Pages: 1 2 3 4 5 6 7 8 9 10 |
321. Display Scan profile along with other statistics. - in Feedback/Requests [original thread]
The absence of this feature is truly baffling.
- by Sole Fenychs - at 2013.12.27 14:29:00
|
322. [Request] Time Machine Active Module - in Feedback/Requests [original thread]
As someone who seriously considers the idea of multiplayer bullet time because of how insanely unlikely it is to work, I really hope that your post is just meant to be a joke. Otherwise, you seem to not understand reality.
- by Sole Fenychs - at 2013.12.27 14:27:00
|
323. [Suggestion] Improving restocking - in Feedback/Requests [original thread]
So, basically, you want to restock to instead of restocking by ?
- by Sole Fenychs - at 2013.12.27 14:25:00
|
324. [Idea] Shield Flux Capacitor - in Feedback/Requests [original thread]
That's actually a decent idea. It would need to lower your total shield HP to be balanced, though. It is, after all, a very strong boost to regeneration. So staying power would be the factor to suffer from it.
- by Sole Fenychs - at 2013.12.27 14:23:00
|
325. [Idea] Emergency Armor Capacitor - in Feedback/Requests [original thread]
This is weird. When I read OP post, I thought about how underpowered it would be because of the slowdown... And everyone else complains about it being overpowered? I guess I'm the only one who actually tries to take cover when my health is low. ...
- by Sole Fenychs - at 2013.12.27 14:18:00
|
326. Fatigued Jumping Is Lame - in Feedback/Requests [original thread]
That goes right in line with ideas like "give us a vaulting feature". I really hope advanced movement options are next on CCP's list.
- by Sole Fenychs - at 2013.12.27 14:01:00
|
327. Raising Reload awareness. - in Feedback/Requests [original thread]
Let's look at this rationally: What does the current reload mechanic do? - You don't lose bullets when reloading - Reloading is the same on all weapons - You ALWAYS reload when you have downtime - You can cancel the reload animation and continue t...
- by Sole Fenychs - at 2013.12.26 18:16:00
|
328. [Request] Hardcore reloading. - in Feedback/Requests [original thread]
Definitely voting for this. We've got flying coffin dropships that supposedly work light that because they are way too realistic. Realistic reload would be the logical conclusion to that and would also add another area in which weapon types could ...
- by Sole Fenychs - at 2013.12.26 18:02:00
|
329. Request: Squad/team notifications - in Feedback/Requests [original thread]
Another important one: "Calling in dropship"/"Someone call in a dropships here" and "Drop me off there" The latter would need to work even from inside dropships. ...Or CCP could just allow you to have unspecified markers with editable text. Plant...
- by Sole Fenychs - at 2013.12.26 16:07:00
|
330. manual reload. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Sole Fenychs wrote: How about causing reload to drop your remaining clip, if it's weapon with clips? I don't care about auto-reloading, but that would really fit the nature of an EVE-derived game. Magazine not clip. ...
- by Sole Fenychs - at 2013.12.26 16:03:00
|
331. Why ??? - in Feedback/Requests [original thread]
AV kills dropships and LAVs. Jihad Jeeps and scouts with REs kill HAVs. Skill into REs.
- by Sole Fenychs - at 2013.12.26 12:46:00
|
332. Request For Remote Explosives - in Feedback/Requests [original thread]
MRBH1997 wrote: I agree with CCP making remote explosives sticky for it made no senses for then to slide around like a nano hive. But I do not like the fact that you can place remotes on a friendly LAV or your own and just ran a tank to kill it...
- by Sole Fenychs - at 2013.12.26 12:37:00
|
333. manual reload. - in Feedback/Requests [original thread]
How about causing reload to drop your remaining clip, if it's weapon with clips? I don't care about auto-reloading, but that would really fit the nature of an EVE-derived game.
- by Sole Fenychs - at 2013.12.26 11:49:00
|
334. Sniper Review - in Feedback/Requests [original thread]
I want a personal jetpack to get better sniper spots and to be able to re-locate quickly. There's an incredible sense of pressure when playing sniper with a squad because a sniper needs time to set up and you can't just climb on top of the small s...
- by Sole Fenychs - at 2013.12.24 16:33:00
|
335. weapon switch radial/squad orders made easy with m/kb - in Feedback/Requests [original thread]
So, in other words, you are using a wireless mouse? The same issue exists in Crysis and E.Y.E. if you are using a crappy mouse. According to CCP philosophy, I'd say that you need to buy a better one. Hotkeys are a nice idea, though. I'd also lik...
- by Sole Fenychs - at 2013.12.24 13:56:00
|
336. Sniper Review - in Feedback/Requests [original thread]
Wait, you want the sniper rifle to insta-deplete shields? Are you nuts? Do you even know what balance is? I'm a sniper and that idea is ridiculous. The sniper rifle already does decent damage. If you REALLY want that to be a feature, you'd need...
- by Sole Fenychs - at 2013.12.24 13:44:00
|
337. Squad vehicle lock - in Feedback/Requests [original thread]
The time-lock was a spontaneous fix, according to the blog. This means, essentially, that you just need to wait for one or two months. It will have been solved by then.
- by Sole Fenychs - at 2013.12.23 18:47:00
|
338. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
A barrier to entry might be an interesting idea. Make it like dropships. Make tanks really hard to learn. Maybe integrate modules in such a way that a tank without proper module usage is really weak. How about power juggling? Give them a power ba...
- by Sole Fenychs - at 2013.12.23 18:11:00
|
339. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Pete B wrote: I would love a 'Brink' style parkour/mobility system; Scouts can run fastest, can jump highest and can pull themselves better then any other class, and can 'parkour' in that they can wall run or at least get a jump boost when...
- by Sole Fenychs - at 2013.12.23 13:48:00
|
340. [Request] Unlimited Sprint - in Feedback/Requests [original thread]
Vicious Minotaur wrote: I agree with the premise. Here we are, thousands of years in the future with interstellar travel, massive space ships, and suits that can protect a user from a Forge Gun direct hit, plasma and lasers... And somehow, th...
- by Sole Fenychs - at 2013.12.23 13:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |