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161. What if: Idea for more depth and balance - in Feedback/Requests [original thread]
Redlined matches are bad and boring for everyone. (terminology: in this thread the term 'winning team' means the team doing the redlining and 'losing team' means the one being redlined and killed there) What if... In a redlined match (where...
- by KEROSIINI-TERO - at 2015.06.01 03:33:00
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162. frame-rate lag - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: It's your PS3 aging, I almost never get frame rate dips. Try lowering Dust's graphics settings. I've got my effects at med quality instead of high, because effects are usually what fucks with it. No use blaming the...
- by KEROSIINI-TERO - at 2015.06.01 02:00:00
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163. Any other possible sources of lag? - in Feedback/Requests [original thread]
501st Headstrong wrote: Agree with Talos, but if so your Sig confuses me, Lol no Heimdall, Kero sounds good, but what would you have replace that, and I'm liking the Nanihive theory While the merc quarters fitting screen can have the 3D mode...
- by KEROSIINI-TERO - at 2015.05.31 12:21:00
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164. Any other possible sources of lag? - in Feedback/Requests [original thread]
Either: Removal of nanohive sound effect OR Setting in sound engine so that only one nanohive sound effect may play at a single time.
- by KEROSIINI-TERO - at 2015.05.31 01:35:00
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165. Any other possible sources of lag? - in Feedback/Requests [original thread]
Minor detail: Removal of 3D models for in-match fitting screen.
- by KEROSIINI-TERO - at 2015.05.31 01:34:00
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166. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Zaria Min Deir wrote: KEROSIINI-TERO wrote: While the cald-logi was desiged in chromosome, it had extra fitting slot for no apparent reason. It has carried over, even through anti-slayer logi nerfs for some reason. Cald-logis extra slot ca...
- by KEROSIINI-TERO - at 2015.05.30 14:45:00
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167. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Just realised. If logis (or any other suit for that matter) have less HIs and LOWs, then they will be unable to do have EWAR fits as those are created by stacking relevant modules. ...Not that passive scans are the logis' main function...
- by KEROSIINI-TERO - at 2015.05.30 14:23:00
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168. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Oh, and some weapons can be categorized as more supportive weapons and having those weapons for logi fits neatly to it's purpose! So that is one plus for having light arm PLUS sidearm combo.
- by KEROSIINI-TERO - at 2015.05.30 12:06:00
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169. why there should be an isk buyable skill reset - in Feedback/Requests [original thread]
killertojo42 wrote: Chimichanga66605 wrote: But it only takes a few days of grinding to Proto your new OP toy. Need that newly OP suit? Only takes a couple weeks to Proto. The new flavor is not that time consuming to chase. So, to answer you...
- by KEROSIINI-TERO - at 2015.05.30 11:51:00
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170. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Kero's first set of comments: While Eq slots are the very heart of logis, if A-logi's role is to be more combatty, it is okay to sacrifice one Eq slot for the sidearm
While the cald-logi was desiged in chromosome, it had extra fitting sl...
- by KEROSIINI-TERO - at 2015.05.30 04:31:00
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171. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
While doing the brainwork here, please remember: Having things even and progressions logical etc is nice. Bear in mind that sometimes that is not enough; sometimes meta dictates that sometimes that does not bring equal nor balanced results. A pr...
- by KEROSIINI-TERO - at 2015.05.30 03:57:00
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172. Racial Respec. [Lore Justified] - in Feedback/Requests [original thread]
Newsflash: You can train ANY suit and ANY weapon!
- by KEROSIINI-TERO - at 2015.05.30 02:47:00
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173. [sugestion] HAV and giving them a new "version" - in Feedback/Requests [original thread]
Anything in fps that "deploys" or "sieges" is dull and dumb and unimaginative. What works for eve capital ships won't necessarily work for a action shooter.
- by KEROSIINI-TERO - at 2015.05.30 02:31:00
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174. [Idea] Foot Commander Roles and responsibilities. - in Feedback/Requests [original thread]
Ground Commander in order to differentiate from Fleet Commander. You know, both could be on same comms.
- by KEROSIINI-TERO - at 2015.05.30 02:06:00
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175. BPO with Distinctive Colors - in Feedback/Requests [original thread]
CCP Rattati wrote: Nocturnal Soul wrote: Such as the quafe,Brutor,Kali, ext.. Are you going to replace them with a regular standard bpo that looks exactly like the market purchased ones and then add the skin( distinctive color ) to our inven...
- by KEROSIINI-TERO - at 2015.05.28 06:33:00
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176. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Rule of balanced Dust gameplay design: First balance everything on Proto level with maximum combinations - THEN create ADV and STD versions by deducting from corresponding PRO version. This rule should not be ignored if one wants to avoi...
- by KEROSIINI-TERO - at 2015.05.28 06:31:00
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177. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
Logistic suits can have different amount of Eq slots. Even as varied as 2, 3, 4.
- by KEROSIINI-TERO - at 2015.05.28 06:28:00
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178. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
On step 4: Amarr Logi can have it's sidearm, sacrificing one Eq slot. That is a decent trade and adds flavor and options without getting 'too powerful'. Personally, I really really hope that A-logi has sidearm. Caldari logi's extra slo...
- by KEROSIINI-TERO - at 2015.05.28 06:25:00
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179. [REQUEST] UN-NERF THE RODEN! - in Feedback/Requests [original thread]
Calm down. CCP Rattati wrote: The nerf was too drastic. It will go to 425-450 in the next hotfix. Spread the news. https://forums.dust514.com/default.aspx?g=posts&m=2792562#post2792562
- by KEROSIINI-TERO - at 2015.05.27 18:50:00
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180. Trans-Dimensional Anomaly (portal) feedback by Kero - in Feedback/Requests [original thread]
(first, CCP Frame, you were a bit too quick to move and lock the feedback thread ) No, as a concept: - too quake/unreal gimmicky - maps too small - devalues dropships and lavs as transport even further - too campable - won't REALLY bring anyt...
- by KEROSIINI-TERO - at 2015.05.27 18:24:00
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