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Thread Statistics | Show CCP posts - 0 post(s) |
Marc Rime
208
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Posted - 2014.01.05 17:10:00 -
[1] - Quote
Maybe it's just me, but I find the field of view extremely limited. It's hard to get any idea of your surroundings -- and by that I don't mean potential red dots, but rather all kinds of protrusions from walls, low fences, slight niches etc that turn up from nowhere to snag you. Thanks to having zero peripheral vision, I also find myself constantly slamming into walls when trying to strafe through a doorway.
I appreciate that console FPS games may need a narrower camera angle, since people tend to sit further away from the display, but if so, there need to be other ways to get an idea of the surrounding terrain (or the maps designed to minimise the risk of getting stuck, or the character be smart enough to work around the problem on its own). Or maybe you could at least add a setting so we can increase it just a little?
A wire frame representation of the surrounding terrain would also be helpful. Could be superimposed in the scanner -- if you increase the zoom level (which should be done anyway, considering the horribly low range on passive scanners). |
TheEnd762
SVER True Blood Public Disorder.
352
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Posted - 2014.01.05 17:48:00 -
[2] - Quote
+1 for wider FOV. |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
140
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Posted - 2014.01.05 17:50:00 -
[3] - Quote
Compared to other FPS' the FOV in Dust is horrid. +1 |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
38
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Posted - 2014.01.05 18:53:00 -
[4] - Quote
Wider FoV on a console shooter? Thank you for giving me the urge to find the next bridge to jump from.
This will never happen. I don't know why, but it's similar to the 24fps lock on cinema. It's standard and will never change, for whatever ******** reason. (I guess it saves on rendering ressources to get more shiny)
I, for one, get exceedingly disoriented from narrow FoV. It's one of those depressing aspects of gaming. Like the fact that shiny graphics will take priority over environmental interaction (i.e. making those graphics actually do stuff instead of killing immersion by making them fully pointless) and stable framerates. That's why I pray for Oculus Rift. Sub-120 fps and narrow FoV is simply not possible with that device, because it would completely break immersion. And once Rift takes of, it will trickle down into the entire medium. It will also remove the floating camera syndrome from FPS for good. |
Marc Rime
211
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Posted - 2014.01.06 19:02:00 -
[5] - Quote
Sole Fenychs wrote: This will never happen. I don't know why, but it's similar to the 24fps lock on cinema. It's standard and will never change, for whatever ******** reason. (I guess it saves on rendering ressources to get more shiny)
Pretty sure the "why" is that the viewing angle is based on the estimated distance from the display, and the estimated size of said display. Since most people sit really far away from their TV, the viewing angle becomes tiny. I'm sure there is a good reason for this, but who cares? There are more and better reasons to why the FoV should be wider (or adjustable). |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2518
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Posted - 2014.01.06 19:16:00 -
[6] - Quote
This thread needs a blue tag. I can't remember CCP ever commenting on plans to monkey with the FOV but I feel this is a minor tweak that has great potential to change how people feel about this game.
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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Marc Rime
226
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Posted - 2014.01.21 15:20:00 -
[7] - Quote
So apparently threads have to be bumped. |
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