Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 70 |
101. Splatoon may be the solution to our matchmaking problem - in Feedback/Requests [original thread]
That sounds like a good well designed pvp experience.
- by KEROSIINI-TERO - at 2015.08.28 02:36:00
|
102. Sniping - Current State - in Feedback/Requests [original thread]
Very true that sniping is very dull in Dust. Two major factors, both fixable. 1) The "optimal" range is absolute range, there is no falloff and there is no real optimal range. The fix would allow snipers shoot at far ranges, but at extreme ra...
- by KEROSIINI-TERO - at 2015.08.28 01:58:00
|
103. Sniping - Current State - in Feedback/Requests [original thread]
Skyline Lonewolf wrote: . . . A bigger reticule I can understand, however, increased magnification would be beneficial if we had slightly more range (450m). As is, I personally can see targets just fine at 400m and beyond, but can't shoot at v...
- by KEROSIINI-TERO - at 2015.08.27 23:17:00
|
104. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
This is one of the needed new game modes, or variations of the old if you will. Something of the like has been suggested in the past, but nothing concrete has happened from it, sadly. Let's hope there will be a new push for more!
- by KEROSIINI-TERO - at 2015.08.18 22:31:00
|
105. [suggestion] PERMISSION BUTTON FOR TANKS - in Feedback/Requests [original thread]
Hector Carson wrote: All REAL Tankers know DON'T LEAVE YOU'RE TANK EVER Not quite that simple
- by KEROSIINI-TERO - at 2015.08.17 23:58:00
|
106. Remove vehicle exit randomization - in Feedback/Requests [original thread]
there is some logic in entry/exit thing, but at best it's kinda wonky.
- by KEROSIINI-TERO - at 2015.08.02 22:42:00
|
107. [Feedback] Lore - in Feedback/Requests [original thread]
I like the sound of what this thread might be briging in the future
- by KEROSIINI-TERO - at 2015.07.30 00:45:00
|
108. Most painful UI components in DUST - in Feedback/Requests [original thread]
Signed the list. ...Although few pointers: * The start-up vids are believed to be there while loading the game in the background meaning they add zero time. * In general, I feel Dust's UI is unresponsive and sluggish. Sorry to disagree. * Ok...
- by KEROSIINI-TERO - at 2015.07.28 06:35:00
|
109. Please make Recruit BPO gear tradable - in Feedback/Requests [original thread]
Ability to trade recruiter items might increase the habit of farming them, or at least the will to do so.
- by KEROSIINI-TERO - at 2015.07.28 06:23:00
|
110. Request: Fozzie Sov and DUST - in Feedback/Requests [original thread]
Of course, I guess CCP will be adamant not to mix Dust with Eve mechanics ever again. Chances of that changing are nil.
- by KEROSIINI-TERO - at 2015.07.21 02:41:00
|
111. Request: Fozzie Sov and DUST - in Feedback/Requests [original thread]
I like the idea, The mechanic does support it. I also expect resistance for current Eve powerhouses. How it might be sold to them if it would be labeled as 'bonus' objective.
- by KEROSIINI-TERO - at 2015.07.21 02:24:00
|
112. How About A Section To Take Notes - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: You could try sending yourself mail. I'm not sure if it would enjoy it, but it's a good workaround. Nowadays old mails are automatically deleted. how long did they persist, 100 days now?
- by KEROSIINI-TERO - at 2015.07.21 00:57:00
|
113. Putting skill into the swarms - in Feedback/Requests [original thread]
There's been sometimes the same idea, in this thread here: https://forums.dust514.com/default.aspx?g=posts&m=2671962#post2671962 Excerpt: [IDEA 1: DUMBFIRED BUT HOMING IN] * Missile(s) leave dumb fired and fly straight line, maybe ...
- by KEROSIINI-TERO - at 2015.07.20 23:54:00
|
114. Strongboxes and dailys - in Feedback/Requests [original thread]
Not every reward can be great for every person. There's TEN+ONE missions with rewards every day, for each character. They are totally free bonus. If you don't like them, you can imagine they don't exist.
- by KEROSIINI-TERO - at 2015.07.20 23:46:00
|
115. [Suggestion] Equalize damage for AV - in Feedback/Requests [original thread]
nicholas73 wrote: Looking at the vehicle vs AV situation right, the basic AV weapons suck, you'll get a kill with Adv if you're lucky. Right now, proto AV has trouble taking out proto tanks. Can you take out a basic tank with basic AV? No chanc...
- by KEROSIINI-TERO - at 2015.07.15 14:59:00
|
116. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: to simplify this: enemy gunnlogi is in the field run up to it with a plc. fire PLC round into its rear. accurie +10% for hitting shields and an additional 20% for attacking the rear of a vehicle. PLC round is capable ...
- by KEROSIINI-TERO - at 2015.07.15 14:54:00
|
117. remove activation delay from shield hardners. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: . . OP POST . . This request makes sense. Not that tanks in general have the need to be more powerul/survivable, but this request addresses the moderate imbalance between shield and armor tanks. Either removal/re...
- by KEROSIINI-TERO - at 2015.07.15 14:51:00
|
118. [Request] Update the loading screens - in Feedback/Requests [original thread]
Long ago, there was a CCP thread crowdsourcing ideas for loading screen infos.
- by KEROSIINI-TERO - at 2015.07.15 14:17:00
|
119. Remove Force spawn - in Feedback/Requests [original thread]
Yes please. So annoying when my adrenaline filled hands pick a wrong link from the bunch. BUT there is one consideration: I believe the uncancellable spawn (better term btw) exists because of proper removal of people idling on map screen. You k...
- by KEROSIINI-TERO - at 2015.07.15 14:15:00
|
120. Vehicle profile dampener - in Feedback/Requests [original thread]
Hector Carson wrote: Vehicles are too massive even with Profile Dampening they can still be easily scanned so it would be pointless, I am sorry if I hurt you're feelings it wasn't my intent Unless active dampening. (a passive module could b...
- by KEROSIINI-TERO - at 2015.07.13 14:53:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |