Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Ok, first of all: From what I've seen, skill bonuses to armor plates and reppers do not apply to ferroscales and reactive plates. That's one of the reasons why those modules are less attractive. On tanking styles: Shields might profit from higher...
- by Sole Fenychs - at 2014.05.16 20:59:00
|
142. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
The most important thing: It might sound sensible to make large turrets weaker against infantry, (In fact, I quite like it in terms of fluff) but that essentially removes the point of tanks in the game. Both tanks in general (Why build a vehicle, ...
- by Sole Fenychs - at 2014.05.16 20:30:00
|
143. Balancing out weapon damage profiles - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Referring to the underlined section, then the response is that probably picked the wrong race. If you're picking Amarr to shield tank, sorry, but you're doing it wrong. Amarr has high slots for damage mods. They are...
- by Sole Fenychs - at 2014.04.15 19:07:00
|
144. Balancing out weapon damage profiles - in Feedback/Requests [original thread]
...Or we can just remove damage profiles entirely, because they are pretty worthless in an infantry-based FPS. Each race has a different tanking style. And every individual player also has their own tanking style that may or may not align with t...
- by Sole Fenychs - at 2014.04.15 18:49:00
|
145. Rework Swarm launcher(with dumbfire) - in Feedback/Requests [original thread]
Chief-Shotty wrote: Don't worry guys the minmatar will have an RPG as an alternative to guided swarm launcher in the light category assault being an unguided Anti-personnel Rocket breach being an unguided Anti-Vehicle Rocket All theoretical of...
- by Sole Fenychs - at 2014.04.15 18:38:00
|
146. When the new rifles come out. - in Feedback/Requests [original thread]
Starter Suits should be different from militia stuff. They should have even less customizability, but have characteristics that inherently reflect their race and allow new players to learn how a faction is supposed to play/what its strengths are. ...
- by Sole Fenychs - at 2014.04.10 10:23:00
|
147. Shield pulse: equipment idea that incentivises utility modules. - in Feedback/Requests [original thread]
A shield healing concept that isn't a ******** copy of the repair tool? What is this madness? Definitely liking the sentiment. The differentiating attributes would be the fact that it's a single AoE pulse, with a cooldown similar to a scanner. H...
- by Sole Fenychs - at 2014.04.09 17:17:00
|
148. Petition: CCP, please leave my Commando melee be. - in Feedback/Requests [original thread]
Shotgun + AR + fists + REs. Something for every range. I ******* love my Gallente Commando. I haven't had that much fun in this game for ages.
- by Sole Fenychs - at 2014.04.09 17:06:00
|
149. Penalty for cloaks - in Feedback/Requests [original thread]
The cloak is godawful. You can easily see it and the CPU/PG requirements for lower level scouts are ridiculous. The profile reduction, coupled with not raising scan precision, allows it to enhance a hit and run playstyle, instead of being a simple...
- by Sole Fenychs - at 2014.04.09 17:04:00
|
150. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Hawkings Greenback wrote: The last sentence is quite true. The one thing for me is why would I want to use a basic suit with no bonus. Does anyone use them? I suppose CCP will have that data. I used the basic medium when I didn't know that s...
- by Sole Fenychs - at 2014.03.17 13:51:00
|
151. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Sole Fenychs wrote: KAGEHOSHI Horned Wolf wrote: They said nothing about lowering the prices. Saying they're copies or identical refers to the base stats and slots, not the price. But the posted spreadsheets...
- by Sole Fenychs - at 2014.03.13 21:16:00
|
152. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Aeon Amadi wrote: Can't wait until you guys see that the Caldari Sentinel has a 1 second depleted shield recharge delay. That has already been discussed to death and is the right thing to do with a brick mode loadout that is built upon an ar...
- by Sole Fenychs - at 2014.03.13 21:15:00
|
153. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: They said nothing about lowering the prices. Saying they're copies or identical refers to the base stats and slots, not the price. But the posted spreadsheets include prices. "Identical stats" in that context soun...
- by Sole Fenychs - at 2014.03.13 18:38:00
|
154. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Sole Fenychs wrote: According to the new dev blog, basic suits are now identical to their iconic variant (Assault for medium, scout for light, sentinel for heavy), except for requiring less skills and having no b...
- by Sole Fenychs - at 2014.03.13 09:45:00
|
155. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Dunce Masterson wrote: if the gallente get free armor reps how about the amarr get free armor resistance to every thing say: Ok, now I understand. You haven't read the ******* dev blog. Look at the ******* stats. Amarr HAVE more free armor t...
- by Sole Fenychs - at 2014.03.13 09:43:00
|
156. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Amarr's requirement of external repping plays right into the whole "hard hitting but hard to use" mentality, while Gallente is more of a consistent but weaker experience, with less damage output and armor but internal reps and guns that don't over...
- by Sole Fenychs - at 2014.03.12 22:06:00
|
157. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
According to the new dev blog, basic suits are now identical to their iconic variant (Assault for medium, scout for light, sentinel for heavy), except for requiring less skills and having no bonuses whatsoever. I guess they now aren't as ******** ...
- by Sole Fenychs - at 2014.03.12 19:09:00
|
158. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I'm still not sure if basic frames need any trade-off against the other two suit types. Logically, the specialization bonuses should already cover that. It also makes logical sense to have the specification bonuses come at a cost of flexibility in...
- by Sole Fenychs - at 2014.03.11 20:45:00
|
159. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Any objections? Diversity. Amarr should keep the sidearm slot. Also, keep in mind that basic suits don't get bonuses. I'd say the additional slot is fine. More customizable, but overall weaker at higher skill lev...
- by Sole Fenychs - at 2014.03.10 13:17:00
|
160. Flip dropships back over - in Feedback/Requests [original thread]
In fact, all vehicles need that.
- by Sole Fenychs - at 2014.03.10 13:02:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |