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461. Yet another ads thread - in Feedback/Requests [original thread]
Breakin Stuff wrote: TTK on an ADS is identical to the TTK on an HAV. I kill a python in 3 shots. I kill a gunnlogi in 3 shots. TTK is identical unless tye gunnlogi sacrifices a useful gun turret to spike their tank hard. Same with an Incubus...
- by Tesfa Alem - at 2014.10.13 09:55:00
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462. Light Weapons shoud damage Dropships - in Feedback/Requests [original thread]
Nothing Certain wrote: I originally liked the idea of small arms fire hurting vehicles but I think finding the balance between pointless and OP would be impossible. An ADS constantly getting plinked by a sniper, and killed every time there were...
- by Tesfa Alem - at 2014.10.09 23:22:00
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463. Light Weapons shoud damage Dropships - in Feedback/Requests [original thread]
cool, thanks guys, another one for the trash bin.
- by Tesfa Alem - at 2014.10.09 22:23:00
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464. Light Weapons shoud damage Dropships - in Feedback/Requests [original thread]
Pretty much this. Delta hasn't stopped missile turrets from stomping infantry, it just handed more easy WP to anybody with a swarm launcher. It has made stomong undefended infantry the only task left for dropships. Give regular infantry the abili...
- by Tesfa Alem - at 2014.10.09 19:19:00
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465. Possibly fixing PC - in Feedback/Requests [original thread]
CCP Rattati wrote: Keep the ideas coming. Just a thought, should/could FW be the place where budding PC corps should be training and grinding? I've done this. Pros : Its the only place available. - You can earn LP to get proto suits - you...
- by Tesfa Alem - at 2014.10.09 13:47:00
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466. Return Passive Isk to PC - in Feedback/Requests [original thread]
I dont like passive isk yet there investment in going for Pc is just not worth it. No point in holding on to territory, or announcing to other corps i will attack you at your best time in two days so you can get everybody ready. I have borrowed he...
- by Tesfa Alem - at 2014.10.08 08:50:00
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467. Vehicle Skills and Turret Variations - in Feedback/Requests [original thread]
Great ideas man. The blaster really out to be modeled after the HMG and not just the reticule. On the nose of a ship it has to have a high rate of fire high direct damage and a high enough dispersion to have an area of effect . Sort of like the mi...
- by Tesfa Alem - at 2014.10.08 06:17:00
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468. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
For the rail turret or any av turret, I was thinking of something along the lines of the real life example of the 23mm anti tank cannon mounted on soviet fighters in WW2. Slow firing, massive punch. Two or three passes should do it, but then the o...
- by Tesfa Alem - at 2014.10.07 18:06:00
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469. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
http://www.protofits.com/fittings/index/0/8270 A beast mode solo Madrugar. Ion Cannon, 2 Complex plates, 1 complex light rep, basic fuel injector, 8970 eHP. If you want it to be done on a single pass it would have to do roughly 9K in a couple o...
- by Tesfa Alem - at 2014.10.07 08:23:00
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470. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Alena Ventrallis wrote: Where was discussion on such a huge Nerf to ADS ROF? The decision was mine and mine alone, a 50% increase in DPS is unprecedented progression of damage in the game, and makes it impossible to ba...
- by Tesfa Alem - at 2014.09.23 05:05:00
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471. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, here are the numbers as they will get implemented. Most of these numbers should be familiar to those of you following the Hotfix Delta discussion threads. Without further ado, here are the numbers and changes....
- by Tesfa Alem - at 2014.09.22 14:03:00
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472. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
I hate repeating myself but, seeing as i don't have an answer yet, again i ask: 1) why is the first chart have the drop ship hovering at 60m and the second one hovering at 80m? Acording to your own data dropship at 60m in hotfix delta at full aft...
- by Tesfa Alem - at 2014.09.17 20:23:00
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473. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
I'm just a part time proto tac sniper so take what i say with a grain of salt. When i read about these changes i went a did a bit of sniping, with the range reduction it still allows to cover the point in domination from the redline and in some m...
- by Tesfa Alem - at 2014.09.15 22:25:00
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474. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Thanks for putting in the work Rattati. I have a couple questions regarding the chart. 1) why is the first chart have the drop ship hovering at 60m and the second one hovering at 80m? I cannot tell because the distance is measured in 200m interva...
- by Tesfa Alem - at 2014.09.15 21:29:00
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475. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: The afterburner nerf has "nothing" to do with the swarm speed buff. They target two completely different things. One is purely lowering engagement (the AB) so they do not affect K/D at all. The other is making it possible to...
- by Tesfa Alem - at 2014.09.13 13:29:00
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476. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: speed to 60, vs ads of 50. AB bpost is 50%, meaning ads is 75 while boosting. Dally, yes get hit, get the hell out or kill the swarmer, but getting insta hit by 3 is avoidable. The problem is Afterburners do not increase...
- by Tesfa Alem - at 2014.09.12 14:52:00
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477. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Atiim wrote: And could someone make a video of these "Invisible Swarms"? I'd like to verify that these invisible swarms are actually invisible, and not just Pilots being hit from the back of the DS (where the camera angle woudn't allow them to...
- by Tesfa Alem - at 2014.09.11 23:40:00
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478. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
quote=CCP Rattati] The dark cloud wrote: When those swarm changes go trough then the ADS will become just a flying coffin and a nonfactor in every aspect. All it needs is a cloaked scout with a swarm launcher and there goes the dropship up in fl...
- by Tesfa Alem - at 2014.09.11 23:38:00
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479. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Anmol Singh wrote: CCP Rattati wrote: Atiim wrote: Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to ev...
- by Tesfa Alem - at 2014.09.07 20:30:00
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480. On actually balancing ADS - in Feedback/Requests [original thread]
Zatara Rought wrote: you need to listen to this guy. he knows what's up. Whats your reasoning behind rail turret ROf being too high?
- by Tesfa Alem - at 2014.09.07 08:12:00
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