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hershman001
Creepers Corp. Creepers Alliance
26
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Posted - 2013.03.13 11:45:00 -
[1] - Quote
Coming from an experienced fps player this game has got the lowest field of view ive ever seen. Like, its terrible. What is it? 60? It feels like youre running around with a paper bag over your head. The other day i actually felt nauseous when i joined up. Im not normally claustrophobic but its very, very ugly.
To clarify, when the sight of your game makes people want to vomit its generally not a good thing. So as such in the best interest of Dust and my living room carpet Id like to request the base fov be increased. 90 degrees would be much more acceptable. Maybe even down the road it can be a player chosen variable. who knows.
Anyways if the fov is causing problems like a pincushion distortion of the 3d models, im pretty sure there are ways to work around it. You could try adjusting the fixed camera of players view to a diffent focal length. Or maybe applying some kind of orthographic 3d view to the player model to reduce the distortion. I dont know what techniques are more common or not.
Though of the ample technical issues in dust I imagine adjusting fov is a no brainer. It may not seem like much to others but anyone who plays a lot of other fps games can vouch its a big deal. A higher fov will also greatly improve the game immersion even for those who are unaware of the visual difference. |
hershman001
Creepers Corp. Creepers Alliance
27
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Posted - 2013.03.13 17:08:00 -
[2] - Quote
bump |
Garrett Blacknova
Codex Troopers
2024
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Posted - 2013.03.13 17:34:00 -
[3] - Quote
Fixed 60 degree Field of View is actually pretty common on console FPS games.
I'd rather see it a little higher, but it's no different from what I'm used to on the PS3. |
hershman001
Creepers Corp. Creepers Alliance
28
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Posted - 2013.03.14 02:59:00 -
[4] - Quote
If thats true then Im afraid Dust is even lower than I thought. Admittedly im a pc gamer all the way. However Ive played a lot of MW2, Resistance and Dead Space on my ps3. None of which gave me tunnel vision the likes of Dust.
I cant even go up a damn flight of stairs properly in dust. Like that one map where its a city, and the objectives are enclosed in these buildings with staircases. Its impossible to even function. You literally have to stare straight down at the floor to traverse these areas or else you will simply fall off the stairs.
Dust 514 feels more like a nursing home for retired veterans, not active duty mercs. |
hershman001
Creepers Corp. Creepers Alliance
39
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Posted - 2013.03.15 00:59:00 -
[5] - Quote
. |
Ulysses Knapse
Nuevo Atlas Corporation
130
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Posted - 2013.03.15 01:19:00 -
[6] - Quote
I feel no such pain with FoV, but perhaps that's only because I have a widescreen display. |
hershman001
Creepers Corp. Creepers Alliance
39
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Posted - 2013.03.22 21:03:00 -
[7] - Quote
was hoping to see this on the weekly discussion thread... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3214
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Posted - 2013.03.22 21:06:00 -
[8] - Quote
I would like settings to increase it myself, I would definitely prefer it higher. |
Daedric Lothar
Onslaught Inc
18
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Posted - 2013.03.22 21:06:00 -
[9] - Quote
Maybe thats why the game feels so clunky to me. I play on a 62' and it just doesn't look right. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz
114
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Posted - 2013.03.22 21:10:00 -
[10] - Quote
A smaller FoV promotes teamwork.
Your squad needs over lapping fields of fire and you need to keep an eye on your TacNet radar. |
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Dany 7A5H
G I A N T
23
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Posted - 2013.03.22 21:17:00 -
[11] - Quote
Ulysses Knapse wrote:I feel no such pain with FoV, but perhaps that's only because I have a widescreen display.
Ummm 1st of all is dead space not 3rd person?
and that being said, I find the FOV fine =/.
That being said im almost sure it is the safe as BF3 and CS:GO, both of which I played competitively for a very long time..
EDIT: Maybe try adjusting your TV? |
Meeko Fent
Kinsho Swords Caldari State
18
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Posted - 2013.03.23 03:18:00 -
[12] - Quote
Im useing a small screen and it is just fine for me, you can only put so much view on a screen |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3224
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Posted - 2013.03.24 07:02:00 -
[13] - Quote
Meeko Fent wrote:Im useing a small screen and it is just fine for me, you can only put so much view on a screen
You can still increase the FOV, here is an example: http://www.abload.de/img/fov_mpm9fz.gif |
hershman001
Creepers Corp. Creepers Alliance
50
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Posted - 2013.03.31 00:38:00 -
[14] - Quote
Sextus Hardcock wrote:A smaller FoV promotes teamwork.
Your squad needs over lapping fields of fire and you need to keep an eye on your TacNet radar.
If you believe this you have no idea how games work.
Making a game with a garbage interface like this doesn't promote teamwork. Controls are game based, teamwork is metagame. FOV falls under control interface (i.e. basic gameplay)
Here are some problems caused by the crap fov in this game:
- Movement impaired by any obstacles below chest level, vertical FOV too low to show this
- Mounds of terrain require you to take 10+ steps back before being passable, crap fov = impossible to navigate close quarters
- Footing is always a mystery, crap fov makes ledges and cliffs unknown to anyone who isnt looking straight down
- When youre looking straight down to get an clue of the ground you stand on, you cant spot enemies
- Peeking over ledges is a gamble because you will inevitably fall off, with crap fov you dont know where your feet actually are
- Enemies can be right there holding your hand and you would never know it, crap fov shows only maginal span in front
- Running for cover? You will turn and sprint into walls, medians, open air ledges, more enemies, corners, rock mounds, cubbyholes, etc. Looking for cover is like trying to escape a bag of chips
- Bottom line, the FOV is garbage. Your spatial awareness is 10%. Surrounding environment ie. where you directly stand is constantly unkown
So teamwork is having people 20meters away that constantly inform you there is a rail guard to your left? No, thats absolute garbage on the game level, its has no place in metagame information |
hershman001
Creepers Corp. Creepers Alliance
53
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Posted - 2013.03.31 00:58:00 -
[15] - Quote
People, you know these spatial problems. You are aware of your lack of awareness.
Even though you don't have the mental capacity to understand, the root of the problem IS your FOV. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
268
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Posted - 2013.03.31 16:58:00 -
[16] - Quote
There have been some bad arguments above.
Claiming small FoV causes nausea - actually it's quite the opposite, large unnatural FoV and faster sidescreen movement caused by it is far more likely to cause nausea to those sensitive to it.
Saying that just because some other games (most likely those action shooters) have larger FoV this game should also have, is silly.
Of course having small FoV affects general feel, it adds uncertainty to your surroundings and forces to check more.
Most important gameplay effect is: Smaller FoV enables sneaking and ninjaing. Having very large, say, 180 FoV would greatly take that part of game away.
If enlarger even slightest, devs should be careful not to nerf one of the purposes of the scout suits (which are already lacking) |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
212
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Posted - 2013.03.31 17:04:00 -
[17] - Quote
I have no idea what we're even arguing about. Can someone explain, please? Ideally with pictures? |
hershman001
Creepers Corp. Creepers Alliance
62
|
Posted - 2013.03.31 18:04:00 -
[18] - Quote
KEROSIINI-TERO wrote:There have been some bad arguments above.
Claiming small FoV causes nausea - actually it's quite the opposite, large unnatural FoV and faster sidescreen movement caused by it is far more likely to cause nausea to those sensitive to it.
Saying that just because some other games (most likely those action shooters) have larger FoV this game should also have, is silly.
Of course having small FoV affects general feel, it adds uncertainty to your surroundings and forces to check more.
Most important gameplay effect is: Smaller FoV enables sneaking and ninjaing. Having very large, say, 180 FoV would greatly take that part of game away.
If enlarger even slightest, devs should be careful not to nerf one of the purposes of the scout suits (which are already lacking)
Not as bad as your logic. And thank you doctor for your astute medical insight regarding how the puny fov in dust actually does not make me nauseous. What was I thinking...
Here we go, it's another armchair game dev who is not afraid to discuss what he knows nothing about. Or maybe you really are serious? Wow, I really have to keep explaining this. Please use your brain.
In game design you do not create flaws for nothing. You do not gimp the user interface and expect it to be an opportunity for players to strategize. If you do then you're taking one step forward, two steps back. What you're supposed to do is create tools for players to utilize tactics. Yes this requires actual effort in development. If not then you're doing it wrong.
There are games that have low fov. Reasons for this could be for example limited graphics, fisheye distortions or negligence of game companies. But it will never be for "if they can't see clearly, then it will allow other players to be sneaky!"
You seem to have a vague opinion that a small fov only affects the "general feel." Let me enlighten you that a small fov also affects what you can or can not see.
For every degree of vision gives you basic peripheral information. Things like where you are standing, what cover is nearby, or whether the hill youre on is actually a cliff above an endless abyss. That kind of information is a necessity that is lost in dust because of the gloryhole fov. |
Smoky Fingers
THE DOLLARS
7
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Posted - 2013.03.31 21:25:00 -
[19] - Quote
hershman001 wrote:
Here we go, it's another armchair game dev who is not afraid to discuss what he knows nothing about.
Oh the irony;going on topic, as an fps'er with cs roots i do wish for an extra 30 degrees of fov, but there are some valid counter- points regarding the use of profile sensors and tacnet. I find it actually quite exciting having limited environmental and situational awareness. |
hershman001
Creepers Corp. Creepers Alliance
64
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Posted - 2013.03.31 23:10:00 -
[20] - Quote
You enjoy being rendered immobile by tiny rocks, guard rails and staircases?
It excites you when you can't see these things coming?
If Dust 514 had a messiah it would be you.
Lord have mercy on this game. |
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hershman001
Creepers Corp. Creepers Alliance
65
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Posted - 2013.04.01 10:49:00 -
[21] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I have no idea what we're even arguing about. Can someone explain, please? Ideally with pictures?
That's what I'm trying to do. I guess some people can see it and others cant. |
J'Hiera
Algintal Core Gallente Federation
0
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Posted - 2013.04.01 11:29:00 -
[22] - Quote
Didn't they fix the FoV in an update last year? |
hershman001
Creepers Corp. Creepers Alliance
65
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Posted - 2013.04.01 14:43:00 -
[23] - Quote
Depends on what you mean by fix. Are you saying that there used to be an option to adjust the fov? I don't remember anything like that in previous versions, but I could have missed something.
If you mean fixed as in its not a problem anymore, its still a problem. |
Celeblhach
Goggles Inc.
8
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Posted - 2013.04.01 17:07:00 -
[24] - Quote
While, honestly, I don't have any problems with the current FoV, I wouldn't have any complaints about a 5 or 10 degree increase. something like 90 degrees would probably be too much in this game but it could deal with 65-75 degrees. Fixing the terrain glitches would go a long way to making a FoV increase unnecessary, though. |
ARF 1049
The Phoenix Federation
9
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Posted - 2013.04.01 17:43:00 -
[25] - Quote
the FOV is reasonably fine right now >_> good played on smaller screens and i think if you are encased in armor like that you shouldn't have a massive FOV maybe different FOV and scan presicion for different dropsuits? so heavys have limited view and scouts have wider view? |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
341
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Posted - 2013.04.01 17:50:00 -
[26] - Quote
That fact that you have to use teamwork to see what is within 45 degrees of your sight doesn't mean this game promotes teamwork. It means players are looking for ways to fix what is broken. This is NOT acceptable, and this should never be used as an argument. Team work should be used in other, more important areas than fixing the horrible FoV. I mean seriously, I don't mind the 65-60 FoV COD games have when it comes to consoles, but in this game I feel like I'm watching the world through a pair of goggles. If you want to make us feel claustrophobic within our suits, make the edges of the screen look like you are using a suit. I.E have a video feed effect on the screen and on the edges you see where the video feed ends on the suit helmet. I don't remember the name of the game that did this, but it was making "fake" low FoV that way to make you feel claustrophobic in your suit. |
Hunter Junko
Bojo's School of the Trades
59
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Posted - 2013.04.01 22:04:00 -
[27] - Quote
the though about enlarging an FOV( field of vision) never really took notice until i read this thread. that said, here's my response to the OP:
" greater FOV or not, if i see you and i hold a sniper rifle/shotgun/Tac-rifle in my hands, you will die" |
hershman001
Creepers Corp. Creepers Alliance
74
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Posted - 2013.04.04 23:01:00 -
[28] - Quote
Hunter Junko wrote:the though about enlarging an FOV( field of vision) never really took notice until i read this thread. that said, here's my response to the OP:
" greater FOV or not, if i see you and i hold a sniper rifle/shotgun/Tac-rifle in my hands, you will die"
Yes Hi, Hello I am the OP. But I have no idea what you are trying to say.
Do you mean that "If you see me you will kill me, but if not then I win?"
In that case you have a 60/360 degree fov, which is about 17% field of vision. I guess I have the upperhand |
Hunter Junko
Bojo's School of the Trades
66
|
Posted - 2013.04.05 02:22:00 -
[29] - Quote
hershman001 wrote:Hunter Junko wrote:the though about enlarging an FOV( field of vision) never really took notice until i read this thread. that said, here's my response to the OP:
" greater FOV or not, if i see you and i hold a sniper rifle/shotgun/Tac-rifle in my hands, you will die" Yes Hi, Hello I am the OP. But I have no idea what you are trying to say. Do you mean that "If you see me you will kill me, but if not then I win?" In that case you have a 60/360 degree fov, which is about 17% field of vision. I guess I have the upperhand
i am everywhere |
hershman001
Creepers Corp. Creepers Alliance
76
|
Posted - 2013.04.05 20:48:00 -
[30] - Quote
Hunter Junko wrote:hershman001 wrote:Hunter Junko wrote:the though about enlarging an FOV( field of vision) never really took notice until i read this thread. that said, here's my response to the OP:
" greater FOV or not, if i see you and i hold a sniper rifle/shotgun/Tac-rifle in my hands, you will die" Yes Hi, Hello I am the OP. But I have no idea what you are trying to say. Do you mean that "If you see me you will kill me, but if not then I win?" In that case you have a 60/360 degree fov, which is about 17% field of vision. I guess I have the upperhand i am everywhere Lol |
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