Pages: 1 2 3 4 5 6 7 8 9 10 20 |
501. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
Yesterday i mentioned not hitting proximity mines, last night i didn't encounter any but I managed to kill uplinks with my blaster cannon. Just have to tap the R1 ever so quickly.
- by Tesfa Alem - at 2014.06.08 09:07:00
|
502. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
Atiim wrote: Tesfa Alem wrote: AV guys mine the crap out of roads, blasters can't hit them anymore. Which is good. Before, they were a joke because you could easily see them coming and destroy them with ease; which made them practically...
- by Tesfa Alem - at 2014.06.07 20:23:00
|
503. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
In the match where i encountered the mines, i'd have to say yes. The road was heavily mined, so i tried spray and pray and i tried pulse firing,, it was a friendly ADS with missiles who cleared the road. I will try testing it a bit more for confir...
- by Tesfa Alem - at 2014.06.07 18:26:00
|
504. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
I like the dispersion, but i still have the ability to slaughter infantry. An unexpected consequense is that it is is impossible to hit proximity mines even after i've detected them on the road. I'll have to fit a small missile turret just for ant...
- by Tesfa Alem - at 2014.06.07 17:06:00
|
505. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Well, what sticks out to me is Nova Knives are by nature siderarms best suited to ambushing players, and seem to be able to do alot of damage as is. They out to be treated as such. If you get the drop on me i'm toast, even in my heavy suit. If you...
- by Tesfa Alem - at 2014.06.07 16:57:00
|
506. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Thanks you very much Ratatti for taking feedback from the players into consideration and boosting the locus grenade numbers, definitley not what i'm used to. Cheers.
- by Tesfa Alem - at 2014.05.28 23:11:00
|
507. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
also, here how people who already have land in PC can exploit this, especially if they're on the same planet. Move 1 'logistically efficient' or free clone pack to a ''friendly district' a few people's alts show up and get annihilated. Winning tea...
- by Tesfa Alem - at 2014.05.28 01:19:00
|
508. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
the changes look good. It seems like with no passive income, the amount of districs are limited to the number of players a corp or alliance can field to sucessfully defend a district or not. More fights, less territory for a corp to hold, more foc...
- by Tesfa Alem - at 2014.05.28 00:52:00
|
509. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: Rattati, I think the huge nerfs to standard and advanced locus grenades are counterproductive and break Dust's game design conventions to no good purpose. Obligatory link to me showing my reasoning...
- by Tesfa Alem - at 2014.05.28 00:01:00
|
510. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: I think it's lazy and cheap to spam two basic grenades and basically OHK anything, even heavies. The general population never, and has never migrated from the basic grenade because it's enough. And that goes against everythi...
- by Tesfa Alem - at 2014.05.27 08:31:00
|
511. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Zatara Rought wrote: Cat Merc wrote: You're right. They aren't similar. The Cal Scout beats the crap out of the Gallente scout in regen. I'm saying, if the 3hp/s is a problem, so should the massive regen the Caldari scout has. There'...
- by Tesfa Alem - at 2014.05.26 22:49:00
|
512. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Thanks Ratatti for saving me a ton of SP. I definitly see no point in improving my adv galente scout, the bonuses are a joke now. There no point to ewar with them anymore, their only use will be as brick tanked assaults with double the equipment s...
- by Tesfa Alem - at 2014.05.26 22:37:00
|
513. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
[quote=CCP Rattati] With some of these tweaks, players will have to collect SP first, and then spec into different playstyles, so it may take a little longer to stabilize. [quote=CCP Rattati] You'll find out instantly because you're are tweakin...
- by Tesfa Alem - at 2014.05.23 02:59:00
|
514. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Sorry but why nerf the gallente scout at all? Why not fix the ewar modules, so that medium suits who scarifices HPwhile remaining highly visible should be able to pick up scouts? Plus the problem isnt that scouts are invisible to ewar but that t...
- by Tesfa Alem - at 2014.05.23 02:24:00
|
515. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
Sorry but no. I am not going to stop playing with my friends because you are anti social. Just because people are squaded up does not mean that they all run proto. Besides, you wouldn't even be able to tell if was in squad or not if i'm playing wi...
- by Tesfa Alem - at 2014.05.21 02:32:00
|
516. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
I think the Large blasters are not OP vs infantry. I fail to see the deifference in going 15-0 in a blaster tank is OP yet 40-2 in a proto suit isn't. The only times where i see them disporportionally really tear infantry to shreds is in ambush, w...
- by Tesfa Alem - at 2014.05.20 08:36:00
|
517. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
- remove all vehicles from ambush - fix the PG and CPU values for the heavy suits - remove the ability to fire while cloaked. - Make passive/ active scanners useful to fit on medium suits. Also higher tier vehicle scanners should be able to d...
- by Tesfa Alem - at 2014.05.20 08:20:00
|
518. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Its the high fitting cost of complex reactive and ferroscale plates. Why would i bother struggling to fix a complex reactive plate for so little gain in HP or armor regen when i can put an enhanced one on and a repper? Thats pretty much it. You c...
- by Tesfa Alem - at 2014.05.20 08:06:00
|
519. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: XxGhazbaranxX wrote: jordy mack wrote: PLEASE! Give me a side arm only, take my grenade, all my high slots... But don't hurt my rep tools, they never hurt you! Another Logi who know what he is talking about. ...
- by Tesfa Alem - at 2014.01.22 17:10:00
|
520. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Well then whats the point in having multiple equipment slots? 3 out of 4 pieces of equipment are going to be rubbish because I am not caldari, gallente or amarr. The bonuses seem meaningless now because they now don't improve anything, they just s...
- by Tesfa Alem - at 2014.01.22 16:53:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |