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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6171
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Posted - 2013.09.21 23:40:00 -
[121] - Quote
Updated thread. Low ammo indicators, and HP display for friendlies when using repair tool/shield transporter/ LLAV infantry repairers. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6171
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Posted - 2013.09.25 06:18:00 -
[122] - Quote
Would love specific HUD indicators for the type of grenades you are carrying. AV, locus, and flux should each have different HUD icons. |
SponkSponkSponk
The Southern Legion The Umbra Combine
381
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Posted - 2013.09.25 06:22:00 -
[123] - Quote
KAGEHOSHI Horned Wolf wrote:Would love specific HUD indicators for the type of grenades you are carrying. AV, locus, and flux should each have different HUD icons.
I just start cooking a grenade, look at it to work out what type it is, then put it back by switching weapons. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6171
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Posted - 2013.09.25 06:24:00 -
[124] - Quote
SponkSponkSponk wrote:KAGEHOSHI Horned Wolf wrote:Would love specific HUD indicators for the type of grenades you are carrying. AV, locus, and flux should each have different HUD icons. I just start cooking a grenade, look at it to work out what type it is, then put it back by switching weapons. I do that too, but its kind of annoying having to do that every time I spawn. |
Gods Architect
SVER True Blood Public Disorder.
530
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Posted - 2013.09.25 06:51:00 -
[125] - Quote
HUD still haven't improved :( |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6186
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Posted - 2013.09.25 14:29:00 -
[126] - Quote
Gods Architect wrote:HUD still haven't improved :( Well I did suggest that there should be a notification (an eye) to inform you when you have been scanned, and now there are the "YOU HAVE BEEN SCANNED" warnings in the HUD. Not exactly what I asked for, but same effect.
We also got special squad leader tags in the battle, which something else suggested here.
I just removed them from the OP after they arrived to save space. |
The-Errorist
Mannar Focused Warfare Gallente Federation
232
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Posted - 2013.09.26 04:58:00 -
[127] - Quote
I still want to see building outlines on the mini-map when flying an aerial vehicle. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1020
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Posted - 2013.10.09 02:56:00 -
[128] - Quote
Weekly bump because this is important. ____________________
My list of most important threads: https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread
If you know of any topics you'd like to add please post them here |
fawkuima juggalo
Hollowed Kings
71
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Posted - 2013.10.09 06:18:00 -
[129] - Quote
+1 |
The-Errorist
Mannar Focused Warfare Gallente Federation
274
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Posted - 2013.10.09 15:43:00 -
[130] - Quote
Still should be a priority for the UI team. |
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The-Errorist
316
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Posted - 2013.10.29 18:49:00 -
[131] - Quote
I would really enjoy having almost all of these proposed UI improvements.
I would also like there to be a little drop-shadow on UI elements to make them more readable, distinguishable, and just plain look better. |
Artificer Ghost
Bojo's School of the Trades
1147
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Posted - 2013.10.30 00:12:00 -
[132] - Quote
Some really just shiny changes here, not really gameplay-important.
On the very side of the screen, at a transparency level that isn't hindering, but is still visible, lines of text scrolling down on your HUD. They COULD be associated with your actions, but really I'm just thinking text that wouldn't make sense, but still looked like some form of code or whatever. Example: Place down a Nanohive > "//:Nanohive:Active //:Resupplying:Nanites:Ammunition" (Where each //: is another line of text). Also, at the start of a match: "//:UplinkProtocol:Established"
Maybe a small circle-type marker around ENEMY players that you're scanning? Whether it be with Passive Scanning or an Active Scanner, something like this: http://i1.ytimg.com/vi/5BCxbaZlzs8/maxresdefault.jpg
Shoutout to Bandicam. Anyways, EVE is a very UI-Heavy game, so just pay attention to the circle on the ship. That's because the player has "Locked On" to that ship. I'm just thinking that circle should show up on the screen for anyone you've scanned. Easier than checking your minimap constantly. Only reason I say enemy-only is because it could get pretty annoying, not being able to see with the spam of circles on your screen when in a crowded area.
Instead of showing two straight lines above an enemy target, make it two semi-circle lines, lining the inside of the circle I mentioned above. Number display shown in the space inside the semi-circle, so we can see how much more health they have to go. EVE health bars are a great example. Of this, also shown on the bottom of the picture I showed above.
Screen crack when shield is being depleted, similar to Tribes: Ascend, where your visor cracks when your health is depleted: http://media.pcgamer.com/files/2012/03/Tribes-Ascend-preview-3.jpg
Pretty bad example, but you get the picture (Pun intended).
That's all I have right now. Just generally, I want more UI changed to make the game seem more intelligent. Lines of code, targeting markers, etc will help this game have more of a futuristic feel.
//:Artificer:Out
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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medomai grey
WarRavens League of Infamy
304
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Posted - 2013.10.30 00:15:00 -
[133] - Quote
I just noticed that a few of the suggestions were actually implemented in game. [XD] Good job CCP, I look forward to further HUD improvements.
Blatant Dust_514 recruiting in the silliest of places. :P
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Artificer Ghost
Bojo's School of the Trades
1153
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Posted - 2013.10.31 01:03:00 -
[134] - Quote
Bumpity bump.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Ecshon Autorez
Villore Sec Ops Gallente Federation
105
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Posted - 2013.10.31 01:47:00 -
[135] - Quote
TL;DR (but I did give the OP a quick look over )
Not sure how I like the display on the side of the weapon, that'd mean that ALL weapons would need to be designed to accommodate the display on the side, limiting what the weapons could potentially look like.
The compass at the top of the HUD is a great idea and really useful.
Allied Aim marking seems good, but potentially annoying. As long as it doesn't freak out and block your sight when it inevitably gets aimed in your face it seems pretty solid idea. I think it should be shared among squadmates only. If you want to see what it looks like go and look at Ghost Recon: Future Soldier. They had it in campaign for coordinated stealth kills. I'd link to a video showing it, but I'm having difficulty finding one.
We already have info on enemies when ADSing them, but you don't really notice it since it's out of the way in the bottom left. Centralizing it is a good idea.
Notifications on whose talking is a yes.
I say that if someone types something (in whatever chat you left active) it appears somewhere on the screen for a few seconds before disappearing.
Yes to giving the map a grid, people having been asking for this for awhile. I also think it should tell you what grid square you are in around the minimap.
Lock on detectors for vehicles is goodish. (would buff weaker vehicles; yay | but would also buff indestructible tanky tanks | boo)
Different chevrons for dropsuit sizes doesn't make much sense to me outside of some very specific circumstances so I'd say no. (and the double chevron is already used on squad leaders)
Don't like wobbling HUD, we're wearing helmets. I'd be worried if the helmet of my super high tech space combat armor suit started getting all wobbly on me. |
CharCharOdell
1426
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Posted - 2013.10.31 05:40:00 -
[136] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change?
This is something I've wanted forever.:
Quote:Add grids on the maps, and label the grid coordinates when you hover the map cursor over a region of the map.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
1160
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Posted - 2013.11.03 01:55:00 -
[137] - Quote
Bump because I like this thread.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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NoExsplosionsMgee
The Vanguardians
65
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Posted - 2013.11.03 02:36:00 -
[138] - Quote
Would you bump this thread? I'd bump this thread. I'd bump this thread hard. *Plays Goodbye Horses by Q Lazzarus* |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3781
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Posted - 2013.11.03 03:03:00 -
[139] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I can only speak for myself (so I suggest reading responses to your question from others) Having all 4 cardinal directions is long overdue (N, W, E, S).
Having a who's talking indicator would really be useful as well, most of the time I have to open the chat menu to try to figure out who I'm talking to. A little speech symbol and a name on the side of the screen.
Squad leader special ID chevron is also very important since it would let you know who to follow.
Equipment icons I'd say are a necessity.
Thanks for the reply I would second this list.
While the cosmetic suggestions can be left till a later point, these functionality focused ones would do well to be prioritized.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Draco Cerberus
Hell's Gate Inc
456
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Posted - 2013.11.03 06:36:00 -
[140] - Quote
Maybe we'll see some if not all of these things in 1.8-2.0? Hoping for it anyways.
-=OneUniverse=-=OneEverything=-
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castba
Penguin's March
168
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Posted - 2013.11.03 08:42:00 -
[141] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I can only speak for myself (so I suggest reading responses to your question from others) Having all 4 cardinal directions is long overdue (N, W, E, S).
^This. Might be easier for quick glances if there NE, SE, SW, NW were also included. |
Ulysses Knapse
duna corp
560
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Posted - 2013.11.03 13:53:00 -
[142] - Quote
I agree, the HUD should be improved, in many ways. Make it customizable, too.
Humanity is the personification of change.
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The-Errorist
Closed For Business For All Mankind
368
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Posted - 2013.12.08 00:22:00 -
[143] - Quote
Ulysses Knapse wrote:I agree, the HUD should be improved, in many ways. Make it customizable, too. +1 |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7357
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Posted - 2013.12.08 23:14:00 -
[144] - Quote
Do it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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The-Errorist
Closed For Business For All Mankind
402
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Posted - 2013.12.20 05:39:00 -
[145] - Quote
I would like to also see a timer for when an EVE orbital will become available on the top right corner. |
Artificer Ghost
Bojo's School of the Trades
732
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Posted - 2013.12.20 16:21:00 -
[146] - Quote
Speaking of EVE orbitals, I sort of want to see the names of the people in the sky, maybe what ship they're piloting, etc.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7752
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Posted - 2014.01.03 18:23:00 -
[147] - Quote
Still want stuff
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Artificer Ghost
Bojo's School of the Trades
928
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Posted - 2014.01.03 19:07:00 -
[148] - Quote
I sort of want to see a more "3D" effect to the HUD. I dunno how to describe it, really. Hm. When I find an example, I'll share it, but at the moment the HUD seems too bland, too ordinary. With a bit of depth, it can be pretty cool.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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lee corwood
Knights Of Ender Public Disorder.
301
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Posted - 2014.01.03 19:24:00 -
[149] - Quote
So much goodness. +1
-(N, W, E, S) is a big one. -type of grenade is one I've personally wanted for a long time -the charged reticule is really true. I hate having to take my eyes off the prize constantly to see if i can release yet
Seeing who's talking is a big one and will only increase the use of teamwork and make this game much better
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
34
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Posted - 2014.01.03 19:43:00 -
[150] - Quote
Ammo is not all that important, but overheat and charge should definitely be close to your crosshair.
Also, displaying the text chat messages is long overdue. It's as important as a central chat lobby is for RTS and *really* improves the feeling of community among players, especially combined with keyboards. |
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