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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 15:47:00 -
[1] - Quote
I don't understand why it hasn't been implemented yet so the main turret of HAVs is separate from the driver's seat.
It isn't exactly fair now that LAVs, which get destroyed far more easily when not moving, need a driver AND a gunner to shoot while moving; a single person can still use a turret, but the LAV becomes an easy target. HAVs, meanwhile, can be effective with a 1 man crew.
This isn't exactly a nerf, because if this happens, an HAV with a full crew would be more effective than a full HAV is right now- you just need to use real teamwork like with every other vehicle right now.
The only 1-man vehicle should end up being fighters.
EDIT: there has been another suggestion that nobody seems to have a problem with; There could be a tougher version of HAVs that require a separate gunner. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.20 15:59:00 -
[2] - Quote
Because a tank costs about a million ISK generally, while LAV's have a Max cost of 400 k and move pretty damn fast. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 16:02:00 -
[3] - Quote
Icy Tiger wrote:Because a tank costs about a million ISK generally, while LAV's have a Max cost of 400 k and move pretty damn fast. Logic derp? Separating the driver from the gunner would make HAVs harder to kill. You just wouldn't be able to be a one man army anymore. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.20 16:16:00 -
[4] - Quote
Ah, yes, yes, I totally agree with you on this but we need those higher player counts to be able to spare the extra men needed for a tank crew. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
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Posted - 2013.01.20 16:28:00 -
[5] - Quote
Scheneighnay McBob wrote:This isn't exactly a nerf, because if this happens, an HAV with a full crew would be more effective than a full HAV is right now
WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets. Also, with current cpu and pg stats, many good tanks do not have good small turrets. You see railgun and blaster tanks with l1 small missile turrets for a reason.
How would separating the driver from the gunner make them harder to kill? A driver can predict his next move without using a mic... because he is making the move. An additional gunner doesn't always know what move the driver will make next, and when is the right time to take the shot.
This would also destroy any form of vehicle combat in pub matches. I understand if you don't want a tank destroying noobs, I try to use railgun for mostly tank v tank, but the way to do this is by restricting what vehicles and gear can be used in pub matches. Making it so that one dumb **** blue dot is your gunner is a terrible idea.
Imo you don't truely understand how bad blue dots are until you drive a tank. They shoot at the enemy MCC, they shoot at your own tank and turret causing smoke and vibrations making it harder to use and see, they fire and overheat the small turrets randomly at no targets or your own tank so they can't be used against enemy infantry, they rarely leave the tank to capture objectives, and they love to fire shots that give away your position instead of waiting for the best time.
If you want to try using a large turret, ask a tanker in your corp to try out his tank, or skill into them yourself. Tankers skilled into large turrets so we can use them, and not some randumb blueberry or people without any points in large turrets.
Why do people say tanks require teamwork to use in one post, and then say that they are a one man army in the next? Just because you don't know how to use a tank doesn't mean it requires no teamwork to use. And teamwork doesn't mean some randumb guy mooching off your WP in your tank.
And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.20 16:37:00 -
[6] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:This isn't exactly a nerf, because if this happens, an HAV with a full crew would be more effective than a full HAV is right now WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets. Also, with current cpu and pg stats, many good tanks do not have good small turrets. You see railgun and blaster tanks with l1 small missile turrets for a reason. How would separating the driver from the gunner make them harder to kill? A driver can predict his next move without using a mic... because he is making the move. An additional gunner doesn't always know what move the driver will make next, and when is the right time to take the shot. This would also destroy any form of vehicle combat in pub matches. I understand if you don't want a tank destroying noobs, I try to use railgun for mostly tank v tank, but the way to do this is by restricting what vehicles and gear can be used in pub matches. Making it so that one dumb **** blue dot is your gunner is a terrible idea. Imo you don't truely understand how bad blue dots are until you drive a tank. They shoot at the enemy MCC, they shoot at your own tank and turret causing smoke and vibrations making it harder to use and see, they fire and overheat the small turrets randomly at no targets or your own tank so they can't be used against enemy infantry, they rarely leave the tank to capture objectives, and they love to fire shots that give away your position instead of waiting for the best time. If you want to try using a large turret, ask a tanker in your corp to try out his tank, or skill into them yourself. Tankers skilled into large turrets so we can use them, and not some randumb blueberry or people without any points in large turrets. Why do people say tanks require teamwork to use in one post, and then say that they are a one man army in the next? Just because you don't know how to use a tank doesn't mean it requires no teamwork to use. And teamwork doesn't mean some randumb guy mooching off your WP in your tank. And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? This is a very smart bunny :) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.20 16:45:00 -
[7] - Quote
lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 18:20:00 -
[8] - Quote
0 Try Harder wrote: WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets.
This is proving my point; tanks are easy to solo in, and don't need any teamwork.
0 Try Harder wrote:How would separating the driver from the gunner make them harder to kill? A driver can predict his next move without using a mic... because he is making the move. An additional gunner doesn't always know what move the driver will make next, and when is the right time to take the shot. The driver can worry about driving and using active modules- the gunner can now shoot wherever they want, because they don't have to watch where they're driving.
0 Try Harder wrote:This would also destroy any form of vehicle combat in pub matches. I understand if you don't want a tank destroying noobs, I try to use railgun for mostly tank v tank, but the way to do this is by restricting what vehicles and gear can be used in pub matches. Making it so that one dumb **** blue dot is your gunner is a terrible idea.
Imo you don't truely understand how bad blue dots are until you drive a tank. They shoot at the enemy MCC, they shoot at your own tank and turret causing smoke and vibrations making it harder to use and see, they fire and overheat the small turrets randomly at no targets or your own tank so they can't be used against enemy infantry, they rarely leave the tank to capture objectives, and they love to fire shots that give away your position instead of waiting for the best time. That's what LAVs are like right now, if you can't stand being put down to the same level as everyone else, then **** you.
0 Try Harder wrote:If you want to try using a large turret, ask a tanker in your corp to try out his tank, or skill into them yourself. Tankers skilled into large turrets so we can use them, and not some randumb blueberry or people without any points in large turrets. Also the same issue is with LAVs.
0 Try Harder wrote:And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? Your HAV doesn't get easily blown up by everything capable of halfassed AV, does it? LAVs can't survive if they stop moving, while tanks can; however, tanks don't need to stop moving if they only have 1 person, but LAVs do. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 18:21:00 -
[9] - Quote
double post |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 18:23:00 -
[10] - Quote
Mavado V Noriega wrote:lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank Did you read my post? Things like fighters SHOULD be 1-man. How many tanks IRL have 1 person controlling everything? Now how many fighters? |
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Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.20 18:46:00 -
[11] - Quote
Scheneighnay McBob wrote:Mavado V Noriega wrote:lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank Did you read my post? Things like fighters SHOULD be 1-man. How many tanks IRL have 1 person controlling everything? Now how many fighters?
Video games: Fun > Real life.
If you want to use the IRL argument, ask that we only fight on Earth and take out anything futuristic. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 19:23:00 -
[12] - Quote
Tiel Syysch wrote:Scheneighnay McBob wrote:Mavado V Noriega wrote:lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank Did you read my post? Things like fighters SHOULD be 1-man. How many tanks IRL have 1 person controlling everything? Now how many fighters? Video games: Fun > Real life. If you want to use the IRL argument, ask that we only fight on Earth and take out anything futuristic. Doesn't change the fact that using a separate gunner can be better- I would bet that if the military becomes somehow capable of making a tank that has the option of 1 person controlling everything, they would still split it between several people because it makes for a more effective vehicle. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:33:00 -
[13] - Quote
Scheneighnay McBob wrote:0 Try Harder wrote: WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets.
This is proving my point; tanks are easy to solo in, and don't need any teamwork.
._. You realize that vehicles can help each other, right? There are even logi LAVs and you can even fit a HAV to be a logi type too. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:33:00 -
[14] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid enough to bring an HAV into a tiny ambush, you deserve to have it blown up.
Scheneighnay McBob wrote:0 Try Harder wrote:And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? Your HAV doesn't get easily blown up by everything capable of halfassed AV, does it? LAVs can't survive if they stop moving, while tanks can; however, tanks don't need to stop moving if they only have 1 person, but LAVs do.
._. What? Tanks can easily be blown up by "halfassed AV". You even go as far to say that they get blown up so easily in ambush that they shouldn't be used at all. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:34:00 -
[15] - Quote
Scheneighnay McBob wrote:I'm getting confused by small blasters recently. Now that I've specced into using them as more or less my primary weapon, I've found that killing with them is a breeze. Everything, including heavies and other LAVs, are getting cut down very quickly- all I'm using is a 20GJ scattered blaster on my methana.
However, it seems that whenever someone else guns for me, they can't get a single kill!
Scheneighnay McBob wrote:0 Try Harder wrote:This would also destroy any form of vehicle combat in pub matches. That's what LAVs are like right now, if you can't stand being put down to the same level as everyone else, then **** you.
Awesome. So what you are saying is that because you don't like the LAV mechanics, CCP should break tanks and make them useless. Normally I don't get annoyed at requests on forums, but I'm not a fan of people who intentionally want to break the game and want to destroy it. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:34:00 -
[16] - Quote
Instead of asking CCP to make HAVs almost useless, why not ask them to improve LAVs? I can start:
I think LAVs should be more of a support vehicle. Maybe heal troops around them or something. Right now a single militia swarm or a single militia forge can out dps the healing capability of even heavy remote repair. I don't believe that LAVs should be used as a primary assault vehicle. That role is covered by HAVs. Sure, you can use a LAV to assault, but a HAV is better. If CCP makes LAVs effective at vehicle support, I believe more people would use them. Right now there's little incentive to skill up a LAV because HAVs and infantry are just better. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:37:00 -
[17] - Quote
broken up because of character limit and ccp only allows 5 quotes per post =/
I also used some of your posts from these threads:
https://forums.dust514.com/default.aspx?g=posts&t=50892 https://forums.dust514.com/default.aspx?g=posts&m=479255 |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.20 22:45:00 -
[18] - Quote
If you want a 4 man tank then the base hp of shield/armor needs to be increase by 50% at least so that it requires more than 1 person in AV to kill it
Also allow driver to boot anyone from all the guns if need be so blue dots dont take up room |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 22:50:00 -
[19] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:Mr Zitro wrote:The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid enough to bring an HAV into a tiny ambush, you deserve to have it blown up. Scheneighnay McBob wrote:0 Try Harder wrote:And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? Your HAV doesn't get easily blown up by everything capable of halfassed AV, does it? LAVs can't survive if they stop moving, while tanks can; however, tanks don't need to stop moving if they only have 1 person, but LAVs do. ._. What? Tanks can easily be blown up by "halfassed AV". You even go as far to say that they get blown up so easily in ambush that they shouldn't be used at all. I was saying that in ambush, there's no way to avoid AV. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 22:52:00 -
[20] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:0 Try Harder wrote: WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets.
This is proving my point; tanks are easy to solo in, and don't need any teamwork. ._. You realize that vehicles can help each other, right? There are even logi LAVs and you can even fit a HAV to be a logi type too. You need teamwork to use an LAV effectively. You need teamwork to use a dropship. You don't need **** for an HAV. |
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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 22:54:00 -
[21] - Quote
Takahiro Kashuken wrote:If you want a 4 man tank then the base hp of shield/armor needs to be increase by 50% at least so that it requires more than 1 person in AV to kill it
Also allow driver to boot anyone from all the guns if need be so blue dots dont take up room That's a much better suggestion than "o hell no! HAVs are the only vehicle you can solo in and they should stay that way because I use them!" |
WHz DS9899
Doomheim
136
|
Posted - 2013.01.21 00:23:00 -
[22] - Quote
I can say from experience that both need a buff. LAV's need more eHP and CPU/PG, and HAV's need slightly more speed and CPU/PG. Also, there should be a different class of vehicle that's has more eHP than HAV's And the driver gets a small turret. No need to already nerf the already bad vehicles. Anyways, I can tell that you haven't use them so shut the **** up. |
Patoman OfallColors
Angels of Darkness
3
|
Posted - 2013.01.21 00:53:00 -
[23] - Quote
Just enable being able to switch to first person viewing with zooming just like WOT
That way, can focus on either task of moving, or shooting. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.21 01:02:00 -
[24] - Quote
Patoman OfallColors wrote:Just enable being able to switch to first person viewing with zooming just like WOT
That way, can focus on either task of moving, or shooting.
._. You can do this already. Press down on right plunger to change view (R3). Zoom is like normal zoom for rifle. Mixing 3rd person view with 1st makes it easier to move and shoot.
edit: you can do it for LAVs too. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.21 02:29:00 -
[25] - Quote
WHz DS9899 wrote:I can say from experience that both need a buff. LAV's need more eHP and CPU/PG, and HAV's need slightly more speed and CPU/PG. Also, there should be a different class of vehicle that's has more eHP than HAV's And the driver gets a small turret. No need to already nerf the already bad vehicles. Anyways, I'll pretend you haven't used them, in a sad attempt to validate my opinion I agree with the buff, and I have used HAVs- separating the driver from the gunner would make things much simpler, if you go through the trouble of getting a dedicated gunner (which the other vehicle types need to do anyway. If you think aiming while driving is easier, you're kidding yourself |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.21 02:51:00 -
[26] - Quote
I am in favor of tank change to separate driver-gunners.
It would be more consistent as of all the current vehicles it is the one that can shoot solo. As it is the powerhouse of the three, it is a bit strange to have it this current way.
Would that hurt or help tank operators? Both. - Having a minimum of two is a tremendous handicap for the operating team - but that can be considered an acceptable price to have such a behemoth. + It would be easier to concentrate on aiming, especially smaller targets. - It would be more difficult playing peek-a-boo, doing those quick out of cover shots before backing into cover. + It would be easier to use active modules - they are currently quite impractical. - It might be harder to drive backwards, although driver might be given ability to rotate view. + On the other hand, it would be easier to make a fighting retreat, the driver could concentrate on road and obstacles while the turret could still do semi-effective shooting. - On general, it would take more effort to take most out of the effectiveness of a tank as teamwork and communication would be paramount (that could also be considered as a good point as anything which promotes teamwork... Is good.) + Tank would have more sets of eyes and better awareness, especially to back.
I would really like to see tanks as roaring mobile vantage points having turrets able to shoot in all directions, requiring teamwork.
And leave the role of 100% solo operated equipment to future MTACs, which would have huge weakness in their blind backside.
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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.21 22:48:00 -
[27] - Quote
KEROSIINI-TERO wrote:I am in favor of tank change to separate driver-gunners.
It would be more consistent as of all the current vehicles it is the one that can shoot solo. As it is the powerhouse of the three, it is a bit strange to have it this current way.
Would that hurt or help tank operators? Both. - Having a minimum of two is a tremendous handicap for the operating team - but that can be considered an acceptable price to have such a behemoth. + It would be easier to concentrate on aiming, especially smaller targets. - It would be more difficult playing peek-a-boo, doing those quick out of cover shots before backing into cover. + It would be easier to use active modules - they are currently quite impractical. - It might be harder to drive backwards, although driver might be given ability to rotate view. + On the other hand, it would be easier to make a fighting retreat, the driver could concentrate on road and obstacles while the turret could still do semi-effective shooting. - On general, it would take more effort to take most out of the effectiveness of a tank as teamwork and communication would be paramount (that could also be considered as a good point as anything which promotes teamwork... Is good.) + Tank would have more sets of eyes and better awareness, especially to back.
I would really like to see tanks as roaring mobile vantage points having turrets able to shoot in all directions, requiring teamwork.
And leave the role of 100% solo operated equipment to future MTACs, which would have huge weakness in their blind backside.
That's what I'm saying- the advantages far outweigh the disadvantages |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.21 22:53:00 -
[28] - Quote
This post is the worst idea in the world, not the worst but who's Gunna risk their spendy tank when u might get a ****** turret operator, unless of course in order to use the tank as gunners you had to put in 25% of the isk for the tank cost before being able to bored the tank. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.21 23:46:00 -
[29] - Quote
Y0UR NAME HERE wrote:This post is the worst idea in the world, not the worst but who's Gunna risk their spendy tank when u might get a ****** turret operator, unless of course in order to use the tank as gunners you had to put in 25% of the isk for the tank cost before being able to bored the tank. Here's an idea: how about squading up with gunners beforehand? You act as if dropships or LAVs can operate well with blueberries in them |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.21 23:55:00 -
[30] - Quote
I'm still all for advocating this idea. Force first person vehicle views, add enter and exit animations and it's pure gold. I know, you hate those suggestions. |
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