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181. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Tesfa Alem wrote: great work. I like limiting active harderners A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist few fits i've tried i always need a pg or cpu...
- by Tesfa Alem - at 2015.02.17 09:48:00
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182. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
CCP Rattati wrote: 5 man squad of WarRavens, KEQ, Shadows of Vortex and TRUE SAVAGES (you cannot rely on "corporations = squads") Been saying that for weeks. I can't tell how certain things are intended, but I have to ask how much is SP...
- by Tesfa Alem - at 2015.02.17 09:46:00
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183. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
great work. I like limiting active harderners A preliminary concern is that the CV.0 now has limited fitting options compared to the GV.0 . As in the frist few fits i've tried i always need a pg or cpu enhancer to get above three complex HP modul...
- by Tesfa Alem - at 2015.02.17 09:35:00
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184. CLOAKS - in Feedback/Requests [original thread]
One Eyed King wrote: Atiim wrote: Cloaks are fine, they make people ridiculously difficult to spot in daylight unless you adjust your TV settings to the point where it will surely reduce it's lifespan. Them being easier to spot in darker ar...
- by Tesfa Alem - at 2015.02.16 15:47:00
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185. CCP, I'm Begging You - in Feedback/Requests [original thread]
Agreed. The broken timer is a glitch, it should be fixed. Expanding the redline on many maps forces dropships to go in an out of the redline, even if just performong evansive manuevers. I would much rather have the redine pushed back far enough ...
- by Tesfa Alem - at 2015.02.16 00:41:00
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186. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Didn't read anything in your proposal that claries anyhing. Your still hooked up on semantics. You still believe ADS are not gunships and shouldn't go after Tanks. But. Tanks by the same vien are not mobile Anti Air Platforms. Since Tanks are ...
- by Tesfa Alem - at 2015.02.14 17:38:00
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187. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. And I am dedicating myself, to really see how it is, by always spawning in as AV when I see any vehicle and goi...
- by Tesfa Alem - at 2015.02.13 21:49:00
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188. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Current Burst AR in action If thats not good enough, then what is?
- by Tesfa Alem - at 2015.02.13 12:16:00
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189. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
I don't know how the burst AR can be considered not good enough. Its devastating, its has all the strengths of the combat rifle, does more damage, and a better damage profile. The ASCR I repeatedly covered with charts and data showing exactly why...
- by Tesfa Alem - at 2015.02.13 11:44:00
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190. ADS/DS and LAV overhaul (going with HAV overhaul stuff) - in Feedback/Requests [original thread]
DarthJT5 wrote: K guys, with the upcoming changes to HAV's coming, the other vehicles will have to be looked at as well. AV will be getting a buff as it should, and the ADS/DS and LAV will need to be buffed along side it. With that, here's what...
- by Tesfa Alem - at 2015.02.13 02:53:00
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191. Swarm Lock-on Bug - in Feedback/Requests [original thread]
Normally as a pilot i should look down you swarm lot, but then i'd be full of crap. I've seen it too from time to time
- by Tesfa Alem - at 2015.02.12 21:58:00
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192. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Here is the whole balance in a nutshell. 1 tank vs Infantry = Tank wins 1 Infantry AV vs 1 tank = tank advantage 2 Infantry AV vs 1 Tank, = AV advantage 1 Tank + 1 infantry vs 2 AV = Infantry advantage, Tank and AV disadvantage. 1 Tank + 1 i...
- by Tesfa Alem - at 2015.02.12 20:58:00
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193. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
You know guys, since the HAV and Turret feedback threads closed, I was wondering how long it would take for threads like these crop up. Ahhhh, so familiar.
- by Tesfa Alem - at 2015.02.12 19:21:00
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194. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pokey Dravon wrote: Lol he's crying about a Minmatar Commando...with two swarm launchers? Let's talk about what benefit that actually offers. -10% Damage Bonus from Commando, that's fine, part of the role. -25% Reload Bonus from Commando, t...
- by Tesfa Alem - at 2015.02.12 18:53:00
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195. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
NINEinch WEAPON wrote: The other day we managed to drop a python with a lazor rifle, massdriver and combat rifle,... that was a bad pilot.. Not watching his health. Good pilots however, can hear the swarms before they hit. So my question is.. H...
- by Tesfa Alem - at 2015.02.12 18:32:00
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196. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: When have I ever said I want AV to be useless? When you said "I want it to be a deterrent, not a means to counter vehicles". Id find the direct quote but I'm at work and honestly have better things...
- by Tesfa Alem - at 2015.02.12 17:25:00
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197. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Breakin Stuff wrote: why should we stop at "drive off?" No one has yet provided an adequate explanation. You , as well as any vehicle AV or infantry AV, should not either stop or be satisfied at "drive off", but its up to you to pursue th...
- by Tesfa Alem - at 2015.02.12 16:30:00
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198. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
@ Rattati Not going to disagree with your experiences, but do you mind if I try to put them into context? Any competent tanker will more often or not simply drive away. Vet tankers are also used to the ins and outs of AV, they know gunlogis are ...
- by Tesfa Alem - at 2015.02.12 16:15:00
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199. Make the MD the solution to sentinels - in Feedback/Requests [original thread]
Anecdotally, I toss in 'nades and mass driver rounds without trying to kill the heavies, but to kill the logis. Heavies tend to fall quickly after that. Nobody like having rounds explode around them, 9/10 people don't charge a barrage of MD round...
- by Tesfa Alem - at 2015.02.12 10:44:00
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200. [Feedback] Dropships should instantly explode. - in Feedback/Requests [original thread]
Aeon Amadi wrote: It's really insulting to sit here and say, "This should happen because this, this, and this; also, why should they be exempt?" and be met with "well, you're stupid". So, I figure, maybe I should do the same since that's the ...
- by Tesfa Alem - at 2015.02.10 00:27:00
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