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Thread Statistics | Show CCP posts - 0 post(s) |
Galrick M'kron
Sand Mercenary Corps Inc.
33
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Posted - 2013.04.07 06:02:00 -
[1] - Quote
Someone shouldn't be able to jump into a vehicle if they don't have the skills necessary to drive it. This should decrease vehicle-stealing by blueberries. Also, maybe a toggled lock that is on by default, preventing anyone other than the person who called in the vehicle from entering the driver's seat. |
Vermaak Doe
SVER True Blood Unclaimed.
685
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Posted - 2013.04.07 06:06:00 -
[2] - Quote
Impartial to the skill lock but no to the driver lock, it prevents griefing too easil |
ladwar
Dead Six Initiative
91
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Posted - 2013.04.07 06:47:00 -
[3] - Quote
well with this in mind why can't i steal a duvolle from a enemy who hasn't bleed out yet, i totally think that would be cool. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3343
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Posted - 2013.04.07 07:51:00 -
[4] - Quote
The skill restriction is a good idea |
Galrick M'kron
Sand Mercenary Corps Inc.
36
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Posted - 2013.04.07 09:12:00 -
[5] - Quote
Why doesn't anyone like the lock system? It's there to prevent unwanted vehicle-stealing, while the skill restriction is there to prevent some guy from calling in a bunch of madrugars for his teammates who haven't put a single skill point into tanks. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3344
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Posted - 2013.04.07 09:26:00 -
[6] - Quote
I guess because this Dust and EVE are suppose to be the kind of games where the ability to betray your allies and generally be an @ssh0le adds to the hardcore and brutal nature of the game. |
DoomLead
Dead Six Initiative
0
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Posted - 2013.04.07 10:27:00 -
[7] - Quote
i definately would like to pick up enemy weaponry or friendly for that matter |
Takahiro Kashuken
Intara Direct Action Caldari State
199
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Posted - 2013.04.07 10:40:00 -
[8] - Quote
Yes to both
My tank i have the keys so i can say who gets in |
Galrick M'kron
Sand Mercenary Corps Inc.
37
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Posted - 2013.04.07 12:19:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:I guess because this Dust and EVE are suppose to be the kind of games where the ability to betray your allies and generally be an @ssh0le adds to the hardcore and brutal nature of the game. But even in EVE, to get into a ship, you need the skills to pilot it. Also, it makes little sense to have no keys on your 300k ISK dropship. |
KalOfTheRathi
Talon Strike Force LTD
325
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Posted - 2013.04.07 12:22:00 -
[10] - Quote
Not gonna happen.
Hacking a Red HAV is too much fun. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
286
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Posted - 2013.04.07 23:27:00 -
[11] - Quote
I see no reason behind current (anyone can hop in and drive) model. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3354
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Posted - 2013.04.07 23:29:00 -
[12] - Quote
Galrick M'kron wrote:KAGEHOSHI Horned Wolf wrote:I guess because this Dust and EVE are suppose to be the kind of games where the ability to betray your allies and generally be an @ssh0le adds to the hardcore and brutal nature of the game. But even in EVE, to get into a ship, you need the skills to pilot it. Also, it makes little sense to have no keys on your 300k ISK dropship. I totally agree with you about needing the skills to pilot something, and locking does make sense, though I'm neutral on the lock. |
Spkr4theDead
Namtar Elite Gallente Federation
38
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Posted - 2013.04.09 18:33:00 -
[13] - Quote
Vermaak Doe wrote:Impartial to the skill lock but no to the driver lock, it prevents griefing too easil You don't want trolling to be easily prevented? |
Charizard Zakalwe
Immobile Infantry
22
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Posted - 2013.04.09 19:36:00 -
[14] - Quote
So then you'd also lose the ability to hack enemy HAV's? Or drive them? what about turret skills? If you have some advanced blaster turrets, do I need L3 of Small Hybrid Turrets to shoot or get into a passenger seat? If my buddy has a tank, I can't use it unless I've got his hundreds of thousands of skill points in tank things? What if he has proto-fittings on it, am I stuck unless I have those skills? I've driven and moved tanks for a team mate before, should his gunnlogi get stuck and destroyed because I have Gallente HAV and not Caldari HAV?
this is a dumb idea |
Halador Osiris
Dead Six Initiative
129
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Posted - 2013.04.09 19:56:00 -
[15] - Quote
Galrick M'kron wrote:Why doesn't anyone like the lock system? It's there to prevent unwanted vehicle-stealing, while the skill restriction is there to prevent some guy from calling in a bunch of madrugars for his teammates who haven't put a single skill point into tanks. EVE is a completely laissez-faire economy. There are no rules, and any means which you could use to get ahead, you can. If someone complains to CCP that you cheated them in one way or another, they will say, "Welcome to New Eden." Thus, while I wholly get that you shouldn't be able to snag a vehicle you don't have the skills for, you should always be able to take one if you DO have the skills for it. Should it have modules you don't have the skills for, they should be offlined when you hop in the driver seat. |
Mobius Wyvern
BetaMax. CRONOS.
1281
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Posted - 2013.04.09 19:59:00 -
[16] - Quote
This thing better get all the +1s in existence. |
Galrick M'kron
Sand Mercenary Corps Inc.
45
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Posted - 2013.04.09 20:02:00 -
[17] - Quote
Charizard Zakalwe wrote:So then you'd also lose the ability to hack enemy HAV's? Or drive them? what about turret skills? If you have some advanced blaster turrets, do I need L3 of Small Hybrid Turrets to shoot or get into a passenger seat? If my buddy has a tank, I can't use it unless I've got his hundreds of thousands of skill points in tank things? What if he has proto-fittings on it, am I stuck unless I have those skills? I've driven and moved tanks for a team mate before, should his gunnlogi get stuck and destroyed because I have Gallente HAV and not Caldari HAV?
this is a dumb idea Turrets wouldn't be restricted by the gunner's skill level. Maybe hacked vehicles would be an exception to this rule. How about this: For every skill level you are below the required skill level for the vehicle (only the vehicle skill itself, such as "Caldari HAV"), you incur a 10% penalty to the hacking speed for that vehicle. That lost time could be represented as being spent on quick-installing a simplified UI to the vehicle. |
Charizard Zakalwe
Immobile Infantry
23
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Posted - 2013.04.09 20:27:00 -
[18] - Quote
Why wouldn't they? They're the ones operating the turrets, aren't they? Don't they need the skill to properly operate a proto-level turrets? Hacking isn't driving a vehicle, either. I have no idea why " Not skilled to fit this tank" should influence "breaking the iff bits and make it not be angry"
Maybe some sort of flat penalty to certain things if you're unskilled, but really, if you want to be only one drive, put some locks on the tank and make you punch in a keycode or something to use it. No one without the code can drive the tank, but you've gotta suffer a high or low slot to it.
This is an idea that would mostly repel players from wanting to do things, try out vehicles, or the like. I wouldn't have had the strong interest in being a tanker if I didn't have a corp mate show me the ropes and let me drive a not-sucky tank. |
Daedric Lothar
Onslaught Inc
152
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Posted - 2013.04.09 20:31:00 -
[19] - Quote
I didn't post in this thread, but put me down on the side of I like car thieves and my free starter LAV without using skills.
Also, having to spend all sorts of time to train a tank is just gonna limit how many people try it out and add to how many people come crying when they train it alittle and find out without ALOT more training they suck. Oh I am so bad I wasted so much SP QQ.
And real trolls will just train the skill, then steal your car and then run over you with your own car. |
Galrick M'kron
Sand Mercenary Corps Inc.
45
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Posted - 2013.04.09 20:39:00 -
[20] - Quote
Charizard Zakalwe wrote:Why wouldn't they? They're the ones operating the turrets, aren't they? Don't they need the skill to properly operate a proto-level turrets? Hacking isn't driving a vehicle, either. I have no idea why " Not skilled to fit this tank" should influence "breaking the iff bits and make it not be angry"
Maybe some sort of flat penalty to certain things if you're unskilled, but really, if you want to be only one drive, put some locks on the tank and make you punch in a keycode or something to use it. No one without the code can drive the tank, but you've gotta suffer a high or low slot to it.
This is an idea that would mostly repel players from wanting to do things, try out vehicles, or the like. I wouldn't have had the strong interest in being a tanker if I didn't have a corp mate show me the ropes and let me drive a not-sucky tank. It could be explained as this: Turret Ops makes you better at using turrets, but you don't need it to use them. The reason drivers need the skills to fit them is because it also encompasses how to maintain your turrets. |
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Joseph Ridgeson
Cactus Rats
35
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Posted - 2013.04.09 22:31:00 -
[21] - Quote
I would say it would be nice to have the original person who called in the Tank be the only person that can drive it. If they jump out for more than 10-15 seconds at any one time, the seat becomes open to everyone. Would be nice to be able to call in an Orbital or something without having to worry about someone driving the tank in the middle of town and losing it because they have no idea what the hell they are doing.
Be well.
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Rowdy Railgunner
Resheph Interstellar Strategy Gallente Federation
14
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Posted - 2013.04.09 22:38:00 -
[22] - Quote
Vermaak Doe wrote:Impartial to the skill lock but no to the driver lock, it prevents griefing too easil Grief play is against the EULA. Now if I was able to shoot and kill you after you stole my vehicle then it wouldn't be grief play. But I can't. So basically you stealing another persons ISK bought vehicle solely for the purpose of griefing them is a bannable offense.
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