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61. Sniping - Current State - in Feedback/Requests [original thread]
I'm pretty much against range buffs, just let's snipers hide in the red line even more than they constantly do. As much as decent snipers comment how how they use the weapon, the majority of players that do are trying to just farm kills from the ...
- by Tesfa Alem - at 2015.07.18 10:57:00
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62. Fixing the AV/vehicle conundrum by introducing cloaks. - in Feedback/Requests [original thread]
even as a drop ship pilot I think cloaks are bad for them. It's hurts vehicle combat just as much as it would hurt av combat. imagine trying to dogfight shoot down a cloaked python/incubus. imagine getting rammed by a cloaked gorgon. a lot of p...
- by Tesfa Alem - at 2015.07.15 19:34:00
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63. Replace nanite injector with a revive tool! - in Feedback/Requests [original thread]
nah man. needle is fine. gaston broke it down better than me, so from a personal point of view, as a pro min logi for 2 years, I would not like to see long distance revives. The mark of a good logi is knowing when and how to pick somebody up. I l...
- by Tesfa Alem - at 2015.07.13 08:48:00
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64. Entertain My Proposal - Dash - in Feedback/Requests [original thread]
The dash your talking about is the call of duty jet packs. We have that vertical movement with myrofibs. We already have hit detection issues of people simply running on the horizontal plane. Dash movment might be a bit too much.
- by Tesfa Alem - at 2015.06.25 09:33:00
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65. Swarm launcher lock on change proposal - in Feedback/Requests [original thread]
Dropships are larger than tanks. Land one next to a gun logi.
- by Tesfa Alem - at 2015.06.23 12:12:00
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66. New shield modules. - in Feedback/Requests [original thread]
i like this idea. I never saw any purpose for running complex shields for such a expesive firtting cost where i could get similar levels and better fits with enhanced. it shouldn't take more than a few tweaks adjust. Shields are pretty vanilla. ...
- by Tesfa Alem - at 2015.06.20 15:36:00
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67. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: Forget the names....what are minmatar and amarr drop ships doing on the list? It couldn't be......could it? Sorry to burst your bubble, but what? These are all dropsuit loadouts. Should have ch...
- by Tesfa Alem - at 2015.06.19 08:24:00
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68. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
Forget the names....what are minmatar and amarr drop ships doing on the list? It couldn't be......could it?
- by Tesfa Alem - at 2015.06.19 08:09:00
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69. [Feedback] What's OP (+ ideas on how to fix) - in Feedback/Requests [original thread]
DR DEESE NUTS wrote: Tesfa Alem wrote: Sounds like solo playing, caldari assault with a rail rifle's wet dream Assaults are already getting a speed Nerf. The only thing I agree on is the myrofibs. Yeah. Gonna drop assault and grab slay...
- by Tesfa Alem - at 2015.06.15 04:16:00
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70. [Feedback] What's OP (+ ideas on how to fix) - in Feedback/Requests [original thread]
Sounds like solo playing, caldari assault with a rail rifle's wet dream Assaults are already getting a speed Nerf. The only thing I agree on is the myrofibs.
- by Tesfa Alem - at 2015.06.14 20:15:00
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71. Helping the Rail Rifle - in Feedback/Requests [original thread]
The rail rifle is already the king of long range rifles. 79m is its optimal range. An simple exercise is to get on protofits.when you browse the weapons to fit on each suit there is an adjustable slider, so you can see how much damage a given weap...
- by Tesfa Alem - at 2015.06.09 10:25:00
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72. Been using the ScR lately. - in Feedback/Requests [original thread]
I like the creativity. Knowing when to charge and when not to charge is something i can live with. Gives mediume range/short range suits a window of oppourtunity, get it wrong, you get a charged shot to the face. ScR user just camping a high point...
- by Tesfa Alem - at 2015.06.04 19:29:00
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73. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Thank you for affirming that you're the last person I need to listen to for any logi changes. Your unwillingness to even skin a cat one way means you are not going to question exceptionally poor design decisions as lon...
- by Tesfa Alem - at 2015.05.31 23:46:00
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74. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: That doesn't change the fact that there are plenty of logi layouts that are very terrible for the given role slot and stat wise without weapons. Thought experiment 2 the lot of you need to perform Give Assaults and L...
- by Tesfa Alem - at 2015.05.31 11:45:00
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75. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Kero's first set of comments: I'm talking against my own playstyle here, but it really makes sense for logis to lose Grenade slot and leave it to suits more inclined to breaching places. Especially, as logis are the o...
- by Tesfa Alem - at 2015.05.30 12:14:00
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76. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I have a hard time believing the up link story.... Most uplinks I kill have no logis around them. Most uplinks I get killed at have no logis near them. How about this for a challenge? Remove ALL weapon and grenade slo...
- by Tesfa Alem - at 2015.05.30 12:00:00
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77. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: My main worry was that it could be exploited, not necessarily in terms of "same as proto", but maybe comparably good as ADV for the price of STD. Keep it going, I can always increase the ISK cost of them to fight stacking. ...
- by Tesfa Alem - at 2015.05.29 16:48:00
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78. [Poll] Amarr Logi Progression/Sidearm Debate - in Feedback/Requests [original thread]
Losing the extra high slot makes the most sense for me. - Fits racial lore - Still combat effective, but not as as effective much as the amarr assault, who can put extra shileds or a damage mod. Assault gets more potential eHp, damage output, bo...
- by Tesfa Alem - at 2015.05.29 12:42:00
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79. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: [quote=Tesfa Alem] Edit: and for the LAST TIME TESFA, Kincats DO NOT assist strafe speed. They add to sprinting speed ONLY. Strafing is a function of BASE MOVEMENT SPEED. It is a flat 90% of base movement speed. verb...
- by Tesfa Alem - at 2015.05.29 12:27:00
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80. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Al the destroyer wrote: So you don't know what I'm talking about. I used the callogi as a logi from the first day it came out. It was a fabulous suit in fact it was so good everyone in PC started using it to slay. I don't care if people used i...
- by Tesfa Alem - at 2015.05.29 12:14:00
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