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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2470
|
Posted - 2014.07.12 17:40:00 -
[31] - Quote
Seymour KrelbornX wrote:Louis Domi wrote:This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout? because only scouts with how high they can jump and how fast they move can toss them as far as they do. oh and no to the tanker crybabies in my thread jlavs are still not a problem tossing remotes 10 meters is the problem. Neither are RE spamming scouts.
Tanker/Logi
0 The number of 7ucks given
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
468
|
Posted - 2014.07.12 17:48:00 -
[32] - Quote
Benjamin Ciscko wrote:Seymour KrelbornX wrote:Louis Domi wrote:This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout? because only scouts with how high they can jump and how fast they move can toss them as far as they do. oh and no to the tanker crybabies in my thread jlavs are still not a problem tossing remotes 10 meters is the problem. Neither are RE spamming scouts.
I don't care about the re spam... I like it... I do it.... its how far they can be thrown is the problem. |
Harpyja
Legio DXIV
2065
|
Posted - 2014.07.12 18:13:00 -
[33] - Quote
Seymour KrelbornX wrote:Louis Domi wrote:This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout? because only scouts with how high they can jump and how fast they move can toss them as far as they do. oh and no to the tanker crybabies in my thread jlavs are still not a problem tossing remotes 10 meters is the problem. But tossing remotes 10 meters is an "innovative tactic"! It's your fault you didn't kill the scout soon enough!
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Fizzer94
Fatal Absolution General Tso's Alliance
2894
|
Posted - 2014.07.12 22:12:00 -
[34] - Quote
3 seconds gives even the slowest suits in the game the opportunity to move at least 9.39m.Even if the RE was placed directly on the feet of the Complex Plate Stacked Amarr Sentinel, at 9.39m you take no damage.
The vast majority of medium frames and light frames should easily be able to get completely out of the blast radius within 3 seconds. Even if it took them a second to react (which likely means that you were snuck up on), they could get out of the blast with no problem. Even if it took the victim 2 while seconds to react, most suits would be able to get out of the blast radius, and the ones that couldn't would be far enough away and have enough HP to survive.
Keep in mind that I'm assuming the RE is a PRO RE. Any suit could get completely out of the blast radius of the STD and ADV ones.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
468
|
Posted - 2014.07.12 22:26:00 -
[35] - Quote
Harpyja wrote:Seymour KrelbornX wrote:Louis Domi wrote:This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout? because only scouts with how high they can jump and how fast they move can toss them as far as they do. oh and no to the tanker crybabies in my thread jlavs are still not a problem tossing remotes 10 meters is the problem. But tossing remotes 10 meters is an "innovative tactic"! It's your fault you didn't kill the scout soon enough!
I agree tossing remotes is an innovative tactic, one I use... I disagree with its lack of counter balance.
just tossing them in itself are fine but coupled with a scout who is fast, invisible, and can dodge a sqd firing at him at close range while jumping is unbalanced.
it's the most powerful weapon in the game, next to an orbital, it should also have some serious drawbacks... the Frisbee mechanic neutralizes one of the most important drawbacks, its range. |
Sinboto Simmons
SVER True Blood Dark Taboo
6241
|
Posted - 2014.07.12 22:27:00 -
[36] - Quote
Seymour KrelbornX wrote:Sinboto Simmons wrote:An increase to det would be welcome I would however like to say that the true counter to REs is indeed situational awareness and common sense.
A scout needs a minimum of 3 seconds to set off an RE if you see a scout tossing the RE either back up, kill him so he can't det it, or rush him, the blast radius for the RE is pathetic. And yes there IS time to react you're over exaggerating, fast yes, hardly unavoidable ESPECIALLY when throwing multiple.
If you can't pick up said scout then you and yours are at fault, there are counters to the scout, the callscout(soon to be Amarr) and the Gall logi, complaining about stealthy scouts whith no scanners is the same as complaining about tanks yet not using AV=you died because you were ill equipped. (or stupid.)
As for the frisbee thing, it's not just a scout problem, it's everyone with equipment.
Also: By meters do you mean actual meters or the patheticly tiny meters in game? Becaus I think I'd remember if I could toss an RE over 30 feet.....
P.S= sorry if I seem pissy slept 5 hours in 3 days and it's getting to me.
I can only believe an RE scout would make a post like this.... I have offered 20 mil to a scout in a PC match showing exactly what I describe.... but then again I cant imagine any scout would want to compromise their "I win" button... no there is no time to react it is unavoidable when a brick tankes gal or super fast cal scout rushes in, jumps tosses the remote extremely far, doges or soaks up every round shout at him and then detonates the re.... I am not exaggerating... I've seen this happen... I have seen scouts attempt to do what I describe and fail horribly, yes... but a half decent scout can pull this off with success more than half the time, and there is nothing you can do to counter it. as I have tried to make clear... it isn't just tossing a remote it isn't just a scouts speed, or their ability to get close undetected, or their jumping it is all of these combined a fast undetected scout jumping and tossing a remote up to 10 meters and being able to dodge 4 people shooting right at him is OP the whole issue would be solved if remotes had a max 1 meter tossing distance ....You come across both ignorant and unmoveable with this post.
Yes I'm an RE scout, no that's not all I do, to make assumptions about my playstyle, my motives, and my character without knowing or even engaging in a conversation with myself makes me think one of two things=
You are ignorant.
or
You're a troll.
If you did speak to me instead of brushing me off you'd have learned a few things on my opinion on the subject, including my multiple threads on the subject of balancing REs.
With your response I can only imagine you're either a troll or a fool, for multiple reasons.
I don't know you but that's all you're presenting here with your response.
Now=can we try this again?
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
|
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
468
|
Posted - 2014.07.12 22:29:00 -
[37] - Quote
Fizzer94 wrote:3 seconds gives even the slowest suits in the game the opportunity to move at least 9.39m.Even if the RE was placed directly on the feet of the Complex Plate Stacked Amarr Sentinel, at 9.39m you take no damage.
The vast majority of medium frames and light frames should easily be able to get completely out of the blast radius within 3 seconds. Even if it took them a second to react (which likely means that you were snuck up on), they could get out of the blast with no problem. Even if it took the victim 2 while seconds to react, most suits would be able to get out of the blast radius, and the ones that couldn't would be far enough away and have enough HP to survive.
Keep in mind that I'm assuming the RE is a PRO RE. Any suit could get completely out of the blast radius of the STD and ADV ones.
once you take into account a human reaction speed, the chaos of the fight ( mind you I am specifically talking PC here, not pubs, theres a lot more chatter and competition in a pc) and the scouts natural abilities making them extremely fast and almost invisible, 3 seconds is not enough... but I don't want to nerf the timers... I just want to reduce the tossing distance... |
Leeroy Gannarsein
Legio DXIV
436
|
Posted - 2014.07.12 22:34:00 -
[38] - Quote
I would like an increased arming time, or maybe that fluxes disarm the explosive without detonating; I don't like the way REs force a defensive position to be shifted around it until the RE can be safely disposed.
Aside from that though I'm of the opinion that REs vs infantry are mostly fine; when I die to them these days it's cos I did something silly.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
468
|
Posted - 2014.07.12 22:36:00 -
[39] - Quote
Sinboto Simmons wrote:Seymour KrelbornX wrote:Sinboto Simmons wrote:An increase to det would be welcome I would however like to say that the true counter to REs is indeed situational awareness and common sense.
A scout needs a minimum of 3 seconds to set off an RE if you see a scout tossing the RE either back up, kill him so he can't det it, or rush him, the blast radius for the RE is pathetic. And yes there IS time to react you're over exaggerating, fast yes, hardly unavoidable ESPECIALLY when throwing multiple.
If you can't pick up said scout then you and yours are at fault, there are counters to the scout, the callscout(soon to be Amarr) and the Gall logi, complaining about stealthy scouts whith no scanners is the same as complaining about tanks yet not using AV=you died because you were ill equipped. (or stupid.)
As for the frisbee thing, it's not just a scout problem, it's everyone with equipment.
Also: By meters do you mean actual meters or the patheticly tiny meters in game? Becaus I think I'd remember if I could toss an RE over 30 feet.....
P.S= sorry if I seem pissy slept 5 hours in 3 days and it's getting to me.
I can only believe an RE scout would make a post like this.... I have offered 20 mil to a scout in a PC match showing exactly what I describe.... but then again I cant imagine any scout would want to compromise their "I win" button... no there is no time to react it is unavoidable when a brick tankes gal or super fast cal scout rushes in, jumps tosses the remote extremely far, doges or soaks up every round shout at him and then detonates the re.... I am not exaggerating... I've seen this happen... I have seen scouts attempt to do what I describe and fail horribly, yes... but a half decent scout can pull this off with success more than half the time, and there is nothing you can do to counter it. as I have tried to make clear... it isn't just tossing a remote it isn't just a scouts speed, or their ability to get close undetected, or their jumping it is all of these combined a fast undetected scout jumping and tossing a remote up to 10 meters and being able to dodge 4 people shooting right at him is OP the whole issue would be solved if remotes had a max 1 meter tossing distance ....You come across both ignorant and unmoveable with this post. Yes I'm an RE scout, no that's not all I do, to make assumptions about my playstyle, my motives, and my character without knowing or even engaging in a conversation with myself makes me think one of two things= You are ignorant. or You're a troll. If you did speak to me instead of brushing me off you'd have learned a few things on my opinion on the subject, including my multiple threads on the subject of balancing REs. With your response I can only imagine you're either a troll or a fool, for multiple reasons. I don't know you but that's all you're presenting here with your response. Now=can we try this again? im neither a troll or a fool... and I was right you are a scout... that aside, I did not mean to come off as brushing you off, I don't know of your threads. link them and I will read them...
I only meant to convey the bias a scout inherently feels, as any of us do about our personal playstyles... I am in favor of mechanics that reward skill instead of items you can get that lesson the players contribution to achieve what only players of great skill should be able to pull off...
I think a fast, low prfile high jumping scout, armed with one of the most powerful weapons in the game should have some serious drawbacks but tossing them as far as they can nullifies what I believe should be a remotes biggest drawback, its range. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
468
|
Posted - 2014.07.12 22:37:00 -
[40] - Quote
Leeroy Gannarsein wrote:I would like an increased arming time, or maybe that fluxes disarm the explosive without detonating; I don't like the way REs force a defensive position to be shifted around it until the RE can be safely disposed.
Aside from that though I'm of the opinion that REs vs infantry are mostly fine; when I die to them these days it's cos I did something silly.
I agree they are mostly fine... the Frisbee mechanic isn't imo. |
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Sinboto Simmons
SVER True Blood Dark Taboo
6242
|
Posted - 2014.07.12 22:58:00 -
[41] - Quote
Seymour KrelbornX wrote:Sinboto Simmons wrote:Seymour KrelbornX wrote:Sinboto Simmons wrote:An increase to det would be welcome I would however like to say that the true counter to REs is indeed situational awareness and common sense.
A scout needs a minimum of 3 seconds to set off an RE if you see a scout tossing the RE either back up, kill him so he can't det it, or rush him, the blast radius for the RE is pathetic. And yes there IS time to react you're over exaggerating, fast yes, hardly unavoidable ESPECIALLY when throwing multiple.
If you can't pick up said scout then you and yours are at fault, there are counters to the scout, the callscout(soon to be Amarr) and the Gall logi, complaining about stealthy scouts whith no scanners is the same as complaining about tanks yet not using AV=you died because you were ill equipped. (or stupid.)
As for the frisbee thing, it's not just a scout problem, it's everyone with equipment.
Also: By meters do you mean actual meters or the patheticly tiny meters in game? Becaus I think I'd remember if I could toss an RE over 30 feet.....
P.S= sorry if I seem pissy slept 5 hours in 3 days and it's getting to me.
I can only believe an RE scout would make a post like this.... I have offered 20 mil to a scout in a PC match showing exactly what I describe.... but then again I cant imagine any scout would want to compromise their "I win" button... no there is no time to react it is unavoidable when a brick tankes gal or super fast cal scout rushes in, jumps tosses the remote extremely far, doges or soaks up every round shout at him and then detonates the re.... I am not exaggerating... I've seen this happen... I have seen scouts attempt to do what I describe and fail horribly, yes... but a half decent scout can pull this off with success more than half the time, and there is nothing you can do to counter it. as I have tried to make clear... it isn't just tossing a remote it isn't just a scouts speed, or their ability to get close undetected, or their jumping it is all of these combined a fast undetected scout jumping and tossing a remote up to 10 meters and being able to dodge 4 people shooting right at him is OP the whole issue would be solved if remotes had a max 1 meter tossing distance ....You come across both ignorant and unmoveable with this post. Yes I'm an RE scout, no that's not all I do, to make assumptions about my playstyle, my motives, and my character without knowing or even engaging in a conversation with myself makes me think one of two things= You are ignorant. or You're a troll. If you did speak to me instead of brushing me off you'd have learned a few things on my opinion on the subject, including my multiple threads on the subject of balancing REs. With your response I can only imagine you're either a troll or a fool, for multiple reasons. I don't know you but that's all you're presenting here with your response. Now=can we try this again? im neither a troll or a fool... and I was right you are a scout... that aside, I did not mean to come off as brushing you off, I don't know of your threads. link them and I will read them... I only meant to convey the bias a scout inherently feels, as any of us do about our personal playstyles... I am in favor of mechanics that reward skill instead of items you can get that lesson the players contribution to achieve what only players of great skill should be able to pull off... I think a fast, low prfile high jumping scout, armed with one of the most powerful weapons in the game should have some serious drawbacks but tossing them as far as they can nullifies what I believe should be a remotes biggest drawback, its range. Thank you.
And yes the REs throwing range is a bit far, for an explosive ment to destroy buildings we toss them pretty damn hard, but mind you it's there for a reason it's to make them somewhat more viable for non scouts as well as not having to be directly in the line of fire of hostiles. (presumably)
Now yes the REs are in need of a swat on the rear, however the scouts are and have been RE users due to thier speed, like the flux grenade and Mass driver they simply work together by playing on eachother's strength.
Let me ask about another scout problem: do you think so many would complain about the shotgun if we didn't have the ability to use them with cloaks? Answer honestly.
I'd say cut the toss range by a quarter personaly, more and you screw over non scouts.
I'll link the threads should I look for them.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
|
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
468
|
Posted - 2014.07.12 23:20:00 -
[42] - Quote
Sinboto Simmons wrote:Seymour KrelbornX wrote:Sinboto Simmons wrote:Seymour KrelbornX wrote:Sinboto Simmons wrote:An increase to det would be welcome I would however like to say that the true counter to REs is indeed situational awareness and common sense.
A scout needs a minimum of 3 seconds to set off an RE if you see a scout tossing the RE either back up, kill him so he can't det it, or rush him, the blast radius for the RE is pathetic. And yes there IS time to react you're over exaggerating, fast yes, hardly unavoidable ESPECIALLY when throwing multiple.
If you can't pick up said scout then you and yours are at fault, there are counters to the scout, the callscout(soon to be Amarr) and the Gall logi, complaining about stealthy scouts whith no scanners is the same as complaining about tanks yet not using AV=you died because you were ill equipped. (or stupid.)
As for the frisbee thing, it's not just a scout problem, it's everyone with equipment.
Also: By meters do you mean actual meters or the patheticly tiny meters in game? Becaus I think I'd remember if I could toss an RE over 30 feet.....
P.S= sorry if I seem pissy slept 5 hours in 3 days and it's getting to me.
I can only believe an RE scout would make a post like this.... I have offered 20 mil to a scout in a PC match showing exactly what I describe.... but then again I cant imagine any scout would want to compromise their "I win" button... no there is no time to react it is unavoidable when a brick tankes gal or super fast cal scout rushes in, jumps tosses the remote extremely far, doges or soaks up every round shout at him and then detonates the re.... I am not exaggerating... I've seen this happen... I have seen scouts attempt to do what I describe and fail horribly, yes... but a half decent scout can pull this off with success more than half the time, and there is nothing you can do to counter it. as I have tried to make clear... it isn't just tossing a remote it isn't just a scouts speed, or their ability to get close undetected, or their jumping it is all of these combined a fast undetected scout jumping and tossing a remote up to 10 meters and being able to dodge 4 people shooting right at him is OP the whole issue would be solved if remotes had a max 1 meter tossing distance ....You come across both ignorant and unmoveable with this post. Yes I'm an RE scout, no that's not all I do, to make assumptions about my playstyle, my motives, and my character without knowing or even engaging in a conversation with myself makes me think one of two things= You are ignorant. or You're a troll. If you did speak to me instead of brushing me off you'd have learned a few things on my opinion on the subject, including my multiple threads on the subject of balancing REs. With your response I can only imagine you're either a troll or a fool, for multiple reasons. I don't know you but that's all you're presenting here with your response. Now=can we try this again? im neither a troll or a fool... and I was right you are a scout... that aside, I did not mean to come off as brushing you off, I don't know of your threads. link them and I will read them... I only meant to convey the bias a scout inherently feels, as any of us do about our personal playstyles... I am in favor of mechanics that reward skill instead of items you can get that lesson the players contribution to achieve what only players of great skill should be able to pull off... I think a fast, low prfile high jumping scout, armed with one of the most powerful weapons in the game should have some serious drawbacks but tossing them as far as they can nullifies what I believe should be a remotes biggest drawback, its range. Thank you. And yes the REs throwing range is a bit far, for an explosive ment to destroy buildings we toss them pretty damn hard, but mind you it's there for a reason it's to make them somewhat more viable for non scouts as well as not having to be directly in the line of fire of hostiles. (presumably) Now yes the REs are in need of a swat on the rear, however the scouts are and have been RE users due to thier speed, like the flux grenade and Mass driver they simply work together by playing on eachother's strength. Let me ask about another scout problem: do you think so many would complain about the shotgun if we didn't have the ability to use them with cloaks? Answer honestly. I'd say cut the toss range by a quarter personaly, more and you screw over non scouts. I'll link the threads should I look for them.
lol I have argued this very point to corp members in the past, shotguns are fine where they are and actually need some hit detection tweaking, scouts with cloaks make them seem OP in the right hands.
but I feel the RE situation is different because I can do what a scout does in a logi fit (not as well unless I have a height advantage like the top of a staircase).
i have seen scouts use the Frisbee mechanic to an exaggerated degree, and that's all I want tweaked. not the timer, not the dmg or area of effect (which I think is broken when you put remotes on walls at some angles but that's a different thread) just the tossing distance. I don't think it will effect non scouts to such a degree that it benefits scouts... scouts would still have an advantage with them, only a more balanced one.
make remotes drop like a brick after a meter or 2 instead of 10.
am I asking too much? |
Harpyja
Legio DXIV
2072
|
Posted - 2014.07.12 23:52:00 -
[43] - Quote
Seymour KrelbornX wrote:Harpyja wrote:Seymour KrelbornX wrote:Louis Domi wrote:This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout? because only scouts with how high they can jump and how fast they move can toss them as far as they do. oh and no to the tanker crybabies in my thread jlavs are still not a problem tossing remotes 10 meters is the problem. But tossing remotes 10 meters is an "innovative tactic"! It's your fault you didn't kill the scout soon enough! I agree tossing remotes is an innovative tactic, one I use... I disagree with its lack of counter balance. just tossing them in itself are fine but coupled with a scout who is fast, invisible, and can dodge a sqd firing at him at close range while jumping is unbalanced. it's the most powerful weapon in the game, next to an orbital, it should also have some serious drawbacks... the Frisbee mechanic neutralizes one of the most important drawbacks, its range. Sounds very much similar to a JLAV.
I said in a previous post how infantry have double standards. You defend the use of JLAVs (because they kill vehicles unfairly, not infantry), while trying to remove frisbee remotes (because they kill infantry unfairly).
In fact I see no difference between frisbee remotes and JLAVs. If someone can't kill a vehicle with conventional AV, they just use a JLAV to blow it up. Likewise, if someone can't kill some heavies with logi support holed up in a room, they use frisbee remotes to blow them all up.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
|
KEROSIINI-TERO
The Rainbow Effect
1154
|
Posted - 2014.07.13 19:31:00 -
[44] - Quote
Seymour KrelbornX wrote: once you take into account a human reaction speed, the chaos of the fight ( mind you I am specifically talking PC here, not pubs, theres a lot more chatter and competition in a pc) and the scouts natural abilities making them extremely fast and almost invisible, 3 seconds is not enough... but I don't want to nerf the timers... I just want to reduce the tossing distance...
Tossing distance hurts using REs versus tanks and LAVs - a lot.
So that's why timer increase is what you should get.
:-S
|
calvin b
Sinq Laison Gendarmes Gallente Federation
1726
|
Posted - 2014.07.13 19:44:00 -
[45] - Quote
Pokey Dravon wrote:The issue isn't with Scouts, it's with the remotes themselves.
Longer delay between throwing and detonation will turn them from an offensive weapon into a defensive tactical tool. Remotes should be for setting traps and taking out enemies at choke points, not something you use as a means to kill someone in a head on encounter.
+1. I tried tossing remotes with my Alt and I felt like such a loser for such a S***** tactic. It works especially on stairs they glide all the way to the bottom and as a heavy on my main, nothing pisses me off more than some S*** scout skipping remotes at you as you try and escape. I am a heavy I cant run fast and this puts me at a huge disadvantage.
Closed Beta Vet and Heavy, so no I am not FOTM I am an Antique
|
calvin b
Sinq Laison Gendarmes Gallente Federation
1726
|
Posted - 2014.07.13 19:46:00 -
[46] - Quote
Harpyja wrote:Seymour KrelbornX wrote:Harpyja wrote:Seymour KrelbornX wrote:Louis Domi wrote:This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as well, even commandos, why focus on scout? because only scouts with how high they can jump and how fast they move can toss them as far as they do. oh and no to the tanker crybabies in my thread jlavs are still not a problem tossing remotes 10 meters is the problem. But tossing remotes 10 meters is an "innovative tactic"! It's your fault you didn't kill the scout soon enough! I agree tossing remotes is an innovative tactic, one I use... I disagree with its lack of counter balance. just tossing them in itself are fine but coupled with a scout who is fast, invisible, and can dodge a sqd firing at him at close range while jumping is unbalanced. it's the most powerful weapon in the game, next to an orbital, it should also have some serious drawbacks... the Frisbee mechanic neutralizes one of the most important drawbacks, its range. Sounds very much similar to a JLAV. I said in a previous post how infantry have double standards. You defend the use of JLAVs (because they kill vehicles unfairly, not infantry), while trying to remove frisbee remotes (because they kill infantry unfairly). In fact I see no difference between frisbee remotes and JLAVs. If someone can't kill a vehicle with conventional AV, they just use a JLAV to blow it up. Likewise, if someone can't kill some heavies with logi support holed up in a room, they use frisbee remotes to blow them all up.
I only use JLAV as a last resort. When your team is not doing anything I do not see the logical point as to wasting a 200K AV suit to take out a militia tank.
Closed Beta Vet and Heavy, so no I am not FOTM I am an Antique
|
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
488
|
Posted - 2014.07.13 19:47:00 -
[47] - Quote
KEROSIINI-TERO wrote:Seymour KrelbornX wrote: once you take into account a human reaction speed, the chaos of the fight ( mind you I am specifically talking PC here, not pubs, theres a lot more chatter and competition in a pc) and the scouts natural abilities making them extremely fast and almost invisible, 3 seconds is not enough... but I don't want to nerf the timers... I just want to reduce the tossing distance...
Tossing distance hurts using REs versus tanks and LAVs - a lot. So that's why timer increase is what you should get.
I cant count how many times I have thrown a remote at a vehicle and it doesn't stick... those mechanics are a bit off, in truth if you aren't very close they don't stick anyway
increasing the timer hurts a lot as well for other playstyles, like corner traps.
tossing distance really only hurts the Frisbee technique scouts are so fond of, reducing the distance thrown still makes them viable to put on vehicles while stopping the scouts from using their jumping ability to toss them ridiculously far. |
wripple
WarRavens Final Resolution.
192
|
Posted - 2014.07.14 11:08:00 -
[48] - Quote
Just give the dam things a charge up time, like being forced to arm the thing for 3 seconds without sprinting or jumping before you can deploy it. Or perhaps just make it so you can only deploy them while squatting. Or here's a simpler concept; who the hell here has good aim when throwing anything while jumping during an olympic sprint? Just remove the ability to toss them while in the air.
It's stupid to say that a good remotely detonated explosive shouldn't kill everything within its blast radius, but the fact that a booby trap can be used as a hit and run weapon would be the equivalent of quickscoping a sniper rifle in this game. It just doesn't belong. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
517
|
Posted - 2014.07.14 11:23:00 -
[49] - Quote
wripple wrote:Just give the dam things a charge up time, like being forced to arm the thing for 3 seconds without sprinting or jumping before you can deploy it. Or perhaps just make it so you can only deploy them while squatting. Or here's a simpler concept; who the hell here has good aim when throwing anything while jumping during an olympic sprint? Just remove the ability to toss them while in the air.
It's stupid to say that a good remotely detonated explosive shouldn't kill everything within its blast radius, but the fact that a booby trap can be used as a hit and run weapon would be the equivalent of quickscoping a sniper rifle in this game. It just doesn't belong.
I think its just as simple to cap their tossing distance... in the end I don't care whats done as long as only the Frisbee technique is affected... |
knight guard fury
Carbon 7 Iron Oxide.
1103
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Posted - 2014.07.14 12:21:00 -
[50] - Quote
currently it takes 2-3 seconds depending on your reaction time to detonate them.
it makes a beep sound when you throw them and that takes 1 second and it takes another second to activate. if the timer to activate was 2.5 seconds i wouldnt mind since that is enough time to escape the blast radius. unless your a heavy other wise you better have a **** ton of hp
SP earned perday/week
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