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21. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
Yea had the simple crouch in mind as well. Just emphasized that not total paralysis.
- by KEROSIINI-TERO - at 2015.12.10 03:10:00
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22. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
Jadek Menaheim first post wrote: -Addition of a display for a charge jump mechanic (which does not exist in a current iteration) involves messing with the HUD (a thing Rattati has said is a pain in the ass to do as elements are baked in). ...
- by KEROSIINI-TERO - at 2015.12.10 02:05:00
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23. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
Union118 wrote: I like that idea. Maybe it can show them crouching right before jump kinda like an animation to show full jump strength. Cuz u cant jump without bending the knees. Yeah, something like that would be great. Not hindering them...
- by KEROSIINI-TERO - at 2015.12.10 00:28:00
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24. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
korrah silain wrote: Been suggesting this since day 1. Glad it's catching on Sorry it seems I missed your thread. Feel free to link the old one, so we can see older arguments for and against.
- by KEROSIINI-TERO - at 2015.12.09 11:21:00
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25. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
People have different feelings towards the jumpers, for a reason. Myofibs add depth to the game by allowing access to different parts of map. They are combat advantage by escape tool and bonus for splash damage weapons. Let's separate the two thi...
- by KEROSIINI-TERO - at 2015.12.08 23:50:00
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26. Feature idea - wallet transaction clean up request!! - in Feedback/Requests [original thread]
Filter for action type, please. Just like in Eve. Or rather.. An improvement: you could choose to filter several things into/outof view, unlike now where you can choose one type of transaction only.
- by KEROSIINI-TERO - at 2015.12.06 22:38:00
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27. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Nah, for the armor vehicles, the delay is well justified. But, for Shield Hardeners - YES reduce delay, they deserve it! There is a huge logical difference between those two, and shields are still underhand currently.
- by KEROSIINI-TERO - at 2015.12.06 22:22:00
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28. New Idea: Anti-Personnel Proximity Explosives - in Feedback/Requests [original thread]
-1 Minus vote. Because I'm still traumatized by N64 Goldeneye's AP-proxy mine launcher gun.
- by KEROSIINI-TERO - at 2015.11.30 04:47:00
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29. Let Me Kill Them While They Are Changing Fittings - in Feedback/Requests [original thread]
Breakin Stuff wrote: I will bring this one up to rattati. Might not be fixable, but that's an invulnerability exploit in mine eyes. I'll see what can be done about it. Hmm. If I'm not mistaken, CCP said they fixed it like a year ago or so....
- by KEROSIINI-TERO - at 2015.11.27 02:56:00
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30. Scam prevention: Ability to check player info when reading mail. - in Feedback/Requests [original thread]
Asekpri Vorkna wrote: Asekpri Vorkna does not understand why no one has yet lobbied for a trade window and that alone. It would solve everything. It works wonders in the Massive Multiplayer Online world. ahem... Time to ask for TRADIN...
- by KEROSIINI-TERO - at 2015.11.27 02:21:00
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31. Scam prevention: Ability to check player info when reading mail. - in Feedback/Requests [original thread]
GM Archduke wrote: What I'm saying is that in most of these cases the same way as the character name resembles a well known trader, the PSN ID and Corporation resemble the traders PSN ID and Corporation. It wouldn't really make much of a differ...
- by KEROSIINI-TERO - at 2015.11.26 17:35:00
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32. [ IDEA ] Give All Vehicles Passive Armor Repair - in Feedback/Requests [original thread]
+1 for nominal passive reps for the rest of the vehicles. it's decent to let a DS rep it's armor if it waits for one to two minutes. Especially, considering the recall damage limitation.
- by KEROSIINI-TERO - at 2015.11.26 17:19:00
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33. Give the regular forge gun a new lease of life. - in Feedback/Requests [original thread]
Varoth Drac wrote: I think the vanilla forge gun should get it's splash damage back. I'd say that's too much as it would become the AI-sniper's choice (granted I used the IAFG even when vanilla's had splash) Varoth Drac wrote: And the b...
- by KEROSIINI-TERO - at 2015.11.25 00:23:00
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34. ECM Burst module & Target Painter - in Feedback/Requests [original thread]
I like it. Nice amount of interactivity. A variation of a somewhat older suggestion: https://forums.dust514.com/default.aspx?g=posts&m=2671962#post2671962
- by KEROSIINI-TERO - at 2015.11.24 18:32:00
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35. Give the regular forge gun a new lease of life. - in Feedback/Requests [original thread]
Agreeing on the detail that Assault FG having BOTH the highest damage AND fastest rof is bad.
- by KEROSIINI-TERO - at 2015.11.24 14:11:00
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36. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: I run proto AV every match. I can't kill well built somas, much less gunnies, or maddies. Until 1 AV'er can kill 1 tanker , so long dust. It's been a crappy 4 years, and I'd like a refund for my aurum CCP. . I think yo...
- by KEROSIINI-TERO - at 2015.11.14 05:55:00
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37. My yearly Redline solution - in Feedback/Requests [original thread]
Okay: Fact1: The fact that some games are one-sided and winning (W) team pushes the losing team (L) back is inevitable. There will be games like that every once in a while. Fact2: The redline exists because the maps aren't infinite and to g...
- by KEROSIINI-TERO - at 2015.11.14 04:18:00
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38. please dont buff lr - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Only in certain cases where it shines. We can easily say the same for the Bon's shotgun or even the Ghalag's BP. But I am comparing vic to both bons and ghals. I make the claim that vic's performance gain is way greater...
- by KEROSIINI-TERO - at 2015.11.07 20:10:00
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39. please dont buff lr - in Feedback/Requests [original thread]
Laser rifles are pretty much fine and are an EXCELLENT addition to the game. However, the Victor's Laser Rifle (especially on an amarr suit) is ridiculously powerful. I dare to claim that it's performance is relatively much higher than any ...
- by KEROSIINI-TERO - at 2015.11.07 19:33:00
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40. Proxy mines - in Feedback/Requests [original thread]
Adipem Nothi wrote: WeapondigitX V7 wrote: Proxy mines need a larger blast radius. (+3 meters) Some LAVs can run over them fast enough that the mines do not detonate on time. Does anyone know of any in-game footage documenting this scenar...
- by KEROSIINI-TERO - at 2015.11.07 18:38:00
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