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381. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
I like the idea of having one type of module active at a time, but instead of hardeners it should be damage mods. Say you stack 3 damage mods. Instead of getting a roughly 60% total damage bonus you get 20 percent but over a long period of time, ...
- by Tesfa Alem - at 2014.12.10 11:49:00
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382. [Hotfix Echo] Surya - in Feedback/Requests [original thread]
When you think about it, given the sorry state of armor vs AV this tank might need the least balancing. Regardless of how you fit the tank, you will use at least one armor rep. Armor movement penalties makes it tough to stack on plates, double h...
- by Tesfa Alem - at 2014.12.10 11:36:00
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383. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Have some vehicle based ones: Death from Above: 10 kills from a dropship in one match Ace: Gain 5 air to Air victories in one day Rolling Thunder: 5 Tank vs Tank kills in one day Hotshot Drop: 1,000 transport WP in a day
- by Tesfa Alem - at 2014.12.10 11:29:00
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384. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
You've got to think of the worst possible fits to see if that would be balanced. In all honesty we need to rebalance some current modules around a 5-2 slot layout. Possible troll fits: - 5 damage mods and two armor plates, the redline special....
- by Tesfa Alem - at 2014.12.10 04:53:00
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385. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 Just noticed this. This is bad. This is very bad. Mediums just got shafted. I dont understand your fitting philosphy for mediums, ewar will never be as good as a...
- by Tesfa Alem - at 2014.12.09 11:07:00
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386. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
I think you already have a couple in depth looks at turrets and turret stats Halla Mur nails it here Vulpes also did a great job here As far as complete stats on all of the vehicles, can't say with out understanding what your are trying to ...
- by Tesfa Alem - at 2014.12.09 10:38:00
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387. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
Heavies, and the Caldari especially already have strong resistance to regular explosives. 25% heavy resitance -20% damage to shields A core locus can do a maximum of 270 damage vs a caldari heavy. The caldari heavy is also dam near immune to mas...
- by Tesfa Alem - at 2014.12.03 20:45:00
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388. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tesfa Alem wrote: Breakin Stuff wrote: It will reinforce each suit having advantages and disadvantages. Players bypass logi weaknesses by changing suits while enjoying the benefit of equipment spam. It makes dedicat...
- by Tesfa Alem - at 2014.12.01 21:35:00
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389. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Breakin Stuff wrote: It will reinforce each suit having advantages and disadvantages. Players bypass logi weaknesses by changing suits while enjoying the benefit of equipment spam. It makes dedicated logis utterly unnecessary and largely supe...
- by Tesfa Alem - at 2014.12.01 20:14:00
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390. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Regarding changing suits killin eq., my opinion is already clear, but BW is happening whether I or anyone else likes it or not. Being the selfish guy I am, I can give feed back based on the suits/fits i run the most regarding equipment, the Calda...
- by Tesfa Alem - at 2014.12.01 14:20:00
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391. Vehicle Paintjobs - in Feedback/Requests [original thread]
Would they be aurum BPO paint jobs?
- by Tesfa Alem - at 2014.12.01 05:02:00
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392. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
There are several issues facing Armor tanks - Poor reps - Weak hardeners - Poor acceleration - Turn circle of a small moon - Blasters are no longer effective vs infantry - Blasters are the weakest form of AV Rattati decided to make them sitting...
- by Tesfa Alem - at 2014.11.29 07:28:00
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393. Vehicles (if you don't want to read all of it just read the adv... - in Feedback/Requests [original thread]
[quote=True Adamance I mean I am already paying 700,000 ISK for a hull for a Gunnlogi (more so for ADV tanks) and to be honest I want to fire my main gun and use my own modules. [/quote] 700,000 ISK? All tank Hulls are 97K, what game are yo...
- by Tesfa Alem - at 2014.11.28 02:59:00
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394. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Ripley Riley wrote: [ Tesfa Alem wrote: Flaylock does have 5% per level, newberries haven't got the flaylock skill to adv or pro yet to take advantage of that . The militia flaylock is still hot garbage. Try running around with an unspecced...
- by Tesfa Alem - at 2014.11.27 03:54:00
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395. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Ripley Riley wrote: standard reactive plates do not have a speed penalty. Also, Dropsuit Biotic Upgrades only effects your sprint speeds; not walk/strafe. Also, Shield Extender: 33 HP + shield depleted recharge penalty... Reactive plate: 25...
- by Tesfa Alem - at 2014.11.27 03:24:00
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396. Updating the frontline starter fittings - in Feedback/Requests [original thread]
-½------As you can see i've been around the minmatar frontline suits for a long time. I'll comment on that since its my racial area of expertise. 1) The 3-0 layout is fine.Do Not Change Base stats of the suit is 200 shields 175 armor Frontlin...
- by Tesfa Alem - at 2014.11.27 02:00:00
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397. strafe penalties on HP mods - in Feedback/Requests [original thread]
To be honest, nerfing the left-right movement is not going to end the circle strafe. Move left to right now in any suit, its not fast enough to dodge bulllets or break hit detection at all. Attaching it to HP mods is IMO just weak sauce band aid....
- by Tesfa Alem - at 2014.11.25 10:19:00
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398. Dropship tweak - in Feedback/Requests [original thread]
Its been scpouple months since delta droped and we have had one adjustment and zero stats comments from the devs appart from ' the Python is in pc so the Incubus is fine' Why not give the ads some manueverability back? A 5% buff to accelerat...
- by Tesfa Alem - at 2014.11.24 19:46:00
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399. Advanced tanks? - in Feedback/Requests [original thread]
Draden Brohiem wrote: With AV like it is now would this be so bad? Just want the opinion of the community. Currently the standard HAV's are standard hulls trying to futily fit proto mods and turrets?! Advanced hull need no CCP release type OP a...
- by Tesfa Alem - at 2014.11.22 17:18:00
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400. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
To add coment about adding Inertia We already have it in Dust, specifically in terms of vehicles and madrugars especially. Dusted it off my maddy last night, and no, you cant just move forwards and backwards. I don't know if its actually inerita ...
- by Tesfa Alem - at 2014.11.21 08:29:00
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