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Monkey MAC
Rough Riders..
3159
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Posted - 2014.07.28 14:02:00 -
[151] - Quote
Demandred Moores wrote:Monkey MAC wrote:I'll say it again, but I think 600 extra shields is too much for the Python. It closes the gap between the ships, too much. Observe the following fitting http://www.protofits.com/fittings/shared/0/5594It has 1x STD Shield Hardener 1x ADV Heavy Shield Extender 1x STD Booster (can be retrofitted with an Afterburner if preferred) 1+ù PRO PG Expansion Unit 1x ADV Missile Turret It has 2550 Shields (Under Charlie this becomes 3150) 950 Armour +24s (excluding passive skill bonuses) at 60% resistance. - Equivalent to 7,650 Shields (9,450 in Charlie) while hardened. +102 HP/s regen built in + Faster Speed and Acceleration Now observe this one http://www.protofits.com/fittings/shared/0/59021x MLT Afterburner 1x ADV Heavy Armour Repper 1x STD 120mm Armour Plate 1x PRO PG Expansion Unit 1x ADV Rail Turret It has 950 Shields 3377 Armour (Under Charlie this becomes 3477) - No Hardener +112 Passive Regen - Slower than Python If you give the python +600 Shields, you will overpower it. However I am still happy to give this bonus to the Transport Dropships. But giving it to the python is going to be something you will regret. Replace woth proto heavy shield extender Proto after burner Proto scanner Xt missiles
No, the hardener gives much greater survivability, to do otherwise would be pointless.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Greiv Rabbah
KiLo.
14
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Posted - 2014.07.28 14:23:00 -
[152] - Quote
Cat Merc wrote:Greiv Rabbah wrote:Cat Merc wrote:The only intel I can get in ground combat is usually: Frame - General Size Race - General Shape Weapon - Sounds and damage
I cannot tell apart a Sentinel from a Heavy Basic, or Assault from a Basic Medium. you tell them apart either by receiving intel or by gathering it. either way, when you point at an enemy, tacnet supplies targeting info such as shields, hp, class, and tier. basically it gives you enough info to determine whether to attack, whether you need backup, how to attack, and whether theyre going to stomp you if they see you before you regroup with squad. that info can also be called out to improve the quality of scans and identify greater threats to call out for assassination. and for some reason, nothing about targeting enemies is ever explained anywhere in the entire game.... also, if a suit or weapon has excessive amounts of black and red... prototype. almost every time. I am well aware about the TacNet targeting info, however when I encounter a heavy in CQC and I have no where to run, I do not have time to look at the TacNet. These aren't vehicles, I can die in less than second, I don't have time to read text. I make my best assesment (Race? Armor/Shields? Prototype?) and engage according to that. 99% of the time, your intel is limited to Frame and Race, and if it's Prototype then tier. (The difference between STD and ADV in color is hard to spot in the middle of a fire fight or at range)
nobody said you should be reading info on your enemy while in a cqc fight. if youre in a cqc fight with someone you should already know about your enemy or you should have gotten jumped. if youre squadding up, look for someone who does intel. keep in mind not everybody is a combat unit. support abounds, you should be using it.
also... this is supposed to be an mmo as well as a shooter. in any mmo, the guy that doesnt even target a mob to see whether hes baiting death gets laughed out and usually has trouble finding a group. it amuses me that here theres a mentality that if you see someone you need to kill them. so violent, all of you :P
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
11
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Posted - 2014.07.28 15:43:00 -
[153] - Quote
Monkey MAC wrote:Demandred Moores wrote:Monkey MAC wrote:I'll say it again, but I think 600 extra shields is too much for the Python. It closes the gap between the ships, too much. Observe the following fitting http://www.protofits.com/fittings/shared/0/5594It has 1x STD Shield Hardener 1x ADV Heavy Shield Extender 1x STD Booster (can be retrofitted with an Afterburner if preferred) 1+ù PRO PG Expansion Unit 1x ADV Missile Turret It has 2550 Shields (Under Charlie this becomes 3150) 950 Armour +24s (excluding passive skill bonuses) at 60% resistance. - Equivalent to 7,650 Shields (9,450 in Charlie) while hardened. +102 HP/s regen built in + Faster Speed and Acceleration Now observe this one http://www.protofits.com/fittings/shared/0/59021x MLT Afterburner 1x ADV Heavy Armour Repper 1x STD 120mm Armour Plate 1x PRO PG Expansion Unit 1x ADV Rail Turret It has 950 Shields 3377 Armour (Under Charlie this becomes 3477) - No Hardener +112 Passive Regen - Slower than Python If you give the python +600 Shields, you will overpower it. However I am still happy to give this bonus to the Transport Dropships. But giving it to the python is going to be something you will regret. Replace woth proto heavy shield extender Proto after burner Proto scanner Xt missiles No, the hardener gives much greater survivability, to do otherwise would be pointless.
Come charlie you would have about 3500 shield I run this fit in pc and pub. Then hardner means you have to wait to come back more shielding is betterbif you're a good pilot. But whatever works for you is what works for you. |
Dalmont Legrand
RUST 415 RUST415
491
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Posted - 2014.07.28 16:00:00 -
[154] - Quote
Rattati read my reply on page six of this topic for the sake of logic. All this cryies that pilots do are annoying, since I fly myself and know that good pilot can handle 2-3 proto swarmers at ease. I have been in 1 on 1 vs Judge Rhadamantus lately, what I had? 3 dmg mods proto, proto swarm ishukone, nanos, 600 ehp, what I did to him? Well first attack he wasn't aware so i got his shields and on third launch he already was running and rockets just self-destructed. He got back minute later and killed me in two shots as well getting my nanohives blown, I couldn't even get his shield as first time I shot rockets I was dead the next second. It was on a map with main road and three towers at each side with 4 objectives, it was domination as I remember.
So now considering new stats for swarms and dropships I must say I need to try it before saying but still it seems it won't be so effective, still my data analysis, I will surely try it as soon as Charlie comes out.
Where do you get those feedbacks from? From crying noobs that don't know how to fly? I think yes, since even Rhadamantus screams poor guy.
The best is yet to come
No longer candidate
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Cat Merc
Onslaught Inc RISE of LEGION
11354
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Posted - 2014.07.28 16:06:00 -
[155] - Quote
Greiv Rabbah wrote:Cat Merc wrote:Greiv Rabbah wrote:Cat Merc wrote:The only intel I can get in ground combat is usually: Frame - General Size Race - General Shape Weapon - Sounds and damage
I cannot tell apart a Sentinel from a Heavy Basic, or Assault from a Basic Medium. you tell them apart either by receiving intel or by gathering it. either way, when you point at an enemy, tacnet supplies targeting info such as shields, hp, class, and tier. basically it gives you enough info to determine whether to attack, whether you need backup, how to attack, and whether theyre going to stomp you if they see you before you regroup with squad. that info can also be called out to improve the quality of scans and identify greater threats to call out for assassination. and for some reason, nothing about targeting enemies is ever explained anywhere in the entire game.... also, if a suit or weapon has excessive amounts of black and red... prototype. almost every time. I am well aware about the TacNet targeting info, however when I encounter a heavy in CQC and I have no where to run, I do not have time to look at the TacNet. These aren't vehicles, I can die in less than second, I don't have time to read text. I make my best assesment (Race? Armor/Shields? Prototype?) and engage according to that. 99% of the time, your intel is limited to Frame and Race, and if it's Prototype then tier. (The difference between STD and ADV in color is hard to spot in the middle of a fire fight or at range) nobody said you should be reading info on your enemy while in a cqc fight. if youre in a cqc fight with someone you should already know about your enemy or you should have gotten jumped. if youre squadding up, look for someone who does intel. keep in mind not everybody is a combat unit. support abounds, you should be using it. also... this is supposed to be an mmo as well as a shooter. in any mmo, the guy that doesnt even target a mob to see whether hes baiting death gets laughed out and usually has trouble finding a group. it amuses me that here theres a mentality that if you see someone you need to kill them. so violent, all of you :P Except I am mostly a CQC fighter, which means corridors and tight places. Scanners don't give you intel about what the target is through walls, only its location.
In those cases I have to observe it through a wall and see the speed at which it's moving to figure out the frame size.
Feline overlord of all humans - CAT MERC
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Cyrus Grevare
WarRavens Final Resolution.
281
|
Posted - 2014.07.28 17:00:00 -
[156] - Quote
Though it 'might' not be fair for a proto swarmer to solo an ADS, from my experience, when facing a skilled pilot I DO get the first surprise attack and even manage to empty my entire clip, this along the lines as to what Judge explained on his video defending Afterburners, by that point the ADS pilot is on evasive maneuvers getting as fast from my area as possible, not against it, they should be able to survive such encounters, but is my mission accomplished? making the pilot flee for 10 seconds? maybe.
The problem for me is what happens next,
Of course I can't just stand there scanning the skies with swarm launcher primed. Infantry rush to where the swarm missiles came from forcing an engagement. And to make matters worse, it only takes the time for me to stop looking up and turn around trying to hide from infantry for the ADS to recover and get back to my area - this time hunting specifically for me, only this time, I won't be able to land a surprise attack, any hives I have will be destroyed, my ammo will run low and with two or three indirect hits I will be dead.
The ADS pilot can engage everything, the swarm user cannot, the Forge user 'can' engage everything, but I don't know if that's enough of a hard counter, is the automatic response to ADS a Forge Gun or another ADS?
Swarms are great for hunting starter pilots though 3-4 sets of missiles = dead dropship
This is just my experience, I've never piloted a dropship (successfully) but have faced them from the ground for a long time.
www.protofits.com - a Dust 514 fitting tool
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2653
|
Posted - 2014.07.28 17:38:00 -
[157] - Quote
Monkey MAC wrote:Demandred Moores wrote:Monkey MAC wrote:I'll say it again, but I think 600 extra shields is too much for the Python. It closes the gap between the ships, too much. Observe the following fitting http://www.protofits.com/fittings/shared/0/5594It has 1x STD Shield Hardener 1x ADV Heavy Shield Extender 1x STD Booster (can be retrofitted with an Afterburner if preferred) 1+ù PRO PG Expansion Unit 1x ADV Missile Turret It has 2550 Shields (Under Charlie this becomes 3150) 950 Armour +24s (excluding passive skill bonuses) at 60% resistance. - Equivalent to 7,650 Shields (9,450 in Charlie) while hardened. +102 HP/s regen built in + Faster Speed and Acceleration Now observe this one http://www.protofits.com/fittings/shared/0/59021x MLT Afterburner 1x ADV Heavy Armour Repper 1x STD 120mm Armour Plate 1x PRO PG Expansion Unit 1x ADV Rail Turret It has 950 Shields 3377 Armour (Under Charlie this becomes 3477) - No Hardener +112 Passive Regen - Slower than Python If you give the python +600 Shields, you will overpower it. However I am still happy to give this bonus to the Transport Dropships. But giving it to the python is going to be something you will regret. Replace woth proto heavy shield extender Proto after burner Proto scanner Xt missiles No, the hardener gives much greater survivability, to do otherwise would be pointless. XT-Missiles Enhanced light shield booster Complex heavy shield extender Basic Afterburner Complex Powergrid Upgrade
Tanker/Logi
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lobo christy
G.R.A.V.E INTERGALACTIC WARPIGS
4
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Posted - 2014.07.28 18:47:00 -
[158] - Quote
I like the swarms the way there now Just leave them. |
DaNizzle4shizle
New Age Empire. General Tso's Alliance
860
|
Posted - 2014.07.28 18:55:00 -
[159] - Quote
idiots. 6 missiles were just fine.
Desire means never quit.
-New Age Empire. Director of logistics and recruitment. ,msg me in game. #Cockmeat Sandwiches
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Demandred Moores
Ghosts of Dawn General Tso's Alliance
12
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Posted - 2014.07.28 19:38:00 -
[160] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Demandred Moores wrote:Monkey MAC wrote:I'll say it again, but I think 600 extra shields is too much for the Python. It closes the gap between the ships, too much. Observe the following fitting http://www.protofits.com/fittings/shared/0/5594It has 1x STD Shield Hardener 1x ADV Heavy Shield Extender 1x STD Booster (can be retrofitted with an Afterburner if preferred) 1+ù PRO PG Expansion Unit 1x ADV Missile Turret It has 2550 Shields (Under Charlie this becomes 3150) 950 Armour +24s (excluding passive skill bonuses) at 60% resistance. - Equivalent to 7,650 Shields (9,450 in Charlie) while hardened. +102 HP/s regen built in + Faster Speed and Acceleration Now observe this one http://www.protofits.com/fittings/shared/0/59021x MLT Afterburner 1x ADV Heavy Armour Repper 1x STD 120mm Armour Plate 1x PRO PG Expansion Unit 1x ADV Rail Turret It has 950 Shields 3377 Armour (Under Charlie this becomes 3477) - No Hardener +112 Passive Regen - Slower than Python If you give the python +600 Shields, you will overpower it. However I am still happy to give this bonus to the Transport Dropships. But giving it to the python is going to be something you will regret. Replace woth proto heavy shield extender Proto after burner Proto scanner Xt missiles No, the hardener gives much greater survivability, to do otherwise would be pointless. XT-Missiles Enhanced light shield booster Complex heavy shield extender Basic Afterburner Complex Powergrid Upgrade
One of my favorite fits
Also to get back o subject, amarr logi and min comando make great av classes, and bring a forge friend with your swarms to reallyhurt an ads, one swarmer SHOULDN'T be enough. It just shouldn't and it isn't for a reason. |
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Echo 1991
WarRavens Final Resolution.
369
|
Posted - 2014.07.28 19:51:00 -
[161] - Quote
Same crap again. Pilots cry they can't stay in an area all day so you give them more HP and nerf swarms again. |
Cass Caul
9
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Posted - 2014.07.29 01:18:00 -
[162] - Quote
Listen. Guys. I understand.
You two are really trying hard to help put this game on the right track. You've done a mostly good job at that. A few faults, that in standard CCP mantra you refuse to admit was a mistake, but the vast majority of what has been done was good.
Now you're busy. We've all been there. You've got deadlines. You've been staying at work late. You're exhausted.
You need just a small little pick-me-up to get you through the day. You drink your coffee, but that stopped helping weeks ago. The guys above you are experience the same thing, someone comes in with a solution.
Just a small amount of coke, just a bump. That's the invigoration you need to get all this work done.
But I think you two have had enough.
Just look at yourselves.
Increasing dropship HP? How much crack have you had? Because it has needed to a Rockso amount to make these changes sound like a good idea.
Give it a few days, sober up, and wise up. Dropships do not need more HP. If you want to equalize them then drop the HP on the ships.
You're listening to these crybaby, insolent vehicle pilots again. Without Swarm Launcher, Plasma Cannon, and Forge Gun range increasing out to 500m those things are just gunboats floating in the air.
If you can't keep up, shut up.
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Right-wing Extremist
Nos Nothi
370
|
Posted - 2014.07.29 01:37:00 -
[163] - Quote
Cass Caul wrote:Listen. Guys. I understand. You two are really trying hard to help put this game on the right track. You've done a mostly good job at that. A few faults, that in standard CCP mantra you refuse to admit was a mistake, but the vast majority of what has been done was good. Now you're busy. We've all been there. You've got deadlines. You've been staying at work late. You're exhausted. You need just a small little pick-me-up to get you through the day. You drink your coffee, but that stopped helping weeks ago. The guys above you are experience the same thing, someone comes in with a solution. Just a small amount of coke, just a bump. That's the invigoration you need to get all this work done. But I think you two have had enough. Just look at yourselves. Increasing dropship HP? How much crack have you had? Because it has needed to be a Rockso amount to make these changes sound like a good idea. Give it a few days, sober up, and wise up. Dropships do not need more HP. If you want to equalize them then drop the HP on the ships. You're listening to these crybaby, insolent vehicle pilots again. Without Swarm Launcher, Plasma Cannon, and Forge Gun range increasing out to 500m those things are just gunboats floating in the air. This
I opened the thread expecting to read about how Swarm Launchers were getting buffed into usefulness/effectiveness.
Instead, I got to read about how Assault Dropships are being buffed. As if they needed it.
They don't. AV needs buff, not ADS. ADS are invincible if a pilot is even halfway paying attention.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Monkey MAC
Rough Riders..
3163
|
Posted - 2014.07.29 01:41:00 -
[164] - Quote
Demandred Moores wrote:Benjamin Ciscko wrote:Monkey MAC wrote:Demandred Moores wrote:Monkey MAC wrote:I'll say it again, but I think 600 extra shields is too much for the Python. It closes the gap between the ships, too much. Observe the following fitting http://www.protofits.com/fittings/shared/0/5594It has 1x STD Shield Hardener 1x ADV Heavy Shield Extender 1x STD Booster (can be retrofitted with an Afterburner if preferred) 1+ù PRO PG Expansion Unit 1x ADV Missile Turret It has 2550 Shields (Under Charlie this becomes 3150) 950 Armour +24s (excluding passive skill bonuses) at 60% resistance. - Equivalent to 7,650 Shields (9,450 in Charlie) while hardened. +102 HP/s regen built in + Faster Speed and Acceleration Now observe this one http://www.protofits.com/fittings/shared/0/59021x MLT Afterburner 1x ADV Heavy Armour Repper 1x STD 120mm Armour Plate 1x PRO PG Expansion Unit 1x ADV Rail Turret It has 950 Shields 3377 Armour (Under Charlie this becomes 3477) - No Hardener +112 Passive Regen - Slower than Python If you give the python +600 Shields, you will overpower it. However I am still happy to give this bonus to the Transport Dropships. But giving it to the python is going to be something you will regret. Replace woth proto heavy shield extender Proto after burner Proto scanner Xt missiles No, the hardener gives much greater survivability, to do otherwise would be pointless. XT-Missiles Enhanced light shield booster Complex heavy shield extender Basic Afterburner Complex Powergrid Upgrade One of my favorite fits Also to get back o subject, amarr logi and min comando make great av classes, and bring a forge friend with your swarms to reallyhurt an ads, one swarmer SHOULDN'T be enough. It just shouldn't and it isn't for a reason.
No so long as it is a 'Personally Operated Vehicle' - That is to say only one person is required to make it offensive - it should only require 1 man disable it. ADS, HAV's, Installations, Heavies, Scouts and anything else that only requires 1 man to operate should NEVER make a COMPULSORY REQUIREMENT of teamwork.
Anything but this creates a force strength disparity and we end up exactly where we were with tanks in 1.6. The fact so many of you are happy to omit a shield hardener from your fittings (something that effectively triples your shield HP) only strengthens my arguement that a 600 Shield HP boost simply isn't required right now.
It needs to be put aside, and left as an option if they need a buff in the future.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1061
|
Posted - 2014.07.29 01:56:00 -
[165] - Quote
CCP Rattati wrote:Tesfa Alem wrote:CCP Rattati wrote:Judge Rhadamanthus wrote:If you want to see dropships run away more, making all tiers fire the same number of missiles is a great way to do it. It also adds a very large imbalance into the engagement. The swarm player can see my vehicle type just by looking. He can see my HP with a target lock. He knows exactly what he is engaging.
I on the other hand have no idea at all Until after I am hit. Which is stupid. Infantry can see the color of a suit and a gun and gauge, before combat begins, the nature of the combat. As a pilot I fly at an empty roof that then shoots swarms at me. The shooter then renders and is a little dot. After he hits me I know what sort of weapon he is using. My ability to engage is reduced.
Ill put up some charts for you later to show the charlie changes over the Bravo. In summary though Its a decent buff to the swarm player as a class.
I have a question for those saying it is a buff or a nerf. If a python, the best build you can imagine, was sat landed with no pilot. How many militia swarm vollys would it take to kill it? how about proto swarms? assume bothe swarmers have no swarm kills, just the weapon damage?
For example how many militia swarm hits in Bravo how many in Charlie? Sorry, but I do not agree at all with the informational disparity you claim, and that there is a dropship specific negative bias, Driving around in a HAV and getting forged does not tell you whether it's a militia or prototype forge. If you know your dropship well, you will know exactly what you are getting hit by, by the HP reduction of the hit. Also, engaging another Infantry tells you what about the weapon he has? I run away if I'm stripped down to armor in an engagement, or not. Same with being sniped, if he is going to kill me in the second shot, he probably has a Thales and I hide, if it's a militia sniper I shrug it off. He doesn't have differently colored bullet trails by tier nor is the color of his suit. Engaging another enemy does tell you what weapon he has. Blue flashes means rail rifle, sharp bursts means combat rifle, one long smoke trail means sniper, and long yellow stream means scrambler and a long line is laser. Its very easy to tell what weapon you enemy is using and its generaly very easy to differentiate between the races, as well as the classes i.e the logis scouts assaults and the heavies. All the weapons are clearly distinguishable by thier own sounds and bullet trail. Easy to distguish asault variants from tactical variants and so on. Also infantry has cover to hide behind and when you aim directly at someone you can read his suit stats (race, class and wither std basic or proto) if you cant already identify by the colors of the suit. The difference is that on the ground, infantry render at the same rate. I see you and you see me. The closest example for infantry as to what pilots go through is the cloaked scout debate. People were pissed at being shot by an invisble scout. So CCP changed it so scouts supposedly cannot shoot while cloaked because it was an unfair advantage. With dropships your first warning that there is even a swarm launcher on the field firing at you is either getting hit, or watching missiles flying through the air one their way to hit you. (we engage between 50 - 80m max swarms still chase us for 400M). The swarmer themself is impossible to identify unless you watch him firing missiles at you, because infantry render for dropships at a much smaller range than dropships render for infantry. The only way to defend yourself is to run away or kill him. The only way to gauge how dangerous he is (as things stand now about half a million isk vs at best a 200 K proto suit) is by number of missiles. wyrokamis eat my dropship alive. Heck it tricky fighting just one ADV swarm launcher, 2 and i am out the area pronto. Since all forge guns are deadly i steer clear whenever i see a blue flash. http://www.youtube.com/watch?v=NxwLQAFLbJM&list=UUy11xToip47aIW0M9TSOKrQSwarms from the ADS point of veiw, explains much better than i can. Its so hard for infantry only players to comprehend, because you dont have to fight autolocking sniper rounds and your only option is to sprint 400 meters away without cover. The most common thing i hear on comms with other pilots or said on comms when i'm flying : GTFO. Do you see the tier of the weapon by the muzzle flare? I am not talking about type.
I can tell if a weapon is protoype just by looking at it. I cannot tell the difference between ADV and STD. |
JRleo jr
Xer Cloud Consortium
141
|
Posted - 2014.07.29 02:26:00 -
[166] - Quote
Cass Caul wrote:Listen. Guys. I understand. You two are really trying hard to help put this game on the right track. You've done a mostly good job at that. A few faults, that in standard CCP mantra you refuse to admit was a mistake, but the vast majority of what has been done was good. Now you're busy. We've all been there. You've got deadlines. You've been staying at work late. You're exhausted. You need just a small little pick-me-up to get you through the day. You drink your coffee, but that stopped helping weeks ago. The guys above you are experience the same thing, someone comes in with a solution. Just a small amount of coke, just a bump. That's the invigoration you need to get all this work done. But I think you two have had enough. Just look at yourselves. Increasing dropship HP? How much crack have you had? Because it has needed to be a Rockso amount to make these changes sound like a good idea. Give it a few days, sober up, and wise up. Dropships do not need more HP. If you want to equalize them then drop the HP on the ships. You're listening to these crybaby, insolent vehicle pilots again. Without Swarm Launcher, Plasma Cannon, and Forge Gun range increasing out to 500m those things are just gunboats floating in the air. Your uninformed opinion is discarded, you have not flown a python, or a ship, and you can't aim while being hit.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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JRleo jr
Xer Cloud Consortium
141
|
Posted - 2014.07.29 02:28:00 -
[167] - Quote
Echo 1991 wrote:Same crap again. Pilots cry they can't stay in an area all day so you give them more HP and nerf swarms again. Ah yes, because getting hit and being unable to aim is fair, getting e shotted by a forge is fair, we have to drop lowish to see people....breach forge is just stupid vs dropships...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Atiim
Onslaught Inc RISE of LEGION
11030
|
Posted - 2014.07.29 02:35:00 -
[168] - Quote
Sir Dukey wrote: I can tell if a weapon is protoype just by looking at it. I cannot tell the difference between ADV and STD.
Considering how the 3rd Person Model for the weapons all have the same color, I'm willing to bet that this is a lie.
And nothing of value was lost that day...
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12305
|
Posted - 2014.07.29 02:39:00 -
[169] - Quote
Atiim wrote:Sir Dukey wrote: I can tell if a weapon is protoype just by looking at it. I cannot tell the difference between ADV and STD.
Considering how the 3rd Person Model for the weapons all have the same color, I'm willing to bet that this is a lie.
Nah bro its like I can tell what tier of Small Turrets a player is using just by sniffing them....
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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JRleo jr
Xer Cloud Consortium
141
|
Posted - 2014.07.29 02:44:00 -
[170] - Quote
True Adamance wrote:Atiim wrote:Sir Dukey wrote: I can tell if a weapon is protoype just by looking at it. I cannot tell the difference between ADV and STD.
Considering how the 3rd Person Model for the weapons all have the same color, I'm willing to bet that this is a lie. Nah bro its like I can tell what tier of Small Turrets a player is using just by sniffing them.... I can sense cloaked people by using a detection spell.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Atiim
Onslaught Inc RISE of LEGION
11032
|
Posted - 2014.07.29 02:45:00 -
[171] - Quote
True Adamance wrote: Nah bro its like I can tell what tier of Small Turrets a player is using just by sniffing them....
Most 20GJ Turrets are either on LAVs (in which case they're typically moving too fast to see the tier), or they are on an ADS, in which the former applies as well (even more-so considering how the area where the ADS' turret is very small and hard to spot).
Though what do you mean by "sniffing" them.
And nothing of value was lost that day...
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11032
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Posted - 2014.07.29 02:46:00 -
[172] - Quote
JRleo jr wrote:Echo 1991 wrote:Same crap again. Pilots cry they can't stay in an area all day so you give them more HP and nerf swarms again. Ah yes, because getting hit and being unable to aim is fair, getting e shotted by a forge is fair, we have to drop lowish to see people....breach forge is just stupid vs dropships... Considering how your evasion time is only (at most) 1s longer than that FG's charge time, yes it's very fair.
Not sure why you believe you should have both High HP, DPS, RoF, and M/S.
And nothing of value was lost that day...
-HAND
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Cass Caul
17
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Posted - 2014.07.29 02:47:00 -
[173] - Quote
JRleo jr wrote: Your uninformed opinion is discarded, you have not flown a python, or a ship, and you can't aim while being hit.
You're the reason we need people that are actually good at the game to help CCP balance the game. Not just a bunch of little self-entitled children that want everything that they use to be the absolute best.
Kid, I've been piloting dropships since before your date of creation.
If you can't keep up, shut up.
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JRleo jr
Xer Cloud Consortium
141
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Posted - 2014.07.29 02:48:00 -
[174] - Quote
Cass Caul wrote:JRleo jr wrote: Your uninformed opinion is discarded, you have not flown a python, or a ship, and you can't aim while being hit.
You're the reason we need people that are actually good at the game to help CCP balance the game. Not just a bunch of little self-entitled children that want everything that they use to be the absolute best. Kid, I've been piloting dropships since before your date of creation. Closed beta vet scrub, used a ads day 1.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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JRleo jr
Xer Cloud Consortium
141
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Posted - 2014.07.29 02:49:00 -
[175] - Quote
Atiim wrote:JRleo jr wrote:Echo 1991 wrote:Same crap again. Pilots cry they can't stay in an area all day so you give them more HP and nerf swarms again. Ah yes, because getting hit and being unable to aim is fair, getting e shotted by a forge is fair, we have to drop lowish to see people....breach forge is just stupid vs dropships... Considering how your evasion time is only (at most) 1s longer than that FG's charge time, yes it's very fair. Not sure why you believe you should have both High HP, DPS, RoF, and M/S. While heavies get dps, rof, ehp, and speed with lav... Getting 3 shotted is op, it's not that hard to aim 3 hits, no python has ever killed me while forging, which isn't fair, as he must flee immediately or die....and if 2 people use a forge and don't suck, you have a 90% mortality rate.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Tesfa Alem
Until thee End
176
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Posted - 2014.07.29 02:49:00 -
[176] - Quote
Monkey MAC wrote:I'll say it again, but I think 600 extra shields is too much for the Python. It closes the gap between the ships, too much. Observe the following fitting http://www.protofits.com/fittings/shared/0/5594It has 1x STD Shield Hardener 1x ADV Heavy Shield Extender 1x STD Booster (can be retrofitted with an Afterburner if preferred) 1+ù PRO PG Expansion Unit 1x ADV Missile Turret It has 2550 Shields (Under Charlie this becomes 3150) 950 Armour +24s (excluding passive skill bonuses) at 60% resistance. - Equivalent to 7,650 Shields (9,450 in Charlie) while hardened. +102 HP/s regen built in + Faster Speed and Acceleration Now observe this one http://www.protofits.com/fittings/shared/0/59021x MLT Afterburner 1x ADV Heavy Armour Repper 1x STD 120mm Armour Plate 1x PRO PG Expansion Unit 1x ADV Rail Turret It has 950 Shields 3377 Armour (Under Charlie this becomes 3477) - No Hardener +112 Passive Regen - Slower than Python If you give the python +600 Shields, you will overpower it. However I am still happy to give this bonus to the Transport Dropships. But giving it to the python is going to be something you will regret.
Dont pay attention to protofits,if anything it shows a false view of air to air combat especialyy as it currently stands. if i encounter any Python with less than 3K shiels i will definitely engage in my Incubus and will most likley kill it if it doesn't run away especially with just an ADV turret. With the 600 more shields It wont be OP it will have a fighting chance.
For the reverse sake for armor ships any pilot who flys an incubus with under 3K hp is asking for death. As an incubus pilot i like the buff to the python it makes thing a bit more fair.
and to respond to rattati sure the only difference to discern in tier is whether its assault (either tier 4 or proto prof.1 RR,SCR, or Cr) or semi auto (all possible tiers except the AR which would be either tier 2, 4 or proto and the HMG which would be either tier 4 or proto) But just with the muzzle flash you can tell what type it is, whether its more powerful vs sheilds or armor and therefore how to engage it. You can gauge danger in many ways dropship pilots cannot.
When all you to go by when fighting another infantry player is the muzze flash you tend to become quite good at it and it becomes a very valubale piece of information. All pilots have to ID swarms is 1) missiles fired from a pixel 2) how many missiles are in the air before i'm going to be hit or 3) getting hit. No way to tell which suit or as in most cases which way the swarms are even coming from. even with forge gunners you can tell by how quickly blue lughts flash accross your feild of view as you spin and afterburn like mad trying to stay alive. So now our only way to ID any sort of swarmer is to get hit or see the pixel as he fires. This is imprtant to gauge whether or not we should engage the swarmer or keep away, becuase its 30% or our total knowledge base. On the other hand i aim a weapon at antoher infantry player and i can tell down to the effiency % or my weapon damaging them. Try dropshipping every day for a month, you soon realise how dangerous and difficult is to fly dropships and how much we rely upon so little infromation.
Redline for Thee, but no Redline for Me.
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Atiim
Onslaught Inc RISE of LEGION
11033
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Posted - 2014.07.29 02:50:00 -
[177] - Quote
Since there hasn't been any statement regarding this, may we know the rationale behind the Dropship Buff-¦ and SL nerf?
And nothing of value was lost that day...
-HAND
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Atiim
Onslaught Inc RISE of LEGION
11033
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Posted - 2014.07.29 02:54:00 -
[178] - Quote
JRleo jr wrote: While heavies get dps, rof, ehp, and speed with lav...
That is another problem within itself.
JRleo jr wrote: Getting 3 shotted is op, it's not that hard to aim 3 hits, no python has ever killed me while forging, which isn't fair, as he must flee immediately or die....and if 2 people use a forge and don't suck, you have a 90% mortality rate.
2v1 Engagements are null when discussing balance, and from my experience with piloting Pythons the first and second shots may connect (if the FGer is good), but with my maneuvering (and common sense) the 3rd will never connect.
If getting 3HK'd is OP, then the Small Missile & 20GJ Railgun Turrets need a serious nerf.
And nothing of value was lost that day...
-HAND
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JRleo jr
Xer Cloud Consortium
141
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Posted - 2014.07.29 03:00:00 -
[179] - Quote
Atiim wrote:JRleo jr wrote: While heavies get dps, rof, ehp, and speed with lav...
That is another problem within itself. JRleo jr wrote: Getting 3 shotted is op, it's not that hard to aim 3 hits, no python has ever killed me while forging, which isn't fair, as he must flee immediately or die....and if 2 people use a forge and don't suck, you have a 90% mortality rate.
2v1 Engagements are null when discussing balance, and from my experience with piloting Pythons the first and second shots may connect (if the FGer is good), but with my maneuvering (and common sense) the 3rd will never connect. If getting 3HK'd is OP, then the Small Missile & 20GJ Railgun Turrets need a serious nerf. Infantry costs less, and is harder to get to than a big ass ship in the sky.
And a python should win 1v1 a infantry av from a realistic view.
Big ship that has its main tank that resists the av people use, or an infantry with a handheld gun...really I always wondered...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Shamarskii Simon
Kinsho Swords Caldari State
0
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Posted - 2014.07.29 03:55:00 -
[180] - Quote
It takes a lot to get me to post but here we go.
Swarms vs Dropship; the battles for the sky. Seriously guys? Seriously? I've been in both situations: I've shot at a python w/ swarms and have been shot at by swarms in my python. There is one thing we are all forgetting; nothing should just be point and click. By point and click I mean don't shoot at a dropship chilling at 175m that is the FIRST problem. At that range (let's use lil logic here.), the missiles must travel 175m to the ship (if the ship does not move). The pilot would most likely wait until the second salvo of missiles. Why? Because the chances of outrunning them are now far more in the pilots favor. One can turn around, afterburners go, and then it's pray and do a barrel roll (if you could pull one off that is).
do you see what I mean here guys? The swarm shouldn't be just point and shoot. Wait for the ship to come closer... It'll be in (effective) combat range around 100m. Now, it is far more likely to get the dropship, this is something I do as AV infantry. If it is an incubus you are dealing with the whole thing changes to when did you pull the trigger, when was the AB activated. I've dropped ships (and have been dropped) by reps. Simply the damage was unable to be avoided. The AB was activated too late.
Now from the ship's point of view...
Swarms. Swarms everywhere. Run... And run fast... When one salvo comes, a second is on its way. Unless, you feel lucky... Hoping your RoF and how you tilt the ship can kill the impending threat before you bite dust. Sadly, Missiles fail to render sometimes or a ghost seems to be shooting. That's up to you; challenge or naw?
Honest, the missile turret ships do not have it easy, they aren't simply gunboats (unless you make a gunboat but the HP will have severe drawbacks.), they have a whole new plane to play with when it comes to killing in an AV vs Ship moment. One must use its pitch, yaw, and roll effectively while moving the turret up or down, whilst dodging swarms (most likely will pull out in that situation) or forges. AV isn't supposed to be easy neither is killing... It's supposed to be a work of art: well thought out and dangerously executed.
To swarmers: it is not a lock and destroy weapon. One must time it; patience is a virtue.
To pilots: the swarms are not strong against one. You have simply failed to do something most, if not, all pilots forget to do constantly: have an escape route and don't get low. You have failed, not the swarms are too strong.
(now the swarms avoiding buildings is a pain....)
Oh and the inky doesn't need 100hp boost... The python could take 3-500hp tho... Or it's simply glass. |
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