Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vile Heathen
Subdreddit Test Alliance Please Ignore
352
|
Posted - 2013.01.25 20:37:00 -
[61] - Quote
I dont think HMGs or heavy suits are OP, but I do think there should be armor-piercing weapons to help counter heavies.
Like FLUX grenades but for corroding armor. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 20:38:00 -
[62] - Quote
Paran Tadec wrote:DJINN Marauder wrote:Paran Tadec wrote:i only go 10-1 + every game because half the people it chews up RUN STRAIGHT TOWARDS ME or STRAIGHT AWAY. Derp. Against pros, it usually goes down pretty hard because the heavy suit is an easy to hit target as long as you avoid their field of view. Forge gun on the other hand is OP as hell. I was about to give like... But then you brought up forge guns....... Well, the forge is only op in one way. Me and Enigma had a discussion about it the other day. It needs to be able to harass vehicles at range, but should do most of its damage up close. Would prefer a falloff range on it, so heavies actually have to expose themselves more to use it properly. I've played as a tanker and forge AV before, and feel its close to being balanced perfectly, just needs a slight tweek. At the very very least, it needs it splash damage to infantry to be toned down. I propose 2 meters for proto. 1.5 for std and 1.75 for adv in terms of splash.
Fall of damage... Interesting thought. Perhaps 200+ meters till max range get dmg out put at 75%? |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.25 20:39:00 -
[63] - Quote
It feels OP to me, but I since they are the rock to my merc's scissors, I'm not in a good position to judge. |
Kaserai Mandrag
DUST University Ivy League
57
|
Posted - 2013.01.25 20:39:00 -
[64] - Quote
EKH0 0ne wrote:The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself
Note the word HEAVY Im sorry, but the only reasons im seeing for nerfing the HMG from you people is "WAAAAAAA, I DIED."
First of all, complaining about the HMG range is entirely redundant. As I have used the HMG, I have found that if your shooting at anyone beyond a Medium to close distance - your wasting ammo. If you are actually getting hit at a great distance by a HMG, its because the player is a sharpshooter. They would be delivering your rear in a handbasket even if he was using a pistol or AR.
Second, don't try and rush a heavy. Complaining that he's overpowered because you got owned at pointblank range by a gun that fires at 3 times the rate of your AR is SAD. If you managed to get behind the heavy, why did you move out of cover? Heavies are TANKS. You don't RUSH a tank. You kill from cover, in ambushes, with greater numbers, or at a distance.
This is not BF3 or COD. You actually have to use your brain to kill certain players |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.25 20:42:00 -
[65] - Quote
Deadlypawn wrote:I've been wondering what people really think of this weapon. I mean you don't run into many people who play with it but when you do you know your going to die no matter what you do. I don't mind the gun at all its a part of the game and they put it in for a reason. But I wanna know how you guys feel on it.
Hey man, look I really don't man to be an a$$ here but PLEASE leave the hmg alone. Yes the hmg is going to cut right through you, IT'S A HEAVY MACHINE GUN. Everything about dust is being nerfed by people who don't understand the game, and we are getting kinda annoyed with that. |
Purple Lipton
Hellstorm Inc League of Infamy
33
|
Posted - 2013.01.25 20:43:00 -
[66] - Quote
Forge gun already got a dmg reduction and does do reduced damage at range. It is only effective at range with 3+ points in sharpshooter. |
KAEJJI
Doomheim
1
|
Posted - 2013.01.25 20:46:00 -
[67] - Quote
Why not just add a spin-up time? |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 20:57:00 -
[68] - Quote
Purple Lipton wrote:Forge gun already got a dmg reduction and does do reduced damage at range. It is only effective at range with 3+ points in sharpshooter. It did? I didn't know it got reduced dmg at range. Nvm my proposals then |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.25 21:00:00 -
[69] - Quote
I think ccp should add a breach hmg. Higher DMG, Lower RPM, Lower Accuracy/Range, and Higher Heat build up.
I dub it the "Merc Melter" Breach Heavy Machine Gun
>:] Heavies need choice. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
40
|
Posted - 2013.01.25 21:06:00 -
[70] - Quote
I have been running heavy since the build came out and my thoughts on it are this.
Imo it does not need a nerf, the problem is a lot of people on this game are complete idiots and run straight at me or stand still firing at me at close range. It is simple that my giant gun at that range is going to crush you when you play like an idiot.
One thing that I notice smart people do if they do run close to me is they start bouncing everywhere and in non predictable patterns, when they do this intelligently they stand a much better chance against me.
On the range of the gun that people brought up, I have two or three(not sure will have to check) levels into sharpshooter and it makes a night and day difference with the class. Being a heavy I beat other heavies 9 out of 10 times, most of them are not smart and not tactical.
My k/d at 4.35 in this game is high for the same reason it was high in bf3 3.70, people are used to call of duty and such where they just charge you and think they can win. Most people do not play fps's tactically and so they get destroyed. Heavies just bring out this in people that do not play smart.
Now these are all just my personal opinions on the matter because I will not act like everything is fact because I will automatically have a little bias because it is the class I play. These are my observations from playing this class. |
|
ghgfggggggbvc
Doomheim
5
|
Posted - 2013.01.25 21:06:00 -
[71] - Quote
because a HMG is most effective at close range and in a close range encounter having to spend a couple of seconds to spin up just to shoot is gonna cause quite a few deaths. looking through this thread it seems like like a load of guys just complaining about being dumb enough (or unlucky enough for dust veterans) to try and take a heavy on at close range. Having tried both sides i agree that the HMG's accuracy at its longest range needs tweaking a tiny bit but otherwise its fine.
If you want to take out a heavy you need to either hit them at range or work together with your team mates. it's kinda ridiculous how all you get is assault guys complaining about heavy's being too hard to kill, but you never hear them complaining about scout suits or logi. The whole point of having different suit types is that it forces you to use different tactics as your enemy and situation changes, and prevents the game from becoming a sea of assault suits |
General Erick
Onslaught Inc
24
|
Posted - 2013.01.25 21:14:00 -
[72] - Quote
My HMG is hungry Om nom nom |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.25 21:15:00 -
[73] - Quote
i feel like it's pretty close to fine right now.
it's right where, when i see one, i do often think "oh ****." but i don't feel like i NEED one to compete. If they manage to back me into a corner, i prolly die, but a lot of things can kill you if they really trap you. grenade at your feet? yah that kills you. shotgun in your stomach? yah that kills you. Sniper rifle at the other end of a huge open field? yah you're pretty ******. knife in your back? yah that might kill you too, and that's just a knife.
the HMG does have a slightly wider (or in the case of the sniper rifle, more practical) sweet spot, but it also has to be attached to a slow ass heavy, meaning you can dictate the range of the battle pretty easily.
In general, if an hmg kills you, you let it kill you. you PROBABLY could have gotten out of range. and if you REALLY couldn't have, then oh well. he earned it. he trapped you or surprised you, and prolly woulda killed you with a lot of things. |
Rugman91
Deep Space Republic
143
|
Posted - 2013.01.25 21:31:00 -
[74] - Quote
semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. Couldn't have been said better |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.25 21:34:00 -
[75] - Quote
Rugman91 wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. Couldn't have been said better What? Max range on the HMG is 60 meters, so how can it do more damage than AR's at that range?
Beyond 50 meters the HMG does no noticeable damage. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.25 21:36:00 -
[76] - Quote
HMG is fine, Players ability to combat it is what needs work.
They should however bring back the different grenades. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.25 21:37:00 -
[77] - Quote
There's two main problems with the HMG:
- It has a bit too much range / is a bit too accurate at range
- People are amazingly stupid, and engage in the worst possible ways, and wind up getting roflstomped. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.25 21:51:00 -
[78] - Quote
DUST Fiend wrote:There's two main problems with the HMG:
- It has a bit too much range / is a bit too accurate at range
- People are amazingly stupid, and engage in the worst possible ways, and wind up getting roflstomped.
it takes time to bead in on someone. If a HMG opens on you in a open field it should pretty much be gg, thats just getting caught with your pants down.
if your shooting it out with a heavy trying to out shoot him you should lose. A heavy is meant to beat you in the shootout. pssst its what that big gun is for.
Its not a alt shotgun.
People allways just stand there in one spot and shoot at the heavy they are super dumb about it. as a assult you should find cover and pop in and out of it landing a few quick shots before the heavy can spool his guns accuracy up.
dont worry people will get better at fighting heavys (eventually) |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
105
|
Posted - 2013.01.25 22:00:00 -
[79] - Quote
DUST Fiend wrote:There's one main problem with the HMG:
- People are amazingly stupid, and engage in the worst possible ways, and wind up getting roflstomped.
FTFY |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.25 22:04:00 -
[80] - Quote
I think the HMG is just fine where it is at. Just add a little bit of heat build up. I rarely overheat, and my HMG skill isn't fully upgraded. |
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.25 22:07:00 -
[81] - Quote
Purple Lipton wrote:Forge gun already got a dmg reduction and does do reduced damage at range. It is only effective at range with 3+ points in sharpshooter.
Well then, good to know |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.25 22:09:00 -
[82] - Quote
Also, heavy vs heavy hmg duels = epic |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.25 22:12:00 -
[83] - Quote
In my opinion, the spread needs to be SLIGHTLY increased so it's a little bit less accurate at the far end of it's range, and the spool up time needs to be increased EVERY SO SLIGHTLY (I'm talking a couple hundred MILLISECONDS) as well. This would make it's usage just a little tiny bit more situational, and IMO balance it out where it needs to be.
If you ask me, the point of the HMG is to set up shop in a fairly tight area and lock it down, which should require just a tad bit more situation awareness than it currently does. Not by much, just a tad.
If the options are between nerfing the HMG any more than a tiny adjustment, my vote would be to leave them as is. I'd rather they feel just slightly too good at what they do, than be worthless. |
Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.01.25 22:14:00 -
[84] - Quote
The HMG is a beast of a gun. Should it not be stronger than the AR? Is it just as accurate or is it that it is spitting 2x as many bullets in your direction? Leave it be. |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.25 22:14:00 -
[85] - Quote
Paran Tadec wrote:Also, heavy vs heavy hmg duels = epic It's pretty awesome when two HMG guys cut a corner to meet. Hit detection hell. The one with the better connection wins!~
But in all seriousness heavy vs heavy is my favorite part of fights right now. We can't run from each other - so it's do or die!@!~! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.25 22:42:00 -
[86] - Quote
Phoenix Archer 128 wrote:
Laser Rifles need a tweak of some sort as well; their range is probably the thing that needs to be nerfed a little (yes, I said nerf...it needs to have less range. Don't lasers in EVE have really short range, but do a lot of damage, and the longer ranged ones do less?). But that's for a different thread.
In order to make better suggestions, it's good to have accurate facts: Their range is about the same as AR's, actually a little less. And far less than (weak) Tac rifles. But, they can PROJECT their damage better at range, which is inverse to most weapons. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.25 23:13:00 -
[87] - Quote
semperfi1999 wrote:SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks.... Make Lasers either overheat alot faster or not gain that much dmg for continuous fire. Fixing the HMG range would significantly improve things. I agree sota.
Its easy to counter a heavy, and it needs the range because your lugging this huge gun with a heavy suit. You need the ranged in order to be a little bit effective.
Going along with that is people wearing assault armour and etc, are faster then you making the range neccesary. Sure if your caught in a close range fight your screwed but thats the HMG's strong point.
If you insist though the dev's' could probably just take away the passives that increase HMG range. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.25 23:19:00 -
[88] - Quote
semperfi1999 wrote:I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I was tryin to outrange him on a map where there were not rock I could use to hide behind and get good shots on him. He was doing more dmg to me faster as the most extreme range of my Exile than I could do to him. It was rediculous and led to me having run away and every encounter since my gun could not outdmg or outrange his gun....and with nothing to hide behind I didnt stand a chance. Yes I did kill him more than he killed me but thats mainly because I just ran off and watched till he had no HP from taking on many many allies and then I would pop him....or my teammate would pop him. When you can fire the HMG from C (small 3 letter map that is inside the compound) to A and have better accuracy and dmg than an AR at that range then something is definitely not right. I agree if I run into an HMG in close range I should be pretty screwed. But being screwed when I turn a corner and a heavy is 50 meters away and he can blow my 450ish HP in a second.......something is not quite right.
What type of gun are you using? because and AR at longer range beats a HMG. I assume you were using a submachine gun in which case no your not ment to be accurate at long range. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.25 23:27:00 -
[89] - Quote
Kaserai Mandrag wrote:EKH0 0ne wrote:The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself Note the word HEAVY Im sorry, but the only reasons im seeing for nerfing the HMG from you people is "WAAAAAAA, I DIED." First of all, complaining about the HMG range is entirely redundant. As I have used the HMG, I have found that if your shooting at anyone beyond a Medium to close distance - your wasting ammo. If you are actually getting hit at a great distance by a HMG, its because the player is a sharpshooter. They would be delivering your rear in a handbasket even if he was using a pistol or AR. Second, don't try and rush a heavy. Complaining that he's overpowered because you got owned at pointblank range by a gun that fires at 3 times the rate of your AR is SAD. If you managed to get behind the heavy, why did you move out of cover? Heavies are TANKS. You don't RUSH a tank. You kill from cover, in ambushes, with greater numbers, or at a distance. This is not BF3 or COD. You actually have to use your brain to kill certain players
WISDOM^
you people want the HMG nerfed to were you can kill a heavy with and HMG without any problems. Which ultimately makes us HMG people annoyed because this gun is completely balanced. Its suppose to be in this order: [deadly in close range] {moderately good about AR effectiveness in most situations] [terrible at sllightly above med and over that] |
Treemugger
I mug trees.
34
|
Posted - 2013.01.25 23:42:00 -
[90] - Quote
I can't say much on whether or not it should be nerfed because I haven't used one since I played back in the E3 build, but from what I know of it: It is slightly OP. And that's the way it should be. Mowing people down is the heavy's role; it can do nothing else effectively besides capping something while under fire.
I've never seen anyone complaining about the Logibro's broness, and that seems more powerful to me than the HMG.
Plus, they're still killable. Just don't engage them head-on (2HK kills from the back with the Breach are very satisfying), or bring a couple of your allies to help you bring the dude down. |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |