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981. [SUGGESTION] First thoughts into being Team Commander (or Commander Mode) - in Feedback/Requests [original thread]
Yielding would REALLY need to be in. Otherwise it's too risky for any corp to fill up team from local or even not-so well known ringers.
- by KEROSIINI-TERO - at 2013.06.12 14:03:00
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982. [Request] SP Refund when missing racial drop suits are released(not a full respe... - in Feedback/Requests [original thread]
Naaah just start saving up SP if you REALLY want to have that suit on day one. That way if someone wants to show off/have that advantage they have to plan a bit ahead.
- by KEROSIINI-TERO - at 2013.06.11 02:09:00
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983. Lets give the vets somewhere to go - in Feedback/Requests [original thread]
As all of the veterans are quitting PC because playing that is miserable, vets are back roaming pub games making everyone there feeling miserable kinda funny...
- by KEROSIINI-TERO - at 2013.06.10 23:38:00
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984. [Request] Control of SI, null cannon, installation, and red-line placement on di... - in Feedback/Requests [original thread]
+1 for anything besides those million times seen pub maps. even randoms are better. Even on pubs it doesn't matter if it is 'unbalanced' as it is just one game. Like 15mins max. And most likely most people and teams won't realise even after the g...
- by KEROSIINI-TERO - at 2013.06.10 22:51:00
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985. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Nightbird Aeon wrote: . . op post . . I gotta say TAC AR nerf was okay on the whole. Not perfect, but okay. And it is still definately usable. The greatest thing about the nerf was that it affected the biggest issue - short to med range ...
- by KEROSIINI-TERO - at 2013.06.10 01:06:00
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986. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
RedRebelCork wrote: I've adapted to the GLU-5, it's not what it once was but it can still get you kills as long as you keep the enemy at arms reach. The Duvolle TAR needs something though. It's identical to the GLU-5 but does 4 HP more damage ...
- by KEROSIINI-TERO - at 2013.06.09 23:24:00
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987. An LR user's take on the current LR - in Feedback/Requests [original thread]
Good analysis. Especially the points of difficulties in speccing in the lasers getting it on maybe usable level.
- by KEROSIINI-TERO - at 2013.06.09 23:08:00
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988. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
Now THIS is a way respec would be sensible! One of the biggest reasons I've been against respecs is the instant nature of them in most suggestions. This way respeccing would involve heavy planning and time.
- by KEROSIINI-TERO - at 2013.06.09 22:51:00
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989. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
I'd be willing to settle with the graphics dumbdown as well. No need for fancy graphics if it's a slideshow.
- by KEROSIINI-TERO - at 2013.06.09 15:03:00
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990. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Ever heard of MAG? It's a game from 2010 that had 256 players per match and I never once experienced lag. Once I heard the other guy in the pub bathroom taking a leak mention it.
- by KEROSIINI-TERO - at 2013.06.08 01:10:00
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991. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
Having districts produce some usable material (usable in eve) would definately be good. That would trigger the interest onto dust and alliances having districts. The supply/demand levels can be controlled by CCP meaning it can be balanced not to ...
- by KEROSIINI-TERO - at 2013.06.07 17:49:00
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992. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
Smoky The Bear wrote: It need not be radical.. Just open more servers.. simple As I said straight from the beginning, I'm NOT talking about server lag. I'm talking about client lag which is your PS3 and software. Internet connection or ser...
- by KEROSIINI-TERO - at 2013.06.07 17:30:00
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993. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
(Clarification: Client Lag means low frame rate, jerky movement, it breaks ability to aim and makes the game slideshow) The client lag causing law frame rates IS an issue, and it really is a threat to this game. Playing in low or jerky framerate...
- by KEROSIINI-TERO - at 2013.06.07 17:21:00
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994. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Draco Cerberus wrote: If the better players win at PC then there is something going on that is broken? Did I read that right? Ok so basically you are not liking your chances at PC and are not willing or able to fund PC attacks or is it that you...
- by KEROSIINI-TERO - at 2013.06.07 17:05:00
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995. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Alaika Arbosa wrote: . . IDK though, part of me thinks we'd get it quicker if we just paid for a communal TS3 server. Yeah me too. But I don't seriously expect everyone in a corp to drag their PS3 next to their computer (if any) just to ha...
- by KEROSIINI-TERO - at 2013.06.07 15:22:00
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996. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Additional bonus idea: If Team/Squad leader has PTT for team wide comms, they could have an option to choose a 'ping' sound for opening the comms to let people shut up. Without having to open every team order by "check check" or "comms comms"
- by KEROSIINI-TERO - at 2013.06.07 14:08:00
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997. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Arramakaian Eka wrote: Great suggestion. I like Model 1 - simple and elegant. Here's a workaround with the current system. It relies heavily on keeping voice comms clear of chatter, but limits the # of people speaking at the same time: Step 1...
- by KEROSIINI-TERO - at 2013.06.07 14:01:00
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998. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: In this game, armor tanking is kind of like hero tanking in EVE, so I kind of understand why they've made the armor modules a bit more powerful than the shield. We're tanking with the last resort of our HP. . . Not ...
- by KEROSIINI-TERO - at 2013.06.04 10:01:00
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999. [Suggestion] CovOps Dropuplink - in Feedback/Requests [original thread]
Yeah posts #3 and #4 got my +1's. I also don't see addition of cov ops links as a solution to current problem.
- by KEROSIINI-TERO - at 2013.05.30 00:37:00
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1000. Joining matches with severe clone depletion. - in Feedback/Requests [original thread]
If no people aren't put into games already underway, then most games would end up with one side virtually empty. And also terribly redlined.
- by KEROSIINI-TERO - at 2013.05.30 00:35:00
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