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61. Leaver epidemic - in Feedback/Requests [original thread]
postapo wastelander wrote: Game is hard and punishing and that is reasson why. Newbies basicaly cannot stand what we embraced after whole that years of sweat, blood and dessolate nerves. But it isn't the newbies who leave. They haven't l...
- by KEROSIINI-TERO - at 2015.10.11 16:38:00
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62. Leaver epidemic - in Feedback/Requests [original thread]
Yes, leaver epidemic is rampant. It really hurts both the matchmaking and team builder, and thru those the game experience. In this vid we had a good matchup coming which me and pals were anticipating. But, people on both sides decided to leave....
- by KEROSIINI-TERO - at 2015.10.11 02:05:00
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63. A Request To CCP - Please Reduce Map Sizes - in Feedback/Requests [original thread]
Please keep in mind that the smaller the maps are, the more emphasized the problems of spawning (spawnkilling/spawnambushing becomes). Anyone remember the period of Manus Peak ambush at the crater, where cleverest stomping teams could herd the r...
- by KEROSIINI-TERO - at 2015.10.10 21:30:00
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64. LMAO - in Feedback/Requests [original thread]
Once more, everyone in this thread needs to realise that explosives with low blast radius seem powerful only on paper. The blast radius is the key in damaging any target. The nade deals full damage only in the very point of explosion. Afte...
- by KEROSIINI-TERO - at 2015.10.09 21:25:00
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65. LMAO - in Feedback/Requests [original thread]
Mortishai Belmont wrote: XxBlazikenxX wrote: Mortishai Belmont wrote: M8 packed grenades - 900 Damage Wtf CCP, do you seriously encourage grenade spam that much? I know people with no skill what so ever need a way to kill, but this is j...
- by KEROSIINI-TERO - at 2015.10.09 21:19:00
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66. A Request To CCP - Please Reduce Map Sizes - in Feedback/Requests [original thread]
The request is too simple and therefore counterproductive. Quote: A Request To CCP - Please Reduce Map Sizes The OP must hope for more player interaction and less searching of opponents and more intense game experience. I asking for that...
- by KEROSIINI-TERO - at 2015.10.09 21:15:00
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67. So, people leaving games early... - in Feedback/Requests [original thread]
@OP POST: I agreed totally - until the idea of using Mu as a penalising factor. The very delicate and barely working matchmaking/team balancing shouldn't be used for that purpose. Especially because MM/team builder's purpose are to create enjoy...
- by KEROSIINI-TERO - at 2015.10.09 20:36:00
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68. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Rhist Stormshield wrote: Perhaps we'll see more racial weapons on the proper suits then. Tired of seeing the Rail rifle on Gallente assaults. Tired? You are tired now as there is VARIATION. If suits and weapons are tied together by consid...
- by KEROSIINI-TERO - at 2015.10.08 22:47:00
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69. We can't be the only Soldiers on the field! - in Feedback/Requests [original thread]
After my previous post, Don't get me wrong: I too still would like a grander scale Dust 514k. About the lore reasons of mortal survivability, dropsuit integration and hazardous equipment: I wondered why the mortals don't man the tanks, jets ...
- by KEROSIINI-TERO - at 2015.10.06 12:44:00
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70. We can't be the only Soldiers on the field! - in Feedback/Requests [original thread]
Hector Carson wrote: KEROSIINI-TERO wrote: That, of course, would be sweet to have. But it is very very likely that it is beyond PS3 capabilities. Let alone AI programming resources of some unnamed company. Wasn't difficult for Bungie wh...
- by KEROSIINI-TERO - at 2015.10.06 12:36:00
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71. BPC skin - in Feedback/Requests [original thread]
shaman oga wrote: Devadander wrote: Nah, people would just buy them and not the aur ones.. No aur = no dust What if they just add a single set of skins for isk? Different from all other skins, maybe solid color for isk and camo like now. ...
- by KEROSIINI-TERO - at 2015.10.06 02:39:00
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72. Foxfour: Dropships and swarms - in Feedback/Requests [original thread]
Baal Omniscient wrote: What it boils down to is this: No single player should be unkillable by another single player on basis of gear or SP totals alone. Even though that general concept is key in finding gameplay combat balance, it cannot...
- by KEROSIINI-TERO - at 2015.10.06 02:34:00
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73. Foxfour: Dropships and swarms - in Feedback/Requests [original thread]
Pvt Numnutz wrote: really excited about hotfix foxfour! My caldari bones tremble with excitement. Anyway I was reading through the feedback thread and it didnt surprise me that swarmers and pilots were at it again. A lot was said in the feed...
- by KEROSIINI-TERO - at 2015.10.06 02:31:00
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74. We can't be the only Soldiers on the field! - in Feedback/Requests [original thread]
That, of course, would be sweet to have. But it is very very likely that it is beyond PS3 capabilities. Let alone AI programming resources of some unnamed company.
- by KEROSIINI-TERO - at 2015.10.06 01:28:00
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75. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Proto tanks die all the time, claiming contrary is misinformation. Sounds like OP wants to nerf teamwork, falling back behind blues is a basic tactic and highly advisable. It is very usable in frontline vs frontline situation. WHICH BY THE WAY ...
- by KEROSIINI-TERO - at 2015.10.03 23:51:00
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76. Nades n nanos. (Request) - in Feedback/Requests [original thread]
that idea actually has some worth. Not that nanohives are op or anything, but this would tune down their power. Probable implications: - Logistic suit use incentive: Logis would be more valuable as they could carry both types if needed. - Slig...
- by KEROSIINI-TERO - at 2015.10.03 23:31:00
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77. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
Forever ETC wrote: The Problem: ScR and LR can't be balanced properly due to how a huge factor the Amarr Assault bonus gives. Balance of these weapons always keeps in mind the Amarr Assault bonus not the weapon itself thus leading the weapon to...
- by KEROSIINI-TERO - at 2015.10.03 16:53:00
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78. A basic bilateral trading system is needed - in Feedback/Requests [original thread]
Liked. A lot. I have a related thread asking for basically same thing, with lots of extra arguments (which are still standing without anyone succesfully debunking them!) linky: https://forums.dust514.com/default.aspx?g=posts&m=2948355#post...
- by KEROSIINI-TERO - at 2015.10.03 16:48:00
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79. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Mortedeamor wrote: Ydubbs81 RND wrote: Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY cha...
- by KEROSIINI-TERO - at 2015.09.29 21:37:00
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80. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Daddrobit wrote: Objections to the nades aren't about how it was handled by having progression only affect blast radius, our objection is that everyone and their mother who carries even a basic nade will now have two 600 damage thunder nugget...
- by KEROSIINI-TERO - at 2015.09.26 01:12:00
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