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1201. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
I'm up for armor having great resistance against splash damage. and shields sucking the splash and being very vulnerable to it. Fixes some over-usability of grenades AND gives armor tanking a reason to exist for frontline infantry.
- by KEROSIINI-TERO - at 2013.01.19 18:09:00
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1202. Heavies drew the nerf straw - in Feedback/Requests [original thread]
It is not necessarily a nerf heavies are getting. Some may remember that in E3 heavies were given a "temporary" fix before CCP could do well enough what they wanted. The E3 fix was about: Lessen heavy armor temporarily until the heavies' slowe...
- by KEROSIINI-TERO - at 2013.01.19 17:43:00
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1203. [Suggestion] Active SP pool rather than weekly reset of rollover SP - in Feedback/Requests [original thread]
That is prolly the best model, provided the max amount is a single week (because most ppl of the world live in a weekly cycle) The reword the OP suggestion for clarity: [SUGGESTION: "Currently Learnable Skill Point Amount" -pool On characte...
- by KEROSIINI-TERO - at 2013.01.17 23:22:00
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1204. [Feedback] Defensive Hacking Not Worth It - in Feedback/Requests [original thread]
Sentient Archon wrote: Manawind Arcanium wrote: Right now unhacking a point just isn't worth it. It takes a long time (fine with that), and you get nothing for it. I can't tell you the number of times I've seen people waiting at a terminal f...
- by KEROSIINI-TERO - at 2013.01.17 23:13:00
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1205. [REQUEST] Loosen Codebreaker modules' fitting requirements - in Feedback/Requests [original thread]
Let's ask this another way: 1) Does anyone think codebreaker module is worth fitting in theory? 2) Does anyone actually use it?
- by KEROSIINI-TERO - at 2013.01.17 22:20:00
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1206. [FEEDBACK] CCP: Improvements on the New Player Experience - in Feedback/Requests [original thread]
Hey! Bump! Or is this perhaps not important?
- by KEROSIINI-TERO - at 2013.01.17 22:17:00
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1207. Sniper range nerf - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: . . OP POST . . Snipers need to have their range. But, it should be increasingly difficult to hit at extreme ranges.
- by KEROSIINI-TERO - at 2013.01.14 18:46:00
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1208. No CAP, lower reward - in Feedback/Requests [original thread]
Captain-Awesome wrote: . . OP post . . The problem with op suggestion is, that the playing scale for 'normal' people and truly dedicated ones is so different. If upping a x1 skill to level one takes several days, that is probably too slow...
- by KEROSIINI-TERO - at 2013.01.14 18:43:00
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1209. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
Actually, most militia items ARE crappy. But there are some expections, true. Militia IS noticeably worse than meta 1: Militia ]Grenades: Worse fitting and 2 grenades instead of 3. Militia is weaker. Militia Shotguns: Slower reload time...
- by KEROSIINI-TERO - at 2013.01.13 05:33:00
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1210. [REQUEST] Sanctioned Merc Battles. Yes or No? - in Feedback/Requests [original thread]
On the OP, Yes, CCP has told in several places that they are planning the following: - Arena-like combat - Ability to watch matches - Betting system But not losing (better than militia/very basic) gear, it is in my understanding that CCP regar...
- by KEROSIINI-TERO - at 2013.01.12 13:22:00
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1211. [REQUEST] Sanctioned Merc Battles. Yes or No? - in Feedback/Requests [original thread]
Altina McAlterson wrote: Yea, I remember reading something like this but I wouldn't even know where to start looking for the link. Something like that is planned IIRC but I don't think CCP realizes they could tweak those future plans just a lit...
- by KEROSIINI-TERO - at 2013.01.12 13:15:00
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1212. More hints during loading screens.... - in Feedback/Requests [original thread]
"AV grenades are great against vehicles - they also home in a bit" "Uplinks are mobile spawn beacons" "Uplinks and Nanite Injectors can give you nice War Points which in turn mean more SP" "Check the militia shop for infinite item blueprints - a b...
- by KEROSIINI-TERO - at 2013.01.12 04:53:00
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1213. [REQUEST] Team Voice lasting a bit longer after match ends - in Feedback/Requests [original thread]
Currently, if players are in Team Voice and the match ends, the game gives no notification and drops player out of all voice channels even though the stats are just coming on screen and victory screen (ofc!) is on the background. Usually players ...
- by KEROSIINI-TERO - at 2013.01.12 04:38:00
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1214. [Request] High visibility N,S,E & W on the minimap - in Feedback/Requests [original thread]
Oh btw there WAS thread on the subject alreadey: https://forums.dust514.com/default.aspx?g=posts&m=361017#post361017 And a related thread: https://forums.dust514.com/default.aspx?g=posts&m=431301#post431301
- by KEROSIINI-TERO - at 2013.01.12 04:31:00
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1215. [REQUEST] Loosen Codebreaker modules' fitting requirements - in Feedback/Requests [original thread]
As codebreakers are such situational 'some small extra something' items they should be easier to fit. Most of the time in game they are doing nothing, and when they are the difference is small. I've found that because even the basic codebreaker's...
- by KEROSIINI-TERO - at 2013.01.12 04:21:00
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1216. [Request] High visibility N,S,E & W on the minimap - in Feedback/Requests [original thread]
YES! Please. Even tho suggested before, but that is needed.
- by KEROSIINI-TERO - at 2013.01.12 01:06:00
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1217. [Request] Assualt Rifle Nerf - in Feedback/Requests [original thread]
Vgi185 wrote: I realize assault rifles have been nerfed before, maybe its just that I am not very good with the other guns. My main issue may just be the fact that assault rifles are so cheap. Its hard to find a purpose to earn enough sp to gai...
- by KEROSIINI-TERO - at 2013.01.10 01:34:00
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1218. SP Roll Back System - in Feedback/Requests [original thread]
Perhaps this is suggested in this thread before but I'm in a hurry so sorry for that: OP mentioned a "Rolling bank of ungained SP". but he said it would reset on a certain weekday. Rather than that, it would be better to have the same bank but i...
- by KEROSIINI-TERO - at 2013.01.10 01:31:00
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1219. CCP's New SP Cap... - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Everyone seems to agree that a daily cap without some kind of roll over for people who can't play daily isn't good. You also seem to agree, mostly, that CCP deserves to make some money off this game. You might know...
- by KEROSIINI-TERO - at 2013.01.10 01:02:00
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1220. CCP's New SP Cap... - in Feedback/Requests [original thread]
skinn trayde wrote: i've posted here with additional info on how this affects people who can't play every day - in short passive SP boosters are needed if you can't play daily Why are passive boosters needed if you can't play daily? In or...
- by KEROSIINI-TERO - at 2013.01.10 00:23:00
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