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501. Stopping Roof Campers - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: KEROSIINI-TERO wrote: Ahh, this IS a good topic. True, getting and controlling the high point is valid tactic and a good gameplay element. That being said, IF the game degenerates in non-stop dropship assaults to...
- by KEROSIINI-TERO - at 2014.07.27 20:22:00
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502. Stopping Roof Campers - in Feedback/Requests [original thread]
Ahh, this IS a good topic. True, getting and controlling the high point is valid tactic and a good gameplay element. That being said, IF the game degenerates in non-stop dropship assaults to the same few locations, it is redundant and bad gam...
- by KEROSIINI-TERO - at 2014.07.27 16:34:00
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503. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
The dark cloud wrote: The 600HP buff wont help the python to not get 3 shoted by a proto assault forge. Espacially if the guy is using a CK.0 sentinel with tripple damage mods. The swarm buff however is going to spice things up for alot of pilo...
- by KEROSIINI-TERO - at 2014.07.26 23:02:00
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504. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Fremder V1 wrote: Might be too much too soon, Logibro. A price reduction alone will increase the commonness of ADS and thus their available data, and (at this point even more important) should broaden the perspective of some of the pilots... ...
- by KEROSIINI-TERO - at 2014.07.26 22:59:00
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505. Add ADV/PRO tanks - in Feedback/Requests [original thread]
Defy Gravity wrote: I'm not a tanker but after using the gunnlogi and the madrugar it just feels to limited. We can all agree tanks are CRAP ( Other than missile ) So why not add ADV/PRO tanks so we can bolster tanking again. I miss back in the...
- by KEROSIINI-TERO - at 2014.07.26 03:04:00
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506. Shield core extender, A NEW MODULE<- GRAB IT WHILE ITS HOT! - in Feedback/Requests [original thread]
I like hard +x HP modules better. Avoids the need of stacking penalties and even with them being op as fudge.
- by KEROSIINI-TERO - at 2014.07.26 02:28:00
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507. so a dredged up request from dust day 1 - in Feedback/Requests [original thread]
Moment ago, one more vehicle theft while forging a prime target. Yesterday, a blue tanker ditched his tank and stole ours while we went in to hack an objective. C'moon, finally, vehicle locks, please. Without locks tankers are just infantry s...
- by KEROSIINI-TERO - at 2014.07.26 02:26:00
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508. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
CCP Rattati wrote: We will normalize the AI radius and Weapon ranges as well, in correlation with player bought Turrets. Can you elaborate what you mean by player bought turrets, as there has never ever been any info on those for the play...
- by KEROSIINI-TERO - at 2014.07.26 01:23:00
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509. Character Recycling Exploit - Will it be addressed? - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, one simple idea is to reduce starting ISK and make early skillbooks cheaper. This was brought to my attention very recently and I am not up to speed on available countermeasures, increasing the biomass timer is an obvio...
- by KEROSIINI-TERO - at 2014.07.26 01:16:00
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510. Balance is IMPOSSIBLE! - in Feedback/Requests [original thread]
Pokey Dravon wrote: KEROSIINI-TERO wrote: Yes - AV weps have tiers. Yes - there is basically one tier of tanks (SP needed for MAD/GL is negligible) BUT You forgot the tanker's "hidden" tiers. That is the module levels and the ability to...
- by KEROSIINI-TERO - at 2014.07.26 01:12:00
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511. Balance is IMPOSSIBLE! - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think a big issue here is that they attempted a half assed tiericide on vehicles, making instantaneous effectiveness the exact same regardless of tier of the active module you're using (ie 40% Reduction for Shield Hardener...
- by KEROSIINI-TERO - at 2014.07.25 11:14:00
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512. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Logibro wrote: We're of half a mind to hold back a little bit on the Dropship HP buff, but there will be at least some extra HP for the Caldari dropships to help close the gap in EHP between them and the Gallente d...
- by KEROSIINI-TERO - at 2014.07.25 00:45:00
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513. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
CCP Logibro wrote: OP POST All sounds good!
- by KEROSIINI-TERO - at 2014.07.24 23:40:00
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514. Why doesn't anyone think logistics needs a buff? - in Feedback/Requests [original thread]
Because: One change at a time. Too many changes garble up any update's attempt at balance.
- by KEROSIINI-TERO - at 2014.07.24 22:08:00
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515. Balance is IMPOSSIBLE! - in Feedback/Requests [original thread]
My infantry bros go all nom nom on those tasty swarmers and forgers. They sacrifice something else going all/most AV.
- by KEROSIINI-TERO - at 2014.07.24 10:53:00
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516. [REQUEST:] Squad mates' names visible on screen - in Feedback/Requests [original thread]
Zindorak wrote: KEROSIINI-TERO wrote: Zindorak wrote: Also making the application of the donut on someone would be helpful Indeed, setting the defend order you mean. You're absolutely right. I call it the donut lol Me too, cl...
- by KEROSIINI-TERO - at 2014.07.21 01:17:00
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517. [SUGGESTION:] Firing weps temporarily makes signature more detectab... - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Shotgun scouts would reign supreme and be barely effected. Maybe as it's not rapid fire. The first kills would be as they currently are. The moments after the first kill, then there would be at least a possibility of s...
- by KEROSIINI-TERO - at 2014.07.21 01:07:00
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518. [REQUEST:] Squad mates' names visible on screen - in Feedback/Requests [original thread]
Zindorak wrote: Also making the application of the donut on someone would be helpful Indeed, setting the defend order you mean. You're absolutely right.
- by KEROSIINI-TERO - at 2014.07.21 01:05:00
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519. [REQUEST:] Squad mates' names visible on screen - in Feedback/Requests [original thread]
Previously: All team members' names were visible. DEVs deemed that to be too much clutter (mostly due to snipers' requests) and hence the change to Currently: Blue/Green names are only visible if you are both A) aiming roughly at them and B)...
- by KEROSIINI-TERO - at 2014.07.21 00:59:00
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520. [SUGGESTION:] Firing weps temporarily makes signature more detectab... - in Feedback/Requests [original thread]
Currently everyone's signature radius (detectability) is always unchanging. [SUGGESTION:] Firing weps temporarily makes signature more detectable. This would: - Add tactics to choose if to take easy shots but risk detection - Hinder stea...
- by KEROSIINI-TERO - at 2014.07.21 00:48:00
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