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121. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
Personally, I feel that variants make sense for two reasons: - You can get a variant out when your main weapon isn't sufficient - e.g. a longer-ranged variant for when you are constantly engaging enemies at range, like is common on certain maps - ...
- by Sole Fenychs - at 2014.05.25 08:31:00
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122. [Feedback] Dropships - in Feedback/Requests [original thread]
Normal dropship skill barely transfers to ADS skill. DS and ADS also fullfill completely different functions . Have you somehow missed the fact that an ADS can shoot without a passenger ? ADS are the dropships for solo players. DS are for teams...
- by Sole Fenychs - at 2014.05.23 20:09:00
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123. Amarr Buff - in Feedback/Requests [original thread]
Cat Merc wrote: Amarr suits have the highest CPU/PG. And normal armor plates will have the highest CPU/PG requirements. While Ferroscale/Reactives plates will be chaper. IT'S ALMOST LIKE IT MAKES SENSE Hey, I like those dynamics. Reppers ...
- by Sole Fenychs - at 2014.05.23 17:36:00
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124. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
The issue with the comparison here is that the swarmer can't attack infantry at all. Keep that in mind. That said, I like the proposals for Assault and Breach variants. I want to add a Tac variant: Longer range, faster projectile speed and longer...
- by Sole Fenychs - at 2014.05.23 17:32:00
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125. [Feedback] Dropships - in Feedback/Requests [original thread]
Is there any chance for dropships to be restructured? Currently, ADS are best for solo players and ad-hoc squads, while ordinary dropships are the thing for proper teamplay. In terms of skill points, a new player will be more likely to play solo o...
- by Sole Fenychs - at 2014.05.23 12:46:00
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126. Scanners and solo play - in Feedback/Requests [original thread]
Is there any chance of making Gallente Logis not totally pointless for a solo player? Amarr, Caldari and Minmatar get their full WP bonuses for equipment usage, even if they don't join a squad. Meanwhile, scanners give no WP at all unless you have...
- by Sole Fenychs - at 2014.05.22 16:35:00
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127. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
Vespasian Andendare wrote: The Ion pistol and Scrambler pistols should have their mechanics reversed. The Ion should have a tremendous headshot multiplier (goes with the "Gallente high damage" theme) and a high rate of fire to make it truly dea...
- by Sole Fenychs - at 2014.05.21 13:45:00
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128. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
In fact, I'd even suggest removing reload as well. Make it one huge ammo pool capable of a huge amount of sustained fire. Lower the overall ammo pool for this, though. It could be a good suppression weapon. Fire for an entire minute, to scare eve...
- by Sole Fenychs - at 2014.05.21 13:30:00
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129. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
CCP Rattati wrote: Logibro and I put this on our list. Wouldn't a mass driver with a damage profile 150% against shields and 50% against armour. Or something along those lines. Not designed at all but can be done. I thought of this a while ago...
- by Sole Fenychs - at 2014.05.19 14:52:00
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130. [Feedback] Commandos - in Feedback/Requests [original thread]
This makes me think: How does Amarr Commando armor compare to other Commandos? It might help to give them a nice armor and stamina boost.
- by Sole Fenychs - at 2014.05.19 07:39:00
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131. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
medomai grey wrote: With inertia dampener and wormhole teleportation tech, why do we even bother to use RDVs for anything besides AV against dropships and inducing rage? Seriously, there is no reason for RDVs to exist lore wise... 0.o The rad...
- by Sole Fenychs - at 2014.05.18 21:45:00
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132. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
**** you. I already have enough trouble changing my ******* AV suit into something that doesn't get me killed after dealing with a vehicle. It's also ******* tedious to find a supply depot to actually get my AV stuff in the first place when a tank...
- by Sole Fenychs - at 2014.05.18 21:39:00
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133. [Feedback] Assault/Logi bonuses - in Feedback/Requests [original thread]
(I hope I didn't miss a currently active thread on this) So, Assault and Logi bonuses were both controversial when they were introduced and I'd wager that opinions are still negative. From what I've seen, the Amarr bonuses is the only one that ev...
- by Sole Fenychs - at 2014.05.18 20:06:00
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134. [Feedback] Commandos - in Feedback/Requests [original thread]
Personally, I'm in love with the Gallente Commando. AR + Shotgun is a monster in direct engagements, even against multiple enemies, and allows me to adjust to different distances on the fly while closing in. You don't need to be the fastest dude w...
- by Sole Fenychs - at 2014.05.18 19:26:00
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135. Passive Armour reps for all suits - in Feedback/Requests [original thread]
We are 138 wrote: CCP Rattati wrote: I don't see this happening at all, honestly, there are multiple ways to get reps, team up with a logi, throw your own triage down and circle it, run a repair module or run Gallente. Agreed, fitting a c...
- by Sole Fenychs - at 2014.05.18 17:18:00
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136. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Luther Mandrix wrote: Please tell us when you see them what is the suit you have on and what skills do you have that mod that suit. Currently I'm on my Minmatar alt. I'm using the Starter Frontline frame with CR, Breach SMG, Nanite Injector a...
- by Sole Fenychs - at 2014.05.18 10:21:00
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137. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
CCP Rattati wrote: Can we get more feedback on the cloak? And maybe specifically on the racial roles. Right now the meta is bricktanked or undetectable Gallente Scouts which is a little concerning. I don't use the cloak at all, but I don't se...
- by Sole Fenychs - at 2014.05.18 09:41:00
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138. [Feedback] Scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Amarr scouts, are the least used ones. We would like your theories as to why and how they can become a little more attractive to players. What should they do better than anyone? First of all, the stamina bonus is laughable....
- by Sole Fenychs - at 2014.05.18 09:31:00
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139. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
CCP Rattati wrote: Yep, EHP stacking with Plates is creating an imbalance in the whole ecosystem I have a fundamental question: Why do you have damage profiles, in the first place? They make sense for vehicles, where active modules allow t...
- by Sole Fenychs - at 2014.05.16 21:35:00
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140. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Let's see: - Fix the AV category (PLC could get more damage without affecting its effect on infantry, proximity mines are broken from what I've heard and AV grenades are a joke) - Changes to the starter fits (Make the medic into a militia Logi, ...
- by Sole Fenychs - at 2014.05.16 21:26:00
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