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Thread Statistics | Show CCP posts - 12 post(s) |
Shooter Somewhere
Molon Labe. General Tso's Alliance
78
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Posted - 2014.09.04 22:34:00 -
[31] - Quote
Chief-Shotty wrote:Small turret rotation will help immensely! Although, when mounted on the back of an LAV it seems really unstable depending on the driver. I think you need some stabilization for small turrets so they aren't affected by vehicle bumps and jumps. I still think the small blaster circle could be a little tightened up. Since its range is so short, you need to reliably hit what your pointing at rapidly to be of any use. This would net more consistent performance and be a good infantry suppression weapon even if your unable to hit your target.
See this its AV talking. He does not even know there is a skill for this.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Shooter Somewhere
Molon Labe. General Tso's Alliance
78
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Posted - 2014.09.04 22:35:00 -
[32] - Quote
Chief-Shotty wrote:Small turret rotation will help immensely! Although, when mounted on the back of an LAV it seems really unstable depending on the driver. I think you need some stabilization for small turrets so they aren't affected by vehicle bumps and jumps. I still think the small blaster circle could be a little tightened up. Since its range is so short, you need to reliably hit what your pointing at rapidly to be of any use. This would net more consistent performance and be a good infantry suppression weapon even if your unable to hit your target.
See this? its AV talking. He does not even know there is a skill for this.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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Sgt Kirk
Fatal Absolution
7469
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Posted - 2014.09.04 22:43:00 -
[33] - Quote
Anmol Singh wrote:Sgt Kirk wrote:anaboop wrote:Poor missiles, wheres their love? :) The only other thing missiles need is a mag size Nerf and RoF Nerf. What are you high on? The last time I got killed by a missile turret was almost never. I take it you don't play PC that much?
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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anaboop
NECROM0NGERS
145
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Posted - 2014.09.04 23:45:00 -
[34] - Quote
Sgt Kirk wrote:Anmol Singh wrote:Sgt Kirk wrote:anaboop wrote:Poor missiles, wheres their love? :) The only other thing missiles need is a mag size Nerf and RoF Nerf. What are you high on? The last time I got killed by a missile turret was almost never. I take it you don't play PC that much?
Btw im talking about large missile :)
Fully sick Anaboop trading card
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CRAZYHORSE ONE EIGHT
CowTek
72
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Posted - 2014.09.05 00:16:00 -
[35] - Quote
How about fixing turret proficiency skills? Make the bonuses apply correctly, or give us our SP back. It's about time you addressed this. |
The dark cloud
The Rainbow Effect
4058
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Posted - 2014.09.05 00:58:00 -
[36] - Quote
CRAZYHORSE ONE EIGHT wrote:How about fixing turret proficiency skills? Make the bonuses apply correctly, or give us our SP back. It's about time you addressed this. What are you talking about? On small turrets the rotation speed gets faster the higher the proficency is.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
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Posted - 2014.09.05 01:00:00 -
[37] - Quote
The dark cloud wrote:CRAZYHORSE ONE EIGHT wrote:How about fixing turret proficiency skills? Make the bonuses apply correctly, or give us our SP back. It's about time you addressed this. What are you talking about? On small turrets the rotation speed gets faster the higher the proficency is.
It does not for large turrets though
I Like Tanks, Nova Knives and MagSec SMG's.
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Thaddeus Reynolds
Facepunch Security
70
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Posted - 2014.09.05 03:07:00 -
[38] - Quote
any chance we can get the top HAV small turret to aim all the way up at some point? It would be a godsend against ADSs
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Rusty Shallows
Caldari State
2096
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Posted - 2014.09.05 03:17:00 -
[39] - Quote
Shooter Somewhere wrote:HAHAHAHAHAHAHHAQHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAH
Again rattai you don't learn or you don't really care do you? Asking the community how us tankers should be.
snip The Dev's listened to your AV nerf requests for Uprising 1.7 and look how well that turned out? Rather than seeing yourself in a special group deserving of special privileges try thinking of everyone. As in one Dust 514 community.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
52
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Posted - 2014.09.05 03:33:00 -
[40] - Quote
Would you consider an increase to the blast radius of the large missile turret to 2.0m
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Thadius Dragoon
Temple of Vol
0
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Posted - 2014.09.05 04:03:00 -
[41] - Quote
Hey, better yet, instead of taking the nerf bat to vehicles, why don't you just remove all the vehicles from the game. Or better yet, leave them in, but make all the guns nerf guns. And when you hit someone it'll make a squeak noise like a dog toy. Or even better yet, lets give all the suits 10,000 hp, and make ALL the guns in the game do only 1 damage a round. That way no one will get butthurt because you won't be able to kill anyone. Quit catering to the whiners that suck at the game, take the poorly thought out ADS out of the game, and just leave everything else alone. I mean unless you're planning to put an AA type ground vehicle into the game, then leave the ADS. |
KEROSIINI-TERO
The Rainbow Effect
1256
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Posted - 2014.09.05 09:54:00 -
[42] - Quote
Kevall Longstride wrote:I've always found it odd that Rails had splash damage, when it's all about punching holes with kinetic power and accuracy. So this seems more real to me.
Lore/real life is not a great basis for balancing and tuning attempts, even though it most likely sets the initial concepts. And I too like realism.
(If taking realism into the discussion, which I won't, the reason rail guns would have splash damage is: Having an impact with enough newtons causes secondary projectiles. Most surfaces faced with extreme impact shatter. On hard surfaces, it's likely that shards are to deflect to the open area and not go the direction where the original kinetic energy was going.
I'd say the one surface where splash wouldn't happen would be marshmallow =)
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1256
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Posted - 2014.09.05 10:14:00 -
[43] - Quote
Hi Rattati. Feedback:
CCP Rattati wrote:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Lg Rail splash is not an issue (the same with forge gun), they slay infantry because of their instagib ability combined with red dots 'catching' the shots.
Sml Rail ROF tunedown is good - but consider this: Having stacking ROF bonuses on ADS rails is making you balancing so much harder! Rails on ADSs and non-ADSs are from different world! Proof
CCP Rattati wrote: Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
I disagree on Lg Blasters being dominant. They are the weakest of all for general use. Rails get very very close to them in Anti-inf use, while missiles are superior to both. The reason for better results wasn't the last tune-up, I say it's that people learned to fire other than full auto! Devander's point is valid, Lg Blasters DO kill lots when there's zero AV though.
I regard Sml Blaster having splash unnecessary.
Range buff is prudent.
CCP Rattati wrote: Increase Small Blaster Turret Ammo per clip from 150 to 200
You said you remember ppl asking for more clip size. I recall the requests differently. I too was specifically asking for more total ammo as Sml Blaster total ammo is exhausted within a minute or so. Clip size is fine especially if each shot effectiveness is slightly increased as above. Reserve ammo is not fine, needs more.
CCP Rattati wrote: Increase Small Blaster Turret Rotation speed by 25%
ok.
CCP Rattati wrote: Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10%
Please clarify as per to The Dark Cloud's question
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1256
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Posted - 2014.09.05 10:33:00 -
[44] - Quote
KERO'S OTHER TURRET CHANGE REQUESTS:
CCP did wonderful work in handling the 'disappearing AR bullets' and introducing optimals and effective ranges some year ago. [REQUEST: FIX LARGE RAILGUN DISAPPEARING SHOTS] by giving them optimal, effective and absolute ranges.
Currently Lg Rail has a set range (300m?) after which the shot vanishes. In tank vs tank this creates stupid "I move back 5m and am totally safe but then I move 10m forward and dishfull damage"-
[REQUEST: TUNE DOWN LARGE MISSILE TURRET A BIT] Currently Lg Missile turret excels at anti-infantry AND anti-tank, vs both shield and armor.
While giving missiles (better) splash would seem realistic and sensible, there is no way that could be done now without recreating the monster Lg Missiles of Codex build.
[REQUEST: CHECK THE LARGE MISSILE FITTING REQUIREMENTS] Because of high CPU requirements armor tanks have no sensible way of fitting good Lg Missiles without gimping themselves. At the same time it is too easy to fit any missiles on shield tanks. (My tanker alt has XTs and full hi rack of complex. Only time the supportive lows have to be really touched is when fitting extra Sml turret.
Suggest lowering CPU a bit and adding moderate amount of PG requirements.
AND PLEASE give us a clarification whether Lg turret proficiency, the rotation speed, works on those Larges as intended. Forums don't know the truth.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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MarasdF Loron
Fatal Absolution General Tso's Alliance
999
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Posted - 2014.09.05 13:03:00 -
[45] - Quote
CCP Rattati wrote:MarasdF Loron wrote:Large Blaster had splash? Lol. Still only 600 total ammo for small blaster? And a 2 meter effective range increase? Range increase sounds useless, but we'll see, ammo count still forces you to stick close to a supply depot. And on some maps there still are none available for ground vehicles. 20 m increase actually, more ammo can be discussed, my understanding was that more in the clip was what was primarily required Ok, then I was too simple to understand that it was 20m increase, now that sounds much better. My bad. While more ammo in the clip is good, still overheating just as quickly negates that quite effectively. More total ammo would allow you to actually get more kills with it because right now the small blaster is the turret that makes all your shots count while the two others are spray and pray, to me it seems like the machine gun should be spray and pray.
It's not only annoying for the gunner to make every shot count but it's also annoying for the driver to have to fall back to the supply depot - which usually is only accessible in the redline - when the main gun has only depleted 10% ammo and the small rail 15%.
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Grimmiers
658
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Posted - 2014.09.05 13:43:00 -
[46] - Quote
These changes won't be so bad for tankers if they equip a small turret with a decent gunner. Small blaster and rail imo are better at killing infantry than the large turrets are already, but they're underused.
You should make it so the pilot of a tank/dropship is the only one that gets the vehicle kill assist warpoints.Some people sit in a tank gun and just wanna get free points instead of making use of the guns. |
Ld Collins
Molon Labe. General Tso's Alliance
166
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Posted - 2014.09.05 14:28:00 -
[47] - Quote
CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% I would like to know when you guys plan on removing tanks from the game completely because all you seem to be doing is making tanking verses infantry worse. Please stop trying to make large turrets vehicle only defensive and offensive measures unless you plan to make small turrets on Havs exponentally better. Splash damage is needed for large railguns and blasters if you are trying to kill swarmers and forge gunners these people move around its hard enough as it is to kill infantry with large rails than itbhas ever been in dust history. Blasters also need splash damage please stop listening to players who dont have any experience.
Meaningful changers that need to be made are the reduction of fitting costs for Mcru scanners missile turrets large and small. Keep everything above except removing slash damage. Also do not reduce the fire rate of small railguns turrets just reduce the fire rate of hybrid turrets on ADS. These things are a serious problem on the incubus tanks dropships and lavs are melting when they come in contact with a maxed out Incubus and the R is literally no escape from them. |
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CCP Rattati
C C P C C P Alliance
6712
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Posted - 2014.09.05 14:53:00 -
[48] - Quote
Vulpes Dolosus wrote:The dark cloud wrote:CCP Rattati wrote:Hi all Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% Erm for small rails this is kinda pointless if the fix is only against dropsuits. They are still plagued with the -23%/-36% profile against tanks,LAV's and dropships (except shield dropships take 100% damage). So my question is will this aswell apply to small rails vs vehicles? Small rails currently do something like 76/66 or similar, not quite as low as you say. Still, if the goal is to make them AV and not AI, then give them the correct profile but reduce the damage accordingly.
dark cloud and others, the intent is to remove the 70% efficiency agains vehicles and nerf damage by 30% so net net no change, just that you will see the proper damage in target intel.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6712
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Posted - 2014.09.05 14:55:00 -
[49] - Quote
MarasdF Loron wrote:CCP Rattati wrote:MarasdF Loron wrote:Large Blaster had splash? Lol. Still only 600 total ammo for small blaster? And a 2 meter effective range increase? Range increase sounds useless, but we'll see, ammo count still forces you to stick close to a supply depot. And on some maps there still are none available for ground vehicles. 20 m increase actually, more ammo can be discussed, my understanding was that more in the clip was what was primarily required Ok, then I was too simple to understand that it was 20m increase, now that sounds much better. My bad. While more ammo in the clip is good, still overheating just as quickly negates that quite effectively. More total ammo would allow you to actually get more kills with it and you wouldn't stress so much about hitting targets with every burst, because right now the small blaster is the turret that makes all your shots count while the two others are spray and pray, to me it seems like the machine gun should be spray and pray. It's not only annoying for the gunner to make every shot count but it's also annoying for the driver to have to fall back to the supply depot - which usually is only accessible in the redline - when the main gun has only depleted 10% ammo and the small rail 15%.
Just today we added a doubling of the ammo reserves to the change list
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6712
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Posted - 2014.09.05 14:58:00 -
[50] - Quote
Ld Collins wrote:CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% I would like to know when you guys plan on removing tanks from the game completely because all you seem to be doing is making tanking verses infantry worse. Please stop trying to make large turrets vehicle only defensive and offensive measures unless you plan to make small turrets on Havs exponentally better. Splash damage is needed for large railguns and blasters if you are trying to kill swarmers and forge gunners these people move around its hard enough as it is to kill infantry with large rails than itbhas ever been in dust history. Blasters also need splash damage please stop listening to players who dont have any experience. Meaningful changers that need to be made are the reduction of fitting costs for Mcru scanners missile turrets large and small. Keep everything above except removing slash damage. Also do not reduce the fire rate of small railguns turrets just reduce the fire rate of hybrid turrets on ADS. These things are a serious problem on the incubus tanks dropships and lavs are melting when they come in contact with a maxed out Incubus and the R is literally no escape from them.
If you are having problems with AV infantry, then maybe try fitting small turrets, even with a dedicated gunner or ask teammates to help, get a direct hit with blaster, rail or blaster, or flee.
Reduction of fitting costs for the mcru, and maybe missile turrets, is something we will consider in the future.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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ugg reset
Molon Labe. General Tso's Alliance
605
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Posted - 2014.09.05 15:32:00 -
[51] - Quote
I'm Really happy that my swarms will be able to hit an ADS. that said, these new swarms are going to hammer LAVs. I don't see any good reason to nerf fuel injectors along with ABs.
In my experience injectors are good for two things: splattering infantry and escaping tanks.
when you're up against troop AV you're better of using a shield booster to rep between (for the most part) unavoidable hits.
Thr33 is the magic number.
no hope.
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ugg reset
Molon Labe. General Tso's Alliance
605
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Posted - 2014.09.05 15:44:00 -
[52] - Quote
CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10%
Small turrets on LAVs. My biggest pet peeve in this game is that the direction an unmanned turrets is facing isn't where it will be when you enter it. Is this fixable?
Thr33 is the magic number.
no hope.
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Ld Collins
Molon Labe. General Tso's Alliance
168
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Posted - 2014.09.05 16:22:00 -
[53] - Quote
Cti wrote:Ld Collins wrote:CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% I would like to know when you guys plan on removing tanks from the game completely because all you seem to be doing is making tanking verses infantry worse. Please stop trying to make large turrets vehicle only defensive and offensive measures unless you plan to make small turrets on Havs exponentally better. Splash damage is needed for large railguns and blasters if you are trying to kill swarmers and forge gunners these people move around its hard enough as it is to kill infantry with large rails than itbhas ever been in dust history. Blasters also need splash damage please stop listening to players who dont have any experience. Meaningful changers that need to be made are the reduction of fitting costs for Mcru scanners missile turrets large and small. Keep everything above except removing slash damage. Also do not reduce the fire rate of small railguns turrets just reduce the fire rate of hybrid turrets on ADS. These things are a serious problem on the incubus tanks dropships and lavs are melting when they come in contact with a maxed out Incubus and the R is literally no escape from them. If you are having problems with AV infantry, then maybe try fitting small turrets, even with a dedicated gunner or ask teammates to help, get a direct hit with blaster, rail or blaster, or flee. Reduction of fitting costs for the mcru, and maybe missile turrets, is something we will consider in the future. Can you also make it so that people who aren't in your squad can't from inside your vehicle. I run into this problem in February where my random gunners try to team kill and I can't remove them. |
Kin Cat
Another Clone in the Wall
27
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Posted - 2014.09.05 17:33:00 -
[54] - Quote
why don't you make the rail installations ACTUALLY WORK |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
256
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Posted - 2014.09.05 18:06:00 -
[55] - Quote
Ughh. I am intensely invested in anything "turrets", but I have to say, I don't know how the Devs can keep a grasp on what many of us are trying to express or criticize or request sometimes. Holy.... some of us are POOR at getting scatterbrain rapid thoughts down into clear understandable sentences. I'm sorry, I WANT to understand what some posts here are saying,... but honestly, I'm lost.
---"+10/+10 will auto make OP---except with the Rail account for less kills and no splash at Zero to Max"--- holy, wha? ...And how CAN we so repeatedly look at some raw, twitched digits in a chart based on an analysis we don't even realize the revealing reality of (becasue we were too busy supplying the fight-data for the analysis), and always come to the conclusion that "It's OP", 2 weeks before it's released? I thought we'd all accept by now, that OP or UP is created by our play-behavior after the release of the change, not by the number-changes before the release. That's the brutal revelation of this game.
I think the listed items Rattati is proposing for Hot-Delta are acceptable. Even if I know it will create some serious challenges for me when I turn the next small rail turret or the next Large Blaster Installation on an approaching footmerc ,... it DOES make sense becasue it better aligns with what we're being told is CCP's explanation:
--of Rail technology as a magnetic pulse technology that PUNCHES a lot of force onto an area thats about as small as a pencil-hole through paper.
--the intended function of installlations as being VEHICLE-as-target, (and helpfulness with destroying foot troops being left up to only the most hawk-eyed and talented turret devotees).
--that there should be significant and exploitable shortcomings in every piece of weaponry in the fight, in such a way that the player have no choice but to RELY ON COORDINATIED SUPPORT/CO-OP WITH FELLOW PLAYERS (this is still the "Dust Golden Rule"), or be mowed over or pushed into fleeing because she keeps being inflexible and keeps trying to make her toy succeed without team-interaction.
I love sitting on an installation or being turret-gunner specialist because it's giving blue mercs assistance-fire/protection-fire that enables them to reach/defend an objective, OR it's helping the Dropship driver rack up major support WP so he can do what he got into dropships to do, OR it's to keep AV assasins off the HAV driver's blind area long enough for the driver to do what he got into HAVs to do. It's never to be a stand-off player who's hoping to accumulate kills by picking off individual farm-able mercs (...that's what snipers are for, hehe).
I can ANTICIPATE that these proposed changes will make it harder to do the solo-killing-spree "shenanigans" that Rattati is referring to, and may encourage more players to use turrets in the team-assist capacities similar to my way of using them. At the least, it will definintely give ME more of a challenge using those Rail-based turrets, and more of a challenge using the Blaster turrets out near the limit of their range.
....For me,..."Challenge".... is, YUMMMM.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Cass Caul
1122
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Posted - 2014.09.05 18:12:00 -
[56] - Quote
Can a hotfix increase the range of motion the small turrets can fire from? Like top gun on a tank being able to fire at dropship that's just floating above it rain bullets without a care in the world
Or the side turrets on Myron/Grimsnes being able to look further down?
On Hiatus.
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Tesfa Alem
Death by Disassociation
181
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Posted - 2014.09.05 18:18:00 -
[57] - Quote
CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10%
I like the love to the small blaster, but i dont understand why the small blaster will have splash damage and the large blaster doesnt.
I have gotten used to the splash damage on the rail turrets because thats the most reliable way to fight infantry once you leave the red line. I could live without it though.
Smail raill rate of fire well that is a direct nerf to the Incubus pilots.
Also that moment when you realize my NOVA KNIVES have more range than the splash on any of the turrets pre nerf. Makes me wonder whats the point behind nerfing these things at all.
Redline for Thee, but no Redline for Me.
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1699
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Posted - 2014.09.05 19:01:00 -
[58] - Quote
While we're at it, can we finally get the turret proficiency bug fixed?
Shoot Scout with yes.
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Cat Merc
Onslaught Inc RISE of LEGION
11990
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Posted - 2014.09.05 20:04:00 -
[59] - Quote
Good, good...
Now will you fix the hit detection on the small blaster so it actually hits something?
Feline overlord of all humans - CAT MERC
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Jin no kami
Valor Coalition Red Whines.
82
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Posted - 2014.09.06 03:40:00 -
[60] - Quote
How come most the fixes for turrets are pointless 0.5 - 0.65 this isn't helping improve the overall game quality in fact this is filler. Make a decision Nerf it or don't explain why or why not but don't act like splash damage was game breaking or op or even worth mentioning =ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÿ+=ƒÉ+ |
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