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121. Sound Suppressors (Silencers) - in Feedback/Requests [original thread]
+1 yes please. Should be simple enough to implement.
- by KEROSIINI-TERO - at 2015.07.13 14:52:00
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122. Rate of fire module discussion. - in Feedback/Requests [original thread]
Did I already mention that ROF modules would be somewhat redundant, and would wreck all the careful work devs been doing in the TTK vs HP sector? So no, rof mods aren't really needed. They can be done, but better focus on something else.
- by KEROSIINI-TERO - at 2015.07.13 14:51:00
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123. New Game Mode: Classic Tower Defense - in Feedback/Requests [original thread]
Naturally, that would be a nice thing to have. Too bad we can realistically expect nothing radical like that to come true.
- by KEROSIINI-TERO - at 2015.07.13 14:49:00
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124. {IDEA} MAP / Game Mode -- Tug of War - in Feedback/Requests [original thread]
Yes yes yes YES please! +1 Okay, nothing new here again, BUT that kind of things are what we need!
- by KEROSIINI-TERO - at 2015.07.13 14:48:00
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125. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
Krias Thracian wrote: KEROSIINI-TERO wrote: Krias Thracian wrote: I understand it fine, the point is not to make every suit the same, but to bring them closer to parity. If every suit was the same there would be no progression and a s...
- by KEROSIINI-TERO - at 2015.07.12 12:55:00
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126. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
Krias Thracian wrote: KEROSIINI-TERO wrote: I, amongst many others, have been advocating, limitations on current suits but as everyone knows, it is a huge effort to redesign suit progression and Rattati hasn't tackled it. Until now. It wo...
- by KEROSIINI-TERO - at 2015.07.12 01:48:00
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127. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
Krias Thracian wrote: I don't see any benefit to what you're suggesting other than to arbitrarily provide a downside to running proto. The gap will be lowered already, you want to add a deficiency to something that is only there to prevent the ...
- by KEROSIINI-TERO - at 2015.07.11 18:42:00
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128. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
One Eyed King wrote: Why should power cores come with any more cost or penalty for use than the old system? I didn't see any suggestions about such prior to power cores, which are essentially doing the same thing as before, only more efficient...
- by KEROSIINI-TERO - at 2015.07.11 16:41:00
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129. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
Breakin Stuff wrote: KEROSIINI-TERO wrote: So you think, in-match, there is nor should ever be any reason not to proto? Depends on where I'm at. I've been using STD suits for so long that I'm actually turning out to be Effing lethal...
- by KEROSIINI-TERO - at 2015.07.11 16:37:00
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130. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
Breakin Stuff wrote: I did. I think that it's creating a penalty arbitrarily on top of the needlessly high ISK costs already in place. I don't find that premise particularly comment-worthy. With the buffing of lower tier suits this idea is ...
- by KEROSIINI-TERO - at 2015.07.11 15:16:00
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131. THIS IS HOW TRADING IN DUST SHOULD BE - in Feedback/Requests [original thread]
Veg Hegirin wrote: You're mad that you got scammed (stolen from w/e) Learn from it. Instead of whining, try to not be stupid next time Bad post. Every sensible person asks for better UI and better functionality.
- by KEROSIINI-TERO - at 2015.07.11 03:40:00
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132. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
Ahem. Would like some one to at least read this suggestion.
- by KEROSIINI-TERO - at 2015.07.11 03:18:00
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133. [IDEA:] Skins with requirements - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'm against it, if only because a player could legitimately hold onto those exclusive SKINs and turn around and sell them later. The value of these items -SHOULD- be high and I don't see much value in restricting their use onl...
- by KEROSIINI-TERO - at 2015.07.08 20:50:00
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134. [IDEA:] Skins with requirements - in Feedback/Requests [original thread]
Skins have currently now requirements. Skill or otherwise. What if there were some special skins that could be worn only if some special conditions were met? Like, - Being part of Mordu's Trial - Being L8 or above for one faction - 1000 tank ki...
- by KEROSIINI-TERO - at 2015.07.08 01:34:00
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135. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
This I did not include in the OP reasoning as lore reasons should be ignored as grounds for game design. But, I mention this as it just happens to fit so right: Having a more powerul PRO powercore, energy pack or generator, humming on you back ...
- by KEROSIINI-TERO - at 2015.07.06 14:41:00
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136. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
All fittable modules have some some cost if you use a better more powerful one. A trade-off. Which is as it should be! If there is some sort of fitting or battlefield cost involved, then you have to make a choice instead of running the no-braine...
- by KEROSIINI-TERO - at 2015.07.06 14:38:00
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137. [SUGGESTION:] Power Cores and the Tiericide: more balanced powercore... - in Feedback/Requests [original thread]
We are getting standardised slot progression for dropsuits. Power cores are coming. Has anyone paid attention that power cores still have tiers? Three levels, each with better performance (more PG+CPU) But there is no sacrifice in using a higher...
- by KEROSIINI-TERO - at 2015.07.06 14:38:00
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138. forward facing shiled on LAV's - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Just make the turret driver-operated, same way as on tanks, so the LAV would be like a fast tank with a weaker turret. Thoughts? That role for different vehicle please
- by KEROSIINI-TERO - at 2015.07.04 13:44:00
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139. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CCP Rattati wrote: Which ones would you not use at all? :) I think N+ñkki means murder so it sounded awesome , wiener not so much. Kullervo = MAYBE. Like a persons name, this was for a hero. Ahti = OK. sea god, equivalent of Poseidon or...
- by KEROSIINI-TERO - at 2015.06.30 01:59:00
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140. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear lore enthusiasts as part of the progression feature we are working on, I decided to go for a thematic approach, inspired by EVE Online. Something a little more exciting than "Minmatar Combat Standard Loadout". I reall...
- by KEROSIINI-TERO - at 2015.06.30 00:33:00
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