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61. Bandwidth UI suggestion - in Feedback/Requests [original thread]
Would be a nice addition to the equipment wheel. Or maybe next to the Tacnet. This UI addition is definitely required. Especially for newer players, but also because I can't be assed to check my bandwith on all suits, just to make sure that my St...
- by Sole Fenychs - at 2014.12.27 17:36:00
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62. Factional Daily Missions. - in Feedback/Requests [original thread]
On that note, a player's settings on FW (Which faction you selected to fight for) should be saved on a per-character basis instead of globally. Each of my characters is from a different faction and one reason for me not to play FW is that I could ...
- by Sole Fenychs - at 2014.12.27 11:24:00
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63. Updated HUD [Repost] - in Feedback/Requests [original thread]
A view of "low ammo" on friendlies would be nice, as well as indicators for when vehicle gunners need to reload or run out of ammo. Racial HUDs seem superfluous. They'd be nice, but IMO a unique HUD for each suit would be better - They do have va...
- by Sole Fenychs - at 2014.12.27 11:21:00
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64. Suggestion on how to handle the Lizard debacle and 12 days of dust. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Or just tack the affected days on the tail end of the event for those who were unable to obtain it the first time around? Ironically, I can only play until the third. I would lose out on the events if they got shifted back...
- by Sole Fenychs - at 2014.12.27 11:18:00
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65. Should I skill into Assaults or Logis? - in Feedback/Requests [original thread]
It really depends. Do you run solo or in a squad? Are you set on a specific faction? Gallente Logi is **** for solo players, for example, (Scanning is very dull and scanning without a squad is soul-crushingly stupid) while Minmatar Logi is huge f...
- by Sole Fenychs - at 2014.12.26 18:59:00
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66. Proficiency, it needs to change - in Feedback/Requests [original thread]
Proficiency should give a handling bonus. 1% reload, 1% dispersion, 1% less feedback damage, etc. Mostly because the name implies getting used to the weapon. Though I guess increased damage is also a logical result of getting better at utilizing ...
- by Sole Fenychs - at 2014.12.26 12:59:00
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67. [Request] Strongbox rework - in Feedback/Requests [original thread]
Current drop rates basically mean that strong boxes shouldn't drop at all. Instead of keys and boxes, you can just simplify the system to a single item. After all, boxes are currently virtually infinite in their supply. You can get hundreds in a w...
- by Sole Fenychs - at 2014.12.26 12:53:00
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68. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
IIRC someone suggested in an earlier suggestion that both Amarr and Caldari should have the sidearm. Why? Because they use static equipment as their primary. This means that their equipment interaction is designed to be lower than Gallente and Min...
- by Sole Fenychs - at 2014.12.24 21:54:00
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69. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Could this lead to interconnected merc quarters? Because currently I'm a solo player, but I'd create a corp and fill it with people if we could have a warbarge where we could meet up and chat and deploy together, maybe with some rooms for minigam...
- by Sole Fenychs - at 2014.12.24 14:58:00
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70. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: True Adamance wrote: Gavr1lo Pr1nc1p wrote: Because Gunlogis are invincible as ever. Yet I'm trying to fix Gunnlogi. What the **** are you doing about JLAV's? JLAVs working as intended Can something work as...
- by Sole Fenychs - at 2014.12.24 10:47:00
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71. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Soraya Xel wrote: Simply put, because it's valid gameplay. It's not valid if it takes a **** on risk/reward balance. That would be like saying that in EVE I should be able to ram a Marauder Battleship with my Rookie sh...
- by Sole Fenychs - at 2014.12.22 17:53:00
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72. Model Changes: LAV - in Feedback/Requests [original thread]
The True Inferno wrote: What if shields actted as an actual 'shield' that would protect the driver/passenger/gunner until it was depleted? That would be a mechanical distinction. Can't have that. We need shield repair tools and armor regener...
- by Sole Fenychs - at 2014.12.22 12:13:00
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73. [Request] Weapon range info - in Feedback/Requests [original thread]
This is essential. I just got to play Dust again after a few months of hiatus and I was totally confused at the ranges of my AR. I'm not even sure if anything changed, but I felt that the range was much longer than it used to be. I would love to ...
- by Sole Fenychs - at 2014.12.22 12:05:00
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74. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Godin Thekiller wrote: Why. Why the hell does these things still exists. Because it's a fun example of emergent gameplay.
- by Sole Fenychs - at 2014.12.22 12:03:00
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75. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Ku Shala wrote: the slots should remain how they are but the suit should become more customisable at proto ie lower base stats in exchange for more slots. basic suits should have base stats according to lore, you should be able to fit a proto s...
- by Sole Fenychs - at 2014.12.19 13:02:00
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76. The problem with ADS - in Feedback/Requests [original thread]
Instead, they should make tanks and LAVs just as hard to use. I want ridiculous skill ceilings that allow you to get infinitely better by becoming a better pilot! More active modules! More control! ADS pilots are respected by anyone who ever tri...
- by Sole Fenychs - at 2014.12.19 10:46:00
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77. logistics and assaults should have different basic suits - in Feedback/Requests [original thread]
It's ridiculous that a new player gets a better Logi introduction with the light frame than with the medium. It's completely unintuitive and frustrating. An experienced player will obviously invest his starting SP into the appropriate role, but a...
- by Sole Fenychs - at 2014.12.19 10:40:00
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78. STD Tac-Ar - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: We are working on introducing the full progression of the existing variants from militia. As I see it, we did it in the reverse way originally. Everyone should have had solid base Assault Rifles and the v...
- by Sole Fenychs - at 2014.12.18 11:01:00
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79. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
Can we get an LAV with four additional back seats instead of the pitiful turret? I want more people to headshot out of vehicles. It would also be hilarious to have an entire squad drive around in an LAV.
- by Sole Fenychs - at 2014.12.02 13:02:00
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80. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by Sole Fenychs - at 2014.11.22 17:01:00
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