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1381. Balacing the guns you have to buy with money - in Feedback/Requests [original thread]
Baal Roo REALLY has the point here. For all who complain that AUR stuff is overpower (even tho it isn't) and feel that AUR users have an advantage - go and buy the stuff with isk.
- by KEROSIINI-TERO - at 2012.09.13 00:39:00
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1382. [Request] Connect the marketplace and dropsuit/vehicle fitting - in Feedback/Requests [original thread]
[REQUEST:] Also, in fitting you can open a context menu which is something like 'View Market Details' and that opens market on that particular item. Why? You have suit with 50 of all modules EXCEPT one which you have only 2. You want to be able...
- by KEROSIINI-TERO - at 2012.09.12 23:33:00
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1383. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
No to that kind of artificial limit.
- by KEROSIINI-TERO - at 2012.09.12 23:28:00
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1384. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
+1 Definately worth testing . As before, anything that promotes successful teamwork is good. Strongest argument against the separation is the abovementioned boredom of just driving medium-speed (not slow by any means!) mobile bunker. And still...
- by KEROSIINI-TERO - at 2012.09.08 02:25:00
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1385. Breach rifle no longer worth using - in Feedback/Requests [original thread]
Agreed. Tested both regular and breach AR and came into a same conclusion. Same analogy with shotguns. For some reason it at least seems that breaches suffer from worse hit detection. I know, it doesn't make sense but the end difference between...
- by KEROSIINI-TERO - at 2012.09.08 01:37:00
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1386. Instant battle MUST have a Skirmish only option. - in Feedback/Requests [original thread]
No, variation is good. Besides, we are supposed to test all the modes, not just skirmish (which I happen to prefer, btw)
- by KEROSIINI-TERO - at 2012.08.20 00:25:00
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1387. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Avenger 245 wrote: at agnk ainst infintry I think that lowering the accaurcy at medium range to the point they cant hit infintry but can still hit vehicles would help, also I think they shpuld have a range lowered as well because sniping with a...
- by KEROSIINI-TERO - at 2012.08.11 12:24:00
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1388. A way to stop dropship crushing - in Feedback/Requests [original thread]
there has been a thread on this topic previously, but I'm actually changing my statement from those times: Before I saw dropship crushing as desperate last resort but still something possible by the game machanics. Now I see that as an ok mino...
- by KEROSIINI-TERO - at 2012.07.29 11:48:00
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1389. A way to stop dropship crushing - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I don't believe there should be any arbitrary penalty for -any- tactic in this game. Once you make one such penalty, where does it end? You are assuming the game is ready, which it's obviously not. What if knife would ...
- by KEROSIINI-TERO - at 2012.07.29 11:23:00
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1390. SPAMMING - in Feedback/Requests [original thread]
This has been discussed many times before and CCP has answered to it. Lock needed.
- by KEROSIINI-TERO - at 2012.07.29 11:16:00
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1391. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
Nova Wristblade. Explains the instant usability.
- by KEROSIINI-TERO - at 2012.07.24 14:03:00
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1392. [Feedback/Req] Running is awkward - in Feedback/Requests [original thread]
On your first point, Had the same feelings at the beginning but got used to it some time. Actually I like the fact that running feels more like running that in some other games. The reason is that it feels like an effort, it's the price to pay t...
- by KEROSIINI-TERO - at 2012.07.24 12:27:00
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1393. forge nerf - in Feedback/Requests [original thread]
Last weekend I spent testing forge gun extensively. The range is a must in order to take down tanks. One of the reasons is that the tanks move so fast and best marauders need 6-10 double amplified shots to die. They always start moving away afte...
- by KEROSIINI-TERO - at 2012.07.24 12:13:00
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1394. Feedback: Sound design - Dropships - in Feedback/Requests [original thread]
The dropship sound is cool indeed, but it's too quiet. Actually, the whole metal beast rocket-propulsed into air is too quiet. Some other player mentioned that he wants to be terrified of enemy ds close by =) Adding loud engine sound would a...
- by KEROSIINI-TERO - at 2012.07.14 13:14:00
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1395. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
The real issue is that breach isn't on par with other AR's, it's currently actually The assault rifle of choice. I even dare to call breach Easy Mode as I coach new friends in their first steps into Dust (their k/d went from something like 1/10 to...
- by KEROSIINI-TERO - at 2012.07.10 14:24:00
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1396. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
I've wondered about the diagonal crosshair which sometimes shows up and I've grown to assume it is some sort of auto aim. There is clearly uncertainty about whether there's auto aim or not at the moment. Might be the case that as Move is so poorl...
- by KEROSIINI-TERO - at 2012.07.04 09:47:00
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1397. Swarm Launcher update - in Feedback/Requests [original thread]
Asno Masamang wrote: My gut feeling, based on what you are asking / saying, is that it is not locked yet. Remember it does take a few seconds to actually lock and you have to hold the button that entire time and you have to have a clear radar-...
- by KEROSIINI-TERO - at 2012.07.04 09:05:00
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1398. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
I've understood that CCP is really gonna make it sensor vs EWAR competition. Even now the sensor strength vs signature radius might do something as now always enemies have the red arrow on them even though I see them personally.
- by KEROSIINI-TERO - at 2012.07.03 21:07:00
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1399. Swarm Launcher update - in Feedback/Requests [original thread]
Thanks, Asno. about 2), in that case I might be having issues keeping the lock on. After clearly making a lock it just seems to break from smallesta of move. I assume target making it behind a obstacle doesn't matter.
- by KEROSIINI-TERO - at 2012.07.03 21:03:00
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1400. Swarm Launcher update - in Feedback/Requests [original thread]
@Ryan Martel I see you have plenty of experience on SL's. Could you help me with these: 1) When using a lock, do you have to lock each round separately? 2) Will the lock break at the same moment you move the reticle upwards (in order to launch...
- by KEROSIINI-TERO - at 2012.07.03 13:53:00
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