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1181. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
Sytonis Auran wrote: The stat on a scout suit that often gets overlooked is the shield recharge rate. Speed, which gets most of the attention gets you away from being shot, but its the insane recharge rate that gives you survivability. Couple a...
- by KEROSIINI-TERO - at 2013.01.31 01:47:00
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1182. [Request] Add Free For All please. - in Feedback/Requests [original thread]
ofc FFA should not replace any 'normal' formats, but if added properly it is an ok addition. Gladiator fights might be an ok excuse.
- by KEROSIINI-TERO - at 2013.01.29 20:40:00
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1183. Av grenade tweak - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: When did I say anything about other LAVs? Hell, I almost never see any other standard LAVs. My methana is plenty tanky, too. Over here: Scheneighnay McBob wrote: I've noticed recently that LAVs driving anywhere ...
- by KEROSIINI-TERO - at 2013.01.29 20:33:00
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1184. dust needs a respec system - in Feedback/Requests [original thread]
My points above on post #13 are still valid. https://forums.dust514.com/default.aspx?g=posts&m=481392#post481392 BTW, does anyone know how skill spikes are supposed to work? Perhaps it creates the same effect, like: - Skill Spike '7-day H...
- by KEROSIINI-TERO - at 2013.01.29 19:08:00
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1185. Av grenade tweak - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I've noticed recently that LAVs driving anywhere near someone with even standard AV grenades is screwed. First, with my experience as an LAV driver, the range of AV grenades is roughly the same as small blaster range; ...
- by KEROSIINI-TERO - at 2013.01.29 19:03:00
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1186. (Suggestion) Nerf AV grenades & Make swarm launchers manual fire. - in Feedback/Requests [original thread]
As replied several times in similar topics: Train better tank HP-wise. Yes, AV grenades hurt now and they will take down militia tank with no extenders in 3 grenades if low tanking skills. Unmodified hull (which some people actually try to use!!...
- by KEROSIINI-TERO - at 2013.01.28 00:40:00
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1187. Heavies are OP - in Feedback/Requests [original thread]
Sontie wrote: In the spirit of the Micro-Balance vs Macro-Balance thread here I want to address something that might indeed make a heavy with an HMG OP. LAV's. As it stands, a Heavy can enter and exit a LAV instantly. This gives them amazing...
- by KEROSIINI-TERO - at 2013.01.27 23:26:00
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1188. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Tamuramu wrote: You guys assuming I am upset because I get killed a lot by the laser rifle. No it is because I get so many kills with the laser rifle it seems OPed. Laser Rifle > Sniper Rifle , at range of 60-90m Laser Rifle > Assault ...
- by KEROSIINI-TERO - at 2013.01.26 00:36:00
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1189. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
Phoenix Archer 128 wrote: Laser Rifles need a tweak of some sort as well; their range is probably the thing that needs to be nerfed a little (yes, I said nerf...it needs to have less range. Don't lasers in EVE have really short range, but do ...
- by KEROSIINI-TERO - at 2013.01.25 22:42:00
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1190. MTAC idea - in Feedback/Requests [original thread]
Magpie Raven wrote: 3. Give them a specific weak point like the rear, side or head Some very likely weaknesses would be: - No eyes on the rear - Rear really weak, making MTACs part of battlefront but not rushmachines - Only one man in MTA...
- by KEROSIINI-TERO - at 2013.01.25 21:53:00
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1191. Flame on!!!! - in Feedback/Requests [original thread]
BobThe843CakeMan wrote: I like it. and it's still in beta with a graphics update coming. Either way i like it and thts all tht matters. :D Sadly, I wouldn't be so sure about the graphics update. Open beta would've been an important milesto...
- by KEROSIINI-TERO - at 2013.01.25 15:47:00
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1192. [Request] Time stamp in chat - in Feedback/Requests [original thread]
maybe you didn't get that many likes because there's already some threads about it. But, +1 anyways becoz it's needed
- by KEROSIINI-TERO - at 2013.01.25 15:15:00
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1193. [REQUEST] Any information on the status of the Dust 514 Vita companion app. - in Feedback/Requests [original thread]
I'm looking for a REASON to buy Vita. I hope you can do fittings and manage plantets thru it....
- by KEROSIINI-TERO - at 2013.01.21 20:06:00
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1194. [Request] - Map Names shown in-game - in Feedback/Requests [original thread]
yea, why not.
- by KEROSIINI-TERO - at 2013.01.21 19:11:00
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1195. {Request} ideas forarmor/shield mods for infantry - in Feedback/Requests [original thread]
sounds like the proposal (if that's what you proposed?) is somewhat redundant. If you wish to have more HP (with shield extenders made obsolete) while encouraging everyone to fit damamods, you're back where you started. About the 'immortal' thin...
- by KEROSIINI-TERO - at 2013.01.21 19:09:00
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1196. dust needs a respec system - in Feedback/Requests [original thread]
No thank you for respec. That opens up some doors for potential abuse. It would diminish the value of different players' specialization onto something and take some depth away. Also, it would affect the metagame fittingwise as everyone would cha...
- by KEROSIINI-TERO - at 2013.01.21 18:14:00
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1197. HAV turrets - in Feedback/Requests [original thread]
I am in favor of tank change to separate driver-gunners. It would be more consistent as of all the current vehicles it is the one that can shoot solo. As it is the powerhouse of the three, it is a bit strange to have it this current way. Would ...
- by KEROSIINI-TERO - at 2013.01.21 02:51:00
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1198. [Request] More speed - in Feedback/Requests [original thread]
Of course this is slower than Quake, Timesplitters and Serious Sam. For a reason.
- by KEROSIINI-TERO - at 2013.01.20 09:24:00
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1199. Smoke granades - in Feedback/Requests [original thread]
I smell lag.
- by KEROSIINI-TERO - at 2013.01.19 18:14:00
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1200. Shield active hardeners need a small buff. - in Feedback/Requests [original thread]
Agreed. Before wipe as I was using tanks I deemed active hardeners unusable. The exception being tank-to-tank fights with railguns, in which they were just impractical because of the slow activation method.
- by KEROSIINI-TERO - at 2013.01.19 18:12:00
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