Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
101. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
CCP Rattati wrote: Adipem Nothi wrote: Tesfa Alem wrote: 1. No matter how many were sold if its was OP as people claim it should have the highest KD. It isn't. 2. Also, we should absolutley ignore PC data when balancing for everyone ......
- by Tesfa Alem - at 2015.05.13 09:11:00
|
102. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Markets are all about percieved value, just like in IRL trading. Everybody talks about the Min Assault being OP, so everybody buys it. The more people use it, the more it appears on the kill feed. The more it apears there, the more it plays into...
- by Tesfa Alem - at 2015.05.12 16:42:00
|
103. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Vindication for my Min Assault. Suck it Nerds. On par with the gallente, and the caldari assaul has a better KDR at ADV. Just edging out the caldari assault at proto. Not enough for data to back up all the 'MIN ASSAULT IS SOO OP' threads. My Minm...
- by Tesfa Alem - at 2015.05.12 16:00:00
|
104. Small Blasters and ADS Camera - in Feedback/Requests [original thread]
I like the idea of a toggle button, though i probably wont use it. I think having the first person camera swivel with the gun permananetly is bad news. The current setup is great for more precise flying / shooting /strafing. I don't want the first...
- by Tesfa Alem - at 2015.05.11 07:58:00
|
105. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Just finished testing small blaster in my incubus, they are GLORIOUS. Love the inverse dispersion so far. My gunner went on a massive killing streak and managed to melt several forge gunners in about 2 seconds each. The onl...
- by Tesfa Alem - at 2015.05.08 12:19:00
|
106. On that increased activation delay - in Feedback/Requests [original thread]
Breakin Stuff wrote: You're hilarious. Taking two bodies to kill a tank isn't "fine." It almost is. Its more like 1.5 bodies to be honest. It depends on how quickly you want the job done. To clarify, because tanks have mobility and can uti...
- by Tesfa Alem - at 2015.05.08 12:17:00
|
107. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
OP, my thoughts exactly. I ended up road killing more players yesterday than killing them with the small blaster on the nose of the ADS. Finnaly had to switch out to missiles. I like options 1 & 2. I would like to see how it works before buff...
- by Tesfa Alem - at 2015.05.08 05:52:00
|
108. On that increased activation delay - in Feedback/Requests [original thread]
CCP Rattati wrote: Tebu Gan wrote: For armor hardeners for vehicles. I'll say that it certainly changes my game. Very important to activate it well before you hear or take damage. Been jumped a few times and just barely made it out alive. I...
- by Tesfa Alem - at 2015.05.08 05:46:00
|
109. Deep vehicle analysis - in Feedback/Requests [original thread]
@ Breaking stuff regarding armor LAVs You may survive the first hit but you wont survive the second one. Assuming you fit a PG upgrade, which is necessary. - Armor plate? No Reps, second hit kills. - Rep tanK? First hit kills. - Hardner? You...
- by Tesfa Alem - at 2015.05.03 11:43:00
|
110. -ö-P-í-ó-É-Æ-Ü-É - in Feedback/Requests [original thread]
skinn trayde wrote: -ÿ-+-¦-+-+-+-é-¦ -é-+-¦-¦-Ç-+-ë, -+-+ -+-¦ -¦-¦-¦-¦-ï-¦ -¦-+-¦-+-Ç-+-é -+-¦ -Ç-â-ü-ü-¦-+-+. -P-ü-+-+-¦-+-ï-¦ -+-+-¦-é-ï -¦-+-Å -¦-ü-¦-à, -+, -¦-¦-¦ -¦-+-¦-+-+-¦-ü-¦-+-¦ -+-Ç-+-+-+-¦-+ -Å-+-ï-¦-+-+ "-¥-+-¦-+-¦-+ -¡-¦-¦-+-¦" ....
- by Tesfa Alem - at 2015.04.30 13:01:00
|
111. Heavy out - in Feedback/Requests [original thread]
Hey OP Ran a bunch of Aquitstion matches earlier today. With decent Logi support, Heavies are just fine in aquisition. You will always be introuble if caught in the open, which the heavy suit trades for close range dominance. However, with good ...
- by Tesfa Alem - at 2015.04.30 12:29:00
|
112. Sticky:[Feedback] Competitive ISK Loadouts for New players - in Feedback/Requests [original thread]
Honest Question, why send things like PC fits / 'Compettiive' isk loadouts to new players if they dont have the skills unlocked to run them? Forget the weapons and hp modules, if you haven't unlocked the Mk.0 Logi with 4 Pro equipment (5 maxed o...
- by Tesfa Alem - at 2015.04.29 07:48:00
|
113. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Game runs slower than before. Its very noticable in the Merc Quarters, especially when going through the UI, looking at skill books, market place etc. Thought is was just me, then my fellow squadmate Shley confirmed it.
- by Tesfa Alem - at 2015.04.28 14:45:00
|
114. Could we get a shield logi? - in Feedback/Requests [original thread]
As long as shield suits are flying through the air, i don't see the point really. I wouldnt carry a shield rep tool anyway because shield suits except the caldari heavy are nowhere near the dirtiest fights, unless they are jumping all over the pla...
- by Tesfa Alem - at 2015.04.28 03:02:00
|
115. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
also, reading trhought he answers it is telling that shield based assault suits can run no shields and still be a combat effective fit.
- by Tesfa Alem - at 2015.04.16 06:30:00
|
116. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Primary play mode(s) Pubs Top role(s) used since the change logi, assult, scout, heavy, commando, ADS Pilot Have you tried the Myofibril Stimulant since the change? Yes - Do you currently have a Myofibril Stimulant based fitting? No - ...
- by Tesfa Alem - at 2015.04.16 06:24:00
|
117. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Depends on how pragmatic this thing is implemented. Put isk rewards in FW first and see if players migrate there. If a large enough of the player base starts to play FW instead of skirmish go ahead. If not leave things as they are. I have my do...
- by Tesfa Alem - at 2015.04.15 06:49:00
|
118. What if the SL requires you to hold lock on target? - in Feedback/Requests [original thread]
i like how the playable areas from redline to redline is under 400 m on the majority of maps, and this sill isnt enough.
- by Tesfa Alem - at 2015.04.14 07:17:00
|
119. Tanks - Double rep solution - in Feedback/Requests [original thread]
Reps hasnt changined with Hot fix Echo, the only thing that allows a armor tank to outrep anything thrown at it is double stacking hardeners. Single hardner triple reps and no armor tank would stand a chance. I have yet to see a quadrouple reppe...
- by Tesfa Alem - at 2015.03.30 18:01:00
|
120. I asked for advanced & prototype HAVs... - in Feedback/Requests [original thread]
DeathwindRising wrote: Does the op even tank? You don't even proto turrets or complex mods to kill pretty much everything. I used all basic mods and turrets and survive OB's and proto av. This guy doesn't know what he's talking about. Sure ...
- by Tesfa Alem - at 2015.03.26 06:30:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
First page | Previous page | Next page | Last page |