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PIMP MAC DADDY 2100374163
A.I.
41
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Posted - 2013.01.27 00:14:00 -
[1] - Quote
AV grenades are to powerful. I can understand that a forge gun does 1200 damage a shot. But an av grenade does about 800 damage a throw. Which is total bullshit. I suggest making it do 400 damage a throw ( 600 for packed )
Many of the newbies run up to me with a swarm launcher, trying to shoot it at me. It makes no sense to add a rocket launcher with out people being able to manual fire it. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.27 00:25:00 -
[2] - Quote
Eff that...AV grenades are fine. That is why they are called ANTI-VEHICLE grenades. What is 600hp damage going to do to an 8K hp Gunnlogi?? Not to mention..they are grenades! It's like asking the devs to nerf precision strikes
I do agree about the swarms. They should be able to be manually fired or have a manually fired rocket launcher in the market. |
Nightbird Aeon
Brimstone Tactical Covert Intervention
86
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Posted - 2013.01.27 00:32:00 -
[3] - Quote
Won't that simply remove a vehicle-only weapon (av grenade) and replace it with a now-omniweapon that will make grenade-type spam even worse?
No thank you........ -1 |
Atlas Exenthal
mnemonic.
30
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Posted - 2013.01.27 00:36:00 -
[4] - Quote
Manual-fire Swarm Launchers are OP. Ask anyone lol. |
Shouper of BHD
Better Hide R Die
37
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Posted - 2013.01.27 00:39:00 -
[5] - Quote
*FACE PALM 10X IN A ROW*
we allready fixed the swarm we don`t need people jumping up and down shooting infrantry with RPGs.
2ndly, the AV is short range and usless to air while the swarm will be the main fight against LAA. read my thread https://forums.dust514.com/default.aspx?g=posts&t=53632&find=unread |
Crazy Mistah Jay
Prima Gallicus
11
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Posted - 2013.01.27 21:34:00 -
[6] - Quote
+ 1 , swarm launcher already nerf against infantry because a lot of peoples have previously used it against infantry (more than Assault Rifles, because one shot, one kill !!!), so, swarm launcher have actually the best use i've see in the beta.
For AVs, i don't used it (because i used forge or swarm, so i don't need AVs, and i loved Locus Grenades more), but i think they are great like that, only 3 in stock, and less powerfull than swarm or forge, so no prob for me. |
Tac Com
Sand Mercenary Corps Inc.
41
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Posted - 2013.01.27 21:52:00 -
[7] - Quote
I've lost a tank to AV grenades for 2 reasons.
#1, I was already low on health from a tank or installation fight and someone managed to get into a good spot to finish the job. I say good on them for timing and positioning. Also a little poor on my part for letting myself become that vulnerable.
#2, They managed to setup a nanohive while sneaking up on me and chuck endless nades until I go down. I also attribute this to very good positioning and planning on thier part and poor awareness on mine.
As for other scenarios. AV grenades are more an annoyance forcing me to back away and stop pressing forward but I don't get killed by them often.
As for LAVs I'm sure they would drop fast to one but it's either a well placed throw or poor driving that you often loose to them. Because you would need to land 2 nades to take down a full health LAV.
All in all I think AV grenades are well placed and the fact you have to sacrifice your locus grenades for them is also punishment enough for having such potent short range AV. Even so against a well fit tank you'd need multiple people with AV grenades all in close proximity. Should the tank have even moderate infantry support that would be very hard to achieve.
Swarm launchers are also very well placed. I do like that it's lock on only, not a dumb fire weapon. It opens up then the possibility for dumb-fire weapons in other updates. |
KalOfTheRathi
CowTek
168
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Posted - 2013.01.27 22:24:00 -
[8] - Quote
Nah.
AV actually only cause LAVs problems under normal conditions. Darned near anything can kill you under extra ordinary conditions.
Now why would you remove my entertainment? I love New Berries. Well, not really, but I do love watching them. Killing themselves with grenades at the base spawn point, behind the Red Line. Classic. Shooting their ARs as they exit the spawn or in the MCC. Ignorance may not be bliss but it sure as Kitten funny if you are watching.
Now to add to my collection of stupid noob tricks is trying to shoot the swarm launch while running at the HAV is very special. Put that noob on the Short Bus! Or throw 'em under it! |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.01.27 22:31:00 -
[9] - Quote
We used to have manual fire swarms, but they were insanely OP. I have a better idea about AV grenades- https://forums.dust514.com/default.aspx?g=posts&t=53812&find=unread |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.01.28 00:40:00 -
[10] - Quote
As replied several times in similar topics:
Train better tank HP-wise.
Yes, AV grenades hurt now and they will take down militia tank with no extenders in 3 grenades if low tanking skills. Unmodified hull (which some people actually try to use!!!) might go down with 2.
There's no skill to make the same AV grenades more powerful, there are plenty making tanks better.
At L3 skills around, a well-fit Sica won't go down with one person's AV grenades. Imagine marauders. No way any one person can do it, not even a full squad of AV grenades.
TLDR; Too early to criticize AV grenade power as tanks are crap. |
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Y0UR NAME HERE
Imperfects Negative-Feedback
445
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Posted - 2013.01.28 00:48:00 -
[11] - Quote
Alright 2 cents,
1 cent, my alt is a tank, mhm and I believe AV grenades are fine as is.
2 cent, Swarms I will +1 on manual fire with reduced splash damage so they cannot harm infantry. They're far to easy to use atm with no skills need, skill points or actual skill. |
1LTNORFLEET
Lost-Legion
24
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Posted - 2013.01.28 01:13:00 -
[12] - Quote
PIMP MAC DADDY 2100374163 wrote:AV grenades are to powerful. I can understand that a forge gun does 1200 damage a shot. But an av grenade does about 800 damage a throw. Which is total bullshit. I suggest making it do 400 damage a throw ( 600 for packed )
Many of the newbies run up to me with a swarm launcher, trying to shoot it at me. It makes no sense to add a rocket launcher with out people being able to manual fire it.
um sir av gernades have already been nerfed this is just a suggestion but maybe if you would stop using militia gear cause you know its less efficient and skill up in better vehicle maybe you could understand how one sided you are i drive tanks av gernades dont blow me up im using gunnlogis but when i use a sica yah there gonna blow me up besides your not supposed to use vehicles to kill ppl they are a form of transportation and supporting your troops also your seting up your newbs to use swarm lanchers on you before you get your vehicle on the ground swarms and swarms are for vehicles and forge guns are for instalations and vehicles you really need to use the nerf buff scheme 1 try it from both sides 2 find a better strategy note your skill at first person shooters then you could grab a foot hold in your argument and maybe they will fix it |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
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Posted - 2013.01.28 01:22:00 -
[13] - Quote
1LTNORFLEET wrote:PIMP MAC DADDY 2100374163 wrote:AV grenades are to powerful. I can understand that a forge gun does 1200 damage a shot. But an av grenade does about 800 damage a throw. Which is total bullshit. I suggest making it do 400 damage a throw ( 600 for packed )
Many of the newbies run up to me with a swarm launcher, trying to shoot it at me. It makes no sense to add a rocket launcher with out people being able to manual fire it. um sir av gernades have already been nerfed this is just a suggestion but maybe if you would stop using militia gear cause you know its less efficient and skill up in better vehicle maybe you could understand how one sided you are i drive tanks av gernades dont blow me up im using gunnlogis but when i use a sica yah there gonna blow me up besides your not supposed to use vehicles to kill ppl they are a form of transportation and supporting your troops also your seting up your newbs to use swarm lanchers on you before you get your vehicle on the ground swarms and swarms are for vehicles and forge guns are for instalations and vehicles you really need to use the nerf buff scheme 1 try it from both sides 2 find a better strategy note your skill at first person shooters then you could grab a foot hold in your argument and maybe they will fix it
lol, my alts sica, gunnlogi tommarow muhah, has 4k shields with 30% hardner and shield boost.
30% damage reduction plus decent buffer, if your Sica gets blown up by av then your skills are lacking and you deserve death. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2013.01.28 01:27:00 -
[14] - Quote
PIMP MAC DADDY 2100374163 wrote:AV grenades are to powerful. I can understand that a forge gun does 1200 damage a shot. But an av grenade does about 800 damage a throw. Which is total bullshit. I suggest making it do 400 damage a throw ( 600 for packed )
Many of the newbies run up to me with a swarm launcher, trying to shoot it at me. It makes no sense to add a rocket launcher with out people being able to manual fire it. To kill a tank with av grenades I have to sir behind a barrier and findable static tank. Once said tank is there I have to deploy a nano hive and do nothing but chunk no less than 7 grenades before the pos tank noob runs away. Av grenades are just fine, I also underhand that teir one av shouldn't kill an lav in one hit either
Sounds like you hate av grenades bc it's the ony way your gay tank can die |
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