Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 |
181. Ion Pistol - A Great Sidearm! If all the other sidearms didn't e... - in Feedback/Requests [original thread]
Came here expecting a story how great ion pistol is - found an analysis which matches mine completely. +1.
- by KEROSIINI-TERO - at 2015.05.25 13:46:00
|
182. CCP Frame posted the wrong damage profiles - in Feedback/Requests [original thread]
DeathwindRising wrote: My understanding of it was that it was a minmatar sniper rifle that fired explosive rounds Explosive rounds, how unimaginative.
- by KEROSIINI-TERO - at 2015.05.25 13:43:00
|
183. More Skins! - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Seeing as you've implemented dropsuits based off the game M.A.G. (SVER, RAVEN, VALOR) how about some other games? I would buy a Helghast BPO/SKIN from Killzone right now. But why stop there? Mass Effect, Metal Gear, Dead...
- by KEROSIINI-TERO - at 2015.05.25 04:35:00
|
184. Implementing a fix to trading. - in Feedback/Requests [original thread]
Yup. My thoughts and thread here, with some comments from others: https://forums.dust514.com/default.aspx?g=posts&m=2762586#post2762586
- by KEROSIINI-TERO - at 2015.05.24 15:30:00
|
185. limit the number of hardeners to 1 - in Feedback/Requests [original thread]
Talos Vagheitan wrote: It's a shame everybody fits their tanks the same. I would like to see an incentive to make different fits, through buffing / nerfling various modules. I would hope physically locking people out of different fitting co...
- by KEROSIINI-TERO - at 2015.05.24 15:25:00
|
186. Fix Armor tanks. - in Feedback/Requests [original thread]
True Adamance wrote: Scheneighnay McBob wrote: Isn't your character old enough to remember when that was the case, and it didn't work? I believe this was primary because armour hardeners were bugged. However back when this was the primary...
- by KEROSIINI-TERO - at 2015.05.22 01:33:00
|
187. Scrambler rifle charge nerf - in Feedback/Requests [original thread]
But the charged shot isn't the problem. It is the ability to put several high damage shots within very few pixels near instantaneously. The charge itself is pretty okay, according to empirical study, it's better damage-wise to use tap shots. Cha...
- by KEROSIINI-TERO - at 2015.05.21 22:16:00
|
188. 90% of suggested fixes in these forums include this phrase. - in Feedback/Requests [original thread]
Vesta Opalus wrote: KalOfTheRathi wrote: Just fix that broken combo. All I am saying is, it ain't true. The original discussion was about the imbalance between shield and armor. They want to bring it back to balance by ganking the armor tan...
- by KEROSIINI-TERO - at 2015.05.21 17:47:00
|
189. [REQUEST:] Map screen to show damage notification for tankers - in Feedback/Requests [original thread]
I've been about to post this for 2,5 years for now. Here goes: background: infantry on map see the bloodflashes and hear being shot if on map. Tanks don't. Fix that, let tanks at least hear the clangs when they are hit.
- by KEROSIINI-TERO - at 2015.05.21 17:27:00
|
190. [FEEDBACK:] Acquisition map screen should have more info - in Feedback/Requests [original thread]
Acq mode's map screen should have more information on game status. Most of the time (always?) there is only the count of how many players are on each side. Needed: - Timer for point jump - Data point each side has
- by KEROSIINI-TERO - at 2015.05.21 17:08:00
|
191. strafing. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: KEROSIINI-TERO wrote: But there IS inertia. Provable by close video examination. It is just very very barely noticable. Are you sure it's not a combination of input lag and the inability of moving the stick to one s...
- by KEROSIINI-TERO - at 2015.05.21 13:35:00
|
192. [REQUEST:] Battle Finder's 'cancel search' button to be ... - in Feedback/Requests [original thread]
On almost every menu the "O" is the move one level up in menu. On battle finder it still is the same button BUT with double function: it also cancels the search. Accidental hits happen a lot - thanks to menu UIs sluggishess and inconsistent user...
- by KEROSIINI-TERO - at 2015.05.21 00:03:00
|
193. strafing. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alright, since it appears that actual inertia is off the table, can we have the strafe speeds reverted to 60% of base momove speed? The wiggle dance has more or less replaced tactical movement and use of cover. The mechan...
- by KEROSIINI-TERO - at 2015.05.20 18:23:00
|
194. Remove Gallente Research outpost until fixed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The frame rate issues it still causes after all this time is embarrassing. Please remove it from rotation, but add it back when the issue is fixed. Think of the impression the performance issues must be making on ne...
- by KEROSIINI-TERO - at 2015.05.17 03:20:00
|
195. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Harpyja wrote: You shouldn't ever have to be required to use something. Using a particular module should make a certain aspect of the game easier to deal with, but it shouldn't be required to be able to deal with it. The sound alert is the only...
- by KEROSIINI-TERO - at 2015.05.07 13:56:00
|
196. [REQUEST:] Player trading window instead of send item & send isk - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Never gonna happen. Welcome to New Eden. CCP wants its players to get scammed. They like the QQ. At least that is how I translate HTFU, admittedly I don't speak Icelandic. Bad argument. Direct trading window still le...
- by KEROSIINI-TERO - at 2015.05.07 13:48:00
|
197. [REQUEST:] Player trading window instead of send item & send isk - in Feedback/Requests [original thread]
Jackie Chang Lee wrote: They could easily create a web application like an vamped up version of EvE gate to make up the lack of functionality in the PS3 currently. Maybe even an app on a mobile device. Ohh yes yesssssss
- by KEROSIINI-TERO - at 2015.05.07 04:33:00
|
198. [REQUEST:] Player trading window instead of send item & send isk - in Feedback/Requests [original thread]
Understandably, real market is not gonna be here. Now we have a way to exchange goods. But, current player trading is actually just a 'send item' function. Actually, where devs mentioned "trading is based on trust" I still expected the trading t...
- by KEROSIINI-TERO - at 2015.05.07 03:57:00
|
199. nova class of weapons - in Feedback/Requests [original thread]
If I want to play a sword game, I play Bushido Blade.
- by KEROSIINI-TERO - at 2015.05.05 11:23:00
|
200. so large missile turrets are useless noww - in Feedback/Requests [original thread]
It just NEEDS damage mods. Don't use without... Luckily the current hulls allow for stacked damamods because of increased slot count!
- by KEROSIINI-TERO - at 2015.05.03 01:37:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |