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161. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Jihad jeeps are a novel tactic, and I am amused when my tank dies to one. What should happen, however, is that jeep should show up on my radar, so that I'm not immediately blindsided by one and have a chance to throw up ...
- by Sole Fenychs - at 2014.03.10 12:57:00
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162. CCP, we need answers - in Feedback/Requests [original thread]
I, for one, just want a rough outline of the overall plan for Dust. Not dates, but a timeline of milestones - e.g. "Racial parity before we add PvE" or something.
- by Sole Fenychs - at 2014.03.08 15:53:00
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163. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Tanks should absolutely take multiple people to kill. But they should require small turrets, and people to man them, in order to fend off infantry. I want large turrets to be kings of AV, and have tanks rely on small tur...
- by Sole Fenychs - at 2014.03.07 15:47:00
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164. Minimap Improvements - in Feedback/Requests [original thread]
What? No. Nonono. You can make it an option, but don't enforce it.
- by Sole Fenychs - at 2014.03.05 20:42:00
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165. We need to talk about dust [Features and Analysis] - in Feedback/Requests [original thread]
I agree with the general sentiment. Dust gameplay is quite vanilla. The vehicles kind of spice it up and the aspect of loss is a nice idea, but would it kill the devs to make an expensive suit an actual investment? You shouldn't be able to run pro...
- by Sole Fenychs - at 2014.02.28 17:50:00
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166. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I would rather see large turrets be shifted completely into the role of anti-vehicle. One man controlling a tank is fine, but a tanks infantry killing ability should come from it's sturrets. The tank problem would liter...
- by Sole Fenychs - at 2014.02.23 19:45:00
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167. Suggestion- Modules for weapons and Dropsuits separated - in Feedback/Requests [original thread]
We already variants. Customization only makes sense if you remove those variants. Otherwise it will be pointless miniscule adjustments that amount to a game of "write a script for effectiveness maximization" that is restarted with every balance a...
- by Sole Fenychs - at 2014.02.22 16:38:00
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168. [Idea] Possible Tracking Disruption Implementation - in Feedback/Requests [original thread]
Oh yeah, let's affect vehicle tracking randomly. Also, let scouts randomly stumble when they sprint. Let weapons randomly jam. Let overheat permanently disable overheated weapons randomly and let overheat cause mis-alignment of the crosshair in mo...
- by Sole Fenychs - at 2014.02.22 16:33:00
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169. [REQUEST] Range indicator on map screen after death - in Feedback/Requests [original thread]
This one is simple: After you die, you already get the range at which you've been killed. But getting a sense of scale on the map screen is not all that easy. So, what I'm proposing, is to have the game draw a circle around the position in which y...
- by Sole Fenychs - at 2014.02.21 21:53:00
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170. Dual Repair Tool - in Feedback/Requests [original thread]
CommanderBolt wrote: Please explain to me why a shield repair tool is a no go as you put it? Because both tanking types having a flat repair tool lowers customizability and variety in terms of gameplay. Shields and armor should play differen...
- by Sole Fenychs - at 2014.02.21 11:22:00
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171. [Request] A New and Awesome Way to Implement Kill Cams as Killmails - in Feedback/Requests [original thread]
Skihids wrote: CCP has already stated they record all inputs such that they can replay a battle and watch it from any vantage point. They aren't recording video, but rather the player input streams and rebuild the video from those streams. So...
- by Sole Fenychs - at 2014.02.21 09:41:00
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172. Dual Repair Tool - in Feedback/Requests [original thread]
CommanderBolt wrote: Yes we most certainly should have a shield repair / shield energy transfer tool. To the people saying it would be over powered, no it would not be. It does not matter if you transfer to shield or armour - the friendly targ...
- by Sole Fenychs - at 2014.02.20 09:06:00
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173. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
Zeylon Rho wrote: So, in your world, the Amarr just never bothered making an AV weapon? These were supposed to be entirely separate civilizations at one point. It defies reason that a culture wouldn't bother with ANY AV weapons. The Amarr find ...
- by Sole Fenychs - at 2014.02.19 19:21:00
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174. [Request] A New and Awesome Way to Implement Kill Cams as Killmails - in Feedback/Requests [original thread]
I, for one, do not enjoy the prospect of Thales snipers sending me recordings of their cowardice. However, I'd love to have a circle on the map screen around my corpse. The circle would indicate the range at which I was shot, which means that my ...
- by Sole Fenychs - at 2014.02.19 16:55:00
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175. Would be cool if we had Nova Knives Fitting Optimization skill - in Feedback/Requests [original thread]
Melee weapons should have basically non-existent fitting requirements. That should be one of their distinct advantages.
- by Sole Fenychs - at 2014.02.19 16:51:00
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176. Dual Repair Tool - in Feedback/Requests [original thread]
BLACKEST GUY wrote: Now before you start yelling "Why would you ever equip two rep tools?", let me explain. With the new Logistics bonuses most likely coming in 1.8, the Min Logi sort of gets jibbed with the bonus to its equipment: the Repair ...
- by Sole Fenychs - at 2014.02.19 16:43:00
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177. [Feedback] Filling out light AV weapons (Minmatar & Amarr) - in Feedback/Requests [original thread]
We already have five AV weapons. Three are Caldari - Swarmer, AV grenade and FG One is Gallente - PLC One is Minmatar - REs Each has different strengths and weaknesses. AV grenades have low range and fill the grenade slot. FGs require a heavy fra...
- by Sole Fenychs - at 2014.02.19 16:36:00
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178. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Full infantry respec should happen once the next content milestone is reached. I'd wager that it would be 2.0. Basically: - All racial suits (Which we already have in 1.8, except for pilots) - All racial weapons (We already have assault rifles an...
- by Sole Fenychs - at 2014.02.18 17:08:00
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179. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
Lex DOCIEL wrote: Sole Fenychs wrote: Yeah, you want to give those counters their own slot and add a cooldown. So there's even more randomness, because now a player who you know is invulnerable to flashbangs will suddenly be affected by them...
- by Sole Fenychs - at 2014.02.17 16:18:00
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180. [IDEA] Tactical devices & HUD upgrades - in Feedback/Requests [original thread]
Lex DOCIEL wrote: I can see you didn't grasp the purpose of HUD ugrades and HUD AA ("counters"). Please read again my second post, I made some Edits to make it clearer. Plus, it is NOT a module. Yeah, you want to give those counters their own...
- by Sole Fenychs - at 2014.02.17 10:45:00
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