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301. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Acceleration on all movement base and sprinting basicly so we are not going full speed all the time but need to gain momentum. Getting hit causes the character to flinch and slow movement the bigger the round the slowe...
- by Sole Fenychs - at 2014.01.05 21:22:00
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302. [Request] FIRE - in Feedback/Requests [original thread]
You must be new. Last year, there was an event that was basically "behave like a dickbag and ignore the game's objectives and you will be rewarded". It had stuff like "destroy 50 installations". And if that wasn't ******** enough, the game gave y...
- by Sole Fenychs - at 2014.01.05 19:05:00
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303. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
Advanced movement options. Vaulting, sliding, tackling (sprinting melee), holding on to vehicles, etc. Full immersion would be the ability to move like in Mirror's Edge, but that would kinda break the game. Also, even more complex vehicle contro...
- by Sole Fenychs - at 2014.01.05 19:01:00
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304. A reason to use the better injectors. - in Feedback/Requests [original thread]
I-Shayz-I wrote: There still isn't any reason to use the better injectors instead of the basic + rep tool. Extra wp (60,80,100) Larger downed viewing distance (how far away downed players are) Anything! Come on CCP. I guess the point is to ...
- by Sole Fenychs - at 2014.01.05 18:58:00
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305. [request] Wider camera angle, or a wireframe of surroundings on the scanner - in Feedback/Requests [original thread]
Wider FoV on a console shooter? Thank you for giving me the urge to find the next bridge to jump from. This will never happen. I don't know why, but it's similar to the 24fps lock on cinema. It's standard and will never change, for whatever *****...
- by Sole Fenychs - at 2014.01.05 18:53:00
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306. Tanks and Jeeps should not be solid bricks - in Feedback/Requests [original thread]
Draco Cerberus wrote: Contemporary Militaries around the world can do this and achieve something remarkable. Tanking like a tyrant , H2 Vs Tank Race a good demonstration of a proper suspension. For LAVs, I'd expect something like this: h...
- by Sole Fenychs - at 2014.01.04 12:59:00
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307. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
Soraya Xel wrote: Exploits are not use of game mechanics. Exploits are use of bugs or clear holes in game mechanics. The melee glitch is an example. Using modules that "somehow" ended up giving tanks ten times the speed buff they were supposed ...
- by Sole Fenychs - at 2014.01.03 21:02:00
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308. Stop Rewarding Game-Breaking Exploits - in Feedback/Requests [original thread]
Soraya Xel wrote: Whether they be battlefield combat exploits I *really* hope that you aren't referring to emergent gameplay as exploits. Jihad Jeeps aren't exploits. They are just good thinking. It's CCP's job to make them balanced without r...
- by Sole Fenychs - at 2014.01.03 20:35:00
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309. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I never said I was against the concept, but why the hell would you want to call it ownership? -_- Because that's the correct terminology when it comes to the technical side.
- by Sole Fenychs - at 2014.01.03 20:04:00
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310. Petition for psychotic pre match action. - in Feedback/Requests [original thread]
That would require to not have a dropsuit in the barge. Otherwise you'd be wasting a fitting. But I'm totally in favor of knife/fist fighting and generally behaving like an ******* as features. How about jumping on someone's back?
- by Sole Fenychs - at 2014.01.03 19:57:00
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311. Re-Vamping the HUD/Overlay - in Feedback/Requests [original thread]
I like your approach to target info, (It's ridiculously badly implemented) but I'd prefer to have ammo/charge/heat in the middle of the screen. It's slightly more important than the target info.
- by Sole Fenychs - at 2014.01.03 19:54:00
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312. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Ammo is not all that important, but overheat and charge should definitely be close to your crosshair. Also, displaying the text chat messages is long overdue. It's as important as a central chat lobby is for RTS and *really* improves the feeling ...
- by Sole Fenychs - at 2014.01.03 19:43:00
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313. Making Dust a "AAA" Game Continued - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: +1 for the extensive list. Not groundbreaking but you have a nice consolidated list. I think something that might be worth while is breaking the needed updates or evolutions in two categories, 1) FPS mechanics only, and ...
- by Sole Fenychs - at 2014.01.01 21:50:00
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314. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
KA24DERT wrote: This is probably the most unbalanced request on the forums. Someone lock it and put it out of its misery. We don't need 6 jerks with mass drivers and rail rifles shooting out of dropships. Why do you hate fun? This would act...
- by Sole Fenychs - at 2014.01.01 11:08:00
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315. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I would love it. Dropships might need some sway to make aiming less easy, thou...
- by Sole Fenychs - at 2013.12.31 13:26:00
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316. [Request] UI inprovements: visible player statuses (online, in squad, etc) + not... - in Feedback/Requests [original thread]
How about chat notifications during the battle, if we can't simply have the chat text appear on-screen? Not everyone has a mic. But definitely +1.
- by Sole Fenychs - at 2013.12.30 18:58:00
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317. [Request] Bring Back the Scout Type-II - in Feedback/Requests [original thread]
Timothy Reaper wrote: For those of you who were not in closed beta, the Scout Type-II sacrificed the Sidearm slot for an extra Equipment slot. I have a scout fit made for sneaking up on tanks, and I would love to be able to carry more REs! You ...
- by Sole Fenychs - at 2013.12.30 18:47:00
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318. [Request] Allow Nanite Injector to work on enemies - in Feedback/Requests [original thread]
Talos Vagheitan wrote: The Nanite Injector should not be limited to use on teammates. And there are several valid reasons for this - 1.) Reviving a downed enemy over and over will prevent them from spawning, forcing the enemy to play short-ha...
- by Sole Fenychs - at 2013.12.30 18:37:00
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319. List of Improvements and changes needed soon - in Feedback/Requests [original thread]
The scope of your suggestions went out of bounds. You are supposed to make one thread per suggestion, though I guess just assembling UI/HUD stuff would be helpful for the devs. Maybe we should get a HUD master thread? There's clearly some room fo...
- by Sole Fenychs - at 2013.12.30 18:32:00
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320. a few possibilities to make infantry fun again - in Feedback/Requests [original thread]
RED FARM wrote: One hypenated word: Jet-Packs. That's the solution. Make infantry agile. Give us parcour, jetpacks, cloaking, etc. Bam, suddenly vehicles are far less appealing.
- by Sole Fenychs - at 2013.12.28 15:38:00
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