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Aeon Amadi
Ancient Exiles. Renegade Alliance
4297
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Posted - 2014.01.03 18:17:00 -
[1] - Quote
I'll try to make this as brief as possible.
1.) The Information Read-out.
That box in the lower part of the screen that shows armor, shield, efficiency rating and range? Yeah, that's not in the best position, I feel. I can't speak for everyone but I'd much prefer something like this: http://i.imgur.com/vCHOH5X.png
Note that the HAV in this picture is outlined, correlating to the information displayed. This is to show the information pertaining to the target at hand.
2.) Streamlined information.
Color coding suits based on specialization is a good idea but it really infringes on the whole warfare aspect of it all. I can't honestly see the four faction leaders getting together and mutually deciding to color-code everything a certain way. Beyond that, it gets hard to tell at medium/long ranges where everything just becomes amorphous blobs and silhouettes of **** that shoots back. More so, there are suits that completely abandon this concept altogether. Ultimately, it kills racial immersion as well.
Putting that information in the info could work but I'd prefer something more easily recognizable on the spot like colored outlines over the "selected" target but given the conversation in Skype not everyone would like that.
However, there does need to be some way to instantly and easily recognize what you're dealing with without interfering with immersion, conflicting inconsistencies (such as aurum suits) and introducing visual clutter. Slight variations in color on the field does not do that.
3.) Optional features.
I understand that not everyone likes these ideas and ultimately the layout of your HUD should be entirely up to you. Everyone is different. I prefer information to be streamlined and as "on the fly" as possible but another player may prefer this stuff to be out of the way where it won't interfere. Changes need to be contextual and user chosen, ultimately as little "forced" alterations as possible.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7752
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Posted - 2014.01.03 18:26:00 -
[2] - Quote
As long as its optional, I still hate the neon outlines. Couldn't it just be a colored circle around or above the enemy's head?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4299
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Posted - 2014.01.03 18:38:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:As long as its optional, I still hate the neon outlines. Couldn't it just be a colored circle around or above the enemy's head?
Possible. I really don't care what they decide to do as long as it's easy to recognize regardless of range
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
34
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Posted - 2014.01.03 19:54:00 -
[4] - Quote
I like your approach to target info, (It's ridiculously badly implemented) but I'd prefer to have ammo/charge/heat in the middle of the screen. It's slightly more important than the target info. |
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