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1081. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Instead of suit-based bleedout time bonus, [SUGGESTION]: Make it a skill! That way everybody could balance the necessity of giving more time to rez and make a choice . That would also go hand-in hand with char SP developement. No freebies. ...
- by KEROSIINI-TERO - at 2013.04.08 16:55:00
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1082. Corporation Tax - in Feedback/Requests [original thread]
CCP Nullarbor wrote: [poll] 1) Yes, definately 2) No, again definately as income models are so different. Should be easy to do. 3) Yes. Not absolutely necessary but ok thing. 5% might do the trick.
- by KEROSIINI-TERO - at 2013.04.08 16:39:00
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1083. [Feedback] - Daytime - in Feedback/Requests [original thread]
RINON114 wrote: Some of the maps on daytime are abnormally bright. I don't know if it's my game or what but every other game seems fine. It's almost blinding. I got killed twice just now because I couldn't see my target, as well as losing a few...
- by KEROSIINI-TERO - at 2013.04.08 16:36:00
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1084. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
I see no reason behind current (anyone can hop in and drive) model.
- by KEROSIINI-TERO - at 2013.04.07 23:27:00
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1085. We need AT. - in Feedback/Requests [original thread]
Op, recommend testing more, on both sides (the tank and AV). Balance is pretty ok now.
- by KEROSIINI-TERO - at 2013.04.07 16:42:00
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1086. [SUGGESTION]: PC: Multiple simultaneous matches for one purpose - in Feedback/Requests [original thread]
The Black Jackal wrote: . . However, at this stage, with Planetary Conquest to be open to even small corps, requiring multiple full teams to take an objective would be severely unfair to the 'little' guys. . . I re-emphasize that A) smal...
- by KEROSIINI-TERO - at 2013.04.02 21:29:00
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1087. pay to win - in Feedback/Requests [original thread]
Eris Ernaga wrote: I feel this game is getting very pay to win at this moment aur is best used for skill boosters. After i ran out of all my boosters i realized just how **** exp was without boosters. And why should players be able to get drop ...
- by KEROSIINI-TERO - at 2013.04.02 03:41:00
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1088. Smoke Grenades - in Feedback/Requests [original thread]
L A G
- by KEROSIINI-TERO - at 2013.04.02 03:35:00
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1089. Leader boards could use some minimum games/kills. - in Feedback/Requests [original thread]
+1 not so easy to do, but at least something. Heck, at minimum the W/L bug should be fixed...
- by KEROSIINI-TERO - at 2013.04.02 03:20:00
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1090. 2 squads, different battles. - in Feedback/Requests [original thread]
slypie11 wrote: I think this would lead to a lot of pub stomps. Keep it to PC Why are you and the others against public matches where you could take your team against some other team selecting the same "Public Team Match"? :-¿(
- by KEROSIINI-TERO - at 2013.04.02 03:18:00
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1091. (IDEA) mercenary contracts of the future - in Feedback/Requests [original thread]
+1, no reason why not to. Couldn't be done with defensive contracts. In attack contracts, In the first iteration of PC the empoyler would be shown surely if the battle is won as the district changes hands. But how about district taking multiple ...
- by KEROSIINI-TERO - at 2013.04.02 03:14:00
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1092. Corp stock - in Feedback/Requests [original thread]
You'll be happy to know the mechanic for shares you described already exists. The stocks just won't work because, unlike real world, nothing forces leaders of the corporation to do anything the shareholders want. Even if in some corp there would...
- by KEROSIINI-TERO - at 2013.04.02 03:07:00
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1093. [SUGGESTION]: PC: Multiple simultaneous matches for one purpose - in Feedback/Requests [original thread]
Intro: We all like huge battles with many players. Unfortunately the PS3 and network limitations limit the maximum amount of players in a single match. [SUGGESTION:] For grandest planetary objective, have multiple matches opening at same t...
- by KEROSIINI-TERO - at 2013.04.02 02:28:00
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1094. Forge Gun Range too short? - in Feedback/Requests [original thread]
Funny how the forge gun blast just 'ends' in front of me while I'm doing rail tank sniping. I'm up for longer range but diminishing damage at longer ranges.
- by KEROSIINI-TERO - at 2013.04.01 20:01:00
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1095. Increase first person fov - in Feedback/Requests [original thread]
There have been some bad arguments above. Claiming small FoV causes nausea - actually it's quite the opposite, large unnatural FoV and faster sidescreen movement caused by it is far more likely to cause nausea to those sensitive to it. Saying t...
- by KEROSIINI-TERO - at 2013.03.31 16:58:00
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1096. SUGGESTION: Containers etc on map to be randomized - in Feedback/Requests [original thread]
Oh, and varying positions of those anti tank dragon's teeth. That would keep tankers more on toes about escape routes.
- by KEROSIINI-TERO - at 2013.03.31 16:03:00
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1097. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
Totally unnecessary
- by KEROSIINI-TERO - at 2013.03.31 16:02:00
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1098. [Suggestion] Orbital Scanner - in Feedback/Requests [original thread]
black, orbital scan shouldn't be the only scan method. There still could be working hand and vehicle scans.
- by KEROSIINI-TERO - at 2013.03.31 15:39:00
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1099. [Feedback] Can't Play Because Sprinting Makes Me Feel Sick - in Feedback/Requests [original thread]
A matter of personal experience. To me it gives the feel that I'm beginning to lean forward to gain momentum.
- by KEROSIINI-TERO - at 2013.03.30 23:14:00
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1100. War barge table - in Feedback/Requests [original thread]
An old request, but very reasonable one. Considering the warbarge 3D view wouldn't have to change letting people to view the map, possibly sq leaders to point rally orders in advance, it's very reasonable. Make it so. [signals forward]
- by KEROSIINI-TERO - at 2013.03.30 23:12:00
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