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1. The one last event for dust 514! CCP please read and respond CCP. - in Feedback/Requests [original thread]
No for the first request as it would make it even more improbable to have a character transfer, or asset transfer, or anything a 'recognitiion' would be.
- by KEROSIINI-TERO - at 2016.02.04 01:10:00
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2. The Victory Screen Glitch and New SKINS - in Feedback/Requests [original thread]
Endless victory screen glitch is far older than skins. But then again, it has come back so many times after being thought fixed. So in theory, favourite+skin could be one new cause for it.
- by KEROSIINI-TERO - at 2016.01.27 23:51:00
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3. SUGGESTION: Modify Starter Fits - in Feedback/Requests [original thread]
First day juniors don't need nanohives. They don't live long enough to run out of ammo.
- by KEROSIINI-TERO - at 2016.01.19 23:32:00
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4. add start button to victory and defeat screen at end of match ASAP!!... - in Feedback/Requests [original thread]
LOL I started my thread as 80% joke - but it seems it might have more merit after all....
- by KEROSIINI-TERO - at 2016.01.17 19:18:00
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5. Stopping people from leaving battle - in Feedback/Requests [original thread]
Good post. Kero's comments: The stick: Sadly, Dust isn't stable enough for the leaver penalty, even for a timer softened one. For example, yesterday I played in a squad of four. It took us roughly four attempts to get into game until on fifth ...
- by KEROSIINI-TERO - at 2016.01.17 18:57:00
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6. DropShip BPO, Soma BPO - in Feedback/Requests [original thread]
Before any marketing/econ department folks see this thread: N O
- by KEROSIINI-TERO - at 2016.01.16 15:50:00
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7. Turrets linked to you and the extra DPS from mods they are not getti... - in Feedback/Requests [original thread]
Flix Keptick wrote: Then it should just kick you off the turret when it gets blown up, and not kill you! The neural connection you had established with the turret was brutaly severed, and the blast from the exploding turret sent shrapnel f...
- by KEROSIINI-TERO - at 2016.01.16 01:22:00
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8. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Nothing Certain wrote: I reaaly don't get this, vehicle/AV balance is in a good place, if anything vehicles could use a small buff with the exception of the hardened Maddy. That is pretty much broken, a swarm user has no effect on it. They ca...
- by KEROSIINI-TERO - at 2016.01.12 05:43:00
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9. The Infinity Nanohive (a crappy hive that never runs out) - in Feedback/Requests [original thread]
I don't see any need for this, only potential for abuse.
- by KEROSIINI-TERO - at 2015.12.26 14:26:00
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10. Request for polarized visor - in Feedback/Requests [original thread]
Justice Darling wrote: Hey any chance we can get polarized visors, sure the sun looks great with the sun shine and if E is right in the line of the sun you cant see them but really more than 21,000 years from now we for get how to make polarize...
- by KEROSIINI-TERO - at 2015.12.18 22:55:00
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11. Rail Rifle shaking needs changed or give shaking to laser Rifles - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: , but a PRO LR can max out at >1k DPS for <0.5s of firing time once it reaches that (on an Amarr Assault when the trigger is held to complete overheat). When the user hits head
- by KEROSIINI-TERO - at 2015.12.18 21:44:00
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12. grenades - in Feedback/Requests [original thread]
sizwe sizzle wrote: To prevent grenades from being spammed a lot and to be used for tactical use I say once you start cooking a grenade you can't switch back to your weopon that would solve the grenade spam You have mixed two different powe...
- by KEROSIINI-TERO - at 2015.12.18 18:25:00
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13. Scout vehicles? - in Feedback/Requests [original thread]
Quote: make a VEHICLE CLOAK. Cloaks are, in general, stupid. E-War itself and E-War invisibility is cool as heck on the other hand.
- by KEROSIINI-TERO - at 2015.12.13 15:48:00
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14. At least one new map!!! - in Feedback/Requests [original thread]
v snake wrote: and it felt uncharted I mean that's the feeling I wanna get if im gonna be tossed in a really strange planetary coordination That is the feeling I too want, but the problem is that it goes away so fast. For first years,...
- by KEROSIINI-TERO - at 2015.12.12 07:16:00
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15. At least one new map!!! - in Feedback/Requests [original thread]
Instead of one static map behind hard dev labor, we should fully utilise the current terrains; - Redline in different forms - Redline in different areas of the big terrain box - VARIABLE redline - if doable (well a bug on train-cave map Boulder R...
- by KEROSIINI-TERO - at 2015.12.12 07:14:00
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16. [Suggestion] Officer Equipment - in Feedback/Requests [original thread]
Officer rep tool: Like the council rep, but with ADV or normal proto stats (not focused)
- by KEROSIINI-TERO - at 2015.12.12 06:58:00
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17. [Suggestion] Officer Equipment - in Feedback/Requests [original thread]
Terry Webber wrote: Proposals about this topic have been made before but I think it's worth bringing up again. You can find them in salvage and in lockboxes just like where you can find other officer level gear. What do you guys think? Any ide...
- by KEROSIINI-TERO - at 2015.12.12 06:57:00
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18. Killing bunny hopping without removing high jumps - in Feedback/Requests [original thread]
Terry Webber wrote: This Idea has already been proposed a few times before. For example, quite recently and with nice support: https://forums.dust514.com/default.aspx?g=posts&m=3051485#post3051485
- by KEROSIINI-TERO - at 2015.12.12 06:53:00
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19. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
Jadek Menaheim wrote: What's a fair height for charged jumps if we did do blue bottle/EQ split? (I'd also imagine we'd reduce the power of melee on blue bottles if we're going to an EQ that increases punching power substantially). Easy. He...
- by KEROSIINI-TERO - at 2015.12.10 04:49:00
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20. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Agreed. What would your thoughts be on removing dependency on blue bottles for charge jump? -Give every suit the charged jump height of what 3 blue bottles current gives you (have to hold the button for 3 seconds to...
- by KEROSIINI-TERO - at 2015.12.10 04:00:00
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