Pythons shouldn't regularly be fitting over 3,000 shields but as we are about to see in charlie this all too possible. Now even if I agreed with the proposed dropship buff, I, would, still, argue the Incubus needs more than just 100 extra armour, 300 at the least. The python risks over shadowing the Incubus entirely simply because of the innate abilities of shields. The python fit shown has the highest EHP achievable while still maintaing a decent rep rate. Meanwhile the python can achieve this.
Shields: 2986 (3586 - In charlie) Armour: 950
This will out perform the Incubus in tank by 300ehp and will still have passively built in regen, and still be more manouverable, and still have a greater resistance profile.
600 is far too much, especially when they are only giving armour +100 AND 1) They are reducing the price 2) They are nerfing Proto Swarms by a tiny amount 3) They are buffing std and adv Swarms + nerfing Minmando with swarms
It's too much too quickly, it's not goning to balance an already balanced vehicle it's going to overpower them.
Oh wow..... ADSers campaigned this hard to build Skytanks..... Quite frankly I found ADS to be fairly balanced. They'd wreck my vehicles with impunity, and annihilate infantry with the same build. But now with increased EHP....... good lord. The ADSpocalypse has begun. Hail Judge the first of the 4 Droppshippers of the End Times! My python has 2555 shields and forges completely destroy them. Swarms do good damage to pythons even at adv. Python has needed some sort of hp buff for a long time. Incubus needs more pg to fit a non pathetic rep with non pathetic hp, before we could have 100 reps now it's...tiny. And it is impossible for pythons to destroy good incubus pilots. It's impossible for me to destroy either as well. Get good???
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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JRleo jr
Xer Cloud Consortium
148
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Posted - 2014.07.30 03:34:00 -
[239] - Quote
JRleo jr wrote:Monkey MAC wrote:JRleo jr wrote:Monkey MAC wrote:JRleo jr wrote: Yet an infantry forger will always win 1v1 assuming it's not mlt.
Ah, the noobs who can't read or understand anything and assume... Aah sorry shall I uhh make it clearer? In my experience, I win or make pythons flee 99% of the time. Congratulations, you got the circumstantial evidence award. Circumstantial Evidence: indirect evidence (evidence providing only a basis for inference about the fact in dispute) So now allow me to make my own circumstantial evidence. In my experience I kill the AVer 99.5% of the time.Your point is now moot. If you wish to provide more than conjecture and crying please use the maths. It's available for a reason. No one is crying here, exept the AV's who want to solo everything in a heartbeat apparently.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12362
|
Posted - 2014.07.30 03:40:00 -
[240] - Quote
JRleo jr wrote:True Adamance wrote:JRleo jr wrote:True Adamance wrote:Monkey MAC wrote:[
Protofits is merely a vessel for my point, if you don't believe the numbers feel free to post your own with workimgs and prove otherwise.
You should expect pretty much every python to fall to your Incubus, your railgun will have a much higher DPS than his missile turret. The incubus is purposefully designed to be better at Anti-Vehicle.
From my own experience as pilot, dropships are pretty much balanced, the only necessary changes are the operation of swarms and prehaps plasma cannons. You have to remember a few certain things as a pilot.
1) You are not a Gunship - Your role is not to rain death from above 2) You have passenger seats - They are there for a reason.
Provided you don't fly straight into AV infested areas your dropship already has plenty of survivability. As my fitting shows you can get a python to nearly 7,000 shields for 24 seconds, which will take nearly 10 volleys to get through. Then you still have a shield boster to rep most of it back.
Pythons shouldn't regularly be fitting over 3,000 shields but as we are about to see in charlie this all too possible. Now even if I agreed with the proposed dropship buff, I, would, still, argue the Incubus needs more than just 100 extra armour, 300 at the least. The python risks over shadowing the Incubus entirely simply because of the innate abilities of shields. The python fit shown has the highest EHP achievable while still maintaing a decent rep rate. Meanwhile the python can achieve this.
Shields: 2986 (3586 - In charlie) Armour: 950
This will out perform the Incubus in tank by 300ehp and will still have passively built in regen, and still be more manouverable, and still have a greater resistance profile.
600 is far too much, especially when they are only giving armour +100 AND 1) They are reducing the price 2) They are nerfing Proto Swarms by a tiny amount 3) They are buffing std and adv Swarms + nerfing Minmando with swarms
It's too much too quickly, it's not goning to balance an already balanced vehicle it's going to overpower them.
Oh wow..... ADSers campaigned this hard to build Skytanks..... Quite frankly I found ADS to be fairly balanced. They'd wreck my vehicles with impunity, and annihilate infantry with the same build. But now with increased EHP....... good lord. The ADSpocalypse has begun. Hail Judge the first of the 4 Droppshippers of the End Times! My python has 2555 shields and forges completely destroy them. Swarms do good damage to pythons even at adv. Python has needed some sort of hp buff for a long time. Incubus needs more pg to fit a non pathetic rep with non pathetic hp, before we could have 100 reps now it's...tiny. And it is impossible for pythons to destroy good incubus pilots. It's impossible for me to destroy either as well. Get good???
If I had an Amarrian HAV.....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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