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1061. Forge gun accuracy vs. crosshair disparacy - in Feedback/Requests [original thread]
ladwar wrote: forge gun is fine and doesn't need a buff Not buff. Tweak. My suggestion: - Give FG a tight reticle - Make FG shoot really at the center of the reticle - Fix the fake shakedown, make so that to place where the shot goes really...
- by KEROSIINI-TERO - at 2013.04.14 23:32:00
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1062. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Pokey Dravon wrote: . . OP post . . Totally agree that the CCP's plans on skill bonuses is incoherent, uneven between races. Also nice that you made a suggestion on better skill bonuses. But your suggestions are way overpowered, sorry to...
- by KEROSIINI-TERO - at 2013.04.14 22:08:00
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1063. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'd be completely cool with removing Damage Modifiers outright and giving racial damage bonuses. Damage Modifiers ruin this game. Too many skill based damage bonuses ruin the game. Once you have it, there's no drawback. ...
- by KEROSIINI-TERO - at 2013.04.14 21:44:00
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1064. [Request] Play dead function - in Feedback/Requests [original thread]
Prone = No Possum = Yes I don't care if play dead -trick works rarely. It's still an option. So +1 for op.
- by KEROSIINI-TERO - at 2013.04.13 21:28:00
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1065. [Request] Explosives Detector - in Feedback/Requests [original thread]
Yes please, definately get rid of beeping sound of proxies. And, make detectors both a vehicle module AND an infantry equipment! Promotes either sacrifices in tank tank/dps OR promotos co-operation!
- by KEROSIINI-TERO - at 2013.04.10 23:49:00
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1066. [request] Detection for CRUs - in Feedback/Requests [original thread]
Heligg wrote: Since CRU are not very advantageous in ambush, they could have a buff detecting enemy units around. That may also reduce spawn kill around CRUs. [SUGGESTION:] How about higher tier CRU with that option?
- by KEROSIINI-TERO - at 2013.04.10 23:13:00
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1067. Removal of matches. - in Feedback/Requests [original thread]
It's good as it is. Consider joining a match where your team is redlined a nice challenge. I do. And I'm only a part-masochist.
- by KEROSIINI-TERO - at 2013.04.10 23:12:00
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1068. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BOZ MR wrote: BulletSnitcheZ wrote: Right now, tanks are basically a one-man vehicle. A solo HAV driver with a prototype railgun can destroy an organized 3-man HAV crew in about 1 - 2 shots. This needs to stop. Tanks are supposed to be a squ...
- by KEROSIINI-TERO - at 2013.04.10 23:10:00
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1069. Restocking Dropsuits - in Feedback/Requests [original thread]
In the last summer, Dust had system where while restocking you told how many suits you want to have. And the game bought all the missing items for you. That was good. Wonder why that isn't in the game, even as an option.
- by KEROSIINI-TERO - at 2013.04.09 23:36:00
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1070. Why would a EVE Null Alliance be interested in Dust? - in Feedback/Requests [original thread]
Daedric Lothar wrote: If they want null blocks to care about DUST, maybe they should make us able to embargo their access to Moon Goo. I'm pretty sure that would cause them to care. That would.
- by KEROSIINI-TERO - at 2013.04.09 23:13:00
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1071. [Request] Folders in the fitting window - in Feedback/Requests [original thread]
A simple request, but handy +1
- by KEROSIINI-TERO - at 2013.04.08 23:24:00
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1072. [REQUEST] Folders for fits - in Feedback/Requests [original thread]
Looks like I'm not alone, few new threads on the same subject found.
- by KEROSIINI-TERO - at 2013.04.08 23:22:00
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1073. [Request] Subfolders for Fittings etc - in Feedback/Requests [original thread]
Needed, on this thread as well. +1
- by KEROSIINI-TERO - at 2013.04.08 23:21:00
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1074. Request: Corp Saved Fittings - in Feedback/Requests [original thread]
Non-critical corp functionality, but very useful. +1.
- by KEROSIINI-TERO - at 2013.04.08 23:20:00
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1075. [Feedback] Limited number of Suit Fits is counter to what DUST promotes. - in Feedback/Requests [original thread]
germanus chabe wrote: What is the maximum limit on suit fits? I've never hit it, and I think I have 10-15 fits 30. not enough.
- by KEROSIINI-TERO - at 2013.04.08 23:19:00
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1076. [Feedback] Limited number of Suit Fits is counter to what DUST promotes. - in Feedback/Requests [original thread]
+1 This is needed. On this thread as well.
- by KEROSIINI-TERO - at 2013.04.08 23:19:00
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1077. Fitting Folders and sub folders. - in Feedback/Requests [original thread]
Yes, +1. One of the good reasons for folders is having different folders containing sets of fits of different value. Like: - All standard - Cost-effective - Normal Corp Match - De Luxe (officer gear). As a logi I already have ton of fits, the...
- by KEROSIINI-TERO - at 2013.04.08 23:18:00
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1078. A fix for "flux nade is OP", "laser is OP", "armor plat... - in Feedback/Requests [original thread]
mollerz wrote: mikegunnz wrote: Solution: Change the armor plates so that they keep their current HP buffs, but give them less of a movement penalty. Perhaps basic should be 2% speed penalty, enhanced 3%, and complex 4% penalty. This way,...
- by KEROSIINI-TERO - at 2013.04.08 17:20:00
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1079. [BUG] Shotgun hit detection and recital repose - in Feedback/Requests [original thread]
I concur that shotgun hit detection has gone worse from what it was four months ago. Also, I've noticed that laggy conditions hurt tremendously more shotguns (and some other single shot weapons while automatic weapons work nicely.) These may be...
- by KEROSIINI-TERO - at 2013.04.08 17:04:00
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1080. [BUG] Shotgun hit detection and recital repose - in Feedback/Requests [original thread]
SiNo Evol wrote: martinofski wrote: The reticle should change size following the SP invested in sharpshooting. Same for HMG I guess Not necessarily Maybe the radius depending on recoil and whatnot but not necessarily based on skill in sh...
- by KEROSIINI-TERO - at 2013.04.08 17:00:00
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