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Soraya Xel
The Corporate Raiders Top Men.
834
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Posted - 2014.01.02 19:37:00 -
[1] - Quote
CCP, you need to act on exploits. Whether they be battlefield combat exploits, district locking exploits, etc. I don't need to specify them, you know what they are.
In EVE, game-breaking behavior is announced as an exploit, and users of those exploits are targeted and banned.
Stop being afraid to police this game.
Announce exploits. Ban exploiters.
Top Men. - The DUST Arm of the CFC
www.dust-gents.com
Recruiting corporations and players now!
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
221
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Posted - 2014.01.02 19:46:00 -
[2] - Quote
They really don't seem to care. I have brought up the district locking (amoung others) time and time again. The fact that 10-20% of the districts are locked by their owners and have been for months and months seems to just not matter. It's sad.
Please fix the mic bubble bug...
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Soraya Xel
The Corporate Raiders Top Men.
836
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Posted - 2014.01.02 19:52:00 -
[3] - Quote
It wouldn't be so bad if it wasn't incredibly profitable to exploit. The way this game is operated, our alliance is nothing short of incredibly stupid for NOT exploiting. As is the case for anyone else not exploiting.
It's not just district locking. It's equipment spam to create lag (a similar behavior using cans and drones in EVE is a bannable offense), it's people using bugged weapons intentionally. It's all of it.
Top Men. - The DUST Arm of Gentlemen's Agreement
www.dust-gents.com
Recruiting corporations and players now!
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jerrmy12 kahoalii
Forty-Nine Fedayeen Minmatar Republic
217
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Posted - 2014.01.02 20:09:00 -
[4] - Quote
Soraya Xel wrote:It wouldn't be so bad if it wasn't incredibly profitable to exploit. The way this game is operated, our alliance is nothing short of incredibly stupid for NOT exploiting. As is the case for anyone else not exploiting.
It's not just district locking. It's equipment spam to create lag (a similar behavior using cans and drones in EVE is a bannable offense), it's people using bugged weapons intentionally. It's all of it. what!? cans?
recuruit link
5 to 11 mil isk per 100k recuruit
I use a tablet so beware of typos
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
276
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Posted - 2014.01.02 20:10:00 -
[5] - Quote
They don't care just like the community . They feel like anything goes because of the nature of the game so the won't police anything and in fact might find it comical . They just don't understand what is hindering this game from being a solid structure in the gamming community because between in game problems ( bugging , lagging , unbalancing in vehicles and gear and just the simple need of addressing these issues ) , created problems from introducing new items and obvious items and reports from concerned community members , this leads many to question CCP's intent .
These are reasons that I'm not spending another dime on this game ( I was about to earlier but then I remembered ) until these matters are addressed .
The next patch should be fixing current problems and finishing the racial suits .
You might not find too many people agreeing with you because they seem to like the ability to exploit and actually are looking to find more ways to do so .
Sad ... just sad .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Soraya Xel
The Corporate Raiders Top Men.
837
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Posted - 2014.01.02 20:20:00 -
[6] - Quote
There's a big difference between playing the sandbox (scamming, backroom dealing, etc.) and exploiting the sandbox (literally abusing server faults), and that's the difference EVE players understand, and DUST players don't.
Top Men. - The DUST Arm of Gentlemen's Agreement
www.dust-gents.com
Recruiting corporations and players now!
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ratamaq doc
Edge Regiment
350
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Posted - 2014.01.03 07:15:00 -
[7] - Quote
Soraya Xel wrote:There's a big difference between playing the sandbox (scamming, backroom dealing, etc.) and exploiting the sandbox (literally abusing server faults), and that's the difference EVE developers understand, and DUST developers don't.
FTFY
YouTube
30D Recruiting
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
703
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Posted - 2014.01.03 07:26:00 -
[8] - Quote
Soraya Xel wrote:CCP, you need to act on exploits. Whether they be battlefield combat exploits, district locking exploits, etc. I don't need to specify them, you know what they are.
In EVE, game-breaking behavior is announced as an exploit, and users of those exploits are targeted and banned.
Stop being afraid to police this game.
Announce exploits. Ban exploiters. Hear,hear! I don't mind losing to a better team, but when they purposely abuse broken mechanics...
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Lt Royal
Subdreddit Test Alliance Please Ignore
2248
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Posted - 2014.01.03 07:54:00 -
[9] - Quote
+1 I agree with this one. Its doesnt really bother me because I play through it, but it is very annoying and its a shame to see people ruining game for the rest of us.....
Banning people is probably something to do with SONY and some sort of f*ucked up contract CCP has with them.
Gÿ£GÿàGÿP Subdreddit Recruitment Video Gÿ£GÿàGÿP
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Draco Cerberus
BurgezzE.T.F Public Disorder.
644
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Posted - 2014.01.03 14:36:00 -
[10] - Quote
They like feasting on our tears in the forums, when there is a problem a note is sent to the individual, "We are looking into the problem" and then they all log in to test out the new exploit. I admit that testing a bug before fixing it is good, but there is no reason to take more than a month to fix a bug/exploit.
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
841
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Posted - 2014.01.03 15:14:00 -
[11] - Quote
Lt Royal wrote:Banning people is probably something to do with SONY and some sort of f*ucked up contract CCP has with them.
CCP would be insane to not have direct control over who can and can't access Tranquility, as to put that in the hands of Sony would be putting the entirety of EVE Online in Sony's hands, and I don't think CCP's *quite* that dumb.
Draco Cerberus wrote:They like feasting on our tears in the forums, when there is a problem a note is sent to the individual, "We are looking into the problem" and then they all log in to test out the new exploit. I admit that testing a bug before fixing it is good, but there is no reason to take more than a month to fix a bug/exploit.
In EVE, an unfixed bug can be declared an exploit by CCP, and people will be banned for using it until such time as CCP manages to fix it.
Top Men. - The DUST Arm of Gentlemen's Agreement
www.dust-gents.com
Recruiting corporations and players now!
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4297
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Posted - 2014.01.03 15:58:00 -
[12] - Quote
Soraya Xel wrote:It wouldn't be so bad if it wasn't incredibly profitable to exploit. The way this game is operated, our alliance is nothing short of incredibly stupid for NOT exploiting. As is the case for anyone else not exploiting.
It's not just district locking. It's equipment spam to create lag (a similar behavior using cans and drones in EVE is a bannable offense), it's people using bugged weapons intentionally. It's all of it.
That's a bit of an overbroad statement and I'd like to know where the line between "spamming equipment for legitimate use" and "spamming equipment for the sake of doing it" is.
forums.dust514.com/default.aspx?g=posts&m=
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Soraya Xel
The Corporate Raiders Top Men.
841
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Posted - 2014.01.03 16:02:00 -
[13] - Quote
Aeon Amadi wrote:That's a bit of an overbroad statement and I'd like to know where the line between "spamming equipment for legitimate use" and "spamming equipment for the sake of doing it" is.
When there are eight nanohives stacked on top of each other within a meter of a supply depot, it's pretty likely equipment is being spammed to create lag.
Top Men. - The DUST Arm of Gentlemen's Agreement
www.dust-gents.com
Recruiting corporations and players now!
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
222
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Posted - 2014.01.03 17:25:00 -
[14] - Quote
Soraya Xel wrote:Aeon Amadi wrote:That's a bit of an overbroad statement and I'd like to know where the line between "spamming equipment for legitimate use" and "spamming equipment for the sake of doing it" is. When there are eight nanohives stacked on top of each other within a meter of a supply depot, it's pretty likely equipment is being spammed to create lag.
The sad part is everyone knows this is a major lag issue and has been forever. It drastically affects almost every PC battle and yet CCP just does not bother fixing it. If they can't fix the bug just prevent equipment spamming (which should be done anyways IMO). Alas, our cries fall on deaf ears.
Side note, I know one guy who tried to get people to start doing it in public battles in the hope that everyone would start raging at CCP and they would finally fix the damn thing. This occurred after a rather laggy PC battle that cost us the win.
Please fix the mic bubble bug...
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
34
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Posted - 2014.01.03 20:35:00 -
[15] - Quote
Soraya Xel wrote:Whether they be battlefield combat exploits I *really* hope that you aren't referring to emergent gameplay as exploits. Jihad Jeeps aren't exploits. They are just good thinking. It's CCP's job to make them balanced without removing them. |
Soraya Xel
The Corporate Raiders Top Men.
842
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Posted - 2014.01.03 20:43:00 -
[16] - Quote
Sole Fenychs wrote:Soraya Xel wrote:Whether they be battlefield combat exploits I *really* hope that you aren't referring to emergent gameplay as exploits. Jihad Jeeps aren't exploits. They are just good thinking. It's CCP's job to make them balanced without removing them.
Jihad Jeeps are good strategy. There is a cost, a risk, and a reward for doing it properly. It's the sort of crazy thinking that our universe is proud of. REs stick to vehicles, vehicles blow up on contact with other vehicles, this is smart gameplay.
Exploits are not use of game mechanics. Exploits are use of bugs or clear holes in game mechanics. The melee glitch is an example. Using modules that "somehow" ended up giving tanks ten times the speed buff they were supposed to provide is an example (militia overdrive). Things that unfairly exploit bugs in the game for an advantage. Exploits are clear, obvious uses of mechanics that completely unbalance the game and ruin it for everyone.
Top Men. - The DUST Arm of Gentlemen's Agreement
www.dust-gents.com
Recruiting corporations and players now!
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
34
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Posted - 2014.01.03 21:02:00 -
[17] - Quote
Soraya Xel wrote:Exploits are not use of game mechanics. Exploits are use of bugs or clear holes in game mechanics. The melee glitch is an example. Using modules that "somehow" ended up giving tanks ten times the speed buff they were supposed to provide is an example (militia overdrive). Things that unfairly exploit bugs in the game for an advantage. Exploits are clear, obvious uses of mechanics that completely unbalance the game and ruin it for everyone. Ok, that's cool. Just wanted to clarify, because there's quite a few fruits that love pretending that clever gameplay is an exploit purely because it was unintended. |
Draco Cerberus
BurgezzE.T.F Public Disorder.
646
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Posted - 2014.01.03 22:06:00 -
[18] - Quote
Draco Cerberus wrote:They like feasting on our tears in the forums, when there is a problem a note is sent to the individual, "We are looking into the problem" and then they all log in to test out the new exploit. I admit that testing a bug before fixing it is good, but there is no reason to take more than a month to fix a bug/exploit.
In EVE, an unfixed bug can be declared an exploit by CCP, and people will be banned for using it until such time as CCP manages to fix it.[/quote] Yeah, I have seen cases of this happening, but as far as Eve vs Dust goes the age of both games leaves a lot of leeway for Dust players to exploit bugs to their advantage. We have proven numerous times that the only way CCP sees a need to fix something that is slightly broken is if a large number of players abuse the glitch/bug/exploit. CCP has also proven to us that if it is really that bad, they will do a hotfix to repair the code so that it works as intended.
In reference to the Alt corps locking districts, who is to say that the Alt corp is not being used to train new players at PC, to try new defense strategies and also maybe to say set up an arena for 1v1s. We asked them for a way to deploy to our planetary districts without enemies to fight, maybe leaving it like this is their way of appeasing the minority (who have districts and alt corps) and giving the majority something to aspire or move to by joining an alliance and getting support for PC or purchasing a district or two. I don't think with the current implementation of PC we can expect to have it both ways.
LogiGod earns his pips
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Draco Cerberus
BurgezzE.T.F Public Disorder.
646
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Posted - 2014.01.03 22:07:00 -
[19] - Quote
bleh double post
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
846
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Posted - 2014.01.03 22:09:00 -
[20] - Quote
Draco, we've certainly used alt corps for training. And there's nothing wrong with that. The problem is that the current exploit allows alt corps to lock a district at no cost, by neither team joining the match. This means they aren't using the district for anything, they're simply refusing to allow gameplay on the district at all.
In the intended design, alt corps attacking are fine, but it has a cost. Unfortunately, players have discovered that if neither team spawns in, the game refunds the money, and there is no cost to district locking.
I'd like to be your CPM1 candidate
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demens grimwulff
Ancient Exiles. Renegade Alliance
90
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Posted - 2014.01.03 22:23:00 -
[21] - Quote
Soraya Xel wrote:Draco, we've certainly used alt corps for training. And there's nothing wrong with that. The problem is that the current exploit allows alt corps to lock a district at no cost, by neither team joining the match. This means they aren't using the district for anything, they're simply refusing to allow gameplay on the district at all.
In the intended design, alt corps attacking are fine, but it has a cost. Unfortunately, players have discovered that if neither team spawns in, the game refunds the money, and there is no cost to district locking.
Their is a way to garner more money out of the match than just a refund of the clone pack... I posted on this in length in the Technical Support / Bug forum under a post of a similar name. There are other ways to exploit this and has been dome by several corporations continuously. |
Draco Cerberus
BurgezzE.T.F Public Disorder.
646
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Posted - 2014.01.03 22:30:00 -
[22] - Quote
Soraya Xel wrote:Draco, we've certainly used alt corps for training. And there's nothing wrong with that. The problem is that the current exploit allows alt corps to lock a district at no cost, by neither team joining the match. This means they aren't using the district for anything, they're simply refusing to allow gameplay on the district at all.
In the intended design, alt corps attacking are fine, but it has a cost. Unfortunately, players have discovered that if neither team spawns in, the game refunds the money, and there is no cost to district locking. Ok, but is this really what's happening? CCP would know just by looking as would the players in the corps. So it really comes down to does CCP intend for this action to be normal, for example Corp X and Corp Y have a deal, Corp X attacks today, Corp Y attacks tomorrow. Corp Y is the training corp and there are only 3 people on in corp at the time of the PC battle, no one has been given roles to join a PC so can't, Corp X looks, no one has joined battle, no need to deploy.
Or better yet Corp X has a general who, while the CEO is away for the weekend, declares war on a corporation and gets a bunch of districts attacked. The CEO finds out and contacts Corp Y agreeing to pay the damages for not attacking, boots the general and instructs his corp not to attack/defend unless the other party shows up.
Both of the above cases would allow the corps to redeploy troops without incurring massive penalties if/when needed, and in these circumstances are totally justified reasons to be giving the no loss option.
This is not saying that a corp attacking with an alt corp to lock their district is ok but rather there are several reasons to leave it. I support Open World fixes for Planetary conquest, matchmaker and the current boring method of lobby deployment. There is a bigger game possible, its up to CCP to realize that this Lobby was never intended to be the end game (their words sometime during Beta).
LogiGod earns his pips
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Soraya Xel
The Corporate Raiders Top Men.
848
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Posted - 2014.01.03 22:33:00 -
[23] - Quote
I don't think making DUST "open world" will make it better. "Make it PlanetSide" isn't really a solution.
As it is, timers are an incredibly protectionist system designed to let people have real lives. Their corp only has to worry about being attacked for an hour a day. But it can't suit gameplay to create a system where you can't get attacked at all. Almost anything is better than that. Because without active fighting, what's left for a first-person shooter to have?
I'd like to be your CPM1 candidate
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Draco Cerberus
BurgezzE.T.F Public Disorder.
646
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Posted - 2014.01.04 14:41:00 -
[24] - Quote
Soraya Xel wrote:I don't think making DUST "open world" will make it better. "Make it PlanetSide" isn't really a solution.
As it is, timers are an incredibly protectionist system designed to let people have real lives. Their corp only has to worry about being attacked for an hour a day. But it can't suit gameplay to create a system where you can't get attacked at all. Almost anything is better than that. Because without active fighting, what's left for a first-person shooter to have? It was originally billed not at all like planetside, to assume that I am making that connection is a broad leap in logic. However, as I have an intimate knowledge of how many aspects of Eve works, being a long time player, I believe that I have a solid understanding of many ways that we could add Open World gameplay to Dust to revitalize it and make things more interesting. Realistically the implementation would involve PvE aspects, a market (P2P) and some different salvage mechanisms to the game for the basic stuff and on the less basic stuff, things like Corp districts able to contain Corporate Hangers, Corporate Common areas such as a lockable lounge (to other corps), and PC battles being a much more fluid and unwarned type of activity.
PC in Open world:
Corp X wants to attack Corp Y. Corp X moves a CRU (Clonepack) to a district Corp Y owns dropping it from their MCC with some installations for them to use during the siege. Corp X chooses a time of they desire to attack, when their key players and enough support players are online to commit the attack. The MCC is piloted into place by one of Corp X's members and the placement of CRU, turrets and supply depots are all done according to where he places them. The attack begins when the CRU is dropped. Corp X is online en-masse for the battle and all deploy to the surface (3 clone packs were necessary), Corp Y on the other hand has only 10 of their 150 members online all of which are killing the few NPC drones spawned each day on the district at downtime (randomly replenishes the count after a random time and based on Sec Status of the planet). They notice the MCC moving into position overhead and call the rest of their corp mates to get online to help defend. Only 30 members are able to do so (RLF) and it becomes a test of training and tactics vs a horde of enemies to defend their district.
LogiGod earns his pips
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demonkiller 12
G.L.O.R.Y Public Disorder.
297
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Posted - 2014.01.04 15:59:00 -
[25] - Quote
while yes they need to be fixed, they are limited in what they can do inbetween each patch when a bug shows up in a game, you need to find whats wrong, fix it, test it, test it again and then release it to the full game, seeing as they can only patch every so often this is bound to take a while, especially when they already have a huge list of things to fix, i could see this taking a few months to change and its not their fault, blame sony and other devs for not wanting to join CCP |
Sgt Buttscratch
1235
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Posted - 2014.01.04 16:14:00 -
[26] - Quote
when theres only 12-37 active players online, they aint gunna start banning them. Banning exploiters would remove ENTIRE CORPS on Dust514. A lot of the bigger corps rely on these exploits.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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