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381. Vehicle damage mods - in Feedback/Requests [original thread]
True Adamance wrote: They should be lows anyway. And should be small Passive buffs not large active ones. Long ago they were passive - but it didn't suit shooter gameplay for bunch of reasons.
- by KEROSIINI-TERO - at 2014.10.18 10:44:00
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382. Vehicle damage mods - in Feedback/Requests [original thread]
1) Not commenting at the moment whether DamaMods should be High or Low slot, but pointing out: If they would be changed today, shield tanks (gunnlogis) would become sick as fudge. They already have all the fitting freedom they want with free space...
- by KEROSIINI-TERO - at 2014.10.18 09:44:00
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383. [REQUEST:] Reduce chat (team) loading lag - in Feedback/Requests [original thread]
Horizon Limit wrote: BTW, i never understood why the chat channel automatically pass from where you are to team, that's really annoying and even if it pass it does not automatically load the list of players, you have to change channel and go b...
- by KEROSIINI-TERO - at 2014.10.18 06:42:00
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384. [REQUEST:] Reduce chat (team) loading lag - in Feedback/Requests [original thread]
Horizon Limit wrote: No, there are only 8 pictures, 4 races * 2 genders. BTW, i never understood why the chat channel automatically pass from where you are to team, that's really annoying and even if it pass it does not automatically load the l...
- by KEROSIINI-TERO - at 2014.10.18 06:34:00
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385. [REQUEST:] Reduce chat (team) loading lag - in Feedback/Requests [original thread]
Chats take an awful amount of time to load. Well not long in average daily life sense, but long in gameplay and computer way. But a computer should really not have to generate a list of sixteen players on a scale measured in seconds. Because it ...
- by KEROSIINI-TERO - at 2014.10.18 06:10:00
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386. Please look at swarms again...... - in Feedback/Requests [original thread]
Breakin Stuff wrote: KEROSIINI-TERO wrote: Breakin Stuff wrote: You are aware the flaylock does AV damage now, right? go forth and do dumb things. Sadly, the flaylock just tickles. Could be allowed to do quite more. If it did the ...
- by KEROSIINI-TERO - at 2014.10.16 01:55:00
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387. Auto switch to team chat when deploying - in Feedback/Requests [original thread]
+1 EVEN THOUGH It is a good functionality to gather people up in team chat and voice - for the purpose of getting those juniors not used to team comms together. But as OP said, it is a pain in the butt to write stuff on wrong chat =FFF So, ...
- by KEROSIINI-TERO - at 2014.10.15 23:34:00
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388. Please look at swarms again...... - in Feedback/Requests [original thread]
Breakin Stuff wrote: You are aware the flaylock does AV damage now, right? go forth and do dumb things. Sadly, the flaylock just tickles. Could be allowed to do quite more.
- by KEROSIINI-TERO - at 2014.10.15 22:17:00
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389. Please look at swarms again...... - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: I think it's good as is although I've seen games in which it's actually a piece of equipment. You know, your rocket with a sling on your back as you carry you rifle. The best way I could solve this is actually making...
- by KEROSIINI-TERO - at 2014.10.15 22:15:00
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390. Please look at swarms again...... - in Feedback/Requests [original thread]
DDx77 wrote: And at best by yourself you will only cause the vehicle to retreat. *Only* The murderlust is strong with this post.
- by KEROSIINI-TERO - at 2014.10.15 22:14:00
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391. Suggestion: Khanid HAV Hull - in Feedback/Requests [original thread]
True Adamance wrote: Name: Malison (defined as a curse) Shield: 800 Armour: 4000 ( realised the Gallente HAV is 1200 and 3000) High Slots: 1 Low Slots: 4 Hull: Navy Blue and Silver Caldari C'mon....... I haven't asked in 3 months...... cut me...
- by KEROSIINI-TERO - at 2014.10.15 11:22:00
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392. Shields Vs Armor - in Feedback/Requests [original thread]
Tip for the op: Please add the word "Dropsuits" to the topic. helps somewhat as there can be same discussion for vehicles - but with entirely different arguments.
- by KEROSIINI-TERO - at 2014.10.14 21:29:00
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393. Dropship altitude gauge - in Feedback/Requests [original thread]
Artificial horizon was requested long ago. Never seen any answer on it though. I guess the previous dust design philosophy was to keep all dust gameplay views with minimal hud. Reason? Another guess, to make game easy to approach for the masses
- by KEROSIINI-TERO - at 2014.10.14 21:08:00
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394. [REQUEST:] Won/Lost games end immediately - in Feedback/Requests [original thread]
Derpty Derp wrote: In a stomping situation it would be nice to end at 0... But have you ever had those 'down to the wire' ambush matches where everyone hits 0 clones at about the same time. I'd rather they went down to 'last man standing' rat...
- by KEROSIINI-TERO - at 2014.10.14 21:04:00
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395. Very small change to Ambush smart deploy everyone can agree with - in Feedback/Requests [original thread]
Agreed, that is a terrible deathtrap indeed.
- by KEROSIINI-TERO - at 2014.10.14 01:22:00
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396. [REQUEST:] Won/Lost games end immediately - in Feedback/Requests [original thread]
Currently games last a while even while the winner was found. Happens in all game modes at zero clones, but this is especially obvious in ambush. Sometimes it can take even 30-60 seconds. No, the time can't and won't change the outcome of the gam...
- by KEROSIINI-TERO - at 2014.10.13 23:18:00
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397. Removal of gal research facility - in Feedback/Requests [original thread]
Because that said large structure breaks the game, thefore it is justified that it would be removed from circulation. Until A) game is fixed (omg) B) an ambush mode with less players and redline around the structure is created
- by KEROSIINI-TERO - at 2014.10.12 22:47:00
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398. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
And before people ask me "what's an alternative to the ON/OFF detection?" I give an example here in this older thread. Even though written for active scanners, same mechanic would make passive scanning as well better. The concept Detection str...
- by KEROSIINI-TERO - at 2014.10.12 21:27:00
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399. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
The fundamental flaw in Dust ewar is the fact that detection is ON/OFF. That makes it a dull one.
- by KEROSIINI-TERO - at 2014.10.12 20:52:00
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400. SCRAMBLER RIFLE HEAT REDUCTION? - in Feedback/Requests [original thread]
Funny. I actually started up using scr rifles about 3 weeks ago at the time of the tunedown. When they came to dust they felt unusable by me, now they seem to rock. Go figure.
- by KEROSIINI-TERO - at 2014.10.11 16:37:00
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