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521. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
ZDub 303 wrote: . . We've needed more viable high slots for armor tankers for a long time, that is certainly a problem. Starting to make me wonder if Kin Cats should, in fact, be a high slot module.... (Caldari) Shield tankers shouldn't reall...
- by KEROSIINI-TERO - at 2014.07.20 23:00:00
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522. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: The rate of fire on the ScR is 705.9RPM. This is beyond human limitations and only achievable using a turbo controller or mouse macros. See video here for demonstration (credit to Boba's Fett of Dead Man's Game). Turbo...
- by KEROSIINI-TERO - at 2014.07.18 12:28:00
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523. [Suggestion] Meta Level based matchmaking and NPE in general - in Feedback/Requests [original thread]
Meta level based matchmakin, how would that be calculated? - By the meta level of modules a player has in all his designed fittings? - By the skills level how many different modules he has opened? - By the history on his lossmails, what meta mo...
- by KEROSIINI-TERO - at 2014.07.18 12:22:00
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524. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
taxi bastard wrote: i agree that it would be a good move, but my biggest issue is swarm speed. even with max unlock time the speed of the dropships with afterburners means they can even miss the second volley simply by outrunning them. T...
- by KEROSIINI-TERO - at 2014.07.16 19:23:00
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525. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. yes ONLY if it would come along with adding a new type of 'assault' equipme...
- by KEROSIINI-TERO - at 2014.07.16 19:21:00
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526. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
I-Shayz-I wrote: The Assault Variant could then fire more missiles with reduced damage, how does that sound? :D That would most likely be balanced by the amount of dps, which means both would work the same. The assault difference should b...
- by KEROSIINI-TERO - at 2014.07.16 19:15:00
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527. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Stefan Stahl wrote: I think I first supported this idea in spring 2013 or something. Still a valid and important suggestion, though. By the way, if we normalized all Swarm Launchers to 4 missiles per volley we'd save on performance. Less fr...
- by KEROSIINI-TERO - at 2014.07.16 19:13:00
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528. Hey Rattati I now you're busy but could you do me a small favor? - in Feedback/Requests [original thread]
Tom Hamp wrote: Alldin Kan wrote: The Balac's Modified Assault ck.0 currently has an incorrect dropsuit coloring with 175 Shields and 120 Armor. Originally, the suit had 175 HP on both layers (Caldari vk.0 normally having 175 SHP & 1...
- by KEROSIINI-TERO - at 2014.07.15 23:28:00
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529. Let the Cal logi keep its extra low or increase the suit's cpu b... - in Feedback/Requests [original thread]
richiesutie 2 wrote: The cal logi with its upcoming buff will require said cpu if not more to be able to properly shield tank and perform logi duties. Agreed, the CPU nerf of summer 2013 was justified and right, greatly because the all-slay...
- by KEROSIINI-TERO - at 2014.07.15 22:59:00
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530. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Aeon Amadi wrote: KEROSIINI-TERO wrote: Aeon Amadi wrote: . . Logistics are a support class, their entire role centralizes around supporting their team, so the inevitable question that I have toward all of this hoopla about the sidearms...
- by KEROSIINI-TERO - at 2014.07.14 21:19:00
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531. equipment spam - in Feedback/Requests [original thread]
Softer method, a compromise. I find it especially stupid that there can be slightly different uplink variations by same player all deployed. In order to fix that, here's my earlier suggestion on early uprising thread: https://forums.dust514.c...
- by KEROSIINI-TERO - at 2014.07.14 11:10:00
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532. equipment spam - in Feedback/Requests [original thread]
Okay. The suggestion is not altogether bad, having to resort to same suit after death in order to keep the deployed EQs has some logic and benefits. However, the tactic in opening the game in a fast scout uplinker suit and changing into others...
- by KEROSIINI-TERO - at 2014.07.14 11:06:00
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533. Request - no sniper game mode - in Feedback/Requests [original thread]
Will Driver wrote: Well, you removed vehicles from Tankbush at last. Now it's time to go after the loathsome sniper and create a no sniper game mode. Let's let the players decide what they want to play and what they do not. Or better yet: ...
- by KEROSIINI-TERO - at 2014.07.14 08:06:00
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534. Add Option to Lock Vehicles to "Squad Only" - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: I'm more then a little frustrated at how many times pure random blueberries grab my LAV while I'm trying to use the turret to shoot someone... I mean, I did not even leave it and some nutjob steals it to ram into somethin...
- by KEROSIINI-TERO - at 2014.07.13 22:46:00
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535. [Request] "Jump to Next Dev Post" button - in Feedback/Requests [original thread]
CommanderBolt wrote: Moonracer2000 wrote: Because "Jump to first dev post" is only useful when a dev only posts once in a thread. And is useless when a dev starts a thread. Can we get that button replaced or add a new one so it allows us to...
- by KEROSIINI-TERO - at 2014.07.13 22:44:00
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536. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: once you take into account a human reaction speed, the chaos of the fight ( mind you I am specifically talking PC here, not pubs, theres a lot more chatter and competition in a pc) and the scouts natural abilities maki...
- by KEROSIINI-TERO - at 2014.07.13 19:31:00
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537. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Fun fact: The situation where REs are really ninja-deployed is... When a team equipment spams in a room. In that case when people hear 'toss-thunk-deploy' sound in most cases they assume it's just that rep-slave setting more hives/whatever. ...
- by KEROSIINI-TERO - at 2014.07.12 11:56:00
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538. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: Hakyou Brutor wrote: Try this: Open your eyes, listen with your ears. It has worked wonders for me. Edit: But really, it you see someone drop remotes rush them. we do... I'm not talking about scrubby scouts doi...
- by KEROSIINI-TERO - at 2014.07.12 11:50:00
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539. Give assaults a rate of fire buff - in Feedback/Requests [original thread]
The dark cloud wrote: Im gonna lead a seperate discussion cause the main thread is filled to the brim with complains about logis and other stupid ideas. Assault suits should get race specific increased rate of fire improvement to encourage the ...
- by KEROSIINI-TERO - at 2014.07.12 02:31:00
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540. Give assaults a rate of fire buff - in Feedback/Requests [original thread]
JRleo jr wrote: The dark cloud wrote: JRleo jr wrote: That needs to come with an ammo increase as the rail rifle has low ammo if not against militia or shield suits. no ammo increase. There is enough ammo in each gun to kill stuff. Its ...
- by KEROSIINI-TERO - at 2014.07.12 02:29:00
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