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81. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
In my expert opinion (lol), I think the premise of nerfing the scrambler rifles thru it's charge-up shot is wrong. Accordingto empiric experience, the charge is used relatively rarely, and difficult enough to hit. If there can be any data on such...
- by KEROSIINI-TERO - at 2015.09.26 00:52:00
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82. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We are also fixing the Packed Locus and buffing ...
- by KEROSIINI-TERO - at 2015.09.26 00:42:00
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83. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Simply increasing the weak spot on HAVs considerably will allow dedicated AV and other vehicles to use positioning, speed and skill to heavily change the outcome of each encounter without having an effect on Dropships. ...
- by KEROSIINI-TERO - at 2015.09.26 00:38:00
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84. Can we revisit changing/removing warbarge weapon damage? - in Feedback/Requests [original thread]
From the day 1, the warbarge blanket weapon damage bonus was a huge mistake. Sure, it generated revenue for CCP which is good, but the price was pretty high. When warbarge was introduced, the Time to Kill vs HP balance was finally tuned few ...
- by KEROSIINI-TERO - at 2015.09.26 00:33:00
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85. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
Some of those tweaks are sensible, and maybe even needed. But, there are some unneeded ones. And in general, way too many tweaks at the same time! Chances are high that if all of those would be implemented, it would result in more damages (b...
- by KEROSIINI-TERO - at 2015.09.16 12:00:00
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86. Where Does My Cooked Grenade Go When I Die? - in Feedback/Requests [original thread]
I would probably like that nades wouldn't disappear, but that mechanic might be bad for gameplay. Too bad, it would really fit the immortal clone theme to have dead's man switch of a sort.
- by KEROSIINI-TERO - at 2015.09.15 23:23:00
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87. [Request] Remove Blood - in Feedback/Requests [original thread]
I have never undestood the logic where it is okay to show violence but not okay to show consequences of that violence. If the purpose is to protect children, then that is all wrong.
- by KEROSIINI-TERO - at 2015.09.15 23:21:00
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88. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
And who's to say that the all the nodes have to have exactly the same timer?
- by KEROSIINI-TERO - at 2015.09.05 01:38:00
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89. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
I-Shayz-I wrote: I would rather see 3 minutes with a 30 second bonus period. Two minutes goes by really fast, and the last thing I want to see is scouts that can get to the point faster than everyone else and claim all the points before the en...
- by KEROSIINI-TERO - at 2015.09.05 01:37:00
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90. Another shot at changing turrets - in Feedback/Requests [original thread]
Toobar Zoobar wrote: CCP Rattati wrote: ok, i'll bite, armor tanks are op right now, so can armor tanks fit all turrets and still be competitive? Tweaks to turrets is something we can do If you nerf armor tanks you'll watch your player ba...
- by KEROSIINI-TERO - at 2015.09.02 02:20:00
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91. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
Tebu Gan wrote: Agreed, the point just doesn't change hands often enough. And the nodes could be better placed. Putting one that requires you to climb a ladder basically guarantees that he who hacks it, keeps it. I'd say it's okay that th...
- by KEROSIINI-TERO - at 2015.09.01 02:07:00
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92. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
Signed, those are simple, reasonable, sensible tweaks. And most of all, really needed. It's too often that the Acq game has practically two spots for the entire game - which are almost always the same. If the point is too long in one spot, it emp...
- by KEROSIINI-TERO - at 2015.08.31 14:48:00
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93. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Breakin Stuff wrote: Balancing a weapon line based on the officer weapon is bass-ackward. You balance the officer weapon based off the actual weapon line. One fundamental rule of game balance design: The most powerful combination DOES set t...
- by KEROSIINI-TERO - at 2015.08.31 14:12:00
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94. grende bandwidth - in Feedback/Requests [original thread]
One thing stands: logis don't need any more ability to use nades, they are already quite spammy (I abuse that a lot personally). So that is one 'no' for the bandwidth idea.
- by KEROSIINI-TERO - at 2015.08.31 14:06:00
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95. grende bandwidth - in Feedback/Requests [original thread]
I'd be willing to say that anything that promotes other nade variants (besides core) is a good thing. But not sure if the bandwidth is the best tool for the task, at quick thought I don't imagine a good balance and interaction within bandwidth me...
- by KEROSIINI-TERO - at 2015.08.31 14:05:00
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96. grende bandwidth - in Feedback/Requests [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost? 400/450/500 You both have not taken into account the one thing which makes core nade kind: The s...
- by KEROSIINI-TERO - at 2015.08.31 14:02:00
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97. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
I agree with increase of clip size; having some odd 10-40 shots in clip is utterly useless. It's currently reload after each run 99% of times.
- by KEROSIINI-TERO - at 2015.08.31 11:26:00
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98. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
CommanderBolt wrote: KEROSIINI-TERO wrote: Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken. Laser is supposed to have that handicap and require some p...
- by KEROSIINI-TERO - at 2015.08.31 11:23:00
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99. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken. Laser is supposed to have that handicap and require some player skill to use.
- by KEROSIINI-TERO - at 2015.08.30 05:39:00
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100. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Zaria Min Deir wrote: What do you see as the role of the weapon? How does it perform in that role? Would it need adjustment to be effective in that role? Or does the role of the weapon need redefining and then adjustments to follow? What would...
- by KEROSIINI-TERO - at 2015.08.30 05:34:00
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